GUIClasses.cpp 191 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCreatureWindow.h"
  9. #include "CCursorHandler.h"
  10. #include "CGameInfo.h"
  11. #include "CHeroWindow.h"
  12. #include "CMessage.h"
  13. #include "CConfigHandler.h"
  14. #include "SDL_framerate.h"
  15. #include "CConfigHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "CPlayerInterface.h"
  18. #include "Graphics.h"
  19. #include "CAnimation.h"
  20. #include "../lib/CArtHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/CGeneralTextHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/CLodHandler.h"
  25. #include "../lib/CObjectHandler.h"
  26. #include "../lib/CSpellHandler.h"
  27. #include "../lib/CTownHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/map.h"
  30. #include "mapHandler.h"
  31. #include "../timeHandler.h"
  32. #include <boost/foreach.hpp>
  33. #include <boost/lexical_cast.hpp>
  34. #include <boost/format.hpp>
  35. #include <boost/algorithm/string.hpp>
  36. #include <boost/algorithm/string/replace.hpp>
  37. #include <boost/assign/std/vector.hpp>
  38. #include <boost/assign/list_of.hpp>
  39. #include <boost/date_time/posix_time/posix_time.hpp>
  40. //#include <boost/thread.hpp>
  41. #include <cmath>
  42. #include <queue>
  43. #include <sstream>
  44. #include "../lib/NetPacks.h"
  45. #include "CSpellWindow.h"
  46. #include "CHeroWindow.h"
  47. #include "CVideoHandler.h"
  48. #include "../StartInfo.h"
  49. #include "CPreGame.h"
  50. #include "../lib/HeroBonus.h"
  51. #include "../lib/CCreatureHandler.h"
  52. #include "CMusicHandler.h"
  53. #include "../lib/BattleState.h"
  54. /*
  55. * GUIClasses.cpp, part of VCMI engine
  56. *
  57. * Authors: listed in file AUTHORS in main folder
  58. *
  59. * License: GNU General Public License v2.0 or later
  60. * Full text of license available in license.txt file, in main folder
  61. *
  62. */
  63. using namespace boost::assign;
  64. using namespace CSDL_Ext;
  65. extern std::queue<SDL_Event*> events;
  66. extern boost::mutex eventsM;
  67. std::list<CFocusable*> CFocusable::focusables;
  68. CFocusable * CFocusable::inputWithFocus;
  69. #undef min
  70. #undef max
  71. void CGarrisonSlot::hover (bool on)
  72. {
  73. ////Hoverable::hover(on);
  74. if(on)
  75. {
  76. std::string temp;
  77. if(creature)
  78. {
  79. if(owner->highlighted)
  80. {
  81. if(owner->highlighted == this)
  82. {
  83. temp = CGI->generaltexth->tcommands[4]; //View %s
  84. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  85. }
  86. else if (owner->highlighted->creature == creature)
  87. {
  88. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  94. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else
  98. {
  99. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  100. tlog2 << "Highlighted set to NULL"<<std::endl;
  101. owner->highlighted = NULL;
  102. }
  103. }
  104. else
  105. {
  106. if(upg)
  107. {
  108. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  109. }
  110. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == TOWNI_TYPE)
  111. {
  112. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  113. }
  114. else
  115. {
  116. temp = CGI->generaltexth->allTexts[481]; //Select %s
  117. }
  118. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  119. };
  120. }
  121. else
  122. {
  123. if(owner->highlighted)
  124. {
  125. const CArmedInstance *highl = owner->highlighted->getObj();
  126. if( highl->needsLastStack() //we are moving stack from hero's
  127. && highl->stacksCount() == 1 //it's only stack
  128. && owner->highlighted->upg != upg //we're moving it to the other garrison
  129. )
  130. {
  131. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  132. }
  133. else
  134. {
  135. temp = CGI->generaltexth->tcommands[6]; //Move %s
  136. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  137. }
  138. }
  139. else
  140. {
  141. temp = CGI->generaltexth->tcommands[11]; //Empty
  142. }
  143. }
  144. GH.statusbar->print(temp);
  145. }
  146. else
  147. {
  148. GH.statusbar->clear();
  149. }
  150. }
  151. const CArmedInstance * CGarrisonSlot::getObj()
  152. {
  153. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  154. }
  155. bool CGarrisonSlot::our()
  156. {
  157. return upg?(owner->owned[1]):(owner->owned[0]);
  158. }
  159. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  160. {
  161. if(down && creature)
  162. {
  163. //GH.pushInt(new CCreInfoWindow(*myStack));
  164. GH.pushInt(new CCreatureWindow(*myStack, 2));
  165. }
  166. }
  167. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  168. {
  169. if(down)
  170. {
  171. bool refr = false;
  172. if(owner->highlighted)
  173. {
  174. if(owner->highlighted == this) //view info
  175. {
  176. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  177. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  178. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  179. boost::function<void()> upgr = NULL;
  180. boost::function<void()> dism = NULL;
  181. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  182. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  183. //CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
  184. CCreatureWindow *creWindow = new CCreatureWindow( *myStack, 3, upgr, dism, &pom);
  185. GH.pushInt(creWindow);
  186. owner->highlighted = NULL;
  187. owner->splitting = false;
  188. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  189. owner->splitButtons[i]->block(true);
  190. redraw();
  191. refr = true;
  192. }
  193. else
  194. {
  195. // Only allow certain moves if troops aren't removable or not ours.
  196. if ( ( owner->highlighted->our()//our creature is selected
  197. || owner->highlighted->creature == creature )//or we are rebalancing army
  198. && ( owner->removableUnits
  199. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  200. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  201. {
  202. //we want to split
  203. if((owner->splitting || LOCPLINT->shiftPressed())
  204. && (!creature
  205. || (creature == owner->highlighted->creature)))
  206. {
  207. owner->p2 = ID; //store the second stack pos
  208. owner->pb = upg;//store the second stack owner (up or down army)
  209. owner->splitting = false;
  210. int totalAmount = owner->highlighted->count;
  211. if(creature)
  212. totalAmount += count;
  213. int last = -1;
  214. if(upg != owner->highlighted->upg) //not splitting within same army
  215. {
  216. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  217. && owner->highlighted->getObj()->needsLastStack() )
  218. {
  219. last = 0;
  220. }
  221. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  222. && owner->highlighted->creature == creature
  223. && getObj()->needsLastStack() )
  224. {
  225. last += 2;
  226. }
  227. }
  228. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  229. GH.pushInt(spw);
  230. refr = true;
  231. }
  232. else if(creature != owner->highlighted->creature) //swap
  233. {
  234. LOCPLINT->cb->swapCreatures(
  235. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  236. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  237. ID,owner->highlighted->ID);
  238. }
  239. else //merge
  240. {
  241. LOCPLINT->cb->mergeStacks(
  242. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  243. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  244. owner->highlighted->ID,ID);
  245. }
  246. }
  247. else // Highlight
  248. {
  249. if(creature)
  250. owner->highlighted = this;
  251. redraw();
  252. refr = true;
  253. }
  254. }
  255. }
  256. else //highlight
  257. {
  258. if(creature)
  259. {
  260. owner->highlighted = this;
  261. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  262. owner->splitButtons[i]->block(false);
  263. }
  264. redraw();
  265. refr = true;
  266. }
  267. if(refr) {hover(false); hover(true); } //to refresh statusbar
  268. }
  269. }
  270. void CGarrisonSlot::activate()
  271. {
  272. if(!active) active=true;
  273. else return;
  274. activateLClick();
  275. activateRClick();
  276. activateHover();
  277. }
  278. void CGarrisonSlot::deactivate()
  279. {
  280. if(active) active=false;
  281. else return;
  282. deactivateLClick();
  283. deactivateRClick();
  284. deactivateHover();
  285. }
