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CMapGenerator.cpp 15 KB

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  1. /*
  2. * CMapGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenerator.h"
  12. #include "../mapping/CMap.h"
  13. #include "../mapping/MapFormat.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapping/CMapEditManager.h"
  19. #include "../CTownHandler.h"
  20. #include "../CHeroHandler.h"
  21. #include "../constants/StringConstants.h"
  22. #include "../filesystem/Filesystem.h"
  23. #include "CZonePlacer.h"
  24. #include "TileInfo.h"
  25. #include "Zone.h"
  26. #include "Functions.h"
  27. #include "RmgMap.h"
  28. #include "threadpool/ThreadPool.h"
  29. #include "modificators/ObjectManager.h"
  30. #include "modificators/TreasurePlacer.h"
  31. #include "modificators/RoadPlacer.h"
  32. VCMI_LIB_NAMESPACE_BEGIN
  33. CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
  34. mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
  35. monolithIndex(0)
  36. {
  37. loadConfig();
  38. rand.setSeed(this->randomSeed);
  39. mapGenOptions.finalize(rand);
  40. map = std::make_unique<RmgMap>(mapGenOptions);
  41. placer = std::make_shared<CZonePlacer>(*map);
  42. }
  43. int CMapGenerator::getRandomSeed() const
  44. {
  45. return randomSeed;
  46. }
  47. void CMapGenerator::loadConfig()
  48. {
  49. JsonNode randomMapJson(JsonPath::builtin("config/randomMap.json"));
  50. config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
  51. for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
  52. {
  53. config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
  54. }
  55. config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
  56. config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
  57. config.defaultRoadType = randomMapJson["defaultRoadType"].String();
  58. config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
  59. config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
  60. for(auto & i : randomMapJson["prisons"]["experience"].Vector())
  61. config.prisonExperience.push_back(i.Integer());
  62. for(auto & i : randomMapJson["prisons"]["value"].Vector())
  63. config.prisonValues.push_back(i.Integer());
  64. for(auto & i : randomMapJson["scrolls"]["value"].Vector())
  65. config.scrollValues.push_back(i.Integer());
  66. for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
  67. config.pandoraCreatureValues.push_back(i.Integer());
  68. for(auto & i : randomMapJson["quests"]["value"].Vector())
  69. config.questValues.push_back(i.Integer());
  70. for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
  71. config.questRewardValues.push_back(i.Integer());
  72. config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
  73. config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
  74. config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
  75. config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
  76. config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
  77. config.singleThread = randomMapJson["singleThread"].Bool();
  78. }
  79. const CMapGenerator::Config & CMapGenerator::getConfig() const
  80. {
  81. return config;
  82. }
  83. //must be instantiated in .cpp file for access to complete types of all member fields
  84. CMapGenerator::~CMapGenerator() = default;
  85. const CMapGenOptions& CMapGenerator::getMapGenOptions() const
  86. {
  87. return mapGenOptions;
  88. }
  89. void CMapGenerator::initQuestArtsRemaining()
  90. {
  91. //TODO: Move to QuestArtifactPlacer?
  92. for (auto art : VLC->arth->objects)
  93. {
  94. //Don't use parts of combined artifacts
  95. if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
  96. questArtifacts.push_back(art->getId());
  97. }
  98. }
  99. std::unique_ptr<CMap> CMapGenerator::generate()
  100. {
  101. Load::Progress::reset();
  102. Load::Progress::setupStepsTill(5, 30);
  103. try
  104. {
  105. addHeaderInfo();
  106. map->initTiles(*this, rand);
  107. Load::Progress::step();
  108. initQuestArtsRemaining();
  109. genZones();
  110. Load::Progress::step();
  111. map->getMap(this).calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  112. map->addModificators();
  113. Load::Progress::step(3);
  114. fillZones();
  115. //updated guarded tiles will be calculated in CGameState::initMapObjects()
  116. map->getZones().clear();
  117. }
  118. catch (rmgException &e)
  119. {
  120. logGlobal->error("Random map generation received exception: %s", e.what());
  121. }
  122. Load::Progress::finish();
  123. return std::move(map->mapInstance);
  124. }
  125. std::string CMapGenerator::getMapDescription() const
  126. {
  127. assert(map);
  128. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  129. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  130. int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
  131. const auto * mapTemplate = mapGenOptions.getMapTemplate();
  132. if(!mapTemplate)
  133. throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
  134. std::stringstream ss;
  135. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
