| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | 
							- /*
 
-  * INodeStorage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct CDestinationNodeInfo;
 
- struct CGPathNode;
 
- struct PathfinderOptions;
 
- struct PathNodeInfo;
 
- class CGameState;
 
- class CPathfinderHelper;
 
- class PathfinderConfig;
 
- class DLL_LINKAGE INodeStorage
 
- {
 
- public:
 
- 	using ELayer = EPathfindingLayer;
 
- 	virtual ~INodeStorage() = default;
 
- 	virtual std::vector<CGPathNode *> getInitialNodes() = 0;
 
- 	virtual void calculateNeighbours(
 
- 		std::vector<CGPathNode *> & result,
 
- 		const PathNodeInfo & source,
 
- 		EPathfindingLayer layer,
 
- 		const PathfinderConfig * pathfinderConfig,
 
- 		const CPathfinderHelper * pathfinderHelper) = 0;
 
- 	virtual std::vector<CGPathNode *> calculateTeleportations(
 
- 		const PathNodeInfo & source,
 
- 		const PathfinderConfig * pathfinderConfig,
 
- 		const CPathfinderHelper * pathfinderHelper) = 0;
 
- 	virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) = 0;
 
- 	virtual void initialize(const PathfinderOptions & options, const CGameState * gs) = 0;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |