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- /*
- * NetPacksBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Metatype.h>
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- #include "JsonNode.h"
- class CClient;
- class CGameHandler;
- class CLobbyScreen;
- class CServerHandler;
- class CVCMIServer;
- VCMI_LIB_NAMESPACE_BEGIN
- class CGameState;
- class CConnection;
- class CStackBasicDescriptor;
- class CGHeroInstance;
- class CStackInstance;
- class CArmedInstance;
- class CArtifactSet;
- class CBonusSystemNode;
- struct ArtSlotInfo;
- class ICPackVisitor;
- enum class EInfoWindowMode : uint8_t
- {
- AUTO,
- MODAL,
- INFO
- };
- enum class EOpenWindowMode : uint8_t
- {
- EXCHANGE_WINDOW,
- RECRUITMENT_FIRST,
- RECRUITMENT_ALL,
- SHIPYARD_WINDOW,
- THIEVES_GUILD,
- UNIVERSITY_WINDOW,
- HILL_FORT_WINDOW,
- MARKET_WINDOW,
- PUZZLE_MAP,
- TAVERN_WINDOW
- };
- struct DLL_LINKAGE CPack
- {
- std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
- CPack() = default;
- virtual ~CPack() = default;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- logNetwork->error("CPack serialized... this should not happen!");
- assert(false && "CPack serialized");
- }
- void applyGs(CGameState * gs)
- {}
- void visit(ICPackVisitor & cpackVisitor);
- protected:
- /// <summary>
- /// For basic types of netpacks hierarchy like CPackForClient. Called first.
- /// </summary>
- virtual void visitBasic(ICPackVisitor & cpackVisitor);
- /// <summary>
- /// For leaf types of netpacks hierarchy. Called after visitBasic.
- /// </summary>
- virtual void visitTyped(ICPackVisitor & cpackVisitor);
- };
- struct DLL_LINKAGE CPackForClient : public CPack
- {
- protected:
- virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- struct DLL_LINKAGE CPackForServer : public CPack
- {
- mutable PlayerColor player = PlayerColor::NEUTRAL;
- mutable si32 requestID;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & player;
- h & requestID;
- }
- protected:
- virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- struct DLL_LINKAGE CPackForLobby : public CPack
- {
- virtual bool isForServer() const;
- protected:
- virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- struct DLL_LINKAGE MetaString
- {
- private:
- enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
- public:
- enum {GENERAL_TXT=1, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
- MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR, JK_TXT};
- std::vector<ui8> message; //vector of EMessage
- std::vector<std::pair<ui8,ui32> > localStrings;
- std::vector<std::string> exactStrings;
- std::vector<int64_t> numbers;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & exactStrings;
- h & localStrings;
- h & message;
- h & numbers;
- }
- void addTxt(ui8 type, ui32 serial)
- {
- message.push_back(TLOCAL_STRING);
- localStrings.emplace_back(type, serial);
- }
- MetaString& operator<<(const std::pair<ui8,ui32> &txt)
- {
- message.push_back(TLOCAL_STRING);
- localStrings.push_back(txt);
- return *this;
- }
- MetaString& operator<<(const std::string &txt)
- {
- message.push_back(TEXACT_STRING);
- exactStrings.push_back(txt);
- return *this;
- }
- MetaString& operator<<(int64_t txt)
- {
- message.push_back(TNUMBER);
- numbers.push_back(txt);
- return *this;
- }
- void addReplacement(ui8 type, ui32 serial)
- {
- message.push_back(TREPLACE_LSTRING);
- localStrings.emplace_back(type, serial);
- }
- void addReplacement(const std::string &txt)
- {
- message.push_back(TREPLACE_ESTRING);
- exactStrings.push_back(txt);
- }
- void addReplacement(int64_t txt)
- {
- message.push_back(TREPLACE_NUMBER);
- numbers.push_back(txt);
- }
- void addReplacement2(int64_t txt)
- {
- message.push_back(TREPLACE_PLUSNUMBER);
- numbers.push_back(txt);
- }
