EntityIdentifiers.h 23 KB

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  1. /*
  2. * EntityIdentifiers.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NumericConstants.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class Artifact;
  14. class ArtifactService;
  15. class Creature;
  16. class CreatureService;
  17. namespace spells
  18. {
  19. class Spell;
  20. class Service;
  21. }
  22. class CArtifact;
  23. class CArtifactInstance;
  24. class CCreature;
  25. class CHero;
  26. class CSpell;
  27. class CSkill;
  28. class CGameInfoCallback;
  29. class CNonConstInfoCallback;
  30. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  31. class IdentifierBase
  32. {
  33. protected:
  34. constexpr IdentifierBase(int32_t value = -1 ):
  35. num(value)
  36. {}
  37. ~IdentifierBase() = default;
  38. public:
  39. int32_t num;
  40. constexpr int32_t getNum() const
  41. {
  42. return num;
  43. }
  44. struct hash
  45. {
  46. size_t operator()(const IdentifierBase & id) const
  47. {
  48. return std::hash<int>()(id.num);
  49. }
  50. };
  51. template <typename Handler> void serialize(Handler &h, const int version)
  52. {
  53. h & num;
  54. }
  55. constexpr void advance(int change)
  56. {
  57. num += change;
  58. }
  59. constexpr operator int32_t () const
  60. {
  61. return num;
  62. }
  63. friend std::ostream& operator<<(std::ostream& os, const IdentifierBase& dt)
  64. {
  65. return os << dt.num;
  66. }
  67. };
  68. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  69. // Note: use template to force different type, blocking any Identifier<A> <=> Identifier<B> comparisons
  70. template<typename FinalClass>
  71. class Identifier : public IdentifierBase
  72. {
  73. using BaseClass = IdentifierBase;
  74. public:
  75. constexpr Identifier(int32_t _num = -1)
  76. :IdentifierBase(_num)
  77. {}
  78. constexpr bool operator == (const Identifier & b) const { return BaseClass::num == b.num; }
  79. constexpr bool operator <= (const Identifier & b) const { return BaseClass::num <= b.num; }
  80. constexpr bool operator >= (const Identifier & b) const { return BaseClass::num >= b.num; }
  81. constexpr bool operator != (const Identifier & b) const { return BaseClass::num != b.num; }
  82. constexpr bool operator < (const Identifier & b) const { return BaseClass::num < b.num; }
  83. constexpr bool operator > (const Identifier & b) const { return BaseClass::num > b.num; }
  84. constexpr FinalClass & operator++()
  85. {
  86. ++BaseClass::num;
  87. return static_cast<FinalClass&>(*this);
  88. }
  89. constexpr FinalClass operator++(int)
  90. {
  91. FinalClass ret(num);
  92. ++BaseClass::num;
  93. return ret;
  94. }
  95. };
  96. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  97. template<typename FinalClass, typename BaseClass>
  98. class IdentifierWithEnum : public BaseClass
  99. {
  100. using EnumType = typename BaseClass::Type;
  101. static_assert(std::is_same_v<std::underlying_type_t<EnumType>, int32_t>, "Entity Identifier must use int32_t");
  102. public:
  103. constexpr EnumType toEnum() const
  104. {
  105. return static_cast<EnumType>(BaseClass::num);
  106. }
  107. constexpr IdentifierWithEnum(const EnumType & enumValue)
  108. {
  109. BaseClass::num = static_cast<int32_t>(enumValue);
  110. }
  111. constexpr IdentifierWithEnum(int32_t _num = -1)
  112. {
  113. BaseClass::num = _num;
  114. }
  115. constexpr bool operator == (const EnumType & b) const { return BaseClass::num == static_cast<int32_t>(b); }
  116. constexpr bool operator <= (const EnumType & b) const { return BaseClass::num <= static_cast<int32_t>(b); }
