IGameCallback.cpp 8.6 KB

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  1. /*
  2. * IGameCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IGameCallback.h"
  12. #include "CHeroHandler.h" // for CHeroHandler
  13. #include "spells/CSpellHandler.h"// for CSpell
  14. #include "CSkillHandler.h"// for CSkill
  15. #include "NetPacks.h"
  16. #include "CBonusTypeHandler.h"
  17. #include "CModHandler.h"
  18. #include "BattleFieldHandler.h"
  19. #include "ObstacleHandler.h"
  20. #include "bonuses/CBonusSystemNode.h"
  21. #include "bonuses/Limiters.h"
  22. #include "bonuses/Propagators.h"
  23. #include "bonuses/Updaters.h"
  24. #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
  25. #include "serializer/BinaryDeserializer.h"
  26. #include "serializer/BinarySerializer.h"
  27. #include "serializer/CLoadIntegrityValidator.h"
  28. #include "rmg/CMapGenOptions.h"
  29. #include "mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "mapObjects/CObjectHandler.h"
  32. #include "mapObjects/ObjectTemplate.h"
  33. #include "campaign/CampaignState.h"
  34. #include "StartInfo.h"
  35. #include "gameState/CGameState.h"
  36. #include "gameState/CGameStateCampaign.h"
  37. #include "gameState/TavernHeroesPool.h"
  38. #include "mapping/CMap.h"
  39. #include "CPlayerState.h"
  40. #include "GameSettings.h"
  41. #include "ScriptHandler.h"
  42. #include "RoadHandler.h"
  43. #include "RiverHandler.h"
  44. #include "TerrainHandler.h"
  45. #include "serializer/Connection.h"
  46. VCMI_LIB_NAMESPACE_BEGIN
  47. void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
  48. {
  49. std::vector<int> floors;
  50. floors.reserve(gs->map->levels());
  51. for(int b = 0; b < gs->map->levels(); ++b)
  52. {
  53. floors.push_back(b);
  54. }
  55. const TerrainTile * tinfo = nullptr;
  56. for (auto zd : floors)
  57. {
  58. for (int xd = 0; xd < gs->map->width; xd++)
  59. {
  60. for (int yd = 0; yd < gs->map->height; yd++)
  61. {
  62. tinfo = getTile(int3 (xd,yd,zd));
  63. if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
  64. tiles.emplace_back(xd, yd, zd);
  65. }
  66. }
  67. }
  68. }
  69. void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
  70. const int3 & pos,
  71. int radious,
  72. std::optional<PlayerColor> player,
  73. int mode,
  74. int3::EDistanceFormula distanceFormula) const
  75. {
  76. if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
  77. {
  78. logGlobal->error("Illegal call to getTilesInRange!");
  79. return;
  80. }
  81. if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
  82. getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE);
  83. else
  84. {
  85. const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
  86. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  87. {
  88. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  89. {
  90. int3 tilePos(xd,yd,pos.z);
  91. double distance = pos.dist(tilePos, distanceFormula);
  92. if(distance <= radious)
  93. {
  94. if(!player
  95. || (mode == 1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
  96. || (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
  97. )
  98. tiles.insert(int3(xd,yd,pos.z));
  99. }
  100. }
  101. }
  102. }
  103. }
  104. void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
  105. {
  106. if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
  107. {
  108. logGlobal->error("Illegal call to getAllTiles !");
  109. return;
  110. }
  111. std::vector<int> floors;
  112. if(level == -1)
  113. {
  114. for(int b = 0; b < gs->map->levels(); ++b)
  115. {
  116. floors.push_back(b);
  117. }
  118. }
  119. else
  120. floors.push_back(level);
  121. for(auto zd: floors)
  122. {
  123. for(int xd = 0; xd < gs->map->width; xd++)
  124. {
  125. for(int yd = 0; yd < gs->map->height; yd++)
  126. {
  127. bool isTileEligible = false;
  128. switch(tileFilterMode)
  129. {
  130. case MapTerrainFilterMode::NONE:
  131. isTileEligible = true;
  132. break;
  133. case MapTerrainFilterMode::WATER:
  134. isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
  135. break;
  136. case MapTerrainFilterMode::LAND:
  137. isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
  138. break;
  139. case MapTerrainFilterMode::LAND_CARTOGRAPHER:
  140. isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
  141. break;
  142. case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
  143. isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
  144. break;
  145. }
  146. if(isTileEligible)
  147. tiles.insert(int3(xd, yd, zd));
  148. }
  149. }
  150. }
  151. }
  152. void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const
  153. {
  154. for (int j = 0; j < 3 ; j++)
  155. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
  156. for (int j = 0; j < 3 ; j++)
  157. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
  158. out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
  159. }
  160. void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
  161. {
  162. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  163. {
  164. const spells::Spell * spell = SpellID(i).toSpell();
  165. if (!isAllowed(0, spell->getIndex()))
  166. continue;
  167. if (level.has_value() && spell->getLevel() != level)
  168. continue;
  169. out.push_back(spell->getId());
  170. }
  171. }
  172. CGameState * CPrivilegedInfoCallback::gameState()
  173. {
  174. return gs;
  175. }
  176. template<typename Loader>
  177. void CPrivilegedInfoCallback::loadCommonState(Loader & in)
  178. {
  179. logGlobal->info("Loading lib part of game...");
  180. in.checkMagicBytes(SAVEGAME_MAGIC);
  181. CMapHeader dum;
  182. StartInfo * si = nullptr;
  183. logGlobal->info("\tReading header");
  184. in.serializer & dum;
  185. logGlobal->info("\tReading options");
  186. in.serializer & si;
  187. logGlobal->info("\tReading handlers");
  188. in.serializer & *VLC;
  189. logGlobal->info("\tReading gamestate");
  190. in.serializer & gs;
  191. }
  192. template<typename Saver>
  193. void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
  194. {
  195. logGlobal->info("Saving lib part of game...");
  196. out.putMagicBytes(SAVEGAME_MAGIC);
  197. logGlobal->info("\tSaving header");
  198. out.serializer & static_cast<CMapHeader&>(*gs->map);
  199. logGlobal->info("\tSaving options");
  200. out.serializer & gs->scenarioOps;
  201. logGlobal->info("\tSaving handlers");
  202. out.serializer & *VLC;
  203. logGlobal->info("\tSaving gamestate");
  204. out.serializer & gs;
  205. }
  206. // hardly memory usage for `-gdwarf-4` flag
  207. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
  208. template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
  209. template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
  210. TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
  211. {
  212. if(!gs->map->isInTheMap(pos))
  213. return nullptr;
  214. return &gs->map->getTile(pos);
  215. }
  216. CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
  217. {
  218. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  219. }
  220. CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
  221. {
  222. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  223. }
  224. TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
  225. {
  226. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  227. }
  228. TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
  229. {
  230. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  231. }
  232. PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
  233. {
  234. return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
  235. }
  236. CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
  237. {
  238. return gs->map->artInstances.at(aid.num);
  239. }
  240. CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
  241. {
  242. return gs->map->objects.at(oid.num);
  243. }
  244. CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
  245. {
  246. return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
  247. }
  248. bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
  249. {
  250. //only server knows
  251. logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
  252. return false;
  253. }
  254. VCMI_LIB_NAMESPACE_END