Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../CBonusTypeHandler.h"
  14. #include "../GameLibrary.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CCreatureSet.h"
  18. #include "../CStack.h"
  19. #include "../TerrainHandler.h"
  20. #include "../constants/StringConstants.h"
  21. #include "../battle/BattleInfo.h"
  22. #include "../json/JsonUtils.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  25. {
  26. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  27. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  28. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  29. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  30. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  31. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  32. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  33. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  34. };
  35. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  36. {
  37. switch(node->getNodeType())
  38. {
  39. case BonusNodeType::STACK_BATTLE:
  40. return dynamic_cast<const CStack *>(node);
  41. default:
  42. return nullptr;
  43. }
  44. }
  45. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  46. {
  47. switch(node->getNodeType())
  48. {
  49. case BonusNodeType::STACK_INSTANCE:
  50. return (dynamic_cast<const CStackInstance *>(node));
  51. case BonusNodeType::STACK_BATTLE:
  52. return (dynamic_cast<const CStack *>(node))->base;
  53. default:
  54. return nullptr;
  55. }
  56. }
  57. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  58. {
  59. switch(node->getNodeType())
  60. {
  61. case BonusNodeType::CREATURE:
  62. return (dynamic_cast<const CCreature *>(node));
  63. case BonusNodeType::STACK_BATTLE:
  64. return (dynamic_cast<const CStack *>(node))->unitType();
  65. default:
  66. const CStackInstance * csi = retrieveStackInstance(node);
  67. if(csi)
  68. return csi->getCreature();
  69. return nullptr;
  70. }
  71. }
  72. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const
  73. {
  74. return ILimiter::EDecision::ACCEPT;
  75. }
  76. std::string ILimiter::toString() const
  77. {
  78. return typeid(*this).name();
  79. }
  80. JsonNode ILimiter::toJsonNode() const
  81. {
  82. JsonNode root;
  83. root["type"].String() = toString();
  84. return root;
  85. }
  86. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  87. {
  88. const CCreature *c = retrieveCreature(&context.node);
  89. if(!c)
  90. return ILimiter::EDecision::NOT_APPLICABLE;
  91. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  92. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  93. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  94. }
  95. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  96. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  97. {
  98. }
  99. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  100. {
  101. creatureID = id;
  102. }
  103. std::string CCreatureTypeLimiter::toString() const
  104. {
  105. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  106. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  107. return fmt.str();
  108. }
  109. JsonNode CCreatureTypeLimiter::toJsonNode() const
  110. {
  111. JsonNode root;
  112. root["type"].String() = "CREATURE_TYPE_LIMITER";
  113. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  114. root["parameters"].Vector().emplace_back(includeUpgrades);
  115. return root;
  116. }
  117. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  118. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  119. {
  120. }
  121. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  122. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  123. {
  124. }
  125. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  126. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  127. {
  128. }
  129. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  130. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  131. {
  132. }
  133. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  134. {
  135. boost::container::static_vector<CSelector, 4> selectorSegments;
  136. if (type != BonusType::NONE)
  137. selectorSegments.push_back(Selector::type()(type));
  138. if(isSubtypeRelevant)
  139. selectorSegments.push_back(Selector::subtype()(subtype));
  140. if(isSourceRelevant && isSourceIDRelevant)
  141. selectorSegments.push_back(Selector::source(source, sid));
  142. else if (isSourceRelevant)
  143. selectorSegments.push_back(Selector::sourceTypeSel(source));
  144. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  145. for (size_t i = 1; i <selectorSegments.size(); ++i)
  146. mySelector = mySelector.And(selectorSegments[i]);
  147. //if we have a bonus of required type accepted, limiter should accept also this bonus
  148. if(context.alreadyAccepted.getFirst(mySelector))
  149. return ILimiter::EDecision::ACCEPT;
  150. //if there are no matching bonuses pending, we can (and must) reject right away
  151. if(!context.stillUndecided.getFirst(mySelector))
  152. return ILimiter::EDecision::DISCARD;
  153. //do not accept for now but it may change if more bonuses gets included
  154. return ILimiter::EDecision::NOT_SURE;
  155. }
  156. std::string HasAnotherBonusLimiter::toString() const
  157. {
  158. std::string typeName = LIBRARY->bth->bonusToString(type);
  159. if(isSubtypeRelevant)
  160. {
  161. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  162. fmt % typeName % subtype.toString();
  163. return fmt.str();
  164. }
  165. else
  166. {
  167. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  168. fmt % typeName;
  169. return fmt.str();
  170. }
  171. }
  172. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  173. {
  174. JsonNode root;
  175. std::string typeName = LIBRARY->bth->bonusToString(type);