  117. constexpr bool operator >= (const EnumType & b) const { return BaseClass::num >= static_cast<int32_t>(b); }
  118. constexpr bool operator != (const EnumType & b) const { return BaseClass::num != static_cast<int32_t>(b); }
  119. constexpr bool operator < (const EnumType & b) const { return BaseClass::num < static_cast<int32_t>(b); }
  120. constexpr bool operator > (const EnumType & b) const { return BaseClass::num > static_cast<int32_t>(b); }
  121. constexpr bool operator == (const IdentifierWithEnum & b) const { return BaseClass::num == b.num; }
  122. constexpr bool operator <= (const IdentifierWithEnum & b) const { return BaseClass::num <= b.num; }
  123. constexpr bool operator >= (const IdentifierWithEnum & b) const { return BaseClass::num >= b.num; }
  124. constexpr bool operator != (const IdentifierWithEnum & b) const { return BaseClass::num != b.num; }
  125. constexpr bool operator < (const IdentifierWithEnum & b) const { return BaseClass::num < b.num; }
  126. constexpr bool operator > (const IdentifierWithEnum & b) const { return BaseClass::num > b.num; }
  127. constexpr FinalClass & operator++()
  128. {
  129. ++BaseClass::num;
  130. return static_cast<FinalClass&>(*this);
  131. }
  132. constexpr FinalClass operator++(int)
  133. {
  134. FinalClass ret(BaseClass::num);
  135. ++BaseClass::num;
  136. return ret;
  137. }
  138. };
  139. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  140. class ArtifactInstanceID : public Identifier<ArtifactInstanceID>
  141. {
  142. public:
  143. using Identifier<ArtifactInstanceID>::Identifier;
  144. };
  145. class QueryID : public Identifier<QueryID>
  146. {
  147. public:
  148. using Identifier<QueryID>::Identifier;
  149. DLL_LINKAGE static const QueryID NONE;
  150. };
  151. class BattleID : public Identifier<BattleID>
  152. {
  153. public:
  154. using Identifier<BattleID>::Identifier;
  155. DLL_LINKAGE static const BattleID NONE;
  156. };
  157. class ObjectInstanceID : public Identifier<ObjectInstanceID>
  158. {
  159. public:
  160. using Identifier<ObjectInstanceID>::Identifier;
  161. DLL_LINKAGE static const ObjectInstanceID NONE;
  162. };
  163. class HeroClassID : public Identifier<HeroClassID>
  164. {
  165. public:
  166. using Identifier<HeroClassID>::Identifier;
  167. };
  168. class HeroTypeID : public Identifier<HeroTypeID>
  169. {
  170. public:
  171. using Identifier<HeroTypeID>::Identifier;
  172. ///json serialization helpers
  173. DLL_LINKAGE static si32 decode(const std::string & identifier);
  174. DLL_LINKAGE static std::string encode(const si32 index);
  175. static std::string entityType();
  176. DLL_LINKAGE static const HeroTypeID NONE;
  177. };
  178. class SlotID : public Identifier<SlotID>
  179. {
  180. public:
  181. using Identifier<SlotID>::Identifier;
  182. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  183. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  184. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  185. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  186. bool validSlot() const
  187. {
  188. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  189. }
  190. };
  191. class DLL_LINKAGE PlayerColor : public Identifier<PlayerColor>
  192. {
  193. public:
  194. using Identifier<PlayerColor>::Identifier;
  195. enum EPlayerColor
  196. {
  197. PLAYER_LIMIT_I = 8,
  198. };
  199. static const PlayerColor SPECTATOR; //252
  200. static const PlayerColor CANNOT_DETERMINE; //253
  201. static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  202. static const PlayerColor NEUTRAL; //255
  203. static const PlayerColor PLAYER_LIMIT; //player limit per map
  204. bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  205. bool isSpectator() const;
