CRewardableObject.cpp 12 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  23. {
  24. auto vi = configuration.info.at(index);
  25. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  26. // show message only if it is not empty or in infobox
  27. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  28. {
  29. InfoWindow iw;
  30. iw.player = contextHero->tempOwner;
  31. iw.text = vi.message;
  32. vi.reward.loadComponents(iw.components, contextHero);
  33. iw.type = configuration.infoWindowType;
  34. if(!iw.components.empty() || !iw.text.toString().empty())
  35. cb->showInfoDialog(&iw);
  36. }
  37. // grant reward afterwards. Note that it may remove object
  38. if(markAsVisit)
  39. markAsVisited(contextHero);
  40. grantReward(index, contextHero);
  41. }
  42. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  43. {
  44. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  45. sd.player = contextHero->tempOwner;
  46. sd.text = dialog;
  47. sd.components = loadComponents(contextHero, rewardIndices);
  48. cb->showBlockingDialog(&sd);
  49. }
  50. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  51. {
  52. std::vector<Component> result;
  53. if (rewardIndices.empty())
  54. return result;
  55. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  56. {
  57. for (auto index : rewardIndices)
  58. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  59. }
  60. else
  61. {
  62. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  63. }
  64. return result;
  65. }
  66. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  67. {
  68. if(!wasVisitedBefore(h))
  69. {
  70. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  71. bool objectRemovalPossible = false;
  72. for(auto index : rewards)
  73. {
  74. if(configuration.info.at(index).reward.removeObject)
  75. objectRemovalPossible = true;
  76. }
  77. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  78. switch (rewards.size())
  79. {
  80. case 0: // no available rewards, e.g. visiting School of War without gold
  81. {
  82. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  83. if (!emptyRewards.empty())
  84. grantRewardWithMessage(h, emptyRewards[0], false);
  85. else
  86. logMod->warn("No applicable message for visiting empty object!");
  87. break;
  88. }
  89. case 1: // one reward. Just give it with message
  90. {
  91. if (configuration.canRefuse)
  92. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  93. else
  94. grantRewardWithMessage(h, rewards.front(), true);
  95. break;
  96. }
  97. default: // multiple rewards. Act according to select mode
  98. {
  99. switch (configuration.selectMode) {
  100. case Rewardable::SELECT_PLAYER: // player must select
  101. selectRewardWthMessage(h, rewards, configuration.onSelect);
  102. break;
  103. case Rewardable::SELECT_FIRST: // give first available
  104. grantRewardWithMessage(h, rewards.front(), true);
  105. break;
  106. case Rewardable::SELECT_RANDOM: // give random
  107. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  108. break;
  109. }
  110. break;
  111. }
  112. }
  113. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  114. {
  115. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  116. cb->sendAndApply(&cov);
  117. }
  118. }
  119. else
  120. {
  121. logGlobal->debug("Revisiting already visited object");
  122. if (!wasVisited(h->getOwner()))
  123. {
  124. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  125. cb->sendAndApply(&cov);
  126. }
  127. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  128. if (!visitedRewards.empty())
  129. grantRewardWithMessage(h, visitedRewards[0], false);
  130. else
  131. logMod->warn("No applicable message for visiting already visited object!");
  132. }
  133. }
  134. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  135. {
  136. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  137. }
  138. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  139. {
  140. if(answer == 0)
  141. return; // player refused
  142. if(answer > 0 && answer-1 < configuration.info.size())
  143. {
  144. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  145. markAsVisited(hero);
  146. grantReward(list[answer - 1], hero);
  147. }
  148. else
  149. {
  150. throw std::runtime_error("Unhandled choice");
  151. }
  152. }
  153. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  154. {
  155. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  156. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  157. cb->sendAndApply(&cov);
  158. }
  159. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  160. {
  161. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  162. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  163. // hero is not blocked by levelup dialog - grant remainer immediately
  164. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  165. {
  166. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  167. }
  168. }
  169. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  170. {
  171. switch (configuration.visitMode)
  172. {
  173. case Rewardable::VISIT_UNLIMITED:
  174. return false;
  175. case Rewardable::VISIT_ONCE:
  176. return onceVisitableObjectCleared;
  177. case Rewardable::VISIT_PLAYER:
  178. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  179. case Rewardable::VISIT_BONUS:
  180. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  181. case Rewardable::VISIT_HERO:
