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- /*
- * Nullkiller.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "DeepDecomposer.h"
- #include "../AIGateway.h"
- #include "../Behaviors/CaptureObjectsBehavior.h"
- #include "../Behaviors/RecruitHeroBehavior.h"
- #include "../Behaviors/BuyArmyBehavior.h"
- #include "../Behaviors/StartupBehavior.h"
- #include "../Behaviors/DefenceBehavior.h"
- #include "../Behaviors/BuildingBehavior.h"
- #include "../Behaviors/GatherArmyBehavior.h"
- #include "../Behaviors/ClusterBehavior.h"
- #include "../Goals/Invalid.h"
- #include "../Goals/Composition.h"
- namespace NKAI
- {
- using namespace Goals;
- DeepDecomposer::DeepDecomposer(const Nullkiller * ai)
- :ai(ai), depth(0)
- {
- }
- void DeepDecomposer::reset()
- {
- decompositionCache.clear();
- goals.clear();
- }
- void DeepDecomposer::decompose(TGoalVec & result, TSubgoal behavior, int depthLimit)
- {
- goals.clear();
- goals.resize(depthLimit);
- decompositionCache.resize(depthLimit);
- depth = 0;
- goals[0] = {behavior};
- while(goals[0].size())
- {
- bool fromCache;
- TSubgoal current = goals[depth].back();
- TGoalVec subgoals = decomposeCached(unwrapComposition(current), fromCache);
- #if NKAI_TRACE_LEVEL >= 1
- logAi->trace("Decomposition level %d returned %d goals", depth, subgoals.size());
- #endif
- if(depth < depthLimit - 1)
- {
- goals[depth + 1].clear();
- }
- for(TSubgoal subgoal : subgoals)
- {
- if(subgoal->invalid())
- continue;
- if(subgoal->isElementar())
- {
- // need to get rid of priority control in behaviors like Startup to avoid this check.
- // 0 - goals directly from behavior
- Goals::TSubgoal task = depth >= 1 ? aggregateGoals(0, subgoal) : subgoal;
- #if NKAI_TRACE_LEVEL >= 1
- logAi->trace("Found task %s", task->toString());
- #endif
- if(!isCompositionLoop(subgoal))
- {
- result.push_back(task);
- if(!fromCache)
- {
- addToCache(subgoal);
- }
- }
- }
- else if(depth < depthLimit - 1)
- {
- #if NKAI_TRACE_LEVEL >= 1
- logAi->trace("Found abstract goal %s", subgoal->toString());
- #endif
- if(!isCompositionLoop(subgoal))
- {
- // depth 0 gives reward, deepest goal - task to execute, all the rest is not important
- // so avoid details to reduce decomposition complexity but they can give some negative effect so
- auto goalToAdd = depth >= 1 ? unwrapComposition(subgoal) : subgoal;
- if(!vstd::contains(goals[depth + 1], goalToAdd))
- {
- goals[depth + 1].push_back(subgoal);
- }
- }
- }
- }
- if(depth < depthLimit - 1 && goals[depth + 1].size())
- {
- depth++;
- }
- else
- {
- goals[depth].pop_back();
- while(depth > 0 && goals[depth].empty())
- {
- depth--;
- goals[depth].pop_back();
- }
- }
- }
- }
- Goals::TSubgoal DeepDecomposer::aggregateGoals(int startDepth, TSubgoal last)
- {
- Goals::Composition composition;
- for(int i = 0; i <= depth; i++)
- {
- composition.addNext(goals[i].back());
- }
- composition.addNext(last);
- return sptr(composition);
- }
- Goals::TSubgoal DeepDecomposer::unwrapComposition(Goals::TSubgoal goal)
- {
- return goal->goalType == Goals::COMPOSITION ? goal->decompose(ai).back() : goal;
- }
- bool isEquivalentGoals(TSubgoal goal1, TSubgoal goal2)
- {
- if(goal1 == goal2) return true;
- if(goal1->goalType == Goals::CAPTURE_OBJECT && goal2->goalType == Goals::CAPTURE_OBJECT)
- {
- auto o1 = cb->getObj(ObjectInstanceID(goal1->objid));
- auto o2 = cb->getObj(ObjectInstanceID(goal2->objid));
- return o1->ID == Obj::SHIPYARD && o1->ID == o2->ID;
- }
- return false;
- }
- bool DeepDecomposer::isCompositionLoop(TSubgoal goal)
- {
- auto goalsToTest = goal->goalType == Goals::COMPOSITION ? goal->decompose(ai) : TGoalVec{goal};
- for(auto goalToTest : goalsToTest)
- {
- for(int i = depth; i >= 0; i--)
- {
- auto parent = unwrapComposition(goals[i].back());
- if(isEquivalentGoals(parent, goalToTest))
- {
- return true;
- }
- }
- }
- return false;
- }
- TGoalVec DeepDecomposer::decomposeCached(TSubgoal goal, bool & fromCache)
- {
- #if NKAI_TRACE_LEVEL >= 1
- logAi->trace("Decomposing %s, level %s", goal->toString(), depth);
- #endif
- if(goal->hasHash())
- {
- for(int i = 0; i <= depth; i++)
- {
- auto cached = decompositionCache[i].find(goal);
- if(cached != decompositionCache[i].end())
- {
- #if NKAI_TRACE_LEVEL >= 1
- logAi->trace("Use decomposition cache for %s, level: %d", goal->toString(), depth);
- #endif
- fromCache = true;
- return cached->second;
- }
- }
- decompositionCache[depth][goal] = {}; // if goal decomposition yields no goals we still need it in cache to not decompose again
- }
- #if NKAI_TRACE_LEVEL >= 2
- logAi->trace("Calling decompose on %s, level %s", goal->toString(), depth);
- #endif
- fromCache = false;
- return goal->decompose(ai);
- }
- void DeepDecomposer::addToCache(TSubgoal goal)
- {
- bool trusted = true;
- for(int parentDepth = 1; parentDepth <= depth; parentDepth++)
- {
- TSubgoal parent = unwrapComposition(goals[parentDepth].back());
- if(parent->hasHash())
- {
- auto solution = parentDepth < depth ? aggregateGoals(parentDepth + 1, goal) : goal;
- #if NKAI_TRACE_LEVEL >= 2
- logAi->trace("Adding %s to decomosition cache of %s at level %d", solution->toString(), parent->toString(), parentDepth);
- #endif
- decompositionCache[parentDepth][parent].push_back(solution);
- if(trusted && parentDepth != 0)
- {
- decompositionCache[0][parent].push_back(solution);
- trusted = false;
- }
- }
- }
- }
- }
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