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- /*
- * FlaggableMapObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "FlaggableMapObject.h"
- #include "CGHeroInstance.h"
- #include "../callback/CPrivilegedInfoCallback.h"
- #include "../callback/IGameEventCallback.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
- #include "../gameState/GameStatePackVisitor.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const IOwnableObject * FlaggableMapObject::asOwnable() const
- {
- return this;
- }
- ResourceSet FlaggableMapObject::dailyIncome() const
- {
- return getFlaggableHandler()->getDailyIncome();
- }
- std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
- {
- return {};
- }
- void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
- {
- if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
- return; // H3 behavior - revisiting owned Lighthouse is a no-op
- if (getOwner().isValidPlayer())
- takeBonusFrom(gameEvents, getOwner());
- gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
- gameEvents.showInfoDialog(&iw);
- giveBonusTo(gameEvents, h->getOwner());
- }
- void FlaggableMapObject::markAsDeleted() const
- {
- // if(getOwner().isValidPlayer())
- // takeBonusFrom(gameEvents, getOwner());
- }
- void FlaggableMapObject::initObj(vstd::RNG & rand)
- {
- // if(getOwner().isValidPlayer())
- // {
- // // FIXME: This is dirty hack
- // giveBonusTo(gameEvents, getOwner(), true);
- // }
- }
- std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
- {
- return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
- }
- void FlaggableMapObject::giveBonusTo(IGameEventCallback & gameEvents, const PlayerColor & player, bool onInit) const
- {
- for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
- {
- GiveBonus gb(GiveBonus::ETarget::PLAYER);
- gb.id = player;
- gb.bonus = *bonus;
- // FIXME: better place for this code?
- gb.bonus.duration = BonusDuration::PERMANENT;
- gb.bonus.source = BonusSource::OBJECT_INSTANCE;
- gb.bonus.sid = BonusSourceID(id);
- // FIXME: This is really dirty hack
- // Proper fix would be to make FlaggableMapObject into bonus system node
- // Unfortunately this will cause saves breakage
- if(onInit)
- {
- GameStatePackVisitor visitor(cb->gameState());
- gb.visit(visitor);
- }
- else
- gameEvents.sendAndApply(gb);
- }
- }
- void FlaggableMapObject::takeBonusFrom(IGameEventCallback & gameEvents, const PlayerColor & player) const
- {
- RemoveBonus rb(GiveBonus::ETarget::PLAYER);
- rb.whoID = player;
- rb.source = BonusSource::OBJECT_INSTANCE;
- rb.id = BonusSourceID(id);
- gameEvents.sendAndApply(rb);
- }
- void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- serializeJsonOwner(handler);
- }
- VCMI_LIB_NAMESPACE_END
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