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- /*
- * SpellSchoolHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- #include "../IHandlerBase.h"
- #include "../filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class SpellSchoolHandler;
- namespace spells
- {
- class DLL_LINKAGE SpellSchoolType
- {
- friend class VCMI_LIB_WRAP_NAMESPACE(SpellSchoolHandler);
- SpellSchool id; //backlink
- std::string jsonName;
- AnimationPath spellBordersPath;
- public:
- std::string getJsonKey() const
- {
- return jsonName;
- }
- AnimationPath getSpellBordersPath() const
- {
- return spellBordersPath;
- }
- int getIndex() const
- {
- return id.getNum();
- }
- };
- }
- class DLL_LINKAGE SpellSchoolHandler : public IHandlerBase
- {
- std::shared_ptr<spells::SpellSchoolType> loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index);
- public:
- std::vector<JsonNode> loadLegacyData() override;
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- std::vector<SpellSchool> getAllObjects() const;
- const spells::SpellSchoolType * getById(SpellSchool index) const
- {
- return objects.at(index).get();
- }
- private:
- std::vector<std::shared_ptr<spells::SpellSchoolType>> objects;
- };
- VCMI_LIB_NAMESPACE_END
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