RegisterTypes.h 20 KB

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  1. /*
  2. * RegisterTypes.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../NetPacks.h"
  12. #include "../NetPacksLobby.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CArtHandler.h"
  15. #include "../CCreatureSet.h"
  16. #include "../CPlayerState.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../CModHandler.h" //needed?
  20. #include "../mapObjectConstructors/CRewardableConstructor.h"
  21. #include "../mapObjectConstructors/CommonConstructors.h"
  22. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  23. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  24. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  25. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  26. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  27. #include "../mapObjects/MapObjects.h"
  28. #include "../mapObjects/CGCreature.h"
  29. #include "../mapObjects/CGTownBuilding.h"
  30. #include "../mapObjects/ObjectTemplate.h"
  31. #include "../battle/CObstacleInstance.h"
  32. #include "../bonuses/CBonusSystemNode.h"
  33. #include "../bonuses/Limiters.h"
  34. #include "../bonuses/Updaters.h"
  35. #include "../bonuses/Propagators.h"
  36. #include "../CStack.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. class BinarySerializer;
  39. class BinaryDeserializer;
  40. class CTypeList;
  41. template<typename Serializer>
  42. void registerTypesMapObjects1(Serializer &s)
  43. {
  44. //////////////////////////////////////////////////////////////////////////
  45. // Adventure map objects
  46. //////////////////////////////////////////////////////////////////////////
  47. s.template registerType<IObjectInterface, CGObjectInstance>();
  48. // Non-armed objects
  49. s.template registerType<CGObjectInstance, CGTeleport>();
  50. s.template registerType<CGTeleport, CGMonolith>();
  51. s.template registerType<CGMonolith, CGSubterraneanGate>();
  52. s.template registerType<CGMonolith, CGWhirlpool>();
  53. s.template registerType<CGObjectInstance, CGSignBottle>();
  54. s.template registerType<CGObjectInstance, CGScholar>();
  55. s.template registerType<CGObjectInstance, CGObservatory>();
  56. s.template registerType<CGObjectInstance, CGKeys>();
  57. s.template registerType<CGKeys, CGKeymasterTent>();
  58. s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
  59. s.template registerType<CGBorderGuard, CGBorderGate>();
  60. s.template registerType<CGObjectInstance, CGBoat>();
  61. s.template registerType<CGObjectInstance, CGMagi>();
  62. s.template registerType<CGObjectInstance, CGSirens>();
  63. s.template registerType<CGObjectInstance, CGShipyard>();
  64. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  65. s.template registerType<CGObjectInstance, CGLighthouse>();
  66. s.template registerType<CGObjectInstance, CGTerrainPatch>();
  67. s.template registerType<CGObjectInstance, HillFort>();
  68. s.template registerType<CGObjectInstance, CGMarket>();
  69. s.template registerType<CGMarket, CGBlackMarket>();
  70. s.template registerType<CGMarket, CGUniversity>();
  71. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  72. s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
  73. // Armed objects
  74. s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
  75. s.template registerType<CArmedInstance, CGDwelling>();
  76. s.template registerType<CGDwelling, CGTownInstance>();
  77. s.template registerType<CArmedInstance, CGPandoraBox>();
  78. s.template registerType<CGPandoraBox, CGEvent>();
  79. s.template registerType<CArmedInstance, CGCreature>();
  80. s.template registerType<CArmedInstance, CGGarrison>();
  81. s.template registerType<CArmedInstance, CGArtifact>();
  82. s.template registerType<CArmedInstance, CGResource>();
  83. s.template registerType<CArmedInstance, CGMine>();
  84. s.template registerType<CArmedInstance, CBank>();
  85. s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
  86. s.template registerType<CGSeerHut, CGQuestGuard>();
  87. }
  88. template<typename Serializer>
  89. void registerTypesMapObjectTypes(Serializer &s)
