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							- #include "../stdafx.h"
 
- #include "mapHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include <cstdlib>
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- #include <algorithm>
 
- #include "../lib/CGameState.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "Graphics.h"
 
- #include <iomanip>
 
- #include <sstream>
 
- #include "../hch/CObjectHandler.h"
 
- #include "../lib/map.h"
 
- #include "../hch/CDefHandler.h"
 
- #include "CConfigHandler.h"
 
- #include <boost/assign/list_of.hpp>
 
- #include "../hch/CGeneralTextHandler.h"
 
- /*
 
-  * mapHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- #define ADVOPT (conf.go()->ac)
 
- std::string nameFromType (int typ)
 
- {
 
- 	switch(static_cast<TerrainTile::EterrainType>(typ))
 
- 	{
 
- 		case TerrainTile::dirt:
 
- 			return std::string("DIRTTL.DEF");
 
- 		case TerrainTile::sand:
 
- 			return std::string("SANDTL.DEF");
 
- 		case TerrainTile::grass:
 
- 			return std::string("GRASTL.DEF");
 
- 		case TerrainTile::snow:
 
- 			return std::string("SNOWTL.DEF");
 
- 		case TerrainTile::swamp:
 
- 			return std::string("SWMPTL.DEF");
 
- 		case TerrainTile::rough:
 
- 			return std::string("ROUGTL.DEF");
 
- 		case TerrainTile::subterranean:
 
- 			return std::string("SUBBTL.DEF");
 
- 		case TerrainTile::lava:
 
- 			return std::string("LAVATL.DEF");
 
- 		case TerrainTile::water:
 
- 			return std::string("WATRTL.DEF");
 
- 		case TerrainTile::rock:
 
- 			return std::string("ROCKTL.DEF");
 
- 		case TerrainTile::border:
 
- 		//TODO use me
 
- 		break;
 
- 		default:
 
- 		//TODO do something here
 
- 		break;
 
- 	}
 
- 	return std::string();
 
- }
 
- struct OCM_HLP
 
- {
 
- 	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo ;
 
- void alphaTransformDef(CGDefInfo * defInfo)
 
- {	
 
- 	for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
 
- 	}
 
- }
 
- void CMapHandler::prepareFOWDefs()
 
- {
 
- 	fullHide = CDefHandler::giveDef("TSHRC.DEF");
 
- 	partialHide = CDefHandler::giveDef("TSHRE.DEF");
 
- 	//adding necessary rotations
 
- 	int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
 
- 	Cimage nw;
 
- 	for(int g=0; g<ARRAY_COUNT(missRot); ++g)
 
- 	{
 
- 		nw = partialHide->ourImages[missRot[g]];
 
- 		nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 		partialHide->ourImages.push_back(nw);
 
- 	}
 
- 	//necessaary rotations added
 
- 	//alpha - transformation
 
- 	for(size_t i=0; i<partialHide->ourImages.size(); ++i)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
 
- 	}
 
- 	//initialization of type of full-hide image
 
- 	hideBitmap.resize(CGI->mh->map->width);
 
- 	for (size_t i=0;i<hideBitmap.size();i++)
 
- 	{
 
- 		hideBitmap[i].resize(CGI->mh->map->height);
 
- 	}
 
- 	for (size_t i=0; i<hideBitmap.size(); ++i)
 
- 	{
 
- 		for (int j=0; j < CGI->mh->map->height; ++j)
 
- 		{
 
- 			hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
 
- 			for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
 
- 			{
 
- 				hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::roadsRiverTerrainInit()
 
- {
 
- 	//initializing road's and river's DefHandlers
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
 
- 	for(size_t g=0; g<staticRiverDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	for(size_t g=0; g<roadDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	sizes.x = CGI->mh->map->width;
 
- 	sizes.y = CGI->mh->map->height;
 
- 	sizes.z = CGI->mh->map->twoLevel+1;
 
- 	// Create enough room for the whole map and its frame
 
- 	ttiles.resize(CGI->mh->map->width, frameW, frameW);
 
- 	for (int i=0-frameW;i<ttiles.size()-frameW;i++)
 
- 	{
 
- 		ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
 
- 	}
 
- 	for (int i=0-frameW;i<ttiles.size()-frameW;i++)
 
- 	{
 
- 		for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
 
- 			ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
 
- 	}
 
- 	// prepare the map
 
- 	for (int i=0; i<map->width; i++) //by width
 
- 	{
 
- 		for (int j=0; j<map->height;j++) //by height
 
- 		{
 
- 			for (int k=0; k<=map->twoLevel; ++k) //by levels
 
- 			{
 
- 				TerrainTile2 &pom(ttiles[i][j][k]);
 
- 				pom.pos = int3(i, j, k);
 
- 				pom.tileInfo = &(map->terrain[i][j][k]);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::borderAndTerrainBitmapInit()
 
- {
 
- 	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
 
- 	bord->notFreeImgs =  true;
 
- 	terrainGraphics.resize(10);
 
- 	for (int i = 0; i < 10 ; i++)
 