  286. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  287. {
  288. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  289. active = false;
  290. upg = Upg;
  291. ID = IID;
  292. myStack = Creature;
  293. creature = Creature ? Creature->type : NULL;
  294. count = Creature ? Creature->count : 0;
  295. pos.x += x;
  296. pos.y += y;
  297. if(Owner->smallIcons)
  298. {
  299. pos.w = 32;
  300. pos.h = 32;
  301. }
  302. else
  303. {
  304. pos.w = 58;
  305. pos.h = 64;
  306. }
  307. owner = Owner;
  308. }
  309. CGarrisonSlot::~CGarrisonSlot()
  310. {
  311. if(active)
  312. deactivate();
  313. }
  314. void CGarrisonSlot::showAll(SDL_Surface * to)
  315. {
  316. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  317. if(creature)
  318. {
  319. char buf[15];
  320. SDL_itoa(count,buf,10);
  321. blitAt(imgs[creature->idNumber],pos,to);
  322. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  323. if((owner->highlighted==this)
  324. || (owner->splitting && owner->highlighted->creature == creature))
  325. {
  326. blitAt(imgs[-1],pos,to);
  327. }
  328. }
  329. else//empty slot
  330. {
  331. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  332. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  333. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  334. CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
  335. if(owner->splitting && owner->highlighted->our())
  336. blitAt(imgs[-1],pos,to);
  337. }
  338. }
  339. CGarrisonInt::~CGarrisonInt()
  340. {/*
  341. for(size_t i = 0; i<splitButtons.size(); i++)
  342. delete splitButtons[i];*/
  343. }
  344. void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
  345. {
  346. addChild(button);
  347. button->recActions = defActions;
  348. splitButtons.push_back(button);
  349. }
  350. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  351. {
  352. ret.resize(7);
  353. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  354. {
  355. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  356. }
  357. for(int i=0; i<ret.size(); i++)
  358. if(!ret[i])
  359. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  360. if (twoRows)
  361. for (int i=4; i<ret.size(); i++)
  362. {
  363. ret[i]->pos.x -= 126;
  364. ret[i]->pos.y += 37;
  365. };
  366. }
  367. void CGarrisonInt::createSlots()
  368. {
  369. OBJ_CONSTRUCTION_CAPTURING_ALL;
  370. int h, w; //height and width of slot
  371. if(smallIcons)
  372. {
  373. h = w = 32;
  374. }
  375. else
  376. {
  377. h = 64;
  378. w = 58;
  379. }
  380. if(armedObjs[0])
  381. createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
  382. if(armedObjs[1])
  383. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
  384. }
  385. void CGarrisonInt::deleteSlots()
  386. {
  387. for (int i=0; i<slotsUp.size(); i++)
  388. delChildNUll(slotsUp[i]);
  389. for (int i=0; i<slotsDown.size(); i++)
  390. delChildNUll(slotsDown[i]);
  391. }
  392. void CGarrisonInt::recreateSlots()
  393. {
  394. splitting = false;
  395. highlighted = NULL;
  396. for(size_t i = 0; i<splitButtons.size(); i++)
  397. splitButtons[i]->block(true);
  398. bool wasActive = active;
  399. if(active)
  400. {
  401. deactivate();
  402. }
  403. deleteSlots();
  404. createSlots();
  405. if(wasActive)
  406. {
  407. activate();
  408. showAll(screen2);
  409. }
  410. }
  411. void CGarrisonInt::splitClick()
  412. {
  413. if(!highlighted)
  414. return;
  415. splitting = !splitting;
  416. redraw();
  417. }
  418. void CGarrisonInt::splitStacks(int am2)
  419. {
  420. LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
  421. }
  422. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  423. SDL_Surface *&pomsur, const Point& SurOffset,
  424. const CArmedInstance *s1, const CArmedInstance *s2,
  425. bool _removableUnits, bool smallImgs, bool _twoRows )
  426. : interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
  427. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
  428. {
  429. setArmy(s1, false);
  430. setArmy(s2, true);
  431. pos.x += x;
  432. pos.y += y;
  433. createSlots();
  434. }
  435. void CGarrisonInt::activate()
