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							- /*
 
- * Settings.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- class ResourcePath;
 
- VCMI_LIB_NAMESPACE_END
 
- namespace NKAI
 
- {
 
- 	class Settings
 
- 	{
 
- 	private:
 
- 		int maxRoamingHeroes;
 
- 		int mainHeroTurnDistanceLimit;
 
- 		int scoutHeroTurnDistanceLimit;
 
- 		int maxpass;
 
- 		int pathfinderBucketsCount;
 
- 		int pathfinderBucketSize;
 
- 		float maxGoldPressure;
 
- 		bool allowObjectGraph;
 
- 		bool useTroopsFromGarrisons;
 
- 		bool openMap;
 
- 		bool useFuzzy;
 
- 	public:
 
- 		explicit Settings(int difficultyLevel);
 
- 		int getMaxPass() const { return maxpass; }
 
- 		float getMaxGoldPressure() const { return maxGoldPressure; }
 
- 		int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
 
- 		int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
 
- 		int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
 
- 		int getPathfinderBucketsCount() const { return pathfinderBucketsCount; }
 
- 		int getPathfinderBucketSize() const { return pathfinderBucketSize; }
 
- 		bool isObjectGraphAllowed() const { return allowObjectGraph; }
 
- 		bool isGarrisonTroopsUsageAllowed() const { return useTroopsFromGarrisons; }
 
- 		bool isOpenMap() const { return openMap; }
 
- 		bool isUseFuzzy() const { return useFuzzy; }
 
- 	};
 
- }
 
 
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