- 	{
 
- 		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
 
- 		terrainGraphics[i].resize(hlp->ourImages.size());
 
- 		hlp->notFreeImgs = true;
 
- 		for(size_t j=0; j < hlp->ourImages.size(); ++j)
 
- 			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
 
- 		delete hlp;
 
- 	}
 
- 	for (int i=0-frameW; i<map->width+frameW; i++) //by width
 
- 	{
 
- 		for (int j=0-frameH; j<map->height+frameH;j++) //by height
 
- 		{
 
- 			for(int k=0; k<=map->twoLevel; ++k) //by levles
 
- 			{
 
- 				if(i < 0 || i > (map->width-1) || j < 0  || j > (map->height-1))
 
- 				{
 
- 					int terBitmapNum = -1;
 
- 					if(i==-1 && j==-1)
 
- 						terBitmapNum = 16;
 
- 					else if(i==-1 && j==(map->height))
 
- 						terBitmapNum = 19;
 
- 					else if(i==(map->width) && j==-1)
 
- 						terBitmapNum = 17;
 
- 					else if(i==(map->width) && j==(map->height))
 
- 						terBitmapNum = 18;
 
- 					else if(j == -1 && i > -1 && i < map->height)
 
- 						terBitmapNum = 22+rand()%2;
 
- 					else if(i == -1 && j > -1 && j < map->height)
 
- 						terBitmapNum = 33+rand()%2;
 
- 					else if(j == map->height && i >-1 && i < map->width)
 
- 						terBitmapNum = 29+rand()%2;
 
- 					else if(i == map->width && j > -1 && j < map->height)
 
- 						terBitmapNum = 25+rand()%2;
 
- 					else
 
- 						terBitmapNum = rand()%16;
 
- 					if(terBitmapNum != -1)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
 
- 						continue;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	delete bord;
 
- }
 
- void CMapHandler::initObjectRects()
 
- {
 
- 	//initializing objects / rects
 
- 	for(size_t f=0; f < map->objects.size(); ++f)
 
- 	{
 
- 		const CGObjectInstance *obj = map->objects[f];
 
- 		if(	!obj
 
- 			|| obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
 
- 			|| obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
 
- 			|| !obj->defInfo
 
- 			|| !obj->defInfo->handler) //no graphic...
 
- 		{
 
- 			continue;
 
- 		}
 
- 		const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
 
- 		for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
 
- 		{
 
- 			for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
 
- 			{
 
- 				SDL_Rect cr;
 
- 				cr.w = 32;
 
- 				cr.h = 32;
 
- 				cr.x = fx<<5; //fx*32
 
- 				cr.y = fy<<5; //fy*32
 
- 				std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
 
- 				
 
- 				if(    (obj->pos.x + fx - bitmap->w/32+1)  >=  0 
 
- 					&& (obj->pos.x + fx - bitmap->w/32+1)  <  ttiles.size() - frameW 
 
- 					&& (obj->pos.y + fy - bitmap->h/32+1)  >=  0 
 
- 					&& (obj->pos.y + fy - bitmap->h/32+1)  <  ttiles[0].size() - frameH
 
- 				  )
 
- 				{
 
- 					//TerrainTile2 & curt =
 
- 					//	ttiles
 
- 					//	[obj->pos.x + fx - bitmap->w/32]
 
- 					//[obj->pos.y + fy - bitmap->h/32]
 
- 					//[obj->pos.z];
 
- 					ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
 
- 				}
 
- 			} // for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 		} //for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	} // for(int f=0; f<map->objects.size(); ++f)
 
- 	for(int ix=0; ix<ttiles.size()-frameW; ++ix)
 
- 	{
 
- 		for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
 
- 		{
 
- 			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 
- 			{
 
- 				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- static void processDef (CGDefInfo* def)
 
- {
 
- 	if(def->id == EVENTI_TYPE)
 
- 		return;
 
- 	if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
 
- 	{
 
- 		if(def->name.size())
 
- 		{
 
- 			if(vstd::contains(CGI->mh->loadedDefs, def->name))
 
- 			{
 
- 				def->handler = CGI->mh->loadedDefs[def->name];
 
- 			}
 
- 			else
 
- 			{
 
- 				CGI->mh->loadedDefs[def->name] = def->handler = CDefHandler::giveDefEss(def->name);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog2 << "No def name for " << def->id << "  " << def->subid << std::endl;
 
- 			def->handler = NULL;
 
- 			return;
 
- 		}
 
- 		def->width = def->handler->ourImages[0].bitmap->w/32;
 
- 		def->height = def->handler->ourImages[0].bitmap->h/32;
 
- 	}
 
- 	CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
 
- 	if(pom && def->id!=TOWNI_TYPE)
 
- 	{
 
- 		pom->handler = def->handler;
 
- 		pom->width = pom->handler->ourImages[0].bitmap->w/32;
 
- 		pom->height = pom->handler->ourImages[0].bitmap->h/32;
 
- 	}
 
- 	else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
 
- 		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
 
- 	//alpha transformation
 
- 	for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
 
- 	}
 
- }
 
- void CMapHandler::initHeroDef(CGHeroInstance * h)
 
- {
 
- 	h->defInfo->handler = graphics->flags1[0];
 
- 	h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
 
- 	h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
 
- }
 
- void CMapHandler::init()
 
- {
 
- 	timeHandler th;
 
- 	th.getDif();
 
- 	CGI->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
 
- 	CGI->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
 
- 	CGI->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
 
- 	// Size of visible terrain.
 
- 	mapW = conf.go()->ac.advmapW;
 
- 	mapH = conf.go()->ac.advmapH;
 
- 	// Total number of visible tiles. Substract the center tile, then
 
- 	// compute the number of tiles on each side, and reassemble.
 
- 	int t1, t2;
 
- 	t1 = (mapW-32)/2;
 
- 	t2 = mapW - 32 - t1;
 
- 	tilesW = 1 + (t1+31)/32 + (t2+31)/32;
 
- 	t1 = (mapH-32)/2;
 
- 	t2 = mapH - 32 - t1;
 
- 	tilesH = 1 + (t1+31)/32 + (t2+31)/32;
 
- 	// Size of the frame around the map. In extremes positions, the
 
- 	// frame must not be on the center of the map, but right on the
 
- 	// edge of the center tile.
 
- 	frameW = (mapW+31) /32 / 2;
 
- 	frameH = (mapH+31) /32 / 2;
 
- 	offsetX = (mapW - (2*frameW+1)*32)/2;
 
- 	offsetY = (mapH - (2*frameH+1)*32)/2;
 
- 	std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
 
- 	int ccc;
 
- 	ifs>>ccc;
 
- 	for(int i=0;i<ccc*2;i++)
 
- 	{
 
- 		CGDefInfo *n;
 
- 		if(i<ccc)
 
- 		{
 
- 			n = CGI->state->villages[i];
 
- 			map->defy.push_back(CGI->state->forts[i]);
 
- 		}
 
- 		else 
 
- 			n = CGI->state->capitols[i%ccc];
 
- 		ifs >> n->name;
 
- 		if(!n)
 
- 			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
 
- 		else
 
- 			map->defy.push_back(n);
 
- 	} 
 
- 	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
 
- 	for(int i=0;i<map->heroes.size();i++)
 
- 	{
 
- 		if(!map->heroes[i]->defInfo->handler)
 
- 		{
 
- 			initHeroDef(map->heroes[i]);
 
- 		}
 
- 	}
 
- 	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 
- 	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 
- 	for(int i=0;i<PLAYER_LIMIT;i++)
 
- 	{
 
- 		for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
 
- 		{
 
- 			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 
- 		}
 
- 	}
 
- 	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 
- 	prepareFOWDefs();
 
- 	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 
- 	borderAndTerrainBitmapInit();
 
- 	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 
- 	initObjectRects();
 
- 	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 
- }
 
- // Update map window screen
 
- // top_tile top left tile to draw. Not necessarily visible.
 
- // extRect, extRect = map window on screen
 
- // moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
 
- void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode)
 
- {
 
- 	// Width and height of the portion of the map to process. Units in tiles.
 
- 	unsigned int dx = tilesW;
 
- 	unsigned int dy = tilesH;
 
- 	// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
 
- 	SDL_Rect rtile = { 0, 0, 32, 32 };
 
- 									
 
- 	// Absolute coords of the first pixel in the top left corner
 
- 	int srx_init = offsetX + extRect->x;
 
- 	int sry_init = offsetY + extRect->y;
 
- 	int srx, sry;	// absolute screen coordinates in pixels
 
- 	// If moving, we need to add an extra column/line
 
- 	if (moveX != 0) 
 
- 	{
 
- 		dx++;
 
- 		srx_init += moveX;
 
- 		if (moveX > 0) 
 
- 		{
 
- 			// Moving right. We still need to draw the old tile on the
 
- 			// left, so adjust our referential
 
- 			top_tile.x --;
 
- 			srx_init -= 32;
 
- 		}
 
- 	}
 
- 	if (moveY != 0) 
 
- 	{
 
- 		dy++;
 
- 		sry_init += moveY;
 
- 		if (moveY > 0) 
 
- 		{
 
- 			// Moving down. We still need to draw the tile on the top,
 
- 			// so adjust our referential.
 
- 			top_tile.y --;
 
- 			sry_init -= 32;
 
- 		}
 
- 	}
 
- 	// Reduce sizes if we go out of the full map.
 
- 	if (top_tile.x < -frameW)
 
- 		top_tile.x = -frameW;
 
- 	if (top_tile.y < -frameH)
 
- 		top_tile.y = -frameH;
 
- 	if (top_tile.x + dx > map->width + frameW)
 
- 		dx = map->width + frameW - top_tile.x;
 
- 	if (top_tile.y + dy > map->height + frameH)
 
- 		dy = map->height + frameH - top_tile.y;
 
- 	
 
- 	if(!otherHeroAnim)
 
- 		heroAnim = anim; //the same, as it should be
 
- 	SDL_Rect prevClip;
 
- 	SDL_GetClipRect(extSurf, &prevClip);
 
- 	SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
 
- 	// printing terrain
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		// Skip column if not in map
 
- 		if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
 
- 			continue;
 
- 		sry = sry_init;
 
- 		for (int by=0; by < dy; by++, sry+=32)
 
- 		{
 
- 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
- 			// Skip tile if not in map
 
- 			if (pos.y < 0 || pos.y >= map->height)
 
- 				continue;
 
- 			const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
 
- 			const TerrainTile &tinfo = *tile.tileInfo;
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			//blit terrain with river/road
 
- 			if(tile.terbitmap) //if custom terrain graphic - use it
 
- 				SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
 
- 			else //use default terrain graphic
 
- 				CSDL_Ext::blitWithRotateClipVal(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
 
- 			if(tinfo.nuine) //print river if present
 
- 				CSDL_Ext::blitWithRotateClipValWithAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
 
- 			if(tinfo.malle) //print road if present
 
- 				CSDL_Ext::blitWithRotateClipValWithAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>4)%4);
 
- 			//blit objects
 
- 			const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
 
- 			for(int h=0; h < objects.size(); ++h)
 
- 			{
 
- 				const CGObjectInstance *obj = objects[h].first;
 
- 				ui8 color = obj->tempOwner;
 
- 				//checking if object has non-empty graphic on this tile
 
- 				if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
 
- 					continue;
 
- 				//don't print flaggable objects in puzzle mode
 
- 				if(puzzleMode && obj->tempOwner != 254)
 
- 					continue;
 
-  				SDL_Rect sr2(sr); 
 
- 				SDL_Rect pp = objects[h].second;
 
- 				pp.h = sr.h;
 
- 				pp.w = sr.w;
 
- 				const CGHeroInstance * themp = (obj->ID != HEROI_TYPE  
 
- 					? NULL  
 
- 					: static_cast<const CGHeroInstance*>(obj));
 
- 				//print hero / boat and flag
 
- 				if(themp && themp->moveDir && themp->type  ||  obj->ID == 8) //it's hero or boat
 
- 				{
 
- 					const int IMGVAL = 8; //frames per group of movement animation
 
- 					ui8 dir;
 
- 					std::vector<Cimage> * iv = NULL;
 
- 					std::vector<CDefEssential *> Graphics::*flg = NULL;
 
- 					SDL_Surface * tb; //surface to blitted
 
- 					if(themp) //hero
 
- 					{
 
- 						dir = themp->moveDir;
 
- 						//pick graphics of hero (or boat if hero is sailing)
 
- 						iv = (themp->boat) 
 
- 							? &graphics->boatAnims[themp->boat->subID]->ourImages
 
- 							: &graphics->heroAnims[themp->type->heroType]->ourImages;
 
- 						//pick appropriate flag set
 
- 						if(themp->boat)
 
- 						{
 
- 							switch (themp->boat->subID)
 
- 							{
 
- 							case 0: flg = &Graphics::flags1; break;
 
- 							case 1: flg = &Graphics::flags2; break;
 
- 							case 2: flg = &Graphics::flags3; break;
 
- 							default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
 
- 							}
 
- 						}
 
- 						else
 
- 						{
 
- 							flg = &Graphics::flags4;
 
- 						}
 
- 					}
 
- 					else //boat
 
- 					{
 
- 						const CGBoat *boat = static_cast<const CGBoat*>(obj);
 
- 						dir = boat->direction;
 
- 						iv = &graphics->boatAnims[boat->subID]->ourImages;
 
- 					}
 
- 					if(themp && !themp->isStanding) //hero is moving
 
- 					{
 
- 						size_t gg;
 
- 						for(gg=0; gg<iv->size(); ++gg)
 
- 						{
 
- 							if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
 
- 							{
 
- 								tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
 
- 								break;
 
- 							}
 
- 						}
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
 
- 						//printing flag
 
- 						pp.y+=IMGVAL*2-32;
 
- 						sr2.y-=16;
 
- 						SDL_BlitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
 
- 					}
 
- 					else //hero / boat stands still
 
- 					{
 
- 						size_t gg;
 
- 						for(gg=0; gg < iv->size(); ++gg)
 
- 						{
 
- 							if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
 
- 							{
 
- 								tb = (*iv)[gg].bitmap;
 
- 								break;
 
- 							}
 
- 						}
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
 
- 						//printing flag
 
- 						if(flg  
 
- 							&&  obj->pos.x == top_tile.x + bx  
 
- 							&&  obj->pos.y == top_tile.y + by)
 
- 						{
 
- 							SDL_Rect bufr = sr2;
 
- 							bufr.x-=2*32;
 
- 							bufr.y-=1*32;
 
- 							bufr.h = 64;
 
- 							bufr.w = 96;
 
- 							if(bufr.x-extRect->x>-64)
 
- 								SDL_BlitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
 
- 						}
 
- 					}
 
- 				}
 
- 				else //blit normal object
 
- 				{
 
- 					const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
 
- 					SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
 
- 					//setting appropriate flag color
 
- 					if(color < 8 || color==255)
 
- 						CSDL_Ext::setPlayerColor(bitmap, color);
 
- 					if( obj->hasShadowAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5) )
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
 
- 					else
 
- 						SDL_BlitSurface(bitmap,&pp,extSurf,&sr2);
 
- 				}
 
- 			}
 
- 			//objects blitted
 
- 		}
 
- 	}
 
- 	// terrain printed
 
- 	// printing borders
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		sry = sry_init;
 
- 		for (int by = 0; by<dy; by++, sry+=32)
 
- 		{
 
- 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			if (pos.x < 0 || pos.x >= map->width ||
 
- 				pos.y < 0 || pos.y >= map->height)
 
- 			{
 
- 				SDL_BlitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
 
- 								&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
 
- 			}
 
- 			else 
 
- 			{
 
- 				//blitting Fog of War
 
- 				if (!puzzleMode)
 
- 				{
 
- 					if (pos.x >= 0 &&
 
- 						pos.y >= 0 &&
 
- 						pos.x < CGI->mh->map->width &&
 
- 						pos.y < CGI->mh->map->height &&
 
- 						!(*visibilityMap)[pos.x][pos.y][top_tile.z])
 
- 					{
 
- 						SDL_Surface * hide = getVisBitmap(pos.x, pos.y, *visibilityMap, top_tile.z);
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
 
- 					}
 
- 				}
 
- 				
 
- 				//FoW blitted
 
- 				// TODO: these should be activable by the console
 
- #ifdef MARK_BLOCKED_POSITIONS
 
- 				if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->blocked) //temporary hiding blocked positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.x=srx;
 
- 					sr.y=sry;
 
- 					sr.h=sr.w=32;
 
- 					memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
 
- 					SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
 
- 				}
 
- #endif
 
- #ifdef MARK_VISITABLE_POSITIONS
 
- 				if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->visitable) //temporary hiding visitable positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.x=srx;
 
- 					sr.y=sry;
 
- 					sr.h=sr.w=32;
 
- 					memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
 
- 					SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
 
- 				}
 
- #endif
 
- 			}
 
- 		}
 
- 	}
 
- 	// borders printed
 
- #ifdef MARK_GRID_POSITIONS
 
- 	// print grid
 
- 	// TODO: This option should be activated by the console.
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		sry = sry_init;
 
- 		for (int by = 0; by<dy; by++, sry+=32)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			const int3 color(0x555555, 0x555555, 0x555555);
 
- 			if (sr.y >= extRect->y &&
 
- 				sr.y < extRect->y+extRect->h)
 
- 				for(int i=0;i<sr.w;i++)
 
- 					if (sr.x+i >= extRect->x &&
 
- 						sr.x+i < extRect->x+extRect->w)
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
 
- 			if (sr.x >= extRect->x &&
 
- 				sr.x < extRect->x+extRect->w)
 
- 				for(int i=0; i<sr.h;i++)
 
- 					if (sr.y+i >= extRect->y &&
 
- 						sr.y+i < extRect->y+extRect->h)
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
 
- 		}
 
- 	}
 
- 	// grid	
 
- #endif
 
- 	//applying sepia / gray effect
 
- 	if(puzzleMode)
 
- 	{
 
- 		if(ADVOPT.puzzleSepia)
 
- 		{
 
- 			const int sepiaDepth = 20;
 
- 			const int sepiaIntensity = 30;
 
- 			for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
 
- 			{
 
- 				for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
 
- 				{
 
- 					unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
 
- 					int b = pixels[0]; 
 
- 					int g = pixels[1]; 
 
- 					int r = pixels[2]; 
 
- 					int gry = (r + g + b) / 3;
 
- 					r = g = b = gry; 
 
- 					r = r + (sepiaDepth * 2); 
 
- 					g = g + sepiaDepth; 
 
- 					if (r>255) r=255; 
 
- 					if (g>255) g=255; 
 
- 					if (b>255) b=255; 
 
- 					// Darken blue color to increase sepia effect 
 
- 					b -= sepiaIntensity; 
 
- 					// normalize if out of bounds 
 
- 					if (b<0) b=0; 
 
- 					if (b>255) b=255; 
 
- 					pixels[0] = b; 
 
- 					pixels[1] = g; 
 
- 					pixels[2] = r; 
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
 
- 			{
 
- 				for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
 
- 				{
 
- 					unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
 
- 					int b = pixels[0]; 
 
- 					int g = pixels[1]; 
 
- 					int r = pixels[2]; 
 
- 					int gry = (r + g + b) / 3;
 
- 					pixels[0] = pixels[1] = pixels[2] = gry;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//sepia / gray effect applied
 
- 	SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
 
- }
 
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
 
- {
 
- 	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)
 
- 	bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0,	//789
 
- 		d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0,			//456
 
- 		d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
 
- 		d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
 
- 		d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
 
- 		d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
 
- 		d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
 
- 		d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
 
- 		d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
 
- 	/*
 
- 		g0_0, g0_1, g0_2, g1_0, g1_1, g2_0, g2_1, g3_0,
 
- 		05;
 
- 	
 
- 	//decomposition and minimalization, do not touch
 
- 	if ((d7 && d1 && d0) || (d7 && d6 && !d1) || (!d6 && d1 && !d0) || (!d7 && !d6 && !d1 && d0))
 
- 		g0_0 = true;
 
- 	else
 
- 		g0_0 = false;
 
- 	if ((!d6 && d1) || (!d6 && !d7))
 
- 		g0_1 = true;
 
- 	else
 
- 		g0_1 = false;
 
- 	if ((!d7 && d6 && d0) || (!d6 && !d1 && d0) || (!d7 && d1 && !d0))
 
- 		g0_2 = true;
 
- 	else
 
- 		g0_2 = false;
 
- 	if ((d5 && g0_0 && g0_2) || (d5 && d2 && !g0_0) || (!d5 && g0_0 && !g0_2) && (!d5 && !d2 && !g0_0 && g0_2))
 
- 		g1_0 = true;
 
- 	else
 
- 		g1_0 = false;
 
- 	if ((!d5 && !g0_0) || (d5 && !d2 && g0_0 && g0_2)
 
- 		g1_1 = true;
 
- 	else
 
- 		g1_1 = false;
 
- 	if ((!g0_1 && g1_0) || (g1_0 && !g1_1) || (d3 && !g0_1 && g1_1)
 
- 		g2_0 = true;
 
- 	else
 
- 		g2_0 = false;
 
- 	if ((d3 && g0_1 && g1_0) || (g0_1 && g1_0 && !g1_1) || (!d3 && !g0_1 && !g1_0) || (!g0_1 && !g1_0 && !g1_1)
 
- 		g2_1 = true;
 
- 	else
 
- 		g2_1 = false;
 
- 	if ((d5 && !g2_0 && g2_1) || (d5 && !d4 && !g2_0) || (!d5 & d4 && g2_0 && g2_1) || (!d5 && !d4 && g2_0 && !g2_1) || (!d5 && d4 && !g2_0 && !g2_1))
 
- 		g3_0 = true;
 
- 	else
 
- 		g3_0 = false;
 
- 	
 
- 	if ((!g2_1 && g3_0) || (!g1_1 && g2_1 && !g3_0))
 
- 		o5 = true;
 
- 	else
 
- 		o5 = false;
 
- 		*/
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
 
- 	{
 
- 		return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[22].bitmap; //visible right bottom corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[15].bitmap; //visible right top corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[34].bitmap; //visible left bottom corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[35].bitmap; //visible left top corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[0].bitmap; //visible top
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[4].bitmap; //visble bottom
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[36].bitmap; //visible left
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[2].bitmap; //visible right
 
- 	}
 
- 	else if(d2 && d6 && !d4 && !d8 && !d7)
 
- 	{
 
- 		return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && d8 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && d8 && !d3)
 
- 	{
 
- 		return partialHide->ourImages[37].bitmap; //visible top, top - left, left; right bottom corner hidden
 
- 	}
 
- 	else if(d2 && !d6 && d4 && !d8 && !d9)
 
- 	{
 
- 		return partialHide->ourImages[38].bitmap; //visible left, left - bottom, bottom; right top corner hidden
 
- 	}
 
- 	else if(d2 && d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[16].bitmap; //visible right corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[18].bitmap; //visible top corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[39].bitmap; //visible left corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[40].bitmap; //visible bottom corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[41].bitmap; //visible top - left and bottom - right corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[19].bitmap; //visible corners without left top
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[20].bitmap; //visible corners without left bottom
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[42].bitmap; //visible corners without right bottom
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[43].bitmap; //visible corners without right top
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[21].bitmap; //visible all corners only
 
- 	}
 
- 	if(d2 && d6 && d4 && !d8)
 
- 	{
 
- 		return partialHide->ourImages[6].bitmap; //hidden top
 
- 	}
 
- 	if(d2 && !d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[7].bitmap; //hidden right
 
- 	}
 
- 	if(!d2 && d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[8].bitmap; //hidden bottom
 
- 	}
 
- 	if(d2 && d6 && !d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[44].bitmap; //hidden left
 
- 	}
 
- 	if(!d2 && d6 && d4 && !d8)
 
- 	{
 
- 		return partialHide->ourImages[9].bitmap; //hidden top and bottom
 
- 	}
 
- 	if(d2 && !d6 && !d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[29].bitmap;  //hidden left and right
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
 
- 	{
 
- 		return partialHide->ourImages[45].bitmap; //visible top and left bottom corner
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && d3 && d1)
 
- 	{
 
- 		return partialHide->ourImages[33].bitmap; //visible top and bottom corners
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
 
- 	{
 
- 		return partialHide->ourImages[46].bitmap; //visible left and right top corner
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
 
- 	{
 
- 		return partialHide->ourImages[47].bitmap; //visible left and right bottom corner
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && d3 && d9)
 
- 	{
 
- 		return partialHide->ourImages[32].bitmap; //visible left and right corners
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
 
- 	{
 
- 		return partialHide->ourImages[48].bitmap; //visible bottom and left top corner
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
 
- 	{
 
- 		return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && d7 && d9)
 
- 	{
 
- 		return partialHide->ourImages[31].bitmap; //visible bottom and top corners
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
 
- 	{
 
- 		return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[26].bitmap; //visible right and left top corner
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && d7 && d1)
 
- 	{
 
- 		return partialHide->ourImages[49].bitmap; //visible right and left cornres
 
- 	}
 
- 	if(d2 && d6 && !d4 && !d8 && d7)
 
- 	{
 
- 		return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && d8 && d1)
 
- 	{
 
- 		return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && d8 && d3)
 
- 	{
 
- 		return partialHide->ourImages[50].bitmap; //visible top, top - left, left; right bottom corner visible
 
- 	}
 
- 	else if(d2 && !d6 && d4 && !d8 && d9)
 
- 	{
 
- 		return partialHide->ourImages[51].bitmap; //visible left, left - bottom, bottom; right top corner visible
 
- 	}
 
- 	//newly added
 
- 	else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
 
- 	{
 
- 		return partialHide->ourImages[0].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
 
- 	{
 
- 		return partialHide->ourImages[1].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
 
- 	{
 
- 		return partialHide->ourImages[4].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
 
- 	{
 
- 		return partialHide->ourImages[5].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
 
- 	{
 
- 		return partialHide->ourImages[36].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
 
- 	{
 
- 		return partialHide->ourImages[36].bitmap;
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
 
- 	{
 
- 		return partialHide->ourImages[2].bitmap;
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
 
- 	{
 
- 		return partialHide->ourImages[3].bitmap;
 
- 	}
 
- 	return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
 
- }
 
- bool CMapHandler::printObject(const CGObjectInstance *obj)
 
- {
 
- 	if(!obj->defInfo->handler)
 
- 		processDef(obj->defInfo);
 
- 	const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
 
- 	int tilesW = bitmap->w/32,
 
- 		tilesH = bitmap->h/32;
 
- 	for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 		{
 
- 			SDL_Rect cr;
 
- 			cr.w = 32;
 
- 			cr.h = 32;
 
- 			cr.x = fx*32;
 
- 			cr.y = fy*32;
 
- 			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
 
- 			if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
 
- 			{
 
- 				TerrainTile2 & curt = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z];
 
- 				std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
 
- 				for(; i != curt.objects.end(); i++)
 
- 				{
 
- 					OCM_HLP cmp;
 
- 					if(cmp(toAdd, *i))
 
- 					{
 
- 						curt.objects.insert(i, toAdd);
 
- 						i = curt.objects.begin(); //to validate and avoid adding it second time
 
- 						break;
 
- 					}
 
- 				}
 
- 				if(i == curt.objects.end())
 
- 					curt.objects.insert(i, toAdd);
 
- 			}
 
- 		} // for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 	} //for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::hideObject(const CGObjectInstance *obj)
 
- {
 
- 	CDefEssential * curd = obj->defInfo->handler;
 
- 	if(!curd) return false;
 
- 	const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
 
- 	for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 		{
 
- 			if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
 
- 			{
 
- 				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
 
- 				for(size_t dd=0; dd < ctile.size(); ++dd)
 
- 				{
 
- 					if(ctile[dd].first->id==obj->id)
 
- 						ctile.erase(ctile.begin() + dd);
 
- 				}
 
- 			}
 
- 		} // for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 	} //for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::removeObject(CGObjectInstance *obj)
 
- {
 
- 	hideObject(obj);
 
- 	return true;
 
- }
 
- unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
 
- {
 
- 	if(isMoving)
 
- 	{
 
- 		static const unsigned char frame [] = {-1, 10, 5, 6, 7, 8, 9, 12, 11};
 
- 		return frame[dir];
 
- 		/*switch(dir)
 
- 		{
 
- 		case 1:
 
- 		return 10;
 
- 		case 2:
 
- 		return 5;
 
- 		case 3:
 
- 		return 6;
 
- 		case 4:
 
- 		return 7;
 
- 		case 5:
 
- 		return 8;
 
- 		case 6:
 
- 		return 9;
 
- 		case 7:
 
- 		return 12;
 
- 		case 8:
 
- 		return 11;
 
- 		default:
 
- 		throw std::string("Something very wrong1.");
 
- 		}*/
 
- 	}
 
- 	else //if(isMoving)
 
- 	{
 
- 		static const unsigned char frame [] = {-1, 13, 0, 1, 2, 3, 4, 15, 14};
 
- 		return frame[dir];
 
- 		/*switch(dir)
 
- 		{
 
- 		case 1:
 
- 		return 13;
 
- 		case 2:
 
- 		return 0;
 
- 		case 3:
 
- 		return 1;
 
- 		case 4:
 
- 		return 2;
 
- 		case 5:
 
- 		return 3;
 
- 		case 6:
 
- 		return 4;
 
- 		case 7:
 
- 		return 15;
 
- 		case 8:
 
- 		return 14;
 
- 		default:
 
- 		throw std::string("Something very wrong2.");
 
- 		}*/
 
- 	}
 
- }
 
- void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
 
- {
 
- 	if(ext)
 
- 	{
 
- 		if(val->x<0)
 
- 		{
 
- 			val->w += val->x;
 
- 			val->x = ext->x;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->x += ext->x;
 
- 		}
 
- 		if(val->y<0)
 
- 		{
 
- 			val->h += val->y;
 
- 			val->y = ext->y;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->y += ext->y;
 
- 		}
 
- 		if(val->x+val->w > ext->x+ext->w)
 
- 		{
 
- 			val->w = ext->x+ext->w-val->x;
 
- 		}
 
- 		if(val->y+val->h > ext->y+ext->h)
 
- 		{
 
- 			val->h = ext->y+ext->h-val->y;
 
- 		}
 
- 		//for sign problems
 
- 		if(val->h > 20000 || val->w > 20000)
 
- 		{
 
- 			val->h = val->w = 0;
 
- 		}
 
- 	}
 
- }
 
- unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
 
- {
 
- 	if(a.z!=b.z)
 
- 		return -1; //error!
 
- 	if(a.x==b.x+1 && a.y==b.y+1) //lt
 
- 		return 0;
 
- 	else if(a.x==b.x && a.y==b.y+1) //t
 
- 		return 1;
 
- 	else if(a.x==b.x-1 && a.y==b.y+1) //rt
 
- 		return 2;
 
- 	else if(a.x==b.x-1 && a.y==b.y) //r
 
- 		return 3;
 
- 	else if(a.x==b.x-1 && a.y==b.y-1) //rb
 
- 		return 4;
 
- 	else if(a.x==b.x && a.y==b.y-1) //b
 
- 		return 5;
 
- 	else if(a.x==b.x+1 && a.y==b.y-1) //lb
 
- 		return 6;
 
- 	else if(a.x==b.x+1 && a.y==b.y) //l
 
- 		return 7;
 
- 	return -2; //shouldn't happen
 
- }
 
- void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
 
- {
 
- 	//works with at most 16 colors, if needed more -> increase values
 
- 	assert(howMany < 16);
 
- 	SDL_Color palette[16];
 
- 	for(int i=0; i<howMany; ++i)
 
- 	{
 
- 		palette[(i+1)%howMany] =img->format->palette->colors[from + i];
 
- 	}
 
- 	SDL_SetColors(img,palette,from,howMany);
 
- }
 
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
 
- {
 
- 	for(size_t j=0; j < terrainGraphics[7].size(); ++j)
 
- 	{
 
- 		shiftColors(terrainGraphics[7][j],246, 9); 
 
- 	}
 
- 	for(size_t j=0; j < terrainGraphics[8].size(); ++j)
 
- 	{
 
- 		shiftColors(terrainGraphics[8][j],229, 12); 
 
- 		shiftColors(terrainGraphics[8][j],242, 14); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12); 
 
- 		shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12); 
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6); 
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9); 
 
- 	}
 
- }
 
- CMapHandler::~CMapHandler()
 
- {
 
- 	delete fullHide;
 
- 	delete partialHide;
 
- 	for(int i=0; i < roadDefs.size(); i++)
 
- 		delete roadDefs[i];
 
- 	for(int i=0; i < staticRiverDefs.size(); i++)
 
- 		delete staticRiverDefs[i];
 
- 	//TODO: why this code makes VCMI crash?
 
- 	/*for(int i=0; i < terrainGraphics.size(); ++i)
 
- 	{
 
- 		for(int j=0; j < terrainGraphics[i].size(); ++j)
 
- 			SDL_FreeSurface(terrainGraphics[i][j]);
 
- 	}
 
- 	terrainGraphics.clear();*/
 
- }
 
- CMapHandler::CMapHandler()
 
- {
 
- 	mapW = mapH = 0;
 
- 	frameW = frameH = 0;
 
- 	fullHide = NULL;
 
- 	partialHide = NULL;
 
- }
 
- void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
 
- {
 
- 	out.clear();
 
- 	TerrainTile2 &t = ttiles[pos.x][pos.y][pos.z];
 
- 	for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = t.objects.begin(); i != t.objects.end(); i++)
 
- 	{
 
- 		if(i->first->ID == 124)
 
- 		{
 
- 			out = i->first->hoverName;
 
- 			return;
 
- 		}
 
- 	}
 
- 	if(terName)
 
- 		out = CGI->generaltexth->terrainNames[t.tileInfo->tertype];
 
- }
 
- TerrainTile2::TerrainTile2()
 
-  :tileInfo(0),terbitmap(0)
 
- {}
 
 
  |