  206. std::string toString() const;
  207. static si32 decode(const std::string& identifier);
  208. static std::string encode(const si32 index);
  209. static std::string entityType();
  210. };
  211. class TeamID : public Identifier<TeamID>
  212. {
  213. public:
  214. using Identifier<TeamID>::Identifier;
  215. DLL_LINKAGE static const TeamID NO_TEAM;
  216. };
  217. class TeleportChannelID : public Identifier<TeleportChannelID>
  218. {
  219. public:
  220. using Identifier<TeleportChannelID>::Identifier;
  221. };
  222. class SecondarySkillBase : public IdentifierBase
  223. {
  224. public:
  225. enum Type : int32_t
  226. {
  227. WRONG = -2,
  228. DEFAULT = -1,
  229. PATHFINDING = 0,
  230. ARCHERY,
  231. LOGISTICS,
  232. SCOUTING,
  233. DIPLOMACY,
  234. NAVIGATION,
  235. LEADERSHIP,
  236. WISDOM,
  237. MYSTICISM,
  238. LUCK,
  239. BALLISTICS,
  240. EAGLE_EYE,
  241. NECROMANCY,
  242. ESTATES,
  243. FIRE_MAGIC,
  244. AIR_MAGIC,
  245. WATER_MAGIC,
  246. EARTH_MAGIC,
  247. SCHOLAR,
  248. TACTICS,
  249. ARTILLERY,
  250. LEARNING,
  251. OFFENCE,
  252. ARMORER,
  253. INTELLIGENCE,
  254. SORCERY,
  255. RESISTANCE,
  256. FIRST_AID,
  257. SKILL_SIZE
  258. };
  259. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  260. };
  261. class SecondarySkill : public IdentifierWithEnum<SecondarySkill, SecondarySkillBase>
  262. {
  263. public:
  264. using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum;
  265. };
  266. class DLL_LINKAGE FactionID : public Identifier<FactionID>
  267. {
  268. public:
  269. using Identifier<FactionID>::Identifier;
  270. static const FactionID NONE;
  271. static const FactionID DEFAULT;
  272. static const FactionID RANDOM;
  273. static const FactionID ANY;
  274. static const FactionID CASTLE;
  275. static const FactionID RAMPART;
  276. static const FactionID TOWER;
  277. static const FactionID INFERNO;
  278. static const FactionID NECROPOLIS;
  279. static const FactionID DUNGEON;
  280. static const FactionID STRONGHOLD;
  281. static const FactionID FORTRESS;
  282. static const FactionID CONFLUX;
  283. static const FactionID NEUTRAL;
  284. static si32 decode(const std::string& identifier);
  285. static std::string encode(const si32 index);
  286. static std::string entityType();
  287. };
  288. class BuildingIDBase : public IdentifierBase
  289. {
  290. public:
  291. //Quite useful as long as most of building mechanics hardcoded
  292. // NOTE: all building with completely configurable mechanics will be removed from list
  293. enum Type
  294. {
  295. DEFAULT = -50,
  296. HORDE_PLACEHOLDER7 = -36,
  297. HORDE_PLACEHOLDER6 = -35,
  298. HORDE_PLACEHOLDER5 = -34,
  299. HORDE_PLACEHOLDER4 = -33,
  300. HORDE_PLACEHOLDER3 = -32,
  301. HORDE_PLACEHOLDER2 = -31,
  302. HORDE_PLACEHOLDER1 = -30,
  303. NONE = -1,
  304. FIRST_REGULAR_ID = 0,
  305. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  306. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  307. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  308. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  309. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  310. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  311. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  312. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  313. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  314. DWELL_LVL_1 = DWELL_FIRST,
  315. DWELL_LVL_7 = DWELL_LAST,
  316. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  317. DWELL_LVL_7_UP = DWELL_UP_LAST,
  318. DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
  319. // //Special buildings for towns.
  320. CASTLE_GATE = SPECIAL_3, //Inferno
  321. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  322. ARTIFACT_MERCHANT = SPECIAL_1,
  323. };
  324. bool IsSpecialOrGrail() const
  325. {
  326. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  327. }
  328. };
  329. class BuildingID : public IdentifierWithEnum<BuildingID, BuildingIDBase>
  330. {
  331. public:
  332. using IdentifierWithEnum<BuildingID, BuildingIDBase>::IdentifierWithEnum;
  333. };
  334. class ObjBase : public IdentifierBase
  335. {
  336. public:
  337. enum Type
  338. {
  339. NO_OBJ = -1,
  340. ALTAR_OF_SACRIFICE [[deprecated]] = 2,
  341. ANCHOR_POINT = 3,
  342. ARENA = 4,
  343. ARTIFACT = 5,
  344. PANDORAS_BOX = 6,
  345. BLACK_MARKET [[deprecated]] = 7,
  346. BOAT = 8,
  347. BORDERGUARD = 9,
  348. KEYMASTER = 10,
  349. BUOY = 11,
  350. CAMPFIRE = 12,
  351. CARTOGRAPHER = 13,
  352. SWAN_POND = 14,
  353. COVER_OF_DARKNESS = 15,
  354. CREATURE_BANK = 16,
  355. CREATURE_GENERATOR1 = 17,
  356. CREATURE_GENERATOR2 = 18,
  357. CREATURE_GENERATOR3 = 19,
  358. CREATURE_GENERATOR4 = 20,
  359. CURSED_GROUND1 = 21,
  360. CORPSE = 22,
  361. MARLETTO_TOWER = 23,
  362. DERELICT_SHIP = 24,
  363. DRAGON_UTOPIA = 25,
  364. EVENT = 26,
  365. EYE_OF_MAGI = 27,
  366. FAERIE_RING = 28,
  367. FLOTSAM = 29,
  368. FOUNTAIN_OF_FORTUNE = 30,
  369. FOUNTAIN_OF_YOUTH = 31,
  370. GARDEN_OF_REVELATION = 32,
  371. GARRISON = 33,
  372. HERO = 34,
  373. HILL_FORT = 35,
  374. GRAIL = 36,
  375. HUT_OF_MAGI = 37,
  376. IDOL_OF_FORTUNE = 38,
  377. LEAN_TO = 39,
  378. LIBRARY_OF_ENLIGHTENMENT = 41,
  379. LIGHTHOUSE = 42,
  380. MONOLITH_ONE_WAY_ENTRANCE = 43,
  381. MONOLITH_ONE_WAY_EXIT = 44,
  382. MONOLITH_TWO_WAY = 45,
  383. MAGIC_PLAINS1 = 46,
  384. SCHOOL_OF_MAGIC = 47,
  385. MAGIC_SPRING = 48,
  386. MAGIC_WELL = 49,
  387. MARKET_OF_TIME = 50,
  388. MERCENARY_CAMP = 51,
  389. MERMAID = 52,
  390. MINE = 53,
  391. MONSTER = 54,
  392. MYSTICAL_GARDEN = 55,
  393. OASIS = 56,
  394. OBELISK = 57,
  395. REDWOOD_OBSERVATORY = 58,
  396. OCEAN_BOTTLE = 59,
  397. PILLAR_OF_FIRE = 60,
  398. STAR_AXIS = 61,
  399. PRISON = 62,
  400. PYRAMID = 63,//subtype 0
  401. WOG_OBJECT = 63,//subtype > 0
  402. RALLY_FLAG = 64,
  403. RANDOM_ART = 65,
  404. RANDOM_TREASURE_ART = 66,
  405. RANDOM_MINOR_ART = 67,
  406. RANDOM_MAJOR_ART = 68,
  407. RANDOM_RELIC_ART = 69,
  408. RANDOM_HERO = 70,
  409. RANDOM_MONSTER = 71,
  410. RANDOM_MONSTER_L1 = 72,
  411. RANDOM_MONSTER_L2 = 73,
  412. RANDOM_MONSTER_L3 = 74,
  413. RANDOM_MONSTER_L4 = 75,
  414. RANDOM_RESOURCE = 76,
  415. RANDOM_TOWN = 77,
  416. REFUGEE_CAMP = 78,
  417. RESOURCE = 79,
  418. SANCTUARY = 80,
  419. SCHOLAR = 81,
  420. SEA_CHEST = 82,
  421. SEER_HUT = 83,
  422. CRYPT = 84,
  423. SHIPWRECK = 85,
  424. SHIPWRECK_SURVIVOR = 86,
  425. SHIPYARD = 87,
  426. SHRINE_OF_MAGIC_INCANTATION = 88,
  427. SHRINE_OF_MAGIC_GESTURE = 89,