- void addCreReplacement(const CreatureID & id, TQuantity count); //adds sing or plural name;
- void addReplacement(const CStackBasicDescriptor &stack); //adds sing or plural name;
- std::string buildList () const;
- void clear()
- {
- exactStrings.clear();
- localStrings.clear();
- message.clear();
- numbers.clear();
- }
- void toString(std::string &dst) const;
- std::string toString() const;
- void getLocalString(const std::pair<ui8, ui32> & txt, std::string & dst) const;
- };
- struct Component
- {
- enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG};
- ui16 id = 0, subtype = 0; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
- si32 val = 0; // + give; - take
- si16 when = 0; // 0 - now; +x - within x days; -x - per x days
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id;
- h & subtype;
- h & val;
- h & when;
- }
- Component() = default;
- DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
- Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
- :id(Type),subtype(Subtype),val(Val),when(When)
- {
- }
- };
- using TArtHolder = boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
- struct ArtifactLocation
- {
- TArtHolder artHolder;//TODO: identify holder by id
- ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
- ArtifactLocation()
- : artHolder(ConstTransitivePtr<CGHeroInstance>())
- {
- }
- template<typename T>
- ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot)
- : artHolder(const_cast<T *>(ArtHolder)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
- , slot(Slot)
- {
- }
- ArtifactLocation(TArtHolder ArtHolder, const ArtifactPosition & Slot)
- : artHolder(std::move(std::move(ArtHolder)))
- , slot(Slot)
- {
- }
- template <typename T>
- bool isHolder(const T *t) const
- {
- if(auto ptrToT = boost::get<ConstTransitivePtr<T> >(&artHolder))
- {
- return ptrToT->get() == t;
- }
- return false;
- }
- DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
- DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
- DLL_LINKAGE PlayerColor owningPlayer() const;
- DLL_LINKAGE CArtifactSet *getHolderArtSet();
- DLL_LINKAGE CBonusSystemNode *getHolderNode();
- DLL_LINKAGE const CArtifactSet *getHolderArtSet() const;
- DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
- DLL_LINKAGE const CArtifactInstance *getArt() const;
- DLL_LINKAGE CArtifactInstance *getArt();
- DLL_LINKAGE const ArtSlotInfo *getSlot() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artHolder;
- h & slot;
- }
- };
- class EntityChanges
- {
- public:
- Metatype metatype = Metatype::UNKNOWN;
- int32_t entityIndex = 0;
- JsonNode data;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & metatype;
- h & entityIndex;
- h & data;
- }
- };
- class BattleChanges
- {
- public:
- enum class EOperation : si8
- {
- ADD,
- RESET_STATE,
- UPDATE,
- REMOVE,
- ACTIVATE_AND_UPDATE,
- ACTIVATE_AND_REMOVE
- };
- JsonNode data;
- EOperation operation = EOperation::RESET_STATE;
- BattleChanges() = default;
- BattleChanges(EOperation operation_)
- : operation(operation_)
- {
- }
- };
- class UnitChanges : public BattleChanges
- {
- public:
- uint32_t id = 0;
- int64_t healthDelta = 0;
- UnitChanges() = default;
- UnitChanges(uint32_t id_, EOperation operation_)
- : BattleChanges(operation_)
- , id(id_)
- {
- }
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & id;
- h & healthDelta;
- h & data;
- h & operation;
- }
- };
- class ObstacleChanges : public BattleChanges
- {
- public:
- uint32_t id = 0;
- ObstacleChanges() = default;
- ObstacleChanges(uint32_t id_, EOperation operation_)
- : BattleChanges(operation_),
- id(id_)
- {
- }
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & id;
- h & data;
- h & operation;
- }
- };
- VCMI_LIB_NAMESPACE_END
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