  176. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  177. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  178. root["parameters"].Vector().emplace_back(typeName);
  179. if(isSubtypeRelevant)
  180. root["parameters"].Vector().emplace_back(subtype.toString());
  181. if(isSourceRelevant)
  182. root["parameters"].Vector().emplace_back(sourceTypeName);
  183. return root;
  184. }
  185. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  186. {
  187. const auto * stack = retrieveStackBattle(&context.node);
  188. if(!stack)
  189. return ILimiter::EDecision::NOT_APPLICABLE;
  190. auto accept = false;
  191. for (const auto & hex : stack->getHexes())
  192. accept |= applicableHexes.contains(hex);
  193. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  194. }
  195. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  196. applicableHexes(applicableHexes)
  197. {
  198. }
  199. JsonNode UnitOnHexLimiter::toJsonNode() const
  200. {
  201. JsonNode root;
  202. root["type"].String() = "UNIT_ON_HEXES";
  203. for(const auto & hex : applicableHexes)
  204. root["parameters"].Vector().emplace_back(hex.toInt());
  205. return root;
  206. }
  207. CreatureTerrainLimiter::CreatureTerrainLimiter()
  208. : terrainType(ETerrainId::NATIVE_TERRAIN)
  209. {
  210. }
  211. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  212. terrainType(terrain)
  213. {
  214. }
  215. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  216. {
  217. if (context.node.getNodeType() != BonusNodeType::STACK_BATTLE && context.node.getNodeType() != BonusNodeType::STACK_INSTANCE)
  218. return ILimiter::EDecision::NOT_APPLICABLE;
  219. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  220. {
  221. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  222. if(context.alreadyAccepted.getFirst(selector))
  223. return ILimiter::EDecision::ACCEPT;
  224. if(context.stillUndecided.getFirst(selector))
  225. return ILimiter::EDecision::NOT_SURE;
  226. // TODO: CStack and CStackInstance need some common base type that represents any stack
  227. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  228. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  229. {
  230. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  231. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  232. if (unit->getCurrentTerrain() == unitNativeTerrain)
  233. return ILimiter::EDecision::ACCEPT;
  234. }
  235. else
  236. {
  237. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  238. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  239. if (unit->getCurrentTerrain() == unitNativeTerrain)
  240. return ILimiter::EDecision::ACCEPT;
  241. }
  242. }
  243. else
  244. {
  245. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  246. {
  247. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  248. if (unit->getCurrentTerrain() == terrainType)
  249. return ILimiter::EDecision::ACCEPT;
  250. }
  251. else
  252. {
  253. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  254. if (unit->getCurrentTerrain() == terrainType)
  255. return ILimiter::EDecision::ACCEPT;
  256. }
  257. }
  258. return ILimiter::EDecision::DISCARD;
  259. }
  260. std::string CreatureTerrainLimiter::toString() const
  261. {
  262. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  263. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  264. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  265. return fmt.str();
  266. }
  267. JsonNode CreatureTerrainLimiter::toJsonNode() const
  268. {
  269. JsonNode root;
  270. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  271. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  272. root["parameters"].Vector().emplace_back(terrainName);
  273. return root;
  274. }
  275. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  276. : faction(creatureFaction)
  277. {
  278. }
  279. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  280. {
  281. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  282. if(bearer)
  283. {
  284. if(faction != FactionID::DEFAULT)
  285. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  286. switch(context.b.source)
  287. {
  288. case BonusSource::CREATURE_ABILITY:
  289. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  290. case BonusSource::TOWN_STRUCTURE:
  291. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  292. //TODO: other sources of bonuses
  293. }
  294. }
  295. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  296. }
  297. std::string FactionLimiter::toString() const
  298. {
  299. boost::format fmt("FactionLimiter(faction=%s)");
  300. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  301. return fmt.str();
  302. }
  303. JsonNode FactionLimiter::toJsonNode() const
  304. {
  305. JsonNode root;
  306. root["type"].String() = "FACTION_LIMITER";
  307. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  308. return root;
  309. }
  310. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  311. minLevel(minLevel),
  312. maxLevel(maxLevel)
  313. {
  314. }
  315. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  316. {
  317. const auto *c = retrieveCreature(&context.node);
  318. if (!c)
  319. return ILimiter::EDecision::NOT_APPLICABLE;
  320. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  321. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  322. }
  323. std::string CreatureLevelLimiter::toString() const
  324. {
  325. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  326. fmt % minLevel % maxLevel;
  327. return fmt.str();
  328. }
  329. JsonNode CreatureLevelLimiter::toJsonNode() const
  330. {
  331. JsonNode root;
  332. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  333. root["parameters"].Vector().emplace_back(minLevel);
  334. root["parameters"].Vector().emplace_back(maxLevel);
  335. return root;
  336. }
  337. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  338. : alignment(Alignment)
  339. {
  340. }
  341. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  342. {
  343. const auto * c = retrieveCreature(&context.node);
  344. if(c) {
  345. if(alignment == EAlignment::GOOD && c->isGood())
  346. return ILimiter::EDecision::ACCEPT;
  347. if(alignment == EAlignment::EVIL && c->isEvil())
  348. return ILimiter::EDecision::ACCEPT;
  349. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  350. return ILimiter::EDecision::ACCEPT;
  351. return ILimiter::EDecision::DISCARD;
  352. }
  353. return ILimiter::EDecision::NOT_APPLICABLE;
  354. }
  355. std::string CreatureAlignmentLimiter::toString() const
  356. {
  357. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  358. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  359. return fmt.str();
  360. }
  361. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  362. {
  363. JsonNode root;
  364. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  365. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  366. return root;
  367. }
  368. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  369. :minRank(Min), maxRank(Max)
  370. {
  371. }
  372. RankRangeLimiter::RankRangeLimiter()
  373. {
  374. minRank = maxRank = -1;
  375. }
  376. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  377. {
  378. const CStackInstance * csi = retrieveStackInstance(&context.node);
  379. if(csi)
  380. {
  381. if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
  382. return ILimiter::EDecision::DISCARD;
  383. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  384. return ILimiter::EDecision::ACCEPT;
  385. return ILimiter::EDecision::DISCARD;
  386. }
  387. return ILimiter::EDecision::NOT_APPLICABLE;
  388. }
  389. OppositeSideLimiter::OppositeSideLimiter()
  390. {
  391. }
  392. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  393. {
  394. PlayerColor contextOwner = context.node.getOwner();
  395. PlayerColor bonusOwner = context.b.bonusOwner;
  396. if (contextOwner == PlayerColor::UNFLAGGABLE)
  397. contextOwner = PlayerColor::NEUTRAL;
  398. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  399. return decision;
  400. }
  401. // Aggregate/Boolean Limiters
  402. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  403. limiters(std::move(limiters))
  404. {
  405. }
  406. void AggregateLimiter::add(const TLimiterPtr & limiter)
  407. {
  408. if(limiter)
  409. limiters.push_back(limiter);
  410. }
  411. JsonNode AggregateLimiter::toJsonNode() const
  412. {
  413. JsonNode result;
  414. result.Vector().emplace_back(getAggregator());
  415. for(const auto & l : limiters)
  416. result.Vector().push_back(l->toJsonNode());
  417. return result;
  418. }
  419. const std::string AllOfLimiter::aggregator = "allOf";
  420. const std::string & AllOfLimiter::getAggregator() const
  421. {
  422. return aggregator;
  423. }
  424. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  425. AggregateLimiter(limiters)
  426. {
  427. }
  428. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  429. {
  430. bool wasntSure = false;
  431. for(const auto & limiter : limiters)
  432. {
  433. auto result = limiter->limit(context);
  434. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  435. return result;
  436. if(result == ILimiter::EDecision::NOT_SURE)
  437. wasntSure = true;
  438. }
  439. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  440. }
  441. const std::string AnyOfLimiter::aggregator = "anyOf";
  442. const std::string & AnyOfLimiter::getAggregator() const
  443. {
  444. return aggregator;
  445. }
  446. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  447. AggregateLimiter(limiters)
  448. {
  449. }
  450. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  451. {
  452. bool wasntSure = false;
  453. for(const auto & limiter : limiters)
  454. {
  455. auto result = limiter->limit(context);
  456. if(result == ILimiter::EDecision::ACCEPT)
  457. return result;
  458. if(result == ILimiter::EDecision::NOT_SURE)
  459. wasntSure = true;
  460. }
  461. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  462. }
  463. const std::string NoneOfLimiter::aggregator = "noneOf";
  464. const std::string & NoneOfLimiter::getAggregator() const
  465. {
  466. return aggregator;
  467. }
  468. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  469. AggregateLimiter(limiters)
  470. {
  471. }
  472. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  473. {
  474. bool wasntSure = false;
  475. for(const auto & limiter : limiters)
  476. {
  477. auto result = limiter->limit(context);
  478. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  479. return ILimiter::EDecision::NOT_APPLICABLE;
  480. if(result == ILimiter::EDecision::ACCEPT)
  481. return ILimiter::EDecision::DISCARD;
  482. if(result == ILimiter::EDecision::NOT_SURE)
  483. wasntSure = true;
  484. }
  485. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  486. }
  487. HasChargesLimiter::HasChargesLimiter(const uint16_t cost)
  488. : chargeCost(cost)
  489. {
  490. }
  491. ILimiter::EDecision HasChargesLimiter::limit(const BonusLimitationContext & context) const
  492. {
  493. for(const auto & bonus : context.stillUndecided)
  494. {
  495. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  496. return ILimiter::EDecision::NOT_SURE;
  497. }
  498. for(const auto & bonus : context.alreadyAccepted)
  499. {
  500. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  501. return bonus->val >= chargeCost ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  502. }
  503. return ILimiter::EDecision::DISCARD;
  504. }
  505. VCMI_LIB_NAMESPACE_END