  428. SHRINE_OF_MAGIC_THOUGHT = 90,
  429. SIGN = 91,
  430. SIRENS = 92,
  431. SPELL_SCROLL = 93,
  432. STABLES = 94,
  433. TAVERN = 95,
  434. TEMPLE = 96,
  435. DEN_OF_THIEVES = 97,
  436. TOWN = 98,
  437. TRADING_POST [[deprecated]] = 99,
  438. LEARNING_STONE = 100,
  439. TREASURE_CHEST = 101,
  440. TREE_OF_KNOWLEDGE = 102,
  441. SUBTERRANEAN_GATE = 103,
  442. UNIVERSITY [[deprecated]] = 104,
  443. WAGON = 105,
  444. WAR_MACHINE_FACTORY = 106,
  445. SCHOOL_OF_WAR = 107,
  446. WARRIORS_TOMB = 108,
  447. WATER_WHEEL = 109,
  448. WATERING_HOLE = 110,
  449. WHIRLPOOL = 111,
  450. WINDMILL = 112,
  451. WITCH_HUT = 113,
  452. HOLE = 124,
  453. RANDOM_MONSTER_L5 = 162,
  454. RANDOM_MONSTER_L6 = 163,
  455. RANDOM_MONSTER_L7 = 164,
  456. BORDER_GATE = 212,
  457. FREELANCERS_GUILD [[deprecated]] = 213,
  458. HERO_PLACEHOLDER = 214,
  459. QUEST_GUARD = 215,
  460. RANDOM_DWELLING = 216,
  461. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  462. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  463. GARRISON2 = 219,
  464. ABANDONED_MINE = 220,
  465. TRADING_POST_SNOW [[deprecated]] = 221,
  466. CLOVER_FIELD = 222,
  467. CURSED_GROUND2 = 223,
  468. EVIL_FOG = 224,
  469. FAVORABLE_WINDS = 225,
  470. FIERY_FIELDS = 226,
  471. HOLY_GROUNDS = 227,
  472. LUCID_POOLS = 228,
  473. MAGIC_CLOUDS = 229,
  474. MAGIC_PLAINS2 = 230,
  475. ROCKLANDS = 231,
  476. };
  477. };
  478. class Obj : public IdentifierWithEnum<Obj, ObjBase>
  479. {
  480. public:
  481. using IdentifierWithEnum<Obj, ObjBase>::IdentifierWithEnum;
  482. };
  483. class DLL_LINKAGE RoadId : public Identifier<RoadId>
  484. {
  485. public:
  486. using Identifier<RoadId>::Identifier;
  487. static const RoadId NO_ROAD;
  488. static const RoadId DIRT_ROAD;
  489. static const RoadId GRAVEL_ROAD;
  490. static const RoadId COBBLESTONE_ROAD;
  491. };
  492. class DLL_LINKAGE RiverId : public Identifier<RiverId>
  493. {
  494. public:
  495. using Identifier<RiverId>::Identifier;
  496. static const RiverId NO_RIVER;
  497. static const RiverId WATER_RIVER;
  498. static const RiverId ICY_RIVER;
  499. static const RiverId MUD_RIVER;
  500. static const RiverId LAVA_RIVER;
  501. };
  502. class DLL_LINKAGE EPathfindingLayerBase : public IdentifierBase
  503. {
  504. public:
  505. enum Type : int32_t
  506. {
  507. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  508. };
  509. };
  510. class EPathfindingLayer : public IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
  511. {
  512. public:
  513. using IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::IdentifierWithEnum;
  514. };
  515. class ArtifactPositionBase : public IdentifierBase
  516. {
  517. public:
  518. enum Type
  519. {
  520. TRANSITION_POS = -3,
  521. FIRST_AVAILABLE = -2,
  522. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  523. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  524. RIGHT_RING, LEFT_RING, FEET, //8
  525. MISC1, MISC2, MISC3, MISC4, //12
  526. MACH1, MACH2, MACH3, MACH4, //16
  527. SPELLBOOK, MISC5, //18
  528. AFTER_LAST,
  529. //cres
  530. CREATURE_SLOT = 0,
  531. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST,
  532. BACKPACK_START = 19
  533. };
  534. static_assert (AFTER_LAST == BACKPACK_START, "incorrect number of artifact slots");
  535. DLL_LINKAGE static si32 decode(const std::string & identifier);
  536. DLL_LINKAGE static std::string encode(const si32 index);
  537. };
  538. class ArtifactPosition : public IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
  539. {
  540. public:
  541. using IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::IdentifierWithEnum;
  542. };
  543. class ArtifactIDBase : public IdentifierBase
  544. {
  545. public:
  546. enum Type
  547. {
  548. NONE = -1,
  549. SPELLBOOK = 0,
  550. SPELL_SCROLL = 1,
  551. GRAIL = 2,
  552. CATAPULT = 3,
  553. BALLISTA = 4,
  554. AMMO_CART = 5,
  555. FIRST_AID_TENT = 6,
  556. VIAL_OF_DRAGON_BLOOD = 127,
  557. ARMAGEDDONS_BLADE = 128,
  558. TITANS_THUNDER = 135,
  559. ART_SELECTION = 144,
  560. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  561. };
  562. DLL_LINKAGE const CArtifact * toArtifact() const;
  563. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  564. };
  565. class ArtifactID : public IdentifierWithEnum<ArtifactID, ArtifactIDBase>
  566. {
  567. public:
  568. using IdentifierWithEnum<ArtifactID, ArtifactIDBase>::IdentifierWithEnum;
  569. ///json serialization helpers
  570. DLL_LINKAGE static si32 decode(const std::string & identifier);
  571. DLL_LINKAGE static std::string encode(const si32 index);
  572. static std::string entityType();
  573. };
  574. class CreatureIDBase : public IdentifierBase
  575. {
  576. public:
  577. enum Type
  578. {
  579. NONE = -1,
  580. ARCHER = 2, // for debug / fallback
  581. IMP = 42, // for Deity of Fire
  582. SKELETON = 56, // for Skeleton Transformer
  583. BONE_DRAGON = 68, // for Skeleton Transformer
  584. TROGLODYTES = 70, // for Abandoned Mine
  585. MEDUSA = 76, // for Siege UI workaround
  586. HYDRA = 110, // for Skeleton Transformer
  587. CHAOS_HYDRA = 111, // for Skeleton Transformer
  588. AIR_ELEMENTAL = 112, // for tests
  589. FIRE_ELEMENTAL = 114, // for tests
  590. PSYCHIC_ELEMENTAL = 120, // for hardcoded ability
  591. MAGIC_ELEMENTAL = 121, // for hardcoded ability
  592. CATAPULT = 145,
  593. BALLISTA = 146,
  594. FIRST_AID_TENT = 147,
  595. AMMO_CART = 148,
  596. ARROW_TOWERS = 149
  597. };
  598. DLL_LINKAGE const CCreature * toCreature() const;
  599. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  600. };
  601. class CreatureID : public IdentifierWithEnum<CreatureID, CreatureIDBase>
  602. {
  603. public:
  604. using IdentifierWithEnum<CreatureID, CreatureIDBase>::IdentifierWithEnum;
  605. ///json serialization helpers
  606. DLL_LINKAGE static si32 decode(const std::string & identifier);
  607. DLL_LINKAGE static std::string encode(const si32 index);
  608. static std::string entityType();
  609. };
  610. class SpellIDBase : public IdentifierBase
  611. {
  612. public:
  613. enum Type
  614. {
  615. // Special ID's
  616. SPELLBOOK_PRESET = -3,
  617. PRESET = -2,
  618. NONE = -1,
  619. // Adventure map spells
  620. SUMMON_BOAT = 0,
  621. SCUTTLE_BOAT = 1,
  622. VISIONS = 2,
  623. VIEW_EARTH = 3,
  624. DISGUISE = 4,
  625. VIEW_AIR = 5,
  626. FLY = 6,
  627. WATER_WALK = 7,
  628. DIMENSION_DOOR = 8,
  629. TOWN_PORTAL = 9,
  630. // Combar spells
  631. QUICKSAND = 10,
  632. LAND_MINE = 11,
  633. FORCE_FIELD = 12,
  634. FIRE_WALL = 13,
  635. EARTHQUAKE = 14,
  636. MAGIC_ARROW = 15,
  637. ICE_BOLT = 16,
  638. LIGHTNING_BOLT = 17,
  639. IMPLOSION = 18,
  640. CHAIN_LIGHTNING = 19,
  641. FROST_RING = 20,
  642. FIREBALL = 21,
  643. INFERNO = 22,
  644. METEOR_SHOWER = 23,
  645. DEATH_RIPPLE = 24,
  646. DESTROY_UNDEAD = 25,
  647. ARMAGEDDON = 26,
  648. SHIELD = 27,
  649. AIR_SHIELD = 28,
  650. FIRE_SHIELD = 29,
  651. PROTECTION_FROM_AIR = 30,
  652. PROTECTION_FROM_FIRE = 31,
  653. PROTECTION_FROM_WATER = 32,
  654. PROTECTION_FROM_EARTH = 33,
  655. ANTI_MAGIC = 34,
  656. DISPEL = 35,
  657. MAGIC_MIRROR = 36,
  658. CURE = 37,
  659. RESURRECTION = 38,
  660. ANIMATE_DEAD = 39,
  661. SACRIFICE = 40,
  662. BLESS = 41,
  663. CURSE = 42,
  664. BLOODLUST = 43,
  665. PRECISION = 44,
  666. WEAKNESS = 45,
  667. STONE_SKIN = 46,
  668. DISRUPTING_RAY = 47,
  669. PRAYER = 48,
  670. MIRTH = 49,
  671. SORROW = 50,
  672. FORTUNE = 51,
  673. MISFORTUNE = 52,
  674. HASTE = 53,
  675. SLOW = 54,
  676. SLAYER = 55,
  677. FRENZY = 56,
  678. TITANS_LIGHTNING_BOLT = 57,
  679. COUNTERSTRIKE = 58,
  680. BERSERK = 59,
  681. HYPNOTIZE = 60,
  682. FORGETFULNESS = 61,
  683. BLIND = 62,
  684. TELEPORT = 63,
  685. REMOVE_OBSTACLE = 64,
  686. CLONE = 65,
  687. SUMMON_FIRE_ELEMENTAL = 66,
  688. SUMMON_EARTH_ELEMENTAL = 67,
  689. SUMMON_WATER_ELEMENTAL = 68,
  690. SUMMON_AIR_ELEMENTAL = 69,
  691. // Creature abilities
  692. STONE_GAZE = 70,
  693. POISON = 71,
  694. BIND = 72,
  695. DISEASE = 73,
  696. PARALYZE = 74,
  697. AGE = 75,
  698. DEATH_CLOUD = 76,
  699. THUNDERBOLT = 77,
  700. DISPEL_HELPFUL_SPELLS = 78,
  701. DEATH_STARE = 79,
  702. ACID_BREATH_DEFENSE = 80,
  703. ACID_BREATH_DAMAGE = 81,
  704. // Special ID's
  705. FIRST_NON_SPELL = 70,
  706. AFTER_LAST = 82
  707. };
  708. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  709. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  710. };
  711. class SpellID : public IdentifierWithEnum<SpellID, SpellIDBase>
  712. {
  713. public:
  714. using IdentifierWithEnum<SpellID, SpellIDBase>::IdentifierWithEnum;
  715. ///json serialization helpers
  716. DLL_LINKAGE static si32 decode(const std::string & identifier);
  717. DLL_LINKAGE static std::string encode(const si32 index);
  718. static std::string entityType();
  719. };
  720. class BattleFieldInfo;
  721. class BattleField : public Identifier<BattleField>
  722. {
  723. public:
  724. using Identifier<BattleField>::Identifier;
  725. DLL_LINKAGE static const BattleField NONE;
  726. DLL_LINKAGE const BattleFieldInfo * getInfo() const;
  727. };
  728. class DLL_LINKAGE BoatId : public Identifier<BoatId>
  729. {
  730. public:
  731. using Identifier<BoatId>::Identifier;
  732. static const BoatId NONE;
  733. static const BoatId NECROPOLIS;
  734. static const BoatId CASTLE;
  735. static const BoatId FORTRESS;
  736. };
  737. class TerrainIdBase : public IdentifierBase
  738. {
  739. public:
  740. enum Type : int32_t
  741. {
  742. NATIVE_TERRAIN = -4,
  743. ANY_TERRAIN = -3,
  744. NONE = -1,
  745. FIRST_REGULAR_TERRAIN = 0,
  746. DIRT = 0,
  747. SAND,
  748. GRASS,
  749. SNOW,
  750. SWAMP,
  751. ROUGH,
  752. SUBTERRANEAN,
  753. LAVA,
  754. WATER,
  755. ROCK,
  756. ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
  757. };
  758. };
  759. class TerrainId : public IdentifierWithEnum<TerrainId, TerrainIdBase>
  760. {
  761. public:
  762. using IdentifierWithEnum<TerrainId, TerrainIdBase>::IdentifierWithEnum;
  763. DLL_LINKAGE static si32 decode(const std::string & identifier);
  764. DLL_LINKAGE static std::string encode(const si32 index);
  765. static std::string entityType();
  766. };
  767. class ObstacleInfo;
  768. class Obstacle : public Identifier<Obstacle>
  769. {
  770. public:
  771. using Identifier<Obstacle>::Identifier;
  772. DLL_LINKAGE const ObstacleInfo * getInfo() const;
  773. };
  774. class DLL_LINKAGE SpellSchool : public Identifier<SpellSchool>
  775. {
  776. public:
  777. using Identifier<SpellSchool>::Identifier;
  778. static const SpellSchool ANY;
  779. static const SpellSchool AIR;
  780. static const SpellSchool FIRE;
  781. static const SpellSchool WATER;
  782. static const SpellSchool EARTH;
  783. };
  784. class GameResIDBase : public IdentifierBase
  785. {
  786. public:
  787. enum Type : int32_t
  788. {
  789. WOOD = 0,
  790. MERCURY,
  791. ORE,
  792. SULFUR,
  793. CRYSTAL,
  794. GEMS,
  795. GOLD,
  796. MITHRIL,
  797. COUNT,
  798. WOOD_AND_ORE = 127, // special case for town bonus resource
  799. INVALID = -1
  800. };
  801. };
  802. class GameResID : public IdentifierWithEnum<GameResID, GameResIDBase>
  803. {
  804. public:
  805. using IdentifierWithEnum<GameResID, GameResIDBase>::IdentifierWithEnum;
  806. };
  807. // Deprecated
  808. // TODO: remove
  809. using ESpellSchool = SpellSchool;
  810. using ETownType = FactionID;
  811. using EGameResID = GameResID;
  812. using River = RiverId;
  813. using Road = RoadId;
  814. using ETerrainId = TerrainId;
  815. VCMI_LIB_NAMESPACE_END