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| /* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapFormatH3M.h"#include "CMap.h"#include "MapReaderH3M.h"#include "MapFormat.h"#include "../ArtifactUtils.h"#include "../CCreatureHandler.h"#include "../CGeneralTextHandler.h"#include "../CHeroHandler.h"#include "../CSkillHandler.h"#include "../CStopWatch.h"#include "../GameSettings.h"#include "../RiverHandler.h"#include "../RoadHandler.h"#include "../TerrainHandler.h"#include "../TextOperations.h"#include "../VCMI_Lib.h"#include "../constants/StringConstants.h"#include "../filesystem/CBinaryReader.h"#include "../filesystem/Filesystem.h"#include "../mapObjectConstructors/AObjectTypeHandler.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapObjects/CGCreature.h"#include "../mapObjects/MapObjects.h"#include "../mapObjects/ObjectTemplate.h"#include "../modding/ModScope.h"#include "../networkPacks/Component.h"#include "../networkPacks/ArtifactLocation.h"#include "../spells/CSpellHandler.h"#include <boost/crc.hpp>VCMI_LIB_NAMESPACE_BEGINstatic std::string convertMapName(std::string input){	boost::algorithm::to_lower(input);	boost::algorithm::trim(input);	boost::algorithm::erase_all(input, ".");	size_t slashPos = input.find_last_of('/');	if(slashPos != std::string::npos)		return input.substr(slashPos + 1);	return input;}CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)	: map(nullptr)	, reader(new MapReaderH3M(stream))	, inputStream(stream)	, mapName(convertMapName(mapName))	, modName(modName)	, fileEncoding(encodingName){}//must be instantiated in .cpp file for access to complete types of all member fieldsCMapLoaderH3M::~CMapLoaderH3M() = default;std::unique_ptr<CMap> CMapLoaderH3M::loadMap(){	// Init map object by parsing the input buffer	map = new CMap();	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));	init();	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));}std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader(){	// Read header	mapHeader = std::make_unique<CMapHeader>();	readHeader();	return std::move(mapHeader);}void CMapLoaderH3M::init(){	//TODO: get rid of double input process	si64 temp_size = inputStream->getSize();	inputStream->seek(0);	auto * temp_buffer = new ui8[temp_size];	inputStream->read(temp_buffer, temp_size);	// Compute checksum	boost::crc_32_type result;	result.process_bytes(temp_buffer, temp_size);	map->checksum = result.checksum();	delete[] temp_buffer;	inputStream->seek(0);	readHeader();	map->allHeroes.resize(map->allowedHeroes.size());	readDisposedHeroes();	readMapOptions();	readAllowedArtifacts();	readAllowedSpellsAbilities();	readRumors();	readPredefinedHeroes();	readTerrain();	readObjectTemplates();	readObjects();	readEvents();	map->calculateGuardingGreaturePositions();	afterRead();	//map->banWaterContent(); //Not sure if force this for custom scenarios}void CMapLoaderH3M::readHeader(){	// Map version	mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());	if(mapHeader->version == EMapFormat::HOTA)	{		uint32_t hotaVersion = reader->readUInt32();		features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);		reader->setFormatLevel(features);		if(hotaVersion > 0)		{			bool isMirrorMap = reader->readBool();			bool isArenaMap = reader->readBool();			//TODO: HotA			if (isMirrorMap)				logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);			if (isArenaMap)				logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);		}		if(hotaVersion > 1)		{			[[maybe_unused]] uint8_t unknown = reader->readUInt32();			assert(unknown == 12);		}	}	else	{		features = MapFormatFeaturesH3M::find(mapHeader->version, 0);		reader->setFormatLevel(features);	}	MapIdentifiersH3M identifierMapper;	if (features.levelROE)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));	if (features.levelAB)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));	if (features.levelSOD)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));	if (features.levelWOG)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));	if (features.levelHOTA0)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));		reader->setIdentifierRemapper(identifierMapper);	// include basic mod	if(mapHeader->version == EMapFormat::WOG)		mapHeader->mods["wake-of-gods"];	// Read map name, description, dimensions,...	mapHeader->areAnyPlayers = reader->readBool();	mapHeader->height = mapHeader->width = reader->readInt32();	mapHeader->twoLevel = reader->readBool();	mapHeader->name.appendTextID(readLocalizedString("header.name"));	mapHeader->description.appendTextID(readLocalizedString("header.description"));	mapHeader->difficulty = reader->readInt8();	if(features.levelAB)		mapHeader->levelLimit = reader->readUInt8();	else		mapHeader->levelLimit = 0;	readPlayerInfo();	readVictoryLossConditions();	readTeamInfo();	readAllowedHeroes();}void CMapLoaderH3M::readPlayerInfo(){	for(int i = 0; i < mapHeader->players.size(); ++i)	{		auto & playerInfo = mapHeader->players[i];		playerInfo.canHumanPlay = reader->readBool();		playerInfo.canComputerPlay = reader->readBool();		// If nobody can play with this player - skip loading of these properties		if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))		{			if(features.levelROE)				reader->skipUnused(6);			if(features.levelAB)				reader->skipUnused(6);			if(features.levelSOD)				reader->skipUnused(1);			continue;		}		playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());		if(features.levelSOD)			reader->skipUnused(1); //TODO: check meaning?		std::set<FactionID> allowedFactions;		reader->readBitmaskFactions(allowedFactions, false);		const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();		const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;		if(!allFactionsAllowed)			playerInfo.allowedFactions = allowedFactions;		playerInfo.hasMainTown = reader->readBool();		if(playerInfo.hasMainTown)		{			if(features.levelAB)			{				playerInfo.generateHeroAtMainTown = reader->readBool();				reader->skipUnused(1); //TODO: check meaning?			}			else			{				playerInfo.generateHeroAtMainTown = true;			}			playerInfo.posOfMainTown = reader->readInt3();		}		playerInfo.hasRandomHero = reader->readBool();		playerInfo.mainCustomHeroId = reader->readHero();		if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)		{			playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();			playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));		}		if(features.levelAB)		{			reader->skipUnused(1); //TODO: check meaning?			