Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup 2 years ago
..
CGameHandler.cpp ec7e046617 Fix hero pool persistency between saves 2 years ago
CGameHandler.h cb16636fce Implemented preserving hero on retreat on 7th day after end of turn 2 years ago
CMakeLists.txt 19ace6a849 Moved hero pool logic to the separate files 2 years ago
CQuery.cpp b1ef0f6301 #1912 Some logging and fix for allied garrison 2 years ago
CQuery.h 86f5d6de69 vcmi: modernize headers 2 years ago
CVCMIServer.cpp 19ace6a849 Moved hero pool logic to the separate files 2 years ago
CVCMIServer.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2 years ago
HeroPoolProcessor.cpp 463efea7bb Fix hero retreating handling & code cleanup 2 years ago
HeroPoolProcessor.h 463efea7bb Fix hero retreating handling & code cleanup 2 years ago
LobbyNetPackVisitors.h 9f55666931 rework netpacks to avoid double typeinfo 2 years ago
NetPacksLobbyServer.cpp f6b2f58da9 Use inheritance instead of composition for campaign header 2 years ago
NetPacksServer.cpp 463efea7bb Fix hero retreating handling & code cleanup 2 years ago
ServerNetPackVisitors.h ea7dd14d8b client is able to erase artifact 2 years ago
ServerSpellCastEnvironment.cpp 85262cf4f5 Moved CGameState files into a separate directory 2 years ago
ServerSpellCastEnvironment.h 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file 2 years ago
StdInc.cpp 3926920103 Rename radious -> radius 9 years ago
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
VCMI_server.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
VCMI_server.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 years ago