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CRmgTemplate.cpp 25 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../TerrainHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../constants/StringConstants.h"
  18. #include "../entities/faction/CTownHandler.h"
  19. #include "../modding/ModScope.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. #include <boost/lexical_cast.hpp>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. namespace
  24. {
  25. si32 decodeZoneId(const std::string & json)
  26. {
  27. return boost::lexical_cast<si32>(json);
  28. }
  29. std::string encodeZoneId(si32 id)
  30. {
  31. return std::to_string(id);
  32. }
  33. }
  34. CTreasureInfo::CTreasureInfo()
  35. : min(0),
  36. max(0),
  37. density(0)
  38. {
  39. }
  40. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  41. : min(imin), max(imax), density(idensity)
  42. {
  43. }
  44. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  45. {
  46. return (min == other.min) && (max == other.max) && (density == other.density);
  47. }
  48. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  49. {
  50. handler.serializeInt("min", min, 0);
  51. handler.serializeInt("max", max, 0);
  52. handler.serializeInt("density", density, 0);
  53. }
  54. namespace rmg
  55. {
  56. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  57. ZoneOptions::CTownInfo::CTownInfo()
  58. : townCount(0),
  59. castleCount(0),
  60. townDensity(0),
  61. castleDensity(0)
  62. {
  63. }
  64. int ZoneOptions::CTownInfo::getTownCount() const
  65. {
  66. return townCount;
  67. }
  68. int ZoneOptions::CTownInfo::getCastleCount() const
  69. {
  70. return castleCount;
  71. }
  72. int ZoneOptions::CTownInfo::getTownDensity() const
  73. {
  74. return townDensity;
  75. }
  76. int ZoneOptions::CTownInfo::getCastleDensity() const
  77. {
  78. return castleDensity;
  79. }
  80. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  81. {
  82. handler.serializeInt("towns", townCount, 0);
  83. handler.serializeInt("castles", castleCount, 0);
  84. handler.serializeInt("townDensity", townDensity, 0);
  85. handler.serializeInt("castleDensity", castleDensity, 0);
  86. handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
  87. handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
  88. handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
  89. }
  90. ZoneOptions::CTownHints::CTownHints()
  91. : likeZone(NO_ZONE),
  92. relatedToZoneTerrain(NO_ZONE)
  93. {
  94. }
  95. void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
  96. {
  97. handler.serializeInt("likeZone", likeZone, NO_ZONE);
  98. auto node = handler.getCurrent();
  99. if (node["notLikeZone"].isVector())
  100. {
  101. // TODO: Utility to serialize vector of ints?
  102. auto notLikeZoneData = handler.enterArray("notLikeZone");
  103. notLikeZone.resize(notLikeZoneData.size());
  104. for (size_t i = 0; i < notLikeZoneData.size(); ++i)
  105. {
  106. notLikeZoneData.serializeInt(i, notLikeZone[i]);
  107. }
  108. }
  109. else
  110. {
  111. notLikeZone.resize(1);
  112. handler.serializeInt("notLikeZone", notLikeZone[0], NO_ZONE);
  113. }
  114. handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
  115. }
  116. ZoneOptions::ZoneOptions():
  117. id(0),
  118. type(ETemplateZoneType::PLAYER_START),
  119. size(1),
  120. maxTreasureValue(0),
  121. owner(PlayerColor(0)),
  122. matchTerrainToTown(true),
  123. townsAreSameType(false),
  124. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  125. townsLikeZone(NO_ZONE),
  126. minesLikeZone(NO_ZONE),
  127. terrainTypeLikeZone(NO_ZONE),
  128. treasureLikeZone(NO_ZONE),
  129. customObjectsLikeZone(NO_ZONE),
  130. visiblePosition(Point(0, 0)),
  131. visibleSize(1.0)
  132. {
  133. }
  134. TRmgTemplateZoneId ZoneOptions::getId() const
  135. {
  136. return id;
  137. }
  138. void ZoneOptions::setId(TRmgTemplateZoneId value)
  139. {
  140. if(value <= 0)
  141. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  142. id = value;
  143. }
  144. ETemplateZoneType ZoneOptions::getType() const
  145. {
  146. return type;
  147. }
  148. void ZoneOptions::setType(ETemplateZoneType value)
  149. {
  150. type = value;
  151. }
  152. int ZoneOptions::getSize() const
  153. {
  154. return size;
  155. }
  156. void ZoneOptions::setSize(int value)
  157. {
  158. size = value;
  159. }
  160. std::optional<int> ZoneOptions::getOwner() const
  161. {
  162. return owner;
  163. }
  164. std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  165. {
  166. if (terrainTypes.empty())
  167. {
  168. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  169. }
  170. else
  171. {
  172. return terrainTypes;
  173. }
  174. }
  175. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  176. {
  177. terrainTypes = value;
  178. }
  179. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  180. {
  181. std::set<TerrainId> terrains;
  182. for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
  183. {
  184. if (terrain->isLand() && terrain->isPassable())
  185. {
  186. terrains.insert(terrain->getId());
  187. }
  188. }
  189. return terrains;
  190. }
  191. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  192. {
  193. return LIBRARY->townh->getDefaultAllowed();
  194. }
  195. std::set<FactionID> ZoneOptions::getTownTypes() const
  196. {
  197. if (townTypes.empty())
  198. {
  199. //Assume that all towns are allowed, unless banned
  200. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  201. }
  202. else
  203. {
  204. return vstd::difference(townTypes, bannedTownTypes);
  205. }
  206. }
  207. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  208. {
  209. townTypes = value;
  210. }
  211. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  212. {
  213. monsterTypes = value;
  214. }
  215. std::set<FactionID> ZoneOptions::getMonsterTypes() const
  216. {
  217. return vstd::difference(monsterTypes, bannedMonsters);
  218. }
  219. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  220. {
  221. mines = value;
  222. }
  223. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  224. {
  225. return mines;
  226. }
  227. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  228. {
  229. treasureInfo = value;
  230. recalculateMaxTreasureValue();
  231. }
  232. void ZoneOptions::recalculateMaxTreasureValue()
  233. {
  234. maxTreasureValue = 0;
  235. for (const auto& ti : treasureInfo)
  236. {
  237. vstd::amax(maxTreasureValue, ti.max);
  238. }
  239. }
  240. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  241. {
  242. treasureInfo.push_back(value);
  243. vstd::amax(maxTreasureValue, value.max);
  244. }
  245. std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
  246. {
  247. return treasureInfo;
  248. }
  249. ui32 ZoneOptions::getMaxTreasureValue() const
  250. {
  251. return maxTreasureValue;
  252. }
  253. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  254. {
  255. return minesLikeZone;
  256. }
  257. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  258. {
  259. return terrainTypeLikeZone;
  260. }
  261. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  262. {
  263. return treasureLikeZone;
  264. }
  265. ObjectConfig ZoneOptions::getCustomObjects() const
  266. {
  267. return objectConfig;
  268. }
  269. void ZoneOptions::setCustomObjects(const ObjectConfig & value)
  270. {
  271. objectConfig = value;
  272. }
  273. TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
  274. {
  275. return customObjectsLikeZone;
  276. }
  277. TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
  278. {
  279. return townsLikeZone;
  280. }
  281. Point ZoneOptions::getVisiblePosition() const
  282. {
  283. return visiblePosition;
  284. }
  285. void ZoneOptions::setVisiblePosition(Point value)
  286. {
  287. visiblePosition = value;
  288. }
  289. float ZoneOptions::getVisibleSize() const
  290. {
  291. return visibleSize;
  292. }
  293. void ZoneOptions::setVisibleSize(float value)
  294. {
  295. visibleSize = value;
  296. }
  297. void ZoneOptions::addConnection(const ZoneConnection & connection)
  298. {
  299. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  300. connectionDetails.push_back(connection);
  301. }
  302. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  303. {
  304. return connectionDetails;
  305. }
  306. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  307. {
  308. return connectedZoneIds;
  309. }
  310. bool ZoneOptions::areTownsSameType() const
  311. {
  312. return townsAreSameType;
  313. }
  314. bool ZoneOptions::isMatchTerrainToTown() const
  315. {
  316. return matchTerrainToTown;
  317. }
  318. void ZoneOptions::setMatchTerrainToTown(bool value)
  319. {
  320. matchTerrainToTown = value;
  321. }
  322. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  323. {
  324. return playerTowns;
  325. }
  326. void ZoneOptions::setPlayerTowns(const CTownInfo & value)
  327. {
  328. playerTowns = value;
  329. }
  330. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  331. {
  332. return neutralTowns;
  333. }
  334. void ZoneOptions::setNeutralTowns(const CTownInfo & value)
  335. {
  336. neutralTowns = value;
  337. }
  338. const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
  339. {
  340. return townHints;
  341. }
  342. void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
  343. {
  344. townHints = value;
  345. }
  346. std::set<FactionID> ZoneOptions::getBannedTownTypes() const
  347. {
  348. return bannedTownTypes;
  349. }
  350. void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
  351. {
  352. bannedTownTypes = value;
  353. }
  354. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  355. {
  356. static const std::vector<std::string> zoneTypes =
  357. {
  358. "playerStart",
  359. "cpuStart",
  360. "treasure",
  361. "junction",
  362. "water",
  363. "sealed"
  364. };
  365. handler.serializeEnum("type", type, zoneTypes);
  366. handler.serializeInt("size", size, 1);
  367. handler.serializeInt("owner", owner);
  368. handler.serializeStruct("playerTowns", playerTowns);
  369. handler.serializeStruct("neutralTowns", neutralTowns);
  370. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  371. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  372. SERIALIZE_ZONE_LINK(townsLikeZone);
  373. SERIALIZE_ZONE_LINK(minesLikeZone);
  374. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  375. SERIALIZE_ZONE_LINK(treasureLikeZone);
  376. SERIALIZE_ZONE_LINK(customObjectsLikeZone);
  377. #undef SERIALIZE_ZONE_LINK
  378. if(terrainTypeLikeZone == NO_ZONE)
  379. {
  380. handler.serializeIdArray("terrainTypes", terrainTypes);
  381. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  382. }
  383. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  384. handler.serializeIdArray("allowedMonsters", monsterTypes);
  385. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  386. handler.serializeIdArray("allowedTowns", townTypes);
  387. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  388. handler.enterArray("townHints").serializeStruct(townHints);
  389. {
  390. //TODO: add support for std::map to serializeEnum
  391. static const std::vector<std::string> zoneMonsterStrengths =
  392. {
  393. "none",
  394. "weak",
  395. "normal",
  396. "strong"
  397. };
  398. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  399. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  400. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  401. switch (temporaryZoneMonsterStrengthIndex)
  402. {
  403. case 0:
  404. monsterStrength = EMonsterStrength::ZONE_NONE;
  405. break;
  406. case 1:
  407. monsterStrength = EMonsterStrength::ZONE_WEAK;
  408. break;
  409. case 2:
  410. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  411. break;
  412. case 3:
  413. monsterStrength = EMonsterStrength::ZONE_STRONG;
  414. break;
  415. }
  416. }
  417. if(treasureLikeZone == NO_ZONE)
  418. {
  419. auto treasureData = handler.enterArray("treasure");
  420. treasureData.serializeStruct(treasureInfo);
  421. if (!handler.saving)
  422. {
  423. recalculateMaxTreasureValue();
  424. }
  425. }
  426. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  427. {
  428. auto minesData = handler.enterStruct("mines");
  429. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  430. {
  431. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  432. }
  433. }
  434. handler.serializeStruct("customObjects", objectConfig);
  435. handler.serializeInt("visiblePositionX", visiblePosition.x);
  436. handler.serializeInt("visiblePositionY", visiblePosition.y);
  437. handler.serializeFloat("visibleSize", visibleSize);
  438. if(!handler.saving && visibleSize < 0.01)
  439. visibleSize = 1.0;
  440. }
  441. ZoneConnection::ZoneConnection():
  442. id(-1),
  443. zoneA(-1),
  444. zoneB(-1),
  445. guardStrength(0),
  446. connectionType(rmg::EConnectionType::GUARDED),
  447. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  448. {
  449. }
  450. int ZoneConnection::getId() const
  451. {
  452. return id;
  453. }
  454. void ZoneConnection::setId(int id)
  455. {
  456. this->id = id;
  457. }
  458. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  459. {
  460. return zoneA;
  461. }
  462. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  463. {
  464. return zoneB;
  465. }
  466. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  467. {
  468. if (id == zoneA)
  469. {
  470. return zoneB;
  471. }
  472. else if (id == zoneB)
  473. {
  474. return zoneA;
  475. }
  476. else
  477. {
  478. throw rmgException("Zone does not belong to this connection");
  479. }
  480. }
  481. int ZoneConnection::getGuardStrength() const
  482. {
  483. return guardStrength;
  484. }
  485. rmg::EConnectionType ZoneConnection::getConnectionType() const
  486. {
  487. return connectionType;
  488. }
  489. rmg::ERoadOption ZoneConnection::getRoadOption() const
  490. {
  491. return hasRoad;
  492. }
  493. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  494. {
  495. return l.id == r.id;
  496. }
  497. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  498. {
  499. static const std::vector<std::string> connectionTypes =
  500. {
  501. "guarded",
  502. "fictive",
  503. "repulsive",
  504. "wide",
  505. "forcePortal"
  506. };
  507. static const std::vector<std::string> roadOptions =
  508. {
  509. "true",
  510. "false",
  511. "random"
  512. };
  513. if (handler.saving)
  514. {
  515. std::string zoneNameA = std::to_string(zoneA);
  516. std::string zoneNameB = std::to_string(zoneB);
  517. handler.serializeString("a", zoneNameA);
  518. handler.serializeString("b", zoneNameB);
  519. }
  520. else
  521. {
  522. std::string zoneNameA;
  523. std::string zoneNameB;
  524. handler.serializeString("a", zoneNameA);
  525. handler.serializeString("b", zoneNameB);
  526. zoneA = std::stoi(zoneNameA);
  527. zoneB = std::stoi(zoneNameB);
  528. }
  529. handler.serializeInt("guard", guardStrength, 0);
  530. handler.serializeEnum("type", connectionType, connectionTypes);
  531. handler.serializeEnum("road", hasRoad, roadOptions);
  532. }
  533. }
  534. using namespace rmg;//todo: remove
  535. CRmgTemplate::~CRmgTemplate() = default;
  536. CRmgTemplate::CRmgTemplate()
  537. : minSize(72, 72, 2),
  538. maxSize(72, 72, 2),
  539. mapSettings(std::make_unique<JsonNode>())
  540. {
  541. }
  542. bool CRmgTemplate::matchesSize(const int3 & value) const
  543. {
  544. const int64_t square = value.x * value.y * value.z;
  545. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  546. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  547. return minSquare <= square && square <= maxSquare;
  548. }
  549. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  550. {
  551. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  552. }
  553. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  554. {
  555. return allowedWaterContent;
  556. }
  557. void CRmgTemplate::setId(const std::string & value)
  558. {
  559. id = value;
  560. }
  561. void CRmgTemplate::setName(const std::string & value)
  562. {
  563. name = value;
  564. }
  565. const std::string & CRmgTemplate::getName() const
  566. {
  567. return name;
  568. }
  569. const std::string & CRmgTemplate::getDescription() const
  570. {
  571. return description;
  572. }
  573. const std::string & CRmgTemplate::getId() const
  574. {
  575. return id;
  576. }
  577. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  578. {
  579. return players;
  580. }
  581. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
  582. {
  583. return humanPlayers;
  584. }
  585. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  586. {
  587. return zones;
  588. }
  589. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  590. {
  591. return connections;
  592. }
  593. void CRmgTemplate::validate() const
  594. {
  595. //TODO add some validation checks, throw on failure
  596. }
  597. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  598. {
  599. return {minSize, maxSize};
  600. }
  601. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  602. {
  603. range.emplace_back(lower, upper);
  604. }
  605. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  606. {
  607. range.emplace_back(value, value);
  608. }
  609. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  610. {
  611. for(const auto & pair : range)
  612. {
  613. if(count >= pair.first && count <= pair.second) return true;
  614. }
  615. return false;
  616. }
  617. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  618. {
  619. std::set<int> numbers;
  620. for(const auto & pair : range)
  621. {
  622. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  623. }
  624. return numbers;
  625. }
  626. std::string CRmgTemplate::CPlayerCountRange::toString() const
  627. {
  628. if(range.size() == 1)
  629. {
  630. const auto & p = range.front();
  631. if((p.first == p.second) && (p.first == 0))
  632. return "";
  633. }
  634. std::string ret;
  635. bool first = true;
  636. for(const auto & p : range)
  637. {
  638. if(!first)
  639. ret +=",";
  640. else
  641. first = false;
  642. if(p.first == p.second)
  643. {
  644. ret += std::to_string(p.first);
  645. }
  646. else
  647. {
  648. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  649. }
  650. }
  651. return ret;
  652. }
  653. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  654. {
  655. range.clear();
  656. if(value.empty())
  657. {
  658. addNumber(0);
  659. }
  660. else
  661. {
  662. std::vector<std::string> commaParts;
  663. boost::split(commaParts, value, boost::is_any_of(","));
  664. for(const auto & commaPart : commaParts)
  665. {
  666. std::vector<std::string> rangeParts;
  667. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  668. if(rangeParts.size() == 2)
  669. {
  670. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  671. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  672. addRange(lower, upper);
  673. }
  674. else if(rangeParts.size() == 1)
  675. {
  676. auto val = boost::lexical_cast<int>(rangeParts.front());
  677. addNumber(val);
  678. }
  679. }
  680. }
  681. }
  682. int CRmgTemplate::CPlayerCountRange::maxValue() const
  683. {
  684. return *boost::max_element(getNumbers());
  685. }
  686. int CRmgTemplate::CPlayerCountRange::minValue() const
  687. {
  688. return *boost::min_element(getNumbers());
  689. }
  690. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  691. {
  692. handler.serializeString("name", name);
  693. handler.serializeString("description", description);
  694. serializeSize(handler, minSize, "minSize");
  695. serializeSize(handler, maxSize, "maxSize");
  696. serializePlayers(handler, players, "players");
  697. serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
  698. *mapSettings = handler.getCurrent()["settings"];
  699. {
  700. auto connectionsData = handler.enterArray("connections");
  701. connectionsData.serializeStruct(connections);
  702. if(!handler.saving)
  703. {
  704. for(size_t i = 0; i < connections.size(); ++i)
  705. {
  706. connections[i].setId(i);
  707. }
  708. }
  709. }
  710. {
  711. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  712. enc.insert({EWaterContent::NONE, "none"});
  713. enc.insert({EWaterContent::NORMAL, "normal"});
  714. enc.insert({EWaterContent::ISLANDS, "islands"});
  715. JsonNode node;
  716. if(handler.saving)
  717. {
  718. node.setType(JsonNode::JsonType::DATA_VECTOR);
  719. for(auto wc : allowedWaterContent)
  720. {
  721. JsonNode n;
  722. n.String() = enc.left.at(wc);
  723. node.Vector().push_back(n);
  724. }
  725. }
  726. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  727. if(!handler.saving)
  728. {
  729. for(auto wc : node.Vector())
  730. {
  731. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  732. }
  733. }
  734. }
  735. {
  736. auto zonesData = handler.enterStruct("zones");
  737. if(handler.saving)
  738. {
  739. for(auto & idAndZone : zones)
  740. {
  741. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  742. idAndZone.second->serializeJson(handler);
  743. }
  744. }
  745. else
  746. {
  747. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  748. {
  749. auto guard = handler.enterStruct(idAndZone.first);
  750. auto zone = std::make_shared<ZoneOptions>();
  751. zone->setId(decodeZoneId(idAndZone.first));
  752. zone->serializeJson(handler);
  753. zones[zone->getId()] = zone;
  754. }
  755. }
  756. }
  757. }
  758. const JsonNode & CRmgTemplate::getMapSettings() const
  759. {
  760. return *mapSettings;
  761. }
  762. template<typename T>
  763. T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
  764. T (rmg::ZoneOptions::*getter)() const,
  765. void (rmg::ZoneOptions::*setter)(const T&),
  766. TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
  767. const std::string& propertyString,
  768. uint32_t iteration)
  769. {
  770. if (iteration >= 50)
  771. {
  772. logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
  773. return T();
  774. }
  775. if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
  776. {
  777. iteration++;
  778. const auto otherZone = zones.at(((*zone).*inheritFrom)());
  779. T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
  780. ((*zone).*setter)(inheritedValue);
  781. }
  782. return ((*zone).*getter)();
  783. }
  784. void CRmgTemplate::afterLoad()
  785. {
  786. for(auto & idAndZone : zones)
  787. {
  788. auto zone = idAndZone.second;
  789. // Inherit properties recursively
  790. inheritTownProperties(zone);
  791. inheritZoneProperty(zone,
  792. &rmg::ZoneOptions::getTerrainTypes,
  793. &rmg::ZoneOptions::setTerrainTypes,
  794. &rmg::ZoneOptions::getTerrainTypeLikeZone,
  795. "terrain types");
  796. inheritZoneProperty(zone,
  797. &rmg::ZoneOptions::getMinesInfo,
  798. &rmg::ZoneOptions::setMinesInfo,
  799. &rmg::ZoneOptions::getMinesLikeZone,
  800. "mine types");
  801. inheritZoneProperty(zone,
  802. &rmg::ZoneOptions::getTreasureInfo,
  803. &rmg::ZoneOptions::setTreasureInfo,
  804. &rmg::ZoneOptions::getTreasureLikeZone,
  805. "treasure info");
  806. inheritZoneProperty(zone,
  807. &rmg::ZoneOptions::getCustomObjects,
  808. &rmg::ZoneOptions::setCustomObjects,
  809. &rmg::ZoneOptions::getCustomObjectsLikeZone,
  810. "custom objects");
  811. //TODO: Inherit monster types as well
  812. auto monsterTypes = zone->getMonsterTypes();
  813. if (monsterTypes.empty())
  814. {
  815. zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
  816. }
  817. }
  818. for(const auto & connection : connections)
  819. {
  820. auto id1 = connection.getZoneA();
  821. auto id2 = connection.getZoneB();
  822. auto zone1 = zones.at(id1);
  823. auto zone2 = zones.at(id2);
  824. zone1->addConnection(connection);
  825. zone2->addConnection(connection);
  826. }
  827. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  828. {
  829. allowedWaterContent.insert(EWaterContent::NONE);
  830. allowedWaterContent.insert(EWaterContent::NORMAL);
  831. allowedWaterContent.insert(EWaterContent::ISLANDS);
  832. }
  833. allowedWaterContent.erase(EWaterContent::RANDOM);
  834. }
  835. void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
  836. {
  837. if (iteration >= 50)
  838. {
  839. logGlobal->error("Infinite recursion for town properties detected in template %s", name);
  840. return;
  841. }
  842. if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
  843. {
  844. const auto otherZone = zones.at(zone->getTownsLikeZone());
  845. // Recursively inherit from the source zone first
  846. inheritTownProperties(otherZone, iteration + 1);
  847. // Now copy all town-related properties from the source zone
  848. zone->setPlayerTowns(otherZone->getPlayerTowns());
  849. zone->setNeutralTowns(otherZone->getNeutralTowns());
  850. zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
  851. zone->setTownHints(otherZone->getTownHints());
  852. zone->setTownTypes(otherZone->getTownTypes());
  853. zone->setBannedTownTypes(otherZone->getBannedTownTypes());
  854. }
  855. }
  856. // TODO: Allow any integer size which does not match enum, as well
  857. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  858. {
  859. static const std::map<std::string, int3> sizeMapping =
  860. {
  861. {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
  862. {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
  863. {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
  864. {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
  865. {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
  866. {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
  867. {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
  868. {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
  869. {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
  870. {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
  871. {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
  872. {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
  873. {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
  874. {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
  875. };
  876. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  877. std::string encodedValue;
  878. if(handler.saving)
  879. {
  880. auto iter = sizeReverseMapping.find(value);
  881. if(iter == sizeReverseMapping.end())
  882. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  883. else
  884. encodedValue = iter->second;
  885. }
  886. handler.serializeString(fieldName, encodedValue);
  887. if(!handler.saving)
  888. {
  889. auto iter = sizeMapping.find(encodedValue);
  890. if(iter == sizeMapping.end())
  891. {
  892. std::vector<std::string> parts;
  893. boost::split(parts, encodedValue, boost::is_any_of("x"));
  894. value.x = (boost::lexical_cast<int>(parts.at(0)));
  895. value.y = (boost::lexical_cast<int>(parts.at(1)));
  896. value.z = (boost::lexical_cast<int>(parts.at(2)));
  897. }
  898. else
  899. {
  900. value = iter->second;
  901. }
  902. }
  903. }
  904. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  905. {
  906. std::string encodedValue;
  907. if(handler.saving)
  908. encodedValue = value.toString();
  909. handler.serializeString(fieldName, encodedValue);
  910. if(!handler.saving)
  911. value.fromString(encodedValue);
  912. }
  913. const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
  914. {
  915. return objectConfig.getBannedObjects();
  916. }
  917. const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
  918. {
  919. return objectConfig.getBannedObjectCategories();
  920. }
  921. const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
  922. {
  923. return objectConfig.getConfiguredObjects();
  924. }
  925. VCMI_LIB_NAMESPACE_END