  182. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  183. case Rewardable::VISIT_LIMITER:
  184. return configuration.visitLimiter.heroAllowed(contextHero);
  185. default:
  186. return false;
  187. }
  188. }
  189. bool CRewardableObject::wasVisited(PlayerColor player) const
  190. {
  191. switch (configuration.visitMode)
  192. {
  193. case Rewardable::VISIT_UNLIMITED:
  194. case Rewardable::VISIT_BONUS:
  195. case Rewardable::VISIT_HERO:
  196. case Rewardable::VISIT_LIMITER:
  197. return false;
  198. case Rewardable::VISIT_ONCE:
  199. case Rewardable::VISIT_PLAYER:
  200. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  201. default:
  202. return false;
  203. }
  204. }
  205. bool CRewardableObject::wasScouted(PlayerColor player) const
  206. {
  207. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  208. }
  209. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  210. {
  211. switch (configuration.visitMode)
  212. {
  213. case Rewardable::VISIT_BONUS:
  214. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  215. case Rewardable::VISIT_HERO:
  216. return h->visitedObjects.count(ObjectInstanceID(id));
  217. case Rewardable::VISIT_LIMITER:
  218. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  219. default:
  220. return wasVisited(h->getOwner());
  221. }
  222. }
  223. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  224. {
  225. std::string result = getObjectName();
  226. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  227. result += "\n" + getDescriptionMessage(player, hero);
  228. if (hero)
  229. {
  230. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  231. {
  232. if (wasVisited(hero))
  233. result += "\n" + configuration.visitedTooltip.toString();
  234. else
  235. result += "\n " + configuration.notVisitedTooltip.toString();
  236. }
  237. }
  238. else
  239. {
  240. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  241. {
  242. if (wasVisited(player))
  243. result += "\n" + configuration.visitedTooltip.toString();
  244. else
  245. result += "\n" + configuration.notVisitedTooltip.toString();
  246. }
  247. }
  248. return result;
  249. }
  250. std::string CRewardableObject::getHoverText(PlayerColor player) const
  251. {
  252. return getDisplayTextImpl(player, nullptr, false);
  253. }
  254. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  255. {
  256. return getDisplayTextImpl(hero->getOwner(), hero, false);
  257. }
  258. std::string CRewardableObject::getPopupText(PlayerColor player) const
  259. {
  260. return getDisplayTextImpl(player, nullptr, true);
  261. }
  262. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  263. {
  264. return getDisplayTextImpl(hero->getOwner(), hero, true);
  265. }
  266. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  267. {
  268. if (!wasScouted(player) || configuration.info.empty())
  269. return configuration.description.toString();
  270. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  271. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  272. return configuration.info[0].description.toString();
  273. if (!configuration.info[rewardIndices.front()].description.empty())
  274. return configuration.info[rewardIndices.front()].description.toString();
  275. return configuration.description.toString();
  276. }
  277. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  278. {
  279. if (!wasScouted(player))
  280. return {};
  281. if (!configuration.showScoutedPreview)
  282. return {};
  283. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  284. if (rewardIndices.empty() && !configuration.info.empty())
  285. rewardIndices.push_back(0);
  286. if (rewardIndices.empty())
  287. return {};
  288. return loadComponents(hero, rewardIndices);
  289. }
  290. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  291. {
  292. return getPopupComponentsImpl(player, nullptr);
  293. }
  294. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  295. {
  296. return getPopupComponentsImpl(hero->getOwner(), hero);
  297. }
  298. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  299. {
  300. switch (what)
  301. {
  302. case ObjProperty::REWARD_RANDOMIZE:
  303. initObj(cb->gameState()->getRandomGenerator());
  304. break;
  305. case ObjProperty::REWARD_SELECT:
  306. selectedReward = identifier.getNum();
  307. break;
  308. case ObjProperty::REWARD_CLEARED:
  309. onceVisitableObjectCleared = identifier.getNum();
  310. break;
  311. }
  312. }
  313. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  314. {
  315. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  316. {
  317. if (configuration.resetParameters.rewards)
  318. {
  319. cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
  320. }
  321. if (configuration.resetParameters.visitors)
  322. {
  323. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  324. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  325. cb->sendAndApply(&cov);
  326. }
  327. }
  328. }
  329. void CRewardableObject::initObj(CRandomGenerator & rand)
  330. {
  331. getObjectHandler()->configureObject(this, rand);
  332. }
  333. CRewardableObject::CRewardableObject()
  334. {}
  335. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  336. {
  337. CArmedInstance::serializeJsonOptions(handler);
  338. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  339. }
  340. VCMI_LIB_NAMESPACE_END