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							- /*
 
-  * CArtifactSet.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ArtBearer.h"
 
- #include "ArtSlotInfo.h"
 
- #include "../../serializer/Serializeable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CArtifactInstance;
 
- class CMap;
 
- class DLL_LINKAGE CArtifactSet : public virtual Serializeable
 
- {
 
- public:
 
- 	using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
 
- 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
 
- 	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
 
- 	ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
 
- 	const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
 
- 	void lockSlot(const ArtifactPosition & pos);
 
- 	const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
 
- 	ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;
 
- 	/// Looks for first artifact with given ID
 
- 	ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
 
- 	ArtifactPosition getScrollPos(const SpellID & aid, bool onlyWorn = true) const;
 
- 	ArtifactPosition getArtPos(const CArtifactInstance * art) const;
 
- 	const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
 
- 	bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
 
- 	bool hasScroll(const SpellID & aid, bool onlyWorn = false) const;
 
- 	bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
 
- 	virtual CPrivilegedInfoCallback * getCallback() const = 0;
 
- 	virtual ArtBearer bearerType() const = 0;
 
- 	virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);
 
- 	virtual void removeArtifact(const ArtifactPosition & slot);
 
- 	CArtifactSet(CPrivilegedInfoCallback * cb);
 
- 	virtual ~CArtifactSet() = default;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & artifactsInBackpack;
 
- 		h & artifactsWorn;
 
- 	}
 
- 	void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);
 
- 	void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
 
- 	const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
 
- private:
 
- 	void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
 
- 	void serializeJsonCreature(JsonSerializeFormat & handler);
 
- 	void serializeJsonCommander(JsonSerializeFormat & handler);
 
- 	void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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