| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 | /* * CPlayerState.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CPlayerState.h"#include "gameState/QuestInfo.h"#include "CGeneralTextHandler.h"#include "VCMI_Lib.h"VCMI_LIB_NAMESPACE_BEGINPlayerState::PlayerState() : color(-1), human(false), cheated(false), enteredWinningCheatCode(false),   enteredLosingCheatCode(false), status(EPlayerStatus::INGAME){	setNodeType(PLAYER);}PlayerState::PlayerState(PlayerState && other) noexcept:	CBonusSystemNode(std::move(other)),	color(other.color),	human(other.human),	team(other.team),	resources(other.resources),	cheated(other.cheated),	enteredWinningCheatCode(other.enteredWinningCheatCode),	enteredLosingCheatCode(other.enteredLosingCheatCode),	status(other.status),	daysWithoutCastle(other.daysWithoutCastle){	std::swap(visitedObjects, other.visitedObjects);	std::swap(heroes, other.heroes);	std::swap(towns, other.towns);	std::swap(dwellings, other.dwellings);	std::swap(quests, other.quests);	std::swap(battleBonuses, other.battleBonuses);}PlayerState::~PlayerState() = default;std::string PlayerState::nodeName() const{	return "Player " + color.toString();}PlayerColor PlayerState::getId() const{	return color;}int32_t PlayerState::getIndex() const{	return color.getNum();}int32_t PlayerState::getIconIndex() const {	return color.getNum();}std::string PlayerState::getJsonKey() const{	return color.toString();}std::string PlayerState::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}std::string PlayerState::getNameTextID() const{	return TextIdentifier("core.plcolors", color.getNum()).get();}void PlayerState::registerIcons(const IconRegistar & cb) const{	//We cannot register new icons for players}TeamID PlayerState::getTeam() const{	return team;}bool PlayerState::isHuman() const{	return human;}const IBonusBearer * PlayerState::getBonusBearer() const{	return this;}int PlayerState::getResourceAmount(int type) const{	return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);}VCMI_LIB_NAMESPACE_END
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