  90. {
  91. s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
  92. s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
  93. s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
  94. s.template registerType<AObjectTypeHandler, DwellingInstanceConstructor>();
  95. s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
  96. s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
  97. s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
  98. s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
  99. s.template registerType<AObjectTypeHandler, ShrineInstanceConstructor>();
  100. s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
  101. s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
  102. #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
  103. REGISTER_GENERIC_HANDLER(CGObjectInstance);
  104. REGISTER_GENERIC_HANDLER(CCartographer);
  105. REGISTER_GENERIC_HANDLER(CGArtifact);
  106. REGISTER_GENERIC_HANDLER(CGBlackMarket);
  107. REGISTER_GENERIC_HANDLER(CGBoat);
  108. REGISTER_GENERIC_HANDLER(CGBorderGate);
  109. REGISTER_GENERIC_HANDLER(CGBorderGuard);
  110. REGISTER_GENERIC_HANDLER(CGCreature);
  111. REGISTER_GENERIC_HANDLER(CGDenOfthieves);
  112. REGISTER_GENERIC_HANDLER(CGDwelling);
  113. REGISTER_GENERIC_HANDLER(CGEvent);
  114. REGISTER_GENERIC_HANDLER(CGGarrison);
  115. REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
  116. REGISTER_GENERIC_HANDLER(CGHeroInstance);
  117. REGISTER_GENERIC_HANDLER(CGKeymasterTent);
  118. REGISTER_GENERIC_HANDLER(CGLighthouse);
  119. REGISTER_GENERIC_HANDLER(CGTerrainPatch);
  120. REGISTER_GENERIC_HANDLER(CGMagi);
  121. REGISTER_GENERIC_HANDLER(CGMarket);
  122. REGISTER_GENERIC_HANDLER(CGMine);
  123. REGISTER_GENERIC_HANDLER(CGObelisk);
  124. REGISTER_GENERIC_HANDLER(CGObservatory);
  125. REGISTER_GENERIC_HANDLER(CGPandoraBox);
  126. REGISTER_GENERIC_HANDLER(CGQuestGuard);
  127. REGISTER_GENERIC_HANDLER(CGResource);
  128. REGISTER_GENERIC_HANDLER(CGScholar);
  129. REGISTER_GENERIC_HANDLER(CGSeerHut);
  130. REGISTER_GENERIC_HANDLER(CGShipyard);
  131. REGISTER_GENERIC_HANDLER(CGShrine);
  132. REGISTER_GENERIC_HANDLER(CGSignBottle);
  133. REGISTER_GENERIC_HANDLER(CGSirens);
  134. REGISTER_GENERIC_HANDLER(CGMonolith);
  135. REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
  136. REGISTER_GENERIC_HANDLER(CGWhirlpool);
  137. REGISTER_GENERIC_HANDLER(CGTownInstance);
  138. REGISTER_GENERIC_HANDLER(CGUniversity);
  139. REGISTER_GENERIC_HANDLER(CGWitchHut);
  140. REGISTER_GENERIC_HANDLER(HillFort);
  141. #undef REGISTER_GENERIC_HANDLER
  142. s.template registerType<IUpdater, GrowsWithLevelUpdater>();
  143. s.template registerType<IUpdater, TimesHeroLevelUpdater>();
  144. s.template registerType<IUpdater, TimesStackLevelUpdater>();
  145. s.template registerType<IUpdater, OwnerUpdater>();
  146. s.template registerType<IUpdater, ArmyMovementUpdater>();
  147. s.template registerType<ILimiter, AnyOfLimiter>();
  148. s.template registerType<ILimiter, NoneOfLimiter>();
  149. s.template registerType<ILimiter, OppositeSideLimiter>();
  150. //new types (other than netpacks) must register here
  151. //order of type registration is critical for loading old savegames
  152. }
  153. template<typename Serializer>
  154. void registerTypesMapObjects2(Serializer &s)
  155. {
  156. //Other object-related
  157. s.template registerType<IObjectInterface, CGTownBuilding>();
  158. s.template registerType<CGTownBuilding, CTownBonus>();
  159. s.template registerType<CGTownBuilding, COPWBonus>();
  160. s.template registerType<CGTownBuilding, CTownRewardableBuilding>();
  161. s.template registerType<CGObjectInstance, CRewardableObject>();
  162. s.template registerType<CGObjectInstance, CTeamVisited>();
  163. s.template registerType<CTeamVisited, CGWitchHut>();
  164. s.template registerType<CTeamVisited, CGShrine>();
  165. s.template registerType<CTeamVisited, CCartographer>();
  166. s.template registerType<CTeamVisited, CGObelisk>();
  167. //s.template registerType<CQuest>();
  168. //s.template registerType<IQuestObject>();
  169. //end of objects
  170. //////////////////////////////////////////////////////////////////////////
  171. // Bonus system
  172. //////////////////////////////////////////////////////////////////////////
  173. //s.template registerType<IPropagator>();
  174. s.template registerType<IPropagator, CPropagatorNodeType>();
  175. // Limiters
  176. //s.template registerType<ILimiter>();
  177. s.template registerType<ILimiter, AllOfLimiter>();
  178. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  179. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  180. s.template registerType<ILimiter, CreatureTerrainLimiter>();
  181. s.template registerType<ILimiter, FactionLimiter>();
  182. s.template registerType<ILimiter, CreatureLevelLimiter>();
  183. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  184. s.template registerType<ILimiter, RankRangeLimiter>();
  185. s.template registerType<ILimiter, UnitOnHexLimiter>();
  186. // s.template registerType<CBonusSystemNode>();
  187. s.template registerType<CBonusSystemNode, CArtifact>();
  188. s.template registerType<CBonusSystemNode, CCreature>();
  189. s.template registerType<CBonusSystemNode, CStackInstance>();
  190. s.template registerType<CStackInstance, CCommanderInstance>();
  191. s.template registerType<CBonusSystemNode, PlayerState>();
  192. s.template registerType<CBonusSystemNode, TeamState>();
  193. //s.template registerType<CGameState>(); //TODO
  194. //s.template registerType<CArmedInstance>();
  195. s.template registerType<CBonusSystemNode, CStack>();
  196. s.template registerType<CBonusSystemNode, BattleInfo>();
  197. //s.template registerType<QuestInfo>();
  198. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  199. //s.template registerType<CObstacleInstance>();
  200. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  201. }
  202. template<typename Serializer>
  203. void registerTypesClientPacks1(Serializer &s)
  204. {
  205. s.template registerType<CPack, CPackForClient>();
  206. s.template registerType<CPackForClient, PackageApplied>();
  207. s.template registerType<CPackForClient, SystemMessage>();
  208. s.template registerType<CPackForClient, PlayerBlocked>();
  209. s.template registerType<CPackForClient, PlayerCheated>();
  210. s.template registerType<CPackForClient, YourTurn>();
  211. s.template registerType<CPackForClient, SetResources>();
  212. s.template registerType<CPackForClient, SetPrimSkill>();
  213. s.template registerType<CPackForClient, SetSecSkill>();
  214. s.template registerType<CPackForClient, HeroVisitCastle>();
  215. s.template registerType<CPackForClient, ChangeSpells>();
  216. s.template registerType<CPackForClient, SetMana>();
  217. s.template registerType<CPackForClient, SetMovePoints>();
  218. s.template registerType<CPackForClient, FoWChange>();
  219. s.template registerType<CPackForClient, SetAvailableHero>();
  220. s.template registerType<CPackForClient, GiveBonus>();
  221. s.template registerType<CPackForClient, ChangeObjPos>();
  222. s.template registerType<CPackForClient, PlayerEndsGame>();
  223. s.template registerType<CPackForClient, PlayerReinitInterface>();
  224. s.template registerType<CPackForClient, RemoveBonus>();
  225. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  226. s.template registerType<CPackForClient, UpdateMapEvents>();
  227. s.template registerType<CPackForClient, UpdateCastleEvents>();
  228. s.template registerType<CPackForClient, ChangeFormation>();
  229. s.template registerType<CPackForClient, RemoveObject>();
  230. s.template registerType<CPackForClient, TryMoveHero>();
  231. s.template registerType<CPackForClient, NewStructures>();
  232. s.template registerType<CPackForClient, RazeStructures>();
  233. s.template registerType<CPackForClient, SetAvailableCreatures>();
  234. s.template registerType<CPackForClient, SetHeroesInTown>();
  235. s.template registerType<CPackForClient, HeroRecruited>();
  236. s.template registerType<CPackForClient, GiveHero>();
  237. s.template registerType<CPackForClient, NewTurn>();
  238. s.template registerType<CPackForClient, InfoWindow>();
  239. s.template registerType<CPackForClient, SetObjectProperty>();
  240. s.template registerType<CPackForClient, AdvmapSpellCast>();
  241. s.template registerType<CPackForClient, OpenWindow>();
  242. s.template registerType<CPackForClient, NewObject>();
  243. s.template registerType<CPackForClient, NewArtifact>();
  244. s.template registerType<CPackForClient, AddQuest>();
  245. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  246. s.template registerType<CPackForClient, CenterView>();
  247. s.template registerType<CPackForClient, HeroVisit>();
  248. s.template registerType<CPackForClient, SetCommanderProperty>();
  249. s.template registerType<CPackForClient, ChangeObjectVisitors>();
  250. s.template registerType<CPackForClient, ShowWorldViewEx>();
  251. s.template registerType<CPackForClient, PrepareHeroLevelUp>();
  252. s.template registerType<CPackForClient, EntitiesChanged>();
  253. }
  254. template<typename Serializer>
  255. void registerTypesClientPacks2(Serializer &s)
  256. {
  257. s.template registerType<CPackForClient, BattleStart>();
  258. s.template registerType<CPackForClient, BattleNextRound>();
  259. s.template registerType<CPackForClient, BattleSetActiveStack>();
  260. s.template registerType<CPackForClient, BattleResult>();
  261. s.template registerType<CPackForClient, BattleResultAccepted>();
  262. s.template registerType<CPackForClient, BattleLogMessage>();
  263. s.template registerType<CPackForClient, BattleStackMoved>();
  264. s.template registerType<CPackForClient, BattleAttack>();
  265. s.template registerType<CPackForClient, StartAction>();
  266. s.template registerType<CPackForClient, EndAction>();
  267. s.template registerType<CPackForClient, BattleSpellCast>();
  268. s.template registerType<CPackForClient, SetStackEffect>();
  269. s.template registerType<CPackForClient, BattleTriggerEffect>();
  270. s.template registerType<CPackForClient, BattleUpdateGateState>();
  271. s.template registerType<CPackForClient, BattleSetStackProperty>();
  272. s.template registerType<CPackForClient, StacksInjured>();
  273. s.template registerType<CPackForClient, BattleResultsApplied>();
  274. s.template registerType<CPackForClient, BattleUnitsChanged>();
  275. s.template registerType<CPackForClient, BattleObstaclesChanged>();
  276. s.template registerType<CPackForClient, CatapultAttack>();
  277. s.template registerType<CPackForClient, Query>();
  278. s.template registerType<Query, HeroLevelUp>();
  279. s.template registerType<Query, CommanderLevelUp>();
  280. s.template registerType<Query, BlockingDialog>();
  281. s.template registerType<Query, GarrisonDialog>();
  282. s.template registerType<Query, ExchangeDialog>();
  283. s.template registerType<Query, TeleportDialog>();
  284. s.template registerType<Query, MapObjectSelectDialog>();
  285. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  286. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  287. s.template registerType<CGarrisonOperationPack, SetStackType>();
  288. s.template registerType<CGarrisonOperationPack, EraseStack>();
  289. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  290. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  291. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  292. s.template registerType<CPackForClient, CArtifactOperationPack>();
  293. s.template registerType<CArtifactOperationPack, PutArtifact>();
  294. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  295. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  296. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  297. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  298. s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
  299. s.template registerType<CPackForClient, SaveGameClient>();
  300. s.template registerType<CPackForClient, PlayerMessageClient>();
  301. s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
  302. s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
  303. }
  304. template<typename Serializer>
  305. void registerTypesServerPacks(Serializer &s)
  306. {
  307. s.template registerType<CPack, CPackForServer>();
  308. s.template registerType<CPackForServer, EndTurn>();
  309. s.template registerType<CPackForServer, DismissHero>();
  310. s.template registerType<CPackForServer, MoveHero>();
  311. s.template registerType<CPackForServer, ArrangeStacks>();
  312. s.template registerType<CPackForServer, DisbandCreature>();
  313. s.template registerType<CPackForServer, BuildStructure>();
  314. s.template registerType<CPackForServer, RecruitCreatures>();
  315. s.template registerType<CPackForServer, UpgradeCreature>();
  316. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  317. s.template registerType<CPackForServer, ExchangeArtifacts>();
  318. s.template registerType<CPackForServer, AssembleArtifacts>();
  319. s.template registerType<CPackForServer, BuyArtifact>();
  320. s.template registerType<CPackForServer, TradeOnMarketplace>();
  321. s.template registerType<CPackForServer, SetFormation>();
  322. s.template registerType<CPackForServer, HireHero>();
  323. s.template registerType<CPackForServer, BuildBoat>();
  324. s.template registerType<CPackForServer, QueryReply>();
  325. s.template registerType<CPackForServer, MakeAction>();
  326. s.template registerType<CPackForServer, MakeCustomAction>();
  327. s.template registerType<CPackForServer, DigWithHero>();
  328. s.template registerType<CPackForServer, CastAdvSpell>();
  329. s.template registerType<CPackForServer, CastleTeleportHero>();
  330. s.template registerType<CPackForServer, SaveGame>();
  331. s.template registerType<CPackForServer, PlayerMessage>();
  332. s.template registerType<CPackForServer, BulkSplitStack>();
  333. s.template registerType<CPackForServer, BulkMergeStacks>();
  334. s.template registerType<CPackForServer, BulkSmartSplitStack>();
  335. s.template registerType<CPackForServer, BulkMoveArmy>();
  336. s.template registerType<CPackForServer, BulkExchangeArtifacts>();
  337. s.template registerType<CPackForServer, EraseArtifactByClient>();
  338. }
  339. template<typename Serializer>
  340. void registerTypesLobbyPacks(Serializer &s)
  341. {
  342. s.template registerType<CPack, CPackForLobby>();
  343. s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
  344. s.template registerType<CPackForLobby, CLobbyPackToServer>();
  345. // Any client can sent
  346. s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
  347. s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
  348. s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
  349. // Only host client send
  350. s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
  351. s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
  352. s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
  353. s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
  354. // Only server send
  355. s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
  356. s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
  357. // For client with permissions
  358. s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
  359. // Only for host client
  360. s.template registerType<CLobbyPackToServer, LobbySetMap>();
  361. s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
  362. s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
  363. s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
  364. s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
  365. s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
  366. s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
  367. s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
  368. }
  369. template<typename Serializer>
  370. void registerTypes(Serializer &s)
  371. {
  372. registerTypesMapObjects1(s);
  373. registerTypesMapObjects2(s);
  374. registerTypesMapObjectTypes(s);
  375. registerTypesClientPacks1(s);
  376. registerTypesClientPacks2(s);
  377. registerTypesServerPacks(s);
  378. registerTypesLobbyPacks(s);
  379. }
  380. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  381. extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
  382. extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
  383. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  384. #endif
  385. VCMI_LIB_NAMESPACE_END