  436. {
  437. for(size_t i = 0; i<splitButtons.size(); i++)
  438. if( (splitButtons[i]->isBlocked()) != !highlighted)
  439. splitButtons[i]->block(!highlighted);
  440. CIntObject::activate();
  441. }
  442. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  443. {
  444. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  445. armedObjs[bottomGarrison] = army;
  446. }
  447. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  448. {
  449. OBJ_CONSTRUCTION_CAPTURING_ALL;
  450. ID = -1;
  451. for(int i=0;i<Buttons.size();i++)
  452. {
  453. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  454. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  455. }
  456. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  457. text->redrawParentOnScrolling = true;
  458. if(buttons.size())
  459. {
  460. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  461. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  462. }
  463. for(int i=0;i<comps.size();i++)
  464. {
  465. comps[i]->recActions = 0xff;
  466. addChild(comps[i]);
  467. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  468. components.push_back(comps[i]);
  469. }
  470. setDelComps(delComps);
  471. CMessage::drawIWindow(this,Text,player);
  472. }
  473. CInfoWindow::CInfoWindow()
  474. {
  475. ID = -1;
  476. setDelComps(false);
  477. text = NULL;
  478. }
  479. void CInfoWindow::close()
  480. {
  481. GH.popIntTotally(this);
  482. if(LOCPLINT)
  483. LOCPLINT->showingDialog->setn(false);
  484. }
  485. void CInfoWindow::show(SDL_Surface * to)
  486. {
  487. CIntObject::show(to);
  488. }
  489. CInfoWindow::~CInfoWindow()
  490. {
  491. if(!delComps)
  492. {
  493. for (int i=0;i<components.size();i++)
  494. removeChild(components[i]);
  495. }
  496. }
  497. void CInfoWindow::showAll( SDL_Surface * to )
  498. {
  499. CSimpleWindow::show(to);
  500. CIntObject::showAll(to);
  501. }
  502. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  503. {
  504. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  505. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  506. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  507. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  508. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  509. for(int i=0;i<onYes.funcs.size();i++)
  510. temp->buttons[0]->callback += onYes.funcs[i];
  511. for(int i=0;i<onNo.funcs.size();i++)
  512. temp->buttons[1]->callback += onNo.funcs[i];
  513. GH.pushInt(temp);
  514. }
  515. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
  516. {
  517. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  518. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  519. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  520. return ret;
  521. }
  522. void CInfoWindow::setDelComps(bool DelComps)
  523. {
  524. delComps = DelComps;
  525. BOOST_FOREACH(SComponent *comp, components)
  526. {
  527. if(delComps)
  528. comp->recActions |= DISPOSE;
  529. else
  530. comp->recActions &= ~DISPOSE;
  531. }
  532. }
  533. void CRClickPopup::clickRight(tribool down, bool previousState)
  534. {
  535. if(down)
  536. return;
  537. close();
  538. }
  539. void CRClickPopup::activate()
  540. {
  541. activateRClick();
  542. }
  543. void CRClickPopup::deactivate()
  544. {
  545. deactivateRClick();
  546. }
  547. void CRClickPopup::close()
  548. {
  549. GH.popIntTotally(this);
  550. }
  551. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  552. {
  553. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  554. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  555. temp->center(Point(GH.current->motion)); //center on mouse
  556. temp->fitToScreen(10);
  557. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  558. GH.pushInt(rcpi);
  559. }
  560. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  561. {
  562. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  563. if(iWin)
  564. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  565. else
  566. CRClickPopup::createAndPush(obj->getHoverText());
  567. }
  568. CRClickPopup::CRClickPopup()
  569. {
  570. }
  571. CRClickPopup::~CRClickPopup()
  572. {
  573. }
  574. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  575. :free(Free),bitmap(Bitmap)
  576. {
  577. init(x, y);
  578. }
  579. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  580. : free(Free),bitmap(Bitmap)
  581. {
  582. switch(alignment)
  583. {
  584. case BOTTOMRIGHT:
  585. init(p.x - Bitmap->w, p.y - Bitmap->h);
  586. break;
  587. case CENTER:
  588. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  589. break;
  590. case TOPLEFT:
  591. init(p.x, p.y);
  592. break;
  593. default:
  594. assert(0); //not implemented
  595. }
  596. }
  597. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  598. {
  599. CCS->curh->hide();
  600. free=Free;
  601. bitmap=Bitmap;
  602. if(bitmap)
  603. {
  604. pos.x = screen->w/2 - bitmap->w/2;
  605. pos.y = screen->h/2 - bitmap->h/2;
  606. pos.h = bitmap->h;
  607. pos.w = bitmap->w;
  608. }
  609. }
  610. void CInfoPopup::close()
  611. {
  612. if(free)
  613. SDL_FreeSurface(bitmap);
  614. GH.popIntTotally(this);
  615. }
  616. void CInfoPopup::show(SDL_Surface * to)
  617. {
  618. blitAt(bitmap,pos.x,pos.y,to);
  619. }
  620. CInfoPopup::~CInfoPopup()
  621. {
  622. CCS->curh->show();
  623. }
  624. void CInfoPopup::init(int x, int y)
  625. {
  626. CCS->curh->hide();
  627. pos.x = x;
  628. pos.y = y;
  629. pos.h = bitmap->h;
  630. pos.w = bitmap->w;
  631. // Put the window back on screen if necessary
  632. amax(pos.x, 0);
  633. amax(pos.y, 0);
  634. amin(pos.x, conf.cc.resx - bitmap->w);
  635. amin(pos.y, conf.cc.resy - bitmap->h);
  636. }
  637. void SComponent::init(Etype Type, int Subtype, int Val)
  638. {
  639. std::ostringstream oss;
  640. switch (Type)
  641. {
  642. case artifact:
  643. description = CGI->arth->artifacts[Subtype]->Description();
  644. subtitle = CGI->arth->artifacts[Subtype]->Name();
  645. break;
  646. case primskill:
  647. oss << std::showpos << Val << " ";
  648. if(Subtype < 4)
  649. {
  650. description = CGI->generaltexth->arraytxt[2+Subtype];
  651. oss << CGI->generaltexth->primarySkillNames[Subtype];
  652. }
  653. else if(Subtype == 5) //spell points
  654. {
  655. description = CGI->generaltexth->allTexts[149];
  656. oss << CGI->generaltexth->allTexts[387];
  657. }
  658. else
  659. {
  660. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  661. }
  662. subtitle = oss.str();
  663. break;
  664. case building:
  665. description = CGI->buildh->buildings[Subtype][Val]->Description();
  666. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  667. break;
  668. case secskill44: case secskill:
  669. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  670. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  671. break;
  672. case morale:
  673. description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  674. break;
  675. case luck:
  676. description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  677. break;
  678. case resource:
  679. description = CGI->generaltexth->allTexts[242];
  680. oss << Val;
  681. subtitle = oss.str();
  682. break;
  683. case spell:
  684. description = CGI->spellh->spells[Subtype]->descriptions[Val];
  685. subtitle = CGI->spellh->spells[Subtype]->name;
  686. break;
  687. case creature:
  688. subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  689. break;
  690. case experience:
  691. description = CGI->generaltexth->allTexts[241];
  692. oss << Val ;
  693. if(Subtype && Val==1)
  694. {
  695. subtitle = CGI->generaltexth->allTexts[442];
  696. }
  697. else
  698. {
  699. subtitle = oss.str();
  700. }
  701. break;
  702. case hero:
  703. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  704. break;
  705. case flag:
  706. subtitle = CGI->generaltexth->capColors[Subtype];
  707. break;
  708. }
  709. img = NULL;
  710. free = false;
  711. type = Type;
  712. subtype = Subtype;
  713. val = Val;
  714. SDL_Surface * temp = this->getImg();
  715. if(!temp)
  716. {
  717. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  718. return;
  719. }
  720. pos.w = temp->w;
  721. pos.h = temp->h;
  722. }
  723. SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
  724. {
  725. init(Type,Subtype,Val);
  726. }
  727. SComponent::SComponent(const Component &c)
  728. {
  729. if(c.id==5)
  730. init(experience,c.subtype,c.val);
  731. else if(c.id == Component::SPELL)
  732. init(spell,c.subtype,c.val);
  733. else
  734. init((Etype)c.id,c.subtype,c.val);
  735. if(c.id==2 && c.when==-1)
  736. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  737. }
  738. SComponent::SComponent()
  739. {
  740. img = NULL;
  741. }
  742. SComponent::~SComponent()
  743. {
  744. if (free && img)
  745. SDL_FreeSurface(img);
  746. }
  747. SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
  748. {
  749. if (img)
  750. tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
  751. CDefEssential * def = CDefHandler::giveDefEss(defname);
  752. free = true;
  753. img = def->ourImages[imagepos].bitmap;
  754. img->refcount++;//to preserve surface whed def is deleted
  755. delete def;
  756. return img;
  757. }
  758. void SComponent::show(SDL_Surface * to)
  759. {
  760. blitAt(getImg(),pos.x,pos.y,to);
  761. }
  762. SDL_Surface * SComponent::getImg()
  763. {
  764. if (img)
  765. return img;
  766. switch (type)
  767. {
  768. case artifact:
  769. return graphics->artDefs->ourImages[subtype].bitmap;
  770. case primskill:
  771. return graphics->pskillsb->ourImages[subtype].bitmap;
  772. case secskill44:
  773. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  774. case secskill:
  775. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  776. case resource:
  777. return graphics->resources->ourImages[subtype].bitmap;
  778. case experience:
  779. return graphics->pskillsb->ourImages[4].bitmap;
  780. case morale:
  781. return graphics->morale82->ourImages[val+3].bitmap;
  782. case luck:
  783. return graphics->luck82->ourImages[val+3].bitmap;
  784. case spell:
  785. return graphics->spellscr->ourImages[subtype].bitmap;
  786. case building:
  787. return setSurface(graphics->buildingPics[subtype],val);
  788. case creature:
  789. return graphics->bigImgs[subtype];
  790. case hero:
  791. return graphics->portraitLarge[subtype];
  792. case flag:
  793. return graphics->flags->ourImages[subtype].bitmap;
  794. }
  795. return NULL;
  796. }
  797. void SComponent::clickRight(tribool down, bool previousState)
  798. {
  799. if(description.size())
  800. adventureInt->handleRightClick(description,down);
  801. }
  802. void SComponent::activate()
  803. {
  804. activateRClick();
  805. }
  806. void SComponent::deactivate()
  807. {
  808. deactivateRClick();
  809. }
  810. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  811. {
  812. if (down)
  813. {
  814. if(onSelect)
  815. onSelect();
  816. }
  817. }
  818. void CSelectableComponent::init()
  819. {
  820. selected = false;
  821. }
  822. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
  823. :SComponent(c),onSelect(OnSelect)
  824. {
  825. init();
  826. }
  827. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
  828. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  829. {
  830. init();
  831. }
  832. CSelectableComponent::~CSelectableComponent()
  833. {
  834. }
  835. void CSelectableComponent::activate()
  836. {
  837. activateKeys();
  838. SComponent::activate();
  839. activateLClick();
  840. }
  841. void CSelectableComponent::deactivate()
  842. {
  843. deactivateKeys();
  844. SComponent::deactivate();
  845. deactivateLClick();
  846. }
  847. void CSelectableComponent::select(bool on)
  848. {
  849. if(on != selected)
  850. {
  851. selected = on;
  852. return;
  853. }
  854. else
  855. {
  856. return;
  857. }
  858. }
  859. void CSelectableComponent::show(SDL_Surface * to)
  860. {
  861. blitAt(getImg(),pos.x,pos.y,to);
  862. if(selected)
  863. {
  864. CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
  865. }
  866. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  867. }
  868. void CSimpleWindow::show(SDL_Surface * to)
  869. {
  870. if(bitmap)
  871. blitAt(bitmap,pos.x,pos.y,to);
  872. }
  873. CSimpleWindow::~CSimpleWindow()
  874. {
  875. if (bitmap)
  876. {
  877. SDL_FreeSurface(bitