CommonConstructors.h 4.1 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGMarket.h"
  17. #include "../mapObjects/CGResource.h"
  18. #include "../mapObjects/CGTownInstance.h"
  19. #include "../mapObjects/ObstacleSetHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGArtifact;
  22. class CGObjectInstance;
  23. class CGTownInstance;
  24. class CGHeroInstance;
  25. class CGMarket;
  26. class CHeroClass;
  27. class CGCreature;
  28. class CGBoat;
  29. class CFaction;
  30. class CStackBasicDescriptor;
  31. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  32. {
  33. public:
  34. bool isStaticObject() override;
  35. };
  36. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  37. {
  38. public:
  39. bool hasNameTextID() const override;
  40. std::string getNameTextID() const override;
  41. };
  42. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  43. {
  44. JsonNode config;
  45. GameResID resourceType;
  46. public:
  47. void initTypeData(const JsonNode & input) override;
  48. bool hasNameTextID() const override;
  49. std::string getNameTextID() const override;
  50. GameResID getResourceType() const;
  51. int getAmountMultiplier() const;
  52. int getBaseAmount(vstd::RNG & rng) const;
  53. void randomizeObject(CGResource * object, vstd::RNG & rng) const override;
  54. };
  55. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  56. {
  57. JsonNode filtersJson;
  58. protected:
  59. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  60. void initTypeData(const JsonNode & input) override;
  61. public:
  62. const CFaction * faction = nullptr;
  63. std::map<std::string, LogicalExpression<BuildingID>> filters;
  64. void initializeObject(CGTownInstance * object) const override;
  65. void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
  66. void afterLoadFinalization() override;
  67. bool hasNameTextID() const override;
  68. std::string getNameTextID() const override;
  69. };
  70. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  71. {
  72. struct HeroFilter
  73. {
  74. HeroTypeID fixedHero;
  75. bool allowMale;
  76. bool allowFemale;
  77. };
  78. std::map<std::string, HeroFilter> filters;
  79. const CHeroClass * heroClass = nullptr;
  80. std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const override;
  81. void initTypeData(const JsonNode & input) override;
  82. public:
  83. void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
  84. bool hasNameTextID() const override;
  85. std::string getNameTextID() const override;
  86. };
  87. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  88. {
  89. protected:
  90. void initTypeData(const JsonNode & config) override;
  91. std::vector<Bonus> bonuses;
  92. EPathfindingLayer layer;
  93. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  94. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  95. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  96. AnimationPath overlayAnimation; //waves animations
  97. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  98. public:
  99. void initializeObject(CGBoat * object) const override;
  100. /// Returns boat preview animation, for use in Shipyards
  101. AnimationPath getBoatAnimationName() const;
  102. };
  103. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  104. {
  105. std::string descriptionTextID;
  106. std::string speechTextID;
  107. std::set<EMarketMode> marketModes;
  108. JsonNode predefinedOffer;
  109. int marketEfficiency;
  110. void initTypeData(const JsonNode & config) override;
  111. public:
  112. std::shared_ptr<CGMarket> createObject(CPrivilegedInfoCallback * cb) const override;
  113. void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
  114. const std::set<EMarketMode> & availableModes() const;
  115. bool hasDescription() const;
  116. std::string getSpeechTranslated() const;
  117. int getMarketEfficiency() const;
  118. };
  119. VCMI_LIB_NAMESPACE_END