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- /*
- * RegisterTypes.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../NetPacks.h"
- #include "../NetPacksLobby.h"
- #include "../VCMI_Lib.h"
- #include "../CArtHandler.h"
- #include "../CCreatureSet.h"
- #include "../CPlayerState.h"
- #include "../CHeroHandler.h"
- #include "../CTownHandler.h"
- #include "../CModHandler.h" //needed?
- #include "../mapObjectConstructors/CRewardableConstructor.h"
- #include "../mapObjectConstructors/CommonConstructors.h"
- #include "../mapObjectConstructors/CBankInstanceConstructor.h"
- #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
- #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
- #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
- #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
- #include "../mapObjects/MapObjects.h"
- #include "../mapObjects/CGCreature.h"
- #include "../mapObjects/CGTownBuilding.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../battle/CObstacleInstance.h"
- #include "../bonuses/CBonusSystemNode.h"
- #include "../bonuses/Limiters.h"
- #include "../bonuses/Updaters.h"
- #include "../bonuses/Propagators.h"
- #include "../CStack.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class BinarySerializer;
- class BinaryDeserializer;
- class CTypeList;
- template<typename Serializer>
- void registerTypesMapObjects1(Serializer &s)
- {
- //////////////////////////////////////////////////////////////////////////
- // Adventure map objects
- //////////////////////////////////////////////////////////////////////////
- s.template registerType<IObjectInterface, CGObjectInstance>();
- // Non-armed objects
- s.template registerType<CGObjectInstance, CGTeleport>();
- s.template registerType<CGTeleport, CGMonolith>();
- s.template registerType<CGMonolith, CGSubterraneanGate>();
- s.template registerType<CGMonolith, CGWhirlpool>();
- s.template registerType<CGObjectInstance, CGSignBottle>();
- s.template registerType<CGObjectInstance, CGScholar>();
- s.template registerType<CGObjectInstance, CGObservatory>();
- s.template registerType<CGObjectInstance, CGKeys>();
- s.template registerType<CGKeys, CGKeymasterTent>();
- s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
- s.template registerType<CGBorderGuard, CGBorderGate>();
- s.template registerType<CGObjectInstance, CGBoat>();
- s.template registerType<CGObjectInstance, CGMagi>();
- s.template registerType<CGObjectInstance, CGSirens>();
- s.template registerType<CGObjectInstance, CGShipyard>();
- s.template registerType<CGObjectInstance, CGDenOfthieves>();
- s.template registerType<CGObjectInstance, CGLighthouse>();
- s.template registerType<CGObjectInstance, CGTerrainPatch>();
- s.template registerType<CGObjectInstance, HillFort>();
- s.template registerType<CGObjectInstance, CGMarket>();
- s.template registerType<CGMarket, CGBlackMarket>();
- s.template registerType<CGMarket, CGUniversity>();
- s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
- s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
- // Armed objects
- s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
- s.template registerType<CArmedInstance, CGDwelling>();
- s.template registerType<CGDwelling, CGTownInstance>();
- s.template registerType<CArmedInstance, CGPandoraBox>();
- s.template registerType<CGPandoraBox, CGEvent>();
- s.template registerType<CArmedInstance, CGCreature>();
- s.template registerType<CArmedInstance, CGGarrison>();
- s.template registerType<CArmedInstance, CGArtifact>();
- s.template registerType<CArmedInstance, CGResource>();
- s.template registerType<CArmedInstance, CGMine>();
- s.template registerType<CArmedInstance, CBank>();
- s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
- s.template registerType<CGSeerHut, CGQuestGuard>();
- }
- template<typename Serializer>
- void registerTypesMapObjectTypes(Serializer &s)
- {
- s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
- s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, DwellingInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
- s.template registerType<AObjectTypeHandler, ShrineInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
- s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
- #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
- REGISTER_GENERIC_HANDLER(CGObjectInstance);
- REGISTER_GENERIC_HANDLER(CCartographer);
- REGISTER_GENERIC_HANDLER(CGArtifact);
- REGISTER_GENERIC_HANDLER(CGBlackMarket);
- REGISTER_GENERIC_HANDLER(CGBoat);
- REGISTER_GENERIC_HANDLER(CGBorderGate);
- REGISTER_GENERIC_HANDLER(CGBorderGuard);
- REGISTER_GENERIC_HANDLER(CGCreature);
- REGISTER_GENERIC_HANDLER(CGDenOfthieves);
- REGISTER_GENERIC_HANDLER(CGDwelling);
- REGISTER_GENERIC_HANDLER(CGEvent);
- REGISTER_GENERIC_HANDLER(CGGarrison);
- REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
- REGISTER_GENERIC_HANDLER(CGHeroInstance);
- REGISTER_GENERIC_HANDLER(CGKeymasterTent);
- REGISTER_GENERIC_HANDLER(CGLighthouse);
- REGISTER_GENERIC_HANDLER(CGTerrainPatch);
- REGISTER_GENERIC_HANDLER(CGMagi);
- REGISTER_GENERIC_HANDLER(CGMarket);
- REGISTER_GENERIC_HANDLER(CGMine);
- REGISTER_GENERIC_HANDLER(CGObelisk);
- REGISTER_GENERIC_HANDLER(CGObservatory);
- REGISTER_GENERIC_HANDLER(CGPandoraBox);
- REGISTER_GENERIC_HANDLER(CGQuestGuard);
- REGISTER_GENERIC_HANDLER(CGResource);
- REGISTER_GENERIC_HANDLER(CGScholar);
- REGISTER_GENERIC_HANDLER(CGSeerHut);
- REGISTER_GENERIC_HANDLER(CGShipyard);
- REGISTER_GENERIC_HANDLER(CGShrine);
- REGISTER_GENERIC_HANDLER(CGSignBottle);
- REGISTER_GENERIC_HANDLER(CGSirens);
- REGISTER_GENERIC_HANDLER(CGMonolith);
- REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
- REGISTER_GENERIC_HANDLER(CGWhirlpool);
- REGISTER_GENERIC_HANDLER(CGTownInstance);
- REGISTER_GENERIC_HANDLER(CGUniversity);
- REGISTER_GENERIC_HANDLER(CGWitchHut);
- REGISTER_GENERIC_HANDLER(HillFort);
- #undef REGISTER_GENERIC_HANDLER
- s.template registerType<IUpdater, GrowsWithLevelUpdater>();
- s.template registerType<IUpdater, TimesHeroLevelUpdater>();
- s.template registerType<IUpdater, TimesStackLevelUpdater>();
- s.template registerType<IUpdater, OwnerUpdater>();
- s.template registerType<IUpdater, ArmyMovementUpdater>();
- s.template registerType<ILimiter, AnyOfLimiter>();
- s.template registerType<ILimiter, NoneOfLimiter>();
- s.template registerType<ILimiter, OppositeSideLimiter>();
- //new types (other than netpacks) must register here
- //order of type registration is critical for loading old savegames
- }
- template<typename Serializer>
- void registerTypesMapObjects2(Serializer &s)
- {
- //Other object-related
- s.template registerType<IObjectInterface, CGTownBuilding>();
- s.template registerType<CGTownBuilding, CTownBonus>();
- s.template registerType<CGTownBuilding, COPWBonus>();
- s.template registerType<CGTownBuilding, CTownRewardableBuilding>();
- s.template registerType<CGObjectInstance, CRewardableObject>();
- s.template registerType<CGObjectInstance, CTeamVisited>();
- s.template registerType<CTeamVisited, CGWitchHut>();
- s.template registerType<CTeamVisited, CGShrine>();
- s.template registerType<CTeamVisited, CCartographer>();
- s.template registerType<CTeamVisited, CGObelisk>();
- //s.template registerType<CQuest>();
- //s.template registerType<IQuestObject>();
- //end of objects
- //////////////////////////////////////////////////////////////////////////
- // Bonus system
- //////////////////////////////////////////////////////////////////////////
- //s.template registerType<IPropagator>();
- s.template registerType<IPropagator, CPropagatorNodeType>();
- // Limiters
- //s.template registerType<ILimiter>();
- s.template registerType<ILimiter, AllOfLimiter>();
- s.template registerType<ILimiter, CCreatureTypeLimiter>();
- s.template registerType<ILimiter, HasAnotherBonusLimiter>();
- s.template registerType<ILimiter, CreatureTerrainLimiter>();
- s.template registerType<ILimiter, FactionLimiter>();
- s.template registerType<ILimiter, CreatureLevelLimiter>();
- s.template registerType<ILimiter, CreatureAlignmentLimiter>();
- s.template registerType<ILimiter, RankRangeLimiter>();
- s.template registerType<ILimiter, UnitOnHexLimiter>();
- // s.template registerType<CBonusSystemNode>();
- s.template registerType<CBonusSystemNode, CArtifact>();
- s.template registerType<CBonusSystemNode, CCreature>();
- s.template registerType<CBonusSystemNode, CStackInstance>();
- s.template registerType<CStackInstance, CCommanderInstance>();
- s.template registerType<CBonusSystemNode, PlayerState>();
- s.template registerType<CBonusSystemNode, TeamState>();
- //s.template registerType<CGameState>(); //TODO
- //s.template registerType<CArmedInstance>();
- s.template registerType<CBonusSystemNode, CStack>();
- s.template registerType<CBonusSystemNode, BattleInfo>();
- //s.template registerType<QuestInfo>();
- s.template registerType<CBonusSystemNode, CArtifactInstance>();
- //s.template registerType<CObstacleInstance>();
- s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
- }
- template<typename Serializer>
- void registerTypesClientPacks1(Serializer &s)
- {
- s.template registerType<CPack, CPackForClient>();
- s.template registerType<CPackForClient, PackageApplied>();
- s.template registerType<CPackForClient, SystemMessage>();
- s.template registerType<CPackForClient, PlayerBlocked>();
- s.template registerType<CPackForClient, PlayerCheated>();