  136. ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
  137. map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getHumanOrCpuPlayerCount()) %
  138. static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
  139. monsterStrengthStr[monsterStrengthIndex]);
  140. for(const auto & pair : mapGenOptions.getPlayersSettings())
  141. {
  142. const auto & pSettings = pair.second;
  143. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  144. {
  145. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  146. }
  147. if(pSettings.getStartingTown() != FactionID::RANDOM)
  148. {
  149. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  150. << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
  151. }
  152. }
  153. return ss.str();
  154. }
  155. void CMapGenerator::addPlayerInfo()
  156. {
  157. // Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
  158. std::set<TeamID> teamsTotal;
  159. if (mapGenOptions.arePlayersCustomized())
  160. {
  161. // Simply copy existing settings set in GUI
  162. for (const auto & player : mapGenOptions.getPlayersSettings())
  163. {
  164. PlayerInfo playerInfo;
  165. playerInfo.team = player.second.getTeam();
  166. if (player.second.getPlayerType() == EPlayerType::COMP_ONLY)
  167. {
  168. playerInfo.canHumanPlay = false;
  169. }
  170. else
  171. {
  172. playerInfo.canHumanPlay = true;
  173. }
  174. map->getMap(this).players[player.first.getNum()] = playerInfo;
  175. teamsTotal.insert(player.second.getTeam());
  176. }
  177. }
  178. else
  179. {
  180. // Assign standard teams (in map editor)
  181. // Calculate which team numbers exist
  182. enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
  183. std::array<std::list<int>, 2> teamNumbers;
  184. int teamOffset = 0;
  185. int playerCount = 0;
  186. int teamCount = 0;
  187. // FIXME: Player can be any color, not just 0
  188. for (int i = CPHUMAN; i < AFTER_LAST; ++i)
  189. {
  190. if (i == CPHUMAN)
  191. {
  192. playerCount = mapGenOptions.getHumanOrCpuPlayerCount();
  193. teamCount = mapGenOptions.getTeamCount();
  194. }
  195. else
  196. {
  197. playerCount = mapGenOptions.getCompOnlyPlayerCount();
  198. teamCount = mapGenOptions.getCompOnlyTeamCount();
  199. }
  200. if(playerCount == 0)
  201. {
  202. continue;
  203. }
  204. int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
  205. int teamCountNorm = teamCount;
  206. if(teamCountNorm == 0)
  207. {
  208. teamCountNorm = playerCount;
  209. }
  210. for(int j = 0; j < teamCountNorm; ++j)
  211. {
  212. for(int k = 0; k < playersPerTeam; ++k)
  213. {
  214. teamNumbers[i].push_back(j + teamOffset);
  215. }
  216. }
  217. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  218. {
  219. teamNumbers[i].push_back(j + teamOffset);
  220. }
  221. teamOffset += teamCountNorm;
  222. }
  223. logGlobal->info("Current player settings size: %d", mapGenOptions.getPlayersSettings().size());
  224. // Team numbers are assigned randomly to every player
  225. //TODO: allow to customize teams in rmg template
  226. for(const auto & pair : mapGenOptions.getPlayersSettings())
  227. {
  228. const auto & pSettings = pair.second;
  229. PlayerInfo player;
  230. player.canComputerPlay = true;
  231. int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
  232. if (j == CPHUMAN)
  233. {
  234. player.canHumanPlay = true;
  235. }
  236. if(pSettings.getTeam() != TeamID::NO_TEAM)
  237. {
  238. player.team = pSettings.getTeam();
  239. }
  240. else
  241. {
  242. if (teamNumbers[j].empty())
  243. {
  244. logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
  245. assert (teamNumbers[j].size());
  246. }
  247. auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
  248. player.team = TeamID(*itTeam);
  249. teamNumbers[j].erase(itTeam);
  250. }
  251. teamsTotal.insert(player.team);
  252. map->getMap(this).players[pSettings.getColor().getNum()] = player;
  253. }
  254. logGlobal->info("Current team count: %d", teamsTotal.size());
  255. }
  256. // FIXME: 0
  257. // Can't find info for player 0 (starting zone)
  258. // Can't find info for player 1 (starting zone)
  259. map->getMap(this).howManyTeams = teamsTotal.size();
  260. }
  261. void CMapGenerator::genZones()
  262. {
  263. placer->placeZones(&rand);
  264. placer->assignZones(&rand);
  265. logGlobal->info("Zones generated successfully");
  266. }
  267. void CMapGenerator::addWaterTreasuresInfo()
  268. {
  269. if (!getZoneWater())
  270. return;
  271. //add treasures on water
  272. for (const auto& treasureInfo : getConfig().waterTreasure)
  273. {
  274. getZoneWater()->addTreasureInfo(treasureInfo);
  275. }
  276. }
  277. void CMapGenerator::fillZones()
  278. {
  279. addWaterTreasuresInfo();
  280. logGlobal->info("Started filling zones");
  281. size_t numZones = map->getZones().size();
  282. //we need info about all town types to evaluate dwellings and pandoras with creatures properly
  283. //place main town in the middle
  284. Load::Progress::setupStepsTill(numZones, 50);
  285. for (const auto& it : map->getZones())
  286. {
  287. it.second->initFreeTiles();