uint32_t heroCount = reader->readUInt32();			for(int pp = 0; pp < heroCount; ++pp)			{				SHeroName vv;				vv.heroId = reader->readHero();				vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));				playerInfo.heroesNames.push_back(vv);			}		}	}}enum class EVictoryConditionType : uint8_t{	ARTIFACT = 0,	GATHERTROOP = 1,	GATHERRESOURCE = 2,	BUILDCITY = 3,	BUILDGRAIL = 4,	BEATHERO = 5,	CAPTURECITY = 6,	BEATMONSTER = 7,	TAKEDWELLINGS = 8,	TAKEMINES = 9,	TRANSPORTITEM = 10,	HOTA_ELIMINATE_ALL_MONSTERS = 11,	HOTA_SURVIVE_FOR_DAYS = 12,	WINSTANDARD = 255};enum class ELossConditionType : uint8_t{	LOSSCASTLE = 0,	LOSSHERO = 1,	TIMEEXPIRES = 2,	LOSSSTANDARD = 255};void CMapLoaderH3M::readVictoryLossConditions(){	mapHeader->triggeredEvents.clear();	mapHeader->victoryMessage.clear();	mapHeader->defeatMessage.clear();	auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());	EventCondition victoryCondition(EventCondition::STANDARD_WIN);	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);	defeatCondition.value = 7;	TriggeredEvent standardVictory;	standardVictory.effect.type = EventEffect::VICTORY;	standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");	standardVictory.identifier = "standardVictory";	standardVictory.description.clear(); // TODO: display in quest window	standardVictory.onFulfill.appendTextID("core.genrltxt.659");	standardVictory.trigger = EventExpression(victoryCondition);	TriggeredEvent standardDefeat;	standardDefeat.effect.type = EventEffect::DEFEAT;	standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");	standardDefeat.identifier = "standardDefeat";	standardDefeat.description.clear(); // TODO: display in quest window	standardDefeat.onFulfill.appendTextID("core.genrltxt.7");	standardDefeat.trigger = EventExpression(defeatCondition);	// Specific victory conditions	if(vicCondition == EVictoryConditionType::WINSTANDARD)	{		// create normal condition		mapHeader->triggeredEvents.push_back(standardVictory);		mapHeader->victoryIconIndex = 11;		mapHeader->victoryMessage.appendTextID("core.vcdesc.0");	}	else	{		TriggeredEvent specialVictory;		specialVictory.effect.type = EventEffect::VICTORY;		specialVictory.identifier = "specialVictory";		specialVictory.description.clear(); // TODO: display in quest window		mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);		bool allowNormalVictory = reader->readBool();		bool appliesToAI = reader->readBool();		switch(vicCondition)		{			case EVictoryConditionType::ARTIFACT:			{				assert(allowNormalVictory == true); // not selectable in editor				EventCondition cond(EventCondition::HAVE_ARTIFACT);				cond.objectType = reader->readArtifact();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");				specialVictory.onFulfill.appendTextID("core.genrltxt.280");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.1");				break;			}			case EVictoryConditionType::GATHERTROOP:			{				EventCondition cond(EventCondition::HAVE_CREATURES);				cond.objectType = reader->readCreature();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");				specialVictory.onFulfill.appendTextID("core.genrltxt.276");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.2");				break;			}			case EVictoryConditionType::GATHERRESOURCE:			{				EventCondition cond(EventCondition::HAVE_RESOURCES);				cond.objectType = reader->readUInt8();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");				specialVictory.onFulfill.appendTextID("core.genrltxt.278");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.3");				break;			}			case EVictoryConditionType::BUILDCITY:			{				assert(appliesToAI == true); // not selectable in editor				EventExpression::OperatorAll oper;				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.position = reader->readInt3();				cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();				oper.expressions.emplace_back(cond);				cond.objectType = BuildingID::FORT + reader->readUInt8();				oper.expressions.emplace_back(cond);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");				specialVictory.onFulfill.appendTextID("core.genrltxt.282");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.4");				break;			}			case EVictoryConditionType::BUILDGRAIL:			{				assert(allowNormalVictory == true); // not selectable in editor				assert(appliesToAI == true); // not selectable in editor				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.objectType = BuildingID::GRAIL;				cond.position = reader->readInt3();				if(cond.position.z > 2)					cond.position = int3(-1, -1, -1);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");				specialVictory.onFulfill.appendTextID("core.genrltxt.284");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.5");				break;			}			case EVictoryConditionType::BEATHERO:			{				if (!allowNormalVictory)					logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);				allowNormalVictory = true; // H3 behavior				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::HERO;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");				specialVictory.onFulfill.appendTextID("core.genrltxt.252");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.6");				break;			}			case EVictoryConditionType::CAPTURECITY:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::TOWN;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");				specialVictory.onFulfill.appendTextID("core.genrltxt.249");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.7");				break;			}			case EVictoryConditionType::BEATMONSTER:			{				assert(appliesToAI == true); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::MONSTER;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");				specialVictory.onFulfill.appendTextID("core.genrltxt.286");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.8");				break;			}			case EVictoryConditionType::TAKEDWELLINGS:			{				EventExpression::OperatorAll oper;				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");				specialVictory.onFulfill.appendTextID("core.genrltxt.288");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.9");				break;			}			case EVictoryConditionType::TAKEMINES:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::MINE;				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");				specialVictory.onFulfill.appendTextID("core.genrltxt.290");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.10");				break;			}			case EVictoryConditionType::TRANSPORTITEM:			{				assert(allowNormalVictory == true); // not selectable in editor				EventCondition cond(EventCondition::TRANSPORT);				cond.objectType = reader->readUInt8();				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");				specialVictory.onFulfill.appendTextID("core.genrltxt.292");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.11");				break;			}			case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:			{				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::MONSTER;				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.12");				mapHeader->victoryIconIndex = 12;				break;			}			case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:			{				assert(appliesToAI == false); // not selectable in editor				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt32();				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.13");				mapHeader->victoryIconIndex = 13;				break;			}			default:				assert(0);		}		if(allowNormalVictory)		{			size_t playersOnMap = boost::range::count_if(				mapHeader->players,				[](const PlayerInfo & info)				{					return info.canAnyonePlay();				}			);			if(playersOnMap == 1)			{				logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!			}		}		// if condition is human-only turn it into following construction: AllOf(human, condition)		if(!appliesToAI)		{			EventExpression::OperatorAll oper;			EventCondition notAI(EventCondition::IS_HUMAN);			notAI.value = 1;			oper.expressions.emplace_back(notAI);			oper.expressions.push_back(specialVictory.trigger.get());			specialVictory.trigger = EventExpression(oper);		}		// if normal victory allowed - add one more quest		if(allowNormalVictory)		{			mapHeader->victoryMessage.appendRawString(" / ");			mapHeader->victoryMessage.appendTextID("core.vcdesc.0");			mapHeader->triggeredEvents.push_back(standardVictory);		}		mapHeader->triggeredEvents.push_back(specialVictory);	}	// Read loss conditions	auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());	if(lossCond == ELossConditionType::LOSSSTANDARD)	{		mapHeader->defeatIconIndex = 3;		mapHeader->defeatMessage.appendTextID("core.lcdesc.0");	}	else	{		TriggeredEvent specialDefeat;		specialDefeat.effect.type = EventEffect::DEFEAT;		specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");		specialDefeat.identifier = "specialDefeat";		specialDefeat.description.clear(); // TODO: display in quest window		mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);		switch(lossCond)		{			case ELossConditionType::LOSSCASTLE:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::TOWN;				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.251");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.1");				break;			}			case ELossConditionType::LOSSHERO:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::HERO;				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.253");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.2");				break;			}			case ELossConditionType::TIMEEXPIRES:			{				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt16();				specialDefeat.onFulfill.appendTextID("core.genrltxt.254");				specialDefeat.trigger = EventExpression(cond);				mapHeader->defeatMessage.appendTextID("core.lcdesc.3");				break;			}		}		// turn simple loss condition into complete one that can be evaluated later:		// - any of :		//   - days without town: 7		//   - all of:		//     - is human		//     - (expression)		EventExpression::OperatorAll allOf;		EventCondition isHuman(EventCondition::IS_HUMAN);		isHuman.value = 1;		allOf.expressions.emplace_back(isHuman);		allOf.expressions.push_back(specialDefeat.trigger.get());		specialDefeat.trigger = EventExpression(allOf);		mapHeader->triggeredEvents.push_back(specialDefeat);	}	mapHeader->triggeredEvents.push_back(standardDefeat);}void CMapLoaderH3M::readTeamInfo(){	mapHeader->howManyTeams = reader->readUInt8();	if(mapHeader->howManyTeams > 0)	{		// Teams		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)			mapHeader->players[i].team = TeamID(reader->readUInt8());	}	else	{		// No alliances		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);	}}void CMapLoaderH3M::readAllowedHeroes(){	mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();	if(features.levelHOTA0)		reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);	else		reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);	if(features.levelAB)	{		uint32_t placeholdersQty = reader->readUInt32();		for (uint32_t i = 0; i < placeholdersQty; ++i)		{			auto heroID = reader->readHero();			mapHeader->reservedCampaignHeroes.push_back(heroID);		}	}}void CMapLoaderH3M::readDisposedHeroes(){	// Reading disposed heroes (20 bytes)	if(features.levelSOD)	{		ui8 disp = reader->readUInt8();		map->disposedHeroes.resize(disp);		for(int g = 0; g < disp; ++g)		{			map->disposedHeroes[g].heroId = reader->readHero();			map->disposedHeroes[g].portrait.setNum(reader->readHeroPortrait());			map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));			reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);		}	}}void CMapLoaderH3M::readMapOptions(){	//omitting NULLS	reader->skipZero(31);	if(features.levelHOTA0)	{		//TODO: HotA		bool allowSpecialMonths = reader->readBool();		if(!allowSpecialMonths)			logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);		reader->skipZero(3);	}	if(features.levelHOTA1)	{		// Unknown, may be another "sized bitmap", e.g		// 4 bytes - size of bitmap (16)		// 2 bytes - bitmap data (16 bits / 2 bytes)		[[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();		assert(unknownConstant == 16);		reader->skipZero(5);	}	if(features.levelHOTA3)	{		//TODO: HotA		int32_t roundLimit = reader->readInt32();		if(roundLimit != -1)			logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);	}}void CMapLoaderH3M::readAllowedArtifacts(){	map->allowedArtifact = VLC->arth->getDefaultAllowed();	if(features.levelAB)	{		if(features.levelHOTA0)			reader->readBitmaskArtifactsSized(map->allowedArtifact, true);		else			reader->readBitmaskArtifacts(map->allowedArtifact, true);	}	// ban combo artifacts	if(!features.levelSOD)	{		for(CArtifact * artifact : VLC->arth->objects)			if(artifact->isCombined())				map->allowedArtifact[artifact->getId()] = false;	}	if(!features.levelAB)	{		map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;		map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;	}	// Messy, but needed	for(TriggeredEvent & event : map->triggeredEvents)	{		auto patcher = [&](EventCondition cond) -> EventExpression::Variant		{			if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)			{				map->allowedArtifact[cond.objectType] = false;			}			return cond;		};		event.trigger = event.trigger.morph(patcher);	}}void CMapLoaderH3M::readAllowedSpellsAbilities(){	map->allowedSpells = VLC->spellh->getDefaultAllowed();	map->allowedAbilities = VLC->skillh->getDefaultAllowed();	if(features.levelSOD)	{		reader->readBitmaskSpells(map->allowedSpells, true);		reader->readBitmaskSkills(map->allowedAbilities, true);	}}void CMapLoaderH3M::readRumors(){	uint32_t rumorsCount = reader->readUInt32();	assert(rumorsCount < 1000); // sanity check	for(int it = 0; it < rumorsCount; it++)	{		Rumor ourRumor;		ourRumor.name = readBasicString();		ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));		map->rumors.push_back(ourRumor);	}}void CMapLoaderH3M::readPredefinedHeroes(){	if(!features.levelSOD)		return;	uint32_t heroesCount = features.heroesCount;	if(features.levelHOTA0)		heroesCount = reader->readUInt32();	assert(heroesCount <= features.heroesCount);	for(int heroID = 0; heroID < heroesCount; heroID++)	{		bool custom = reader->readBool();		if(!custom)			continue;		auto * hero = new CGHeroInstance();		hero->ID = Obj::HERO;		hero->subID = heroID;		bool hasExp = reader->readBool();		if(hasExp)		{			hero->exp = reader->readUInt32();		}		else		{			hero->exp = 0;		}		bool hasSecSkills = reader->readBool();		if(hasSecSkills)		{			uint32_t howMany = reader->readUInt32();			hero->secSkills.resize(howMany);			for(int yy = 0; yy < howMany; ++yy)			{				hero->secSkills[yy].first = reader->readSkill();				hero->secSkills[yy].second = reader->readUInt8();			}		}		loadArtifactsOfHero(hero);		bool hasCustomBio = reader->readBool();		if(hasCustomBio)			hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));		// 0xFF is default, 00 male, 01 female		hero->gender = static_cast<EHeroGender>(reader->readUInt8());		assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)			reader->readBitmaskSpells(hero->spells, false);		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)			{				hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());			}		}		map->predefinedHeroes.emplace_back(hero);		logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());	}}void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero){	bool hasArtSet = reader->readBool();	// True if artifact set is not default (hero has some artifacts)	if(!hasArtSet)		return;	// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type	hero->spells.insert(SpellID::SPELLBOOK_PRESET);	if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())	{		logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());		hero->artifactsInBackpack.clear();		while(!hero->artifactsWorn.empty())			hero->eraseArtSlot(hero->artifactsWorn.begin()->first);	}	for(int i = 0; i < features.artifactSlotsCount; i++)		loadArtifactToSlot(hero, i);	// bag artifacts	// number of artifacts in hero's bag	int amount = reader->readUInt16();	for(int i = 0; i < amount; ++i)	{		loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));	}}bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot){	ArtifactID artifactID = reader->readArtifact();	if(artifactID == ArtifactID::NONE)		return false;	const Artifact * art = artifactID.toArtifact(VLC->artifacts());	if(!art)	{		logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);		return false;	}	if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)	{		logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);		return false;	}	// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")	// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor	// Artifact seems to be missing in game, so skip artifacts that don't fit target slot	auto * artifact = ArtifactUtils::createArtifact(map, artifactID);	if(artifact->canBePutAt(hero, ArtifactPosition(slot)))	{		artifact->putAt(*hero, ArtifactPosition(slot));	}	else	{		logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);		return false;	}	return true;}void CMapLoaderH3M::readTerrain(){	map->initTerrain();	// Read terrain	int3 pos;	for(pos.z = 0; pos.z < map->levels(); ++pos.z)	{		//OH3 format is [z][y][x]		for(pos.y = 0; pos.y < map->height; pos.y++)		{			for(pos.x = 0; pos.x < map->width; pos.x++)			{				auto & tile = map->getTile(pos);				tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());				tile.terView = reader->readUInt8();				tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());				tile.riverDir = reader->readUInt8();				tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());				tile.roadDir = reader->readUInt8();				tile.extTileFlags = reader->readUInt8();				tile.blocked = !tile.terType->isPassable();				tile.visitable = false;				assert(tile.terType->getId() != ETerrainId::NONE);			}		}	}	map->calculateWaterContent();}void CMapLoaderH3M::readObjectTemplates(){	uint32_t defAmount = reader->readUInt32();	templates.reserve(defAmount);	// Read custom defs	for(int defID = 0; defID < defAmount; ++defID)	{		auto tmpl = reader->readObjectTemplate();		templates.push_back(tmpl);		if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))			logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );	}}CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	auto * object = new CGEvent();	readBoxContent(object, mapPosition, idToBeGiven);	reader->readBitmaskPlayers(object->availableFor, false);	object->computerActivate = reader->readBool();	object->removeAfterVisit = reader->readBool();	reader->skipZero(4);	if(features.levelHOTA3)		object->humanActivate = reader->readBool();	else		object->humanActivate = true;	return object;}CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	auto * object = new CGPandoraBox();	readBoxContent(object, mapPosition, idToBeGiven);	return object;}void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven){	readMessageAndGuards(object->message, object, mapPosition);	Rewardable::VisitInfo vinfo;	auto & reward = vinfo.reward;		reward.heroExperience = reader->readUInt32();	reward.manaDiff = reader->readInt32();	if(auto val = reader->readUInt8())		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));	if(auto val = reader->readUInt8())		reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));	reader->readResourses(reward.resources);	for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)		reward.primary.at(x) = reader->readUInt8();	int gabn = reader->readUInt8(); //number of gained abilities	for(int oo = 0; oo < gabn; ++oo)	{		auto rId = reader->readSkill();		auto rVal = reader->readUInt8();				reward.secondary[rId] = rVal;	}	int gart = reader->readUInt8(); //number of gained artifacts	for(int oo = 0; oo < gart; ++oo)		reward.artifacts.push_back(reader->readArtifact());	int gspel = reader->readUInt8(); //number of gained spells	for(int oo = 0; oo < gspel; ++oo)		reward.spells.push_back(reader->readSpell());	int gcre = reader->readUInt8(); //number of gained creatures	for(int oo = 0; oo < gcre; ++oo)	{		auto rId = reader->readCreature();		auto rVal = reader->readUInt16();				reward.creatures.emplace_back(rId, rVal);	}		vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;	object->configuration.info.push_back(vinfo);		reader->skipZero(8);}CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	auto * object = new CGCreature();	if(features.levelAB)	{		object->identifier = reader->readUInt32();		map->questIdentifierToId[object->identifier] = objectInstanceID;	}	auto * hlp = new CStackInstance();	hlp->count = reader->readUInt16();	//type will be set during initialization	object->putStack(SlotID(0), hlp);	object->character = reader->readInt8();	bool hasMessage = reader->readBool();	if(hasMessage)	{		object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));		reader->readResourses(object->resources);		object->gainedArtifact = reader->readArtifact();	}	object->neverFlees = reader->readBool();	object->notGrowingTeam = reader->readBool();	reader->skipZero(2);	if(features.levelHOTA3)	{		//TODO: HotA		int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range		bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money		int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check		int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always		int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default		if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)			logGlobal->warn(				"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",				mapName,				mapPosition.toString(),				agressionExact,				int(joinOnlyForMoney),				joinPercent,				upgradedStack,				stacksCount			);	}	return object;}CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition){	auto * object = new CGSignBottle();	object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));	reader->skipZero(4);	return object;}CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = readGeneric(position, objectTemplate);	auto * rewardable = dynamic_cast<CRewardableObject*>(object);	assert(rewardable);	// AB and later maps have allowed abilities defined in H3M	if(features.levelAB)	{		std::set<SecondarySkill> allowedAbilities;		reader->readBitmaskSkills(allowedAbilities, false);		if(allowedAbilities.size() != 1)		{			auto defaultAllowed = VLC->skillh->getDefaultAllowed();			for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)				if(defaultAllowed[skillID])					allowedAbilities.insert(SecondarySkill(skillID));		}		JsonVector anyOfList;		for (auto const & skill : allowedAbilities)		{			JsonNode entry;			entry.String() = VLC->skills()->getById(skill)->getJsonKey();			anyOfList.push_back(entry);		}		JsonNode variable;		variable["anyOf"].Vector() = anyOfList;		variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods		rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);	}	return object;}CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	enum class ScholarBonusType : uint8_t {		PRIM_SKILL = 0,		SECONDARY_SKILL = 1,		SPELL = 2,		RANDOM = 255	};	auto * object = readGeneric(position, objectTemplate);	auto * rewardable = dynamic_cast<CRewardableObject*>(object);	uint8_t bonusTypeRaw = reader->readUInt8();	auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);	auto bonusID = reader->readUInt8();	switch (bonusType)	{		case ScholarBonusType::PRIM_SKILL:		{			JsonNode variable;			JsonNode dice;			variable.String() = NPrimarySkill::names[bonusID];			variable.setMeta(ModScope::scopeGame());			dice.Integer() = 80;			rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);			rewardable->configuration.presetVariable("dice", "0", dice);			break;		}		case ScholarBonusType::SECONDARY_SKILL:		{			JsonNode variable;			JsonNode dice;			variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();			variable.setMeta(ModScope::scopeGame());			dice.Integer() = 50;			rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);			rewardable->configuration.presetVariable("dice", "0", dice);			break;		}		case ScholarBonusType::SPELL:		{			JsonNode variable;			JsonNode dice;			variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();			variable.setMeta(ModScope::scopeGame());			dice.Integer() = 20;			rewardable->configuration.presetVariable("spell", "gainedSpell", variable);			rewardable->configuration.presetVariable("dice", "0", dice);			break;		}		case ScholarBonusType::RANDOM:			break;// No-op		default:			logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);	}	reader->skipZero(6);	return object;}CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition){	auto * object = new CGGarrison();	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	readCreatureSet(object, 7);	if(features.levelAB)		object->removableUnits = reader->readBool();	else		object->removableUnits = true;	reader->skipZero(8);	return object;}CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	ArtifactID artID = ArtifactID::NONE; //random, set later	SpellID spellID = SpellID::NONE;	auto * object = new CGArtifact();	readMessageAndGuards(object->message, object, mapPosition);	if(objectTemplate->id == Obj::SPELL_SCROLL)	{		spellID = reader->readSpell32();		artID = ArtifactID::SPELL_SCROLL;	}	else if(objectTemplate->id == Obj::ARTIFACT)	{		//specific artifact		artID = ArtifactID(objectTemplate->subid);	}	object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());	return object;}CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGResource();	readMessageAndGuards(object->message, object, mapPosition);	object->amount = reader->readUInt32();	if(objectTemplate->subid == GameResID(EGameResID::GOLD))	{		// Gold is multiplied by 100.		object->amount *= 100;	}	reader->skipZero(4);	return object;}CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGMine();	if(objectTemplate->subid < 7)	{		setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	}	else	{		object->setOwner(PlayerColor::NEUTRAL);		reader->readBitmaskResources(object->abandonedMineResources, false);	}	return object;}CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position){	auto * object = new CGDwelling();	setOwnerAndValidate(position, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGDwelling();	CSpecObjInfo * spec = nullptr;	switch(objectTemplate->id)	{		case Obj::RANDOM_DWELLING:			spec = new CCreGenLeveledCastleInfo();			break;		case Obj::RANDOM_DWELLING_LVL:			spec = new CCreGenAsCastleInfo();			break;		case Obj::RANDOM_DWELLING_FACTION:			spec = new CCreGenLeveledInfo();			break;		default:			throw std::runtime_error("Invalid random dwelling format");	}	spec->owner = object;	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	//216 and 217	if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))	{		castleSpec->instanceId = "";		castleSpec->identifier = reader->readUInt32();		if(!castleSpec->identifier)		{			castleSpec->asCastle = false;			const int MASK_SIZE = 8;			ui8 mask[2];			mask[0] = reader->readUInt8();			mask[1] = reader->readUInt8();			castleSpec->allowedFactions.clear();			castleSpec->allowedFactions.resize(VLC->townh->size(), false);			for(int i = 0; i < MASK_SIZE; i++)				castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);			for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)				castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);		}		else		{			castleSpec->asCastle = true;		}	}	//216 and 218	if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))	{		lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;		lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;	}	object->info = spec;	return object;}CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = readGeneric(position, objectTemplate);	auto * rewardable = dynamic_cast<CRewardableObject*>(object);	assert(rewardable);	SpellID spell = reader->readSpell32();	if(spell != SpellID::NONE)	{		JsonNode variable;		variable.String() = VLC->spells()->getById(spell)->getJsonKey();		variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods		rewardable->configuration.presetVariable("spell", "gainedSpell", variable);	}	return object;}CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition){	auto * object = new CGHeroPlaceholder();	setOwnerAndValidate(mapPosition, object, reader->readPlayer());	HeroTypeID htid = reader->readHero(); //hero type id	if(htid.getNum() == -1)	{		object->powerRank = reader->readUInt8();		logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());	}	else	{		object->heroType = htid;		logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());	}	return object;}CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if (objectTemplate->subid < 1000)	{		map->grailPos = mapPosition;		map->grailRadius = reader->readInt32();	}	else	{		// Battle location for arena mode in HotA		logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);	}	return nullptr;}CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))		return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);	logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());	return new CGObjectInstance();}CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(objectTemplate->subid == 0)		return new CBank();	return new CGObjectInstance();}CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition){	auto * guard = new CGQuestGuard();	readQuest(guard, mapPosition);	return guard;}CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = readGeneric(mapPosition, objectTemplate);	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition){	auto * object = new CGLighthouse();	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA3)	{		//TODO: HotA		// index of guards preset. -1 = random, 0-4 = index of possible guards settings		int32_t guardsPresetIndex = reader->readInt32();		// presence of upgraded stack: -1 = random, 0 = never, 1 = always		int8_t upgradedStackPresence = reader->readInt8();		assert(vstd::iswithin(guardsPresetIndex, -1, 4));		assert(vstd::iswithin(upgradedStackPresence, -1, 1));		// list of possible artifacts in reward		// - if list is empty, artifacts are either not present in reward or random		// - if non-empty, then list always have same number of elements as number of artifacts in bank		// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward		std::vector<ArtifactID> artifacts;		int artNumber = reader->readUInt32();		for(int yy = 0; yy < artNumber; ++yy)		{			artifacts.push_back(reader->readArtifact32());		}		if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())			logGlobal->warn(				"Map '%s: creature bank at %s settings %d %d %d are not implemented!",				mapName,				mapPosition.toString(),				guardsPresetIndex,				int(upgradedStackPresence),				artifacts.size()			);	}	return readGeneric(mapPosition, objectTemplate);}CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	switch(objectTemplate->id)	{		case Obj::EVENT:			return readEvent(mapPosition, objectInstanceID);		case Obj::HERO:		case Obj::RANDOM_HERO:		case Obj::PRISON:			return readHero(mapPosition, objectInstanceID);		case Obj::MONSTER:		case Obj::RANDOM_MONSTER:		case Obj::RANDOM_MONSTER_L1:		case Obj::RANDOM_MONSTER_L2:		case Obj::RANDOM_MONSTER_L3:		case Obj::RANDOM_MONSTER_L4:		case Obj::RANDOM_MONSTER_L5:		case Obj::RANDOM_MONSTER_L6:		case Obj::RANDOM_MONSTER_L7:			return readMonster(mapPosition, objectInstanceID);		case Obj::OCEAN_BOTTLE:		case Obj::SIGN:			return readSign(mapPosition);		case Obj::SEER_HUT:			return readSeerHut(mapPosition, objectInstanceID);		case Obj::WITCH_HUT:			return readWitchHut(mapPosition, objectTemplate);		case Obj::SCHOLAR:			return readScholar(mapPosition, objectTemplate);		case Obj::GARRISON:		case Obj::GARRISON2:			return readGarrison(mapPosition);		case Obj::ARTIFACT:		case Obj::RANDOM_ART:		case Obj::RANDOM_TREASURE_ART:		case Obj::RANDOM_MINOR_ART:		case Obj::RANDOM_MAJOR_ART:		case Obj::RANDOM_RELIC_ART:		case Obj::SPELL_SCROLL:			return readArtifact(mapPosition, objectTemplate);		case Obj::RANDOM_RESOURCE:		case Obj::RESOURCE:			return readResource(mapPosition, objectTemplate);		case Obj::RANDOM_TOWN:		case Obj::TOWN:			return readTown(mapPosition, objectTemplate);		case Obj::MINE:		case Obj::ABANDONED_MINE:			return readMine(mapPosition, objectTemplate);		case Obj::CREATURE_GENERATOR1:		case Obj::CREATURE_GENERATOR2:		case Obj::CREATURE_GENERATOR3:		case Obj::CREATURE_GENERATOR4:			return readDwelling(mapPosition);		case Obj::SHRINE_OF_MAGIC_INCANTATION:		case Obj::SHRINE_OF_MAGIC_GESTURE:		case Obj::SHRINE_OF_MAGIC_THOUGHT:			return readShrine(mapPosition, objectTemplate);		case Obj::PANDORAS_BOX:			return readPandora(mapPosition, objectInstanceID);		case Obj::GRAIL:			return readGrail(mapPosition, objectTemplate);		case Obj::RANDOM_DWELLING:		case Obj::RANDOM_DWELLING_LVL:		case Obj::RANDOM_DWELLING_FACTION:			return readDwellingRandom(mapPosition, objectTemplate);		case Obj::QUEST_GUARD:			return readQuestGuard(mapPosition);		case Obj::SHIPYARD:			return readShipyard(mapPosition, objectTemplate);		case Obj::HERO_PLACEHOLDER:			return readHeroPlaceholder(mapPosition);		case Obj::PYRAMID:			return readPyramid(mapPosition, objectTemplate);		case Obj::LIGHTHOUSE:			return readLighthouse(mapPosition);		case Obj::CREATURE_BANK:		case Obj::DERELICT_SHIP:		case Obj::DRAGON_UTOPIA:		case Obj::CRYPT:		case Obj::SHIPWRECK:			return readBank(mapPosition, objectTemplate);		default: //any other object			return readGeneric(mapPosition, objectTemplate);	}}void CMapLoaderH3M::readObjects(){	uint32_t objectsCount = reader->readUInt32();	for(uint32_t i = 0; i < objectsCount; ++i)	{		int3 mapPosition = reader->readInt3();		uint32_t defIndex = reader->readUInt32();		ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));		std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);		reader->skipZero(5);		CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);		if(!newObject)			continue;		newObject->pos = mapPosition;		newObject->ID = objectTemplate->id;		newObject->id = objectInstanceID;		if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)		{			newObject->subID = objectTemplate->subid;		}		newObject->appearance = objectTemplate;		assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));		if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))			logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());		{			//TODO: define valid typeName and subtypeName for H3M maps			//boost::format fmt("%s_%d");			//fmt % nobj->typeName % nobj->id.getNum();			boost::format fmt("obj_%d");			fmt % newObject->id.getNum();			newObject->instanceName = fmt.str();		}		map->addNewObject(newObject);	}	std::sort(		map->heroesOnMap.begin(),		map->heroesOnMap.end(),		[](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)		{			return a->subID < b->subID;		}	);}void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number){	for(int index = 0; index < number; ++index)	{		CreatureID creatureID = reader->readCreature();		int count = reader->readUInt16();		// Empty slot		if(creatureID == CreatureID::NONE)			continue;		auto * result = new CStackInstance();		result->count = count;		if(creatureID < CreatureID::NONE)		{			int value = -creatureID.getNum() - 2;			assert(value >= 0 && value < 14);			uint8_t level = value / 2;			uint8_t upgrade = value % 2;			//this will happen when random object has random army			result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};		}		else		{			result->setType(creatureID);		}		out->putStack(SlotID(index), result);	}	out->validTypes(true);}void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner){	assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);	if(owner == PlayerColor::NEUTRAL)	{		object->setOwner(PlayerColor::NEUTRAL);		return;	}	if(!owner.isValidPlayer())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));		return;	}	if(!mapHeader->players[owner.getNum()].canAnyonePlay())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())		);		return;	}	object->setOwner(owner);}CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	auto * object = new CGHeroInstance();	if(features.levelAB)	{		unsigned int identifier = reader->readUInt32();		map->questIdentifierToId[identifier] = objectInstanceID;	}	PlayerColor owner = reader->readPlayer();	object->subID = reader->readHero().getNum();	//If hero of this type has been predefined, use that as a base.	//Instance data will overwrite the predefined values where appropriate.	for(auto & elem : map->predefinedHeroes)	{		if(elem->subID == object->subID)		{			logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);			delete object;			object = elem;			break;		}	}	setOwnerAndValidate(mapPosition, object, owner);	for(auto & elem : map->disposedHeroes)	{		if(elem.heroId.getNum() == object->subID)		{			object->nameCustomTextId = elem.name;			object->customPortraitSource = elem.portrait;			break;		}	}	bool hasName = reader->readBool();	if(hasName)		object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));	if(features.levelSOD)	{		bool hasCustomExperience = reader->readBool();		if(hasCustomExperience)			object->exp = reader->readUInt32();	}	else	{		object->exp = reader->readUInt32();		//0 means "not set" in <=AB maps		if(!object->exp)			object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;	}	bool hasPortrait = reader->readBool();	if(hasPortrait)		object->customPortraitSource = reader->readHeroPortrait();	bool hasSecSkills = reader->readBool();	if(hasSecSkills)	{		if(!object->secSkills.empty())		{			if(object->secSkills[0].first != SecondarySkill::NONE)				logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);			object->secSkills.clear();		}		uint32_t skillsCount = reader->readUInt32();		object->secSkills.resize(skillsCount);		for(int i = 0; i < skillsCount; ++i)		{			object->secSkills[i].first = reader->readSkill();			object->secSkills[i].second = reader->readUInt8();		}	}	bool hasGarison = reader->readBool();	if(hasGarison)		readCreatureSet(object, 7);	object->formation = static_cast<EArmyFormation>(reader->readUInt8());	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	loadArtifactsOfHero(object);	object->patrol.patrolRadius = reader->readUInt8();	object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);	if(features.levelAB)	{		bool hasCustomBiography = reader->readBool();		if(hasCustomBiography)			object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));		object->gender = static_cast<EHeroGender>(reader->readUInt8());		assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);	}	else	{		object->gender = EHeroGender::DEFAULT;	}	// Spells	if(features.levelSOD)	{		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)		{			if(!object->spells.empty())			{				object->spells.clear();				logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);			}			object->spells.insert(SpellID::PRESET); //placeholder "preset spells"			reader->readBitmaskSpells(object->spells, false);		}	}	else if(features.levelAB)	{		//we can read one spell		SpellID spell = reader->readSpell();		if(spell != SpellID::NONE)			object->spells.insert(spell);	}	if(features.levelSOD)	{		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);			if(ps->size())			{				logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );				for(const auto & b : *ps)					object->removeBonus(b);			}			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)			{				object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());			}		}	}	if (object->subID != -1)		logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());	else		logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());	reader->skipZero(16);	return object;}CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven){	auto * hut = new CGSeerHut();	uint32_t questsCount = 1;	if(features.levelHOTA3)		questsCount = reader->readUInt32();	//TODO: HotA	if(questsCount > 1)		logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);	for(size_t i = 0; i < questsCount; ++i)		readSeerHutQuest(hut, position, idToBeGiven);	if(features.levelHOTA3)	{		uint32_t repeateableQuestsCount = reader->readUInt32();		hut->quest->repeatedQuest = repeateableQuestsCount != 0;		if(repeateableQuestsCount != 0)			logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);		for(size_t i = 0; i < repeateableQuestsCount; ++i)			readSeerHutQuest(hut, position, idToBeGiven);	}	reader->skipZero(2);	return hut;}enum class ESeerHutRewardType : uint8_t{	NOTHING = 0,	EXPERIENCE = 1,	MANA_POINTS = 2,	MORALE = 3,	LUCK = 4,	RESOURCES = 5,	PRIMARY_SKILL = 6,	SECONDARY_SKILL = 7,	ARTIFACT = 8,	SPELL = 9,	CREATURE = 10,};enum class EQuestMission {	NONE = 0,	LEVEL = 1,	PRIMARY_SKILL = 2,	KILL_HERO = 3,	KILL_CREATURE = 4,	ARTIFACT = 5,	ARMY = 6,	RESOURCES = 7,	HERO = 8,	PLAYER = 9,	HOTA_MULTI = 10,	// end of H3 missions	KEYMASTER = 100,	HOTA_HERO_CLASS = 101,	HOTA_REACH_DATE = 102};void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven){	EQuestMission missionType = EQuestMission::NONE;	if(features.levelAB)	{		missionType = static_cast<EQuestMission>(readQuest(hut, position));	}	else	{		//RoE		auto artID = reader->readArtifact();		if(artID != ArtifactID::NONE)		{			//not none quest			hut->quest->mission.artifacts.push_back(artID);			missionType = EQuestMission::ARTIFACT;		}		hut->quest->lastDay = -1; //no timeout		hut->quest->isCustomFirst = false;		hut->quest->isCustomNext = false;		hut->quest->isCustomComplete = false;	}	if(missionType != EQuestMission::NONE)	{		auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());		Rewardable::VisitInfo vinfo;		auto & reward = vinfo.reward;		switch(rewardType)		{			case ESeerHutRewardType::NOTHING:			{				// no-op				break;			}			case ESeerHutRewardType::EXPERIENCE:			{				reward.heroExperience = reader->readUInt32();				break;			}			case ESeerHutRewardType::MANA_POINTS:			{				reward.manaDiff = reader->readUInt32();				break;			}			case ESeerHutRewardType::MORALE:			{				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));				break;			}			case ESeerHutRewardType::LUCK:			{				reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));				break;			}			case ESeerHutRewardType::RESOURCES:			{				auto rId = reader->readUInt8();				auto rVal = reader->readUInt32();				assert(rId < features.resourcesCount);				reward.resources[rId] = rVal;				break;			}			case ESeerHutRewardType::PRIMARY_SKILL:			{				auto rId = reader->readUInt8();				auto rVal = reader->readUInt8();								reward.primary.at(rId) = rVal;				break;			}			case ESeerHutRewardType::SECONDARY_SKILL:			{				auto rId = reader->readSkill();				auto rVal = reader->readUInt8();								reward.secondary[rId] = rVal;				break;			}			case ESeerHutRewardType::ARTIFACT:			{				reward.artifacts.push_back(reader->readArtifact());				break;			}			case ESeerHutRewardType::SPELL:			{				reward.spells.push_back(reader->readSpell());				break;			}			case ESeerHutRewardType::CREATURE:			{				auto rId = reader->readCreature();				auto rVal = reader->readUInt16();								reward.creatures.emplace_back(rId, rVal);				break;			}			default:			{				assert(0);			}		}				vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;		hut->configuration.info.push_back(vinfo);	}	else	{		// missionType==255		reader->skipZero(1);	}}int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position){	auto missionId = reader->readUInt8();	switch(static_cast<EQuestMission>(missionId))	{		case EQuestMission::NONE:			return missionId;		case EQuestMission::PRIMARY_SKILL:		{			for(int x = 0; x < 4; ++x)			{				guard->quest->mission.primary[x] = reader->readUInt8();			}			break;		}		case EQuestMission::LEVEL:		{			guard->quest->mission.heroLevel = reader->readUInt32();			break;		}		case EQuestMission::KILL_HERO:		case EQuestMission::KILL_CREATURE:		{			guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());			break;		}		case EQuestMission::ARTIFACT:		{			int artNumber = reader->readUInt8();			for(int yy = 0; yy < artNumber; ++yy)			{				auto artid = reader->readArtifact();				guard->quest->mission.artifacts.push_back(artid);				map->allowedArtifact[artid] = false; //these are unavailable for random generation			}			break;		}		case EQuestMission::ARMY:		{			int typeNumber = reader->readUInt8();			guard->quest->mission.creatures.resize(typeNumber);			for(int hh = 0; hh < typeNumber; ++hh)			{				guard->quest->mission.creatures[hh].type = VLC->creh->objects[reader->readCreature()];				guard->quest->mission.creatures[hh].count = reader->readUInt16();			}			break;		}		case EQuestMission::RESOURCES:		{			for(int x = 0; x < 7; ++x)				guard->quest->mission.resources[x] = reader->readUInt32();			break;		}		case EQuestMission::HERO:		{			guard->quest->mission.heroes.push_back(reader->readHero());			break;		}		case EQuestMission::PLAYER:		{			guard->quest->mission.players.push_back(reader->readPlayer());			break;		}		case EQuestMission::HOTA_MULTI:		{			uint32_t missionSubID = reader->readUInt32();			if(missionSubID == 0)			{				missionId = int(EQuestMission::HOTA_HERO_CLASS);				std::set<HeroClassID> heroClasses;				reader->readBitmaskHeroClassesSized(heroClasses, false);				for(auto & hc : heroClasses)					guard->quest->mission.heroClasses.push_back(hc);				break;			}			if(missionSubID == 1)			{				missionId = int(EQuestMission::HOTA_REACH_DATE);				guard->quest->mission.daysPassed = reader->readUInt32() + 1;				break;			}			break;		}		default:		{			assert(0);		}	}	guard->quest->lastDay = reader->readInt32();	guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));	guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));	guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));	guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();	guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();	guard->quest->isCustomComplete = !guard->quest->completedText.empty();	return missionId;}CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGTownInstance();	if(features.levelAB)		object->identifier = reader->readUInt32();	setOwnerAndValidate(position, object, reader->readPlayer());	std::optional<FactionID> faction;	if (objectTemplate->id == Obj::TOWN)		faction = FactionID(objectTemplate->subid);	bool hasName = reader->readBool();	if(hasName)		object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));	bool hasGarrison = reader->readBool();	if(hasGarrison)		readCreatureSet(object, 7);	object->formation = static_cast<EArmyFormation>(reader->readUInt8());	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	bool hasCustomBuildings = reader->readBool();	if(hasCustomBuildings)	{		reader->readBitmaskBuildings(object->builtBuildings, faction);		reader->readBitmaskBuildings(object->forbiddenBuildings, faction);	}	// Standard buildings	else	{		bool hasFort = reader->readBool();		if(hasFort)			object->builtBuildings.insert(BuildingID::FORT);		//means that set of standard building should be included		object->builtBuildings.insert(BuildingID::DEFAULT);	}	if(features.levelAB)	{		std::set<SpellID> spellsMask;		reader->readBitmaskSpells(spellsMask, false);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));	}	{		std::set<SpellID> spellsMask;		reader->readBitmaskSpells(spellsMask, true);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));		auto defaultAllowed = VLC->spellh->getDefaultAllowed();		//add all spells from mods		for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)			if(defaultAllowed[i])				object->possibleSpells.emplace_back(i);	}	if(features.levelHOTA1)	{		// TODO: HOTA support		[[maybe_unused]] bool spellResearchAvailable = reader->readBool();	}	// Read castle events	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CCastleEvent event;		event.name = readBasicString();		event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));		reader->readResourses(event.resources);		event.players = reader->readUInt8();		if(features.levelSOD)			event.humanAffected = reader->readBool();		else			event.humanAffected = true;		event.computerAffected = reader->readUInt8();		event.firstOccurence = reader->readUInt16();		event.nextOccurence = reader->readUInt8();		reader->skipZero(17);		// New buildings		reader->readBitmaskBuildings(event.buildings, faction);		event.creatures.resize(7);		for(int i = 0; i < 7; ++i)			event.creatures[i] = reader->readUInt16();		reader->skipZero(4);		object->events.push_back(event);	}	if(features.levelSOD)	{		object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"		 uint8_t alignment = reader->readUInt8();		if(alignment != 255)		{			if(alignment < PlayerColor::PLAYER_LIMIT.getNum())			{				if (mapHeader->players[alignment].canAnyonePlay())					object->alignmentToPlayer = PlayerColor(alignment);				else					logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));			}			else			{				// TODO: HOTA support				uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();				if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())				{					logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());				}				else				{					logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());				}			}		}	}	reader->skipZero(3);	return object;}void CMapLoaderH3M::readEvents(){	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CMapEvent event;		event.name = readBasicString();		event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));		reader->readResourses(event.resources);		event.players = reader->readUInt8();		if(features.levelSOD)		{			event.humanAffected = reader->readBool();		}		else		{			event.humanAffected = true;		}		event.computerAffected = reader->readBool();		event.firstOccurence = reader->readUInt16();		event.nextOccurence = reader->readUInt8();		reader->skipZero(17);		map->events.push_back(event);	}}void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position){	bool hasMessage = reader->readBool();	if(hasMessage)	{		message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));		bool hasGuards = reader->readBool();		if(hasGuards)			readCreatureSet(guards, 7);		reader->skipZero(4);	}}std::string CMapLoaderH3M::readBasicString(){	return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);}std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier){	std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);	TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());	if(mapString.empty())		return "";	return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);}void CMapLoaderH3M::afterRead(){	//convert main town positions for all players to actual object position, in H3M it is position of active tile	for(auto & p : map->players)	{		int3 posOfMainTown = p.posOfMainTown;		if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))		{			const TerrainTile & t = map->getTile(posOfMainTown);			const CGObjectInstance * mainTown = nullptr;			for(auto * obj : t.visitableObjects)			{				if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)				{					mainTown = obj;					break;				}			}			if(mainTown == nullptr)				continue;			p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();		}	}}VCMI_LIB_NAMESPACE_END
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