- s.template registerType<CPackForClient, YourTurn>();
- s.template registerType<CPackForClient, SetResources>();
- s.template registerType<CPackForClient, SetPrimSkill>();
- s.template registerType<CPackForClient, SetSecSkill>();
- s.template registerType<CPackForClient, HeroVisitCastle>();
- s.template registerType<CPackForClient, ChangeSpells>();
- s.template registerType<CPackForClient, SetMana>();
- s.template registerType<CPackForClient, SetMovePoints>();
- s.template registerType<CPackForClient, FoWChange>();
- s.template registerType<CPackForClient, SetAvailableHero>();
- s.template registerType<CPackForClient, GiveBonus>();
- s.template registerType<CPackForClient, ChangeObjPos>();
- s.template registerType<CPackForClient, PlayerEndsGame>();
- s.template registerType<CPackForClient, PlayerReinitInterface>();
- s.template registerType<CPackForClient, RemoveBonus>();
- s.template registerType<CPackForClient, UpdateArtHandlerLists>();
- s.template registerType<CPackForClient, UpdateMapEvents>();
- s.template registerType<CPackForClient, UpdateCastleEvents>();
- s.template registerType<CPackForClient, ChangeFormation>();
- s.template registerType<CPackForClient, RemoveObject>();
- s.template registerType<CPackForClient, TryMoveHero>();
- s.template registerType<CPackForClient, NewStructures>();
- s.template registerType<CPackForClient, RazeStructures>();
- s.template registerType<CPackForClient, SetAvailableCreatures>();
- s.template registerType<CPackForClient, SetHeroesInTown>();
- s.template registerType<CPackForClient, HeroRecruited>();
- s.template registerType<CPackForClient, GiveHero>();
- s.template registerType<CPackForClient, NewTurn>();
- s.template registerType<CPackForClient, InfoWindow>();
- s.template registerType<CPackForClient, SetObjectProperty>();
- s.template registerType<CPackForClient, AdvmapSpellCast>();
- s.template registerType<CPackForClient, OpenWindow>();
- s.template registerType<CPackForClient, NewObject>();
- s.template registerType<CPackForClient, NewArtifact>();
- s.template registerType<CPackForClient, AddQuest>();
- s.template registerType<CPackForClient, SetAvailableArtifacts>();
- s.template registerType<CPackForClient, CenterView>();
- s.template registerType<CPackForClient, HeroVisit>();
- s.template registerType<CPackForClient, SetCommanderProperty>();
- s.template registerType<CPackForClient, ChangeObjectVisitors>();
- s.template registerType<CPackForClient, ShowWorldViewEx>();
- s.template registerType<CPackForClient, PrepareHeroLevelUp>();
- s.template registerType<CPackForClient, EntitiesChanged>();
- }
- template<typename Serializer>
- void registerTypesClientPacks2(Serializer &s)
- {
- s.template registerType<CPackForClient, BattleStart>();
- s.template registerType<CPackForClient, BattleNextRound>();
- s.template registerType<CPackForClient, BattleSetActiveStack>();
- s.template registerType<CPackForClient, BattleResult>();
- s.template registerType<CPackForClient, BattleResultAccepted>();
- s.template registerType<CPackForClient, BattleLogMessage>();
- s.template registerType<CPackForClient, BattleStackMoved>();
- s.template registerType<CPackForClient, BattleAttack>();
- s.template registerType<CPackForClient, StartAction>();
- s.template registerType<CPackForClient, EndAction>();
- s.template registerType<CPackForClient, BattleSpellCast>();
- s.template registerType<CPackForClient, SetStackEffect>();
- s.template registerType<CPackForClient, BattleTriggerEffect>();
- s.template registerType<CPackForClient, BattleUpdateGateState>();
- s.template registerType<CPackForClient, BattleSetStackProperty>();
- s.template registerType<CPackForClient, StacksInjured>();
- s.template registerType<CPackForClient, BattleResultsApplied>();
- s.template registerType<CPackForClient, BattleUnitsChanged>();
- s.template registerType<CPackForClient, BattleObstaclesChanged>();
- s.template registerType<CPackForClient, CatapultAttack>();
- s.template registerType<CPackForClient, Query>();
- s.template registerType<Query, HeroLevelUp>();
- s.template registerType<Query, CommanderLevelUp>();
- s.template registerType<Query, BlockingDialog>();
- s.template registerType<Query, GarrisonDialog>();
- s.template registerType<Query, ExchangeDialog>();
- s.template registerType<Query, TeleportDialog>();
- s.template registerType<Query, MapObjectSelectDialog>();
- s.template registerType<CPackForClient, CGarrisonOperationPack>();
- s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
- s.template registerType<CGarrisonOperationPack, SetStackType>();
- s.template registerType<CGarrisonOperationPack, EraseStack>();
- s.template registerType<CGarrisonOperationPack, SwapStacks>();
- s.template registerType<CGarrisonOperationPack, InsertNewStack>();
- s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
- s.template registerType<CPackForClient, CArtifactOperationPack>();
- s.template registerType<CArtifactOperationPack, PutArtifact>();
- s.template registerType<CArtifactOperationPack, EraseArtifact>();
- s.template registerType<CArtifactOperationPack, MoveArtifact>();
- s.template registerType<CArtifactOperationPack, AssembledArtifact>();
- s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
- s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
- s.template registerType<CPackForClient, SaveGameClient>();
- s.template registerType<CPackForClient, PlayerMessageClient>();
- s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
- s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
- }
- template<typename Serializer>
- void registerTypesServerPacks(Serializer &s)
- {
- s.template registerType<CPack, CPackForServer>();
- s.template registerType<CPackForServer, EndTurn>();
- s.template registerType<CPackForServer, DismissHero>();
- s.template registerType<CPackForServer, MoveHero>();
- s.template registerType<CPackForServer, ArrangeStacks>();
- s.template registerType<CPackForServer, DisbandCreature>();
- s.template registerType<CPackForServer, BuildStructure>();
- s.template registerType<CPackForServer, RecruitCreatures>();
- s.template registerType<CPackForServer, UpgradeCreature>();
- s.template registerType<CPackForServer, GarrisonHeroSwap>();
- s.template registerType<CPackForServer, ExchangeArtifacts>();
- s.template registerType<CPackForServer, AssembleArtifacts>();
- s.template registerType<CPackForServer, BuyArtifact>();
- s.template registerType<CPackForServer, TradeOnMarketplace>();
- s.template registerType<CPackForServer, SetFormation>();
- s.template registerType<CPackForServer, HireHero>();
- s.template registerType<CPackForServer, BuildBoat>();
- s.template registerType<CPackForServer, QueryReply>();
- s.template registerType<CPackForServer, MakeAction>();
- s.template registerType<CPackForServer, MakeCustomAction>();
- s.template registerType<CPackForServer, DigWithHero>();
- s.template registerType<CPackForServer, CastAdvSpell>();
- s.template registerType<CPackForServer, CastleTeleportHero>();
- s.template registerType<CPackForServer, SaveGame>();
- s.template registerType<CPackForServer, PlayerMessage>();
- s.template registerType<CPackForServer, BulkSplitStack>();
- s.template registerType<CPackForServer, BulkMergeStacks>();
- s.template registerType<CPackForServer, BulkSmartSplitStack>();
- s.template registerType<CPackForServer, BulkMoveArmy>();
- s.template registerType<CPackForServer, BulkExchangeArtifacts>();
- s.template registerType<CPackForServer, EraseArtifactByClient>();
- }
- template<typename Serializer>
- void registerTypesLobbyPacks(Serializer &s)
- {
- s.template registerType<CPack, CPackForLobby>();
- s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
- s.template registerType<CPackForLobby, CLobbyPackToServer>();
- // Any client can sent
- s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
- s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
- s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
- // Only host client send
- s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
- s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
- s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
- s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
- // Only server send
- s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
- s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
- // For client with permissions
- s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
- // Only for host client
- s.template registerType<CLobbyPackToServer, LobbySetMap>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
- s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
- s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
- s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
- s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
- }
- template<typename Serializer>
- void registerTypes(Serializer &s)
- {
- registerTypesMapObjects1(s);
- registerTypesMapObjects2(s);
- registerTypesMapObjectTypes(s);
- registerTypesClientPacks1(s);
- registerTypesClientPacks2(s);
- registerTypesServerPacks(s);
- registerTypesLobbyPacks(s);
- }
- #ifndef INSTANTIATE_REGISTER_TYPES_HERE
- extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
- extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
- extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
- #endif
- VCMI_LIB_NAMESPACE_END
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