  288. it.second->initModificators();
  289. Progress::Progress::step();
  290. }
  291. std::vector<std::shared_ptr<Zone>> treasureZones;
  292. TModificators allJobs;
  293. for (auto& it : map->getZones())
  294. {
  295. allJobs.splice(allJobs.end(), it.second->getModificators());
  296. }
  297. Load::Progress::setupStepsTill(allJobs.size(), 240);
  298. if (config.singleThread) //No thread pool, just queue with deterministic order
  299. {
  300. while (!allJobs.empty())
  301. {
  302. for (auto it = allJobs.begin(); it != allJobs.end();)
  303. {
  304. if ((*it)->isReady())
  305. {
  306. auto jobCopy = *it;
  307. jobCopy->run();
  308. Progress::Progress::step(); //Update progress bar
  309. allJobs.erase(it);
  310. break; //Restart from the first job
  311. }
  312. else
  313. {
  314. ++it;
  315. }
  316. }
  317. }
  318. }
  319. else
  320. {
  321. ThreadPool pool;
  322. std::vector<boost::future<void>> futures;
  323. //At most one Modificator can run for every zone
  324. pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
  325. while (!allJobs.empty())
  326. {
  327. for (auto it = allJobs.begin(); it != allJobs.end();)
  328. {
  329. if ((*it)->isFinished())
  330. {
  331. it = allJobs.erase(it);
  332. Progress::Progress::step();
  333. }
  334. else if ((*it)->isReady())
  335. {
  336. auto jobCopy = *it;
  337. futures.emplace_back(pool.async([this, jobCopy]() -> void
  338. {
  339. jobCopy->run();
  340. Progress::Progress::step(); //Update progress bar
  341. }
  342. ));
  343. it = allJobs.erase(it);
  344. }
  345. else
  346. {
  347. ++it;
  348. }
  349. }
  350. }
  351. //Wait for all the tasks
  352. for (auto& fut : futures)
  353. {
  354. fut.get();
  355. }
  356. }
  357. for (const auto& it : map->getZones())
  358. {
  359. if (it.second->getType() == ETemplateZoneType::TREASURE)
  360. treasureZones.push_back(it.second);
  361. }
  362. //find place for Grail
  363. if (treasureZones.empty())
  364. {
  365. for (const auto& it : map->getZones())
  366. if (it.second->getType() != ETemplateZoneType::WATER)
  367. treasureZones.push_back(it.second);
  368. }
  369. auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
  370. map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
  371. logGlobal->info("Zones filled successfully");
  372. Load::Progress::set(250);
  373. }
  374. void CMapGenerator::addHeaderInfo()
  375. {
  376. auto& m = map->getMap(this);
  377. m.version = EMapFormat::VCMI;
  378. m.width = mapGenOptions.getWidth();
  379. m.height = mapGenOptions.getHeight();
  380. m.twoLevel = mapGenOptions.getHasTwoLevels();
  381. m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  382. m.description.appendRawString(getMapDescription());
  383. m.difficulty = 1;
  384. addPlayerInfo();
  385. m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
  386. m.banWaterContent();
  387. }
  388. int CMapGenerator::getNextMonlithIndex()
  389. {
  390. while (true)
  391. {
  392. if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
  393. throw rmgException(boost::str(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
  394. else
  395. {
  396. //Skip modded Monoliths which can't beplaced on every terrain
  397. auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
  398. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  399. {
  400. monolithIndex++;
  401. }
  402. else
  403. {
  404. return monolithIndex++;
  405. }
  406. }
  407. }
  408. }
  409. std::shared_ptr<CZonePlacer> CMapGenerator::getZonePlacer() const
  410. {
  411. return placer;
  412. }
  413. const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() const
  414. {
  415. return questArtifacts;
  416. }
  417. const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
  418. {
  419. auto isWaterMap = map->getMap(this).isWaterMap();
  420. //Skip heroes that were banned, including the ones placed in prisons
  421. std::vector<HeroTypeID> ret;
  422. for (HeroTypeID hero : map->getMap(this).allowedHeroes)
  423. {
  424. auto * h = dynamic_cast<const CHero*>(VLC->heroTypes()->getById(hero));
  425. if(h->onlyOnWaterMap && !isWaterMap)
  426. continue;
  427. if(h->onlyOnMapWithoutWater && isWaterMap)
  428. continue;
  429. bool heroUsedAsStarting = false;
  430. for (auto const & player : map->getMapGenOptions().getPlayersSettings())
  431. {
  432. if (player.second.getStartingHero() == hero)
  433. {
  434. heroUsedAsStarting = true;
  435. break;
  436. }
  437. }
  438. if (heroUsedAsStarting)
  439. continue;
  440. ret.push_back(hero);
  441. }
  442. return ret;
  443. }
  444. void CMapGenerator::banQuestArt(const ArtifactID & id)
  445. {
  446. map->getMap(this).allowedArtifact.erase(id);
  447. }
  448. void CMapGenerator::unbanQuestArt(const ArtifactID & id)
  449. {
  450. map->getMap(this).allowedArtifact.insert(id);
  451. }
  452. Zone * CMapGenerator::getZoneWater() const
  453. {
  454. for(auto & z : map->getZones())
  455. if(z.second->getType() == ETemplateZoneType::WATER)
  456. return z.second.get();
  457. return nullptr;
  458. }
  459. VCMI_LIB_NAMESPACE_END