CRewardableObject.h 4.3 KB

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  1. /*
  2. * CRewardableObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArmedInstance.h"
  12. #include "../rewardable/Interface.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. /// Base class that can handle granting rewards to visiting heroes.
  15. /// Inherits from CArmedInstance for proper transfer of armies
  16. class DLL_LINKAGE CRewardableObject : public CArmedInstance, public Rewardable::Interface
  17. {
  18. protected:
  19. bool onceVisitableObjectCleared = false;
  20. /// reward selected by player, no serialize
  21. ui16 selectedReward = 0;
  22. void doStartBattle(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const;
  23. void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const override;
  24. void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
  25. const IObjectInterface * getObject() const override;
  26. void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
  27. /// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
  28. /// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
  29. bool wasVisitedBefore(const CGHeroInstance * contextHero) const override;
  30. void serializeJsonOptions(JsonSerializeFormat & handler) override;
  31. std::string getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const;
  32. std::string getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const;
  33. std::vector<Component> getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const;
  34. /// Returns true if this object is currently guarded
  35. bool isGuarded() const;
  36. public:
  37. /// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
  38. bool wasVisited(PlayerColor player) const override;
  39. bool wasVisited(const CGHeroInstance * h) const override;
  40. /// Returns true if object was scouted by player and he is aware of its internal state
  41. bool wasScouted(PlayerColor player) const;
  42. /// gives reward to player or ask for choice in case of multiple rewards
  43. void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance *h) const override;
  44. void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
  45. void garrisonDialogClosed(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
  46. ///possibly resets object state
  47. void newTurn(IGameEventCallback & gameEvents) const override;
  48. /// gives second part of reward after hero level-ups for proper granting of spells/mana
  49. void heroLevelUpDone(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
  50. /// applies player selection of reward
  51. void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
  52. void initObj(vstd::RNG & rand) override;
  53. bool isCoastVisitable() const override;
  54. void initializeGuards();
  55. void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
  56. CRewardableObject(CPrivilegedInfoCallback *cb);
  57. std::string getHoverText(PlayerColor player) const override;
  58. std::string getHoverText(const CGHeroInstance * hero) const override;
  59. std::string getPopupText(PlayerColor player) const override;
  60. std::string getPopupText(const CGHeroInstance * hero) const override;
  61. std::vector<Component> getPopupComponents(PlayerColor player) const override;
  62. std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
  63. template <typename Handler> void serialize(Handler &h)
  64. {
  65. h & static_cast<CArmedInstance&>(*this);
  66. h & static_cast<Rewardable::Interface&>(*this);
  67. h & onceVisitableObjectCleared;
  68. }
  69. };
  70. //TODO:
  71. // class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
  72. // class DLL_LINKAGE CGKeymasterTent : public CGKeys
  73. // class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
  74. // POSSIBLE
  75. // class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
  76. VCMI_LIB_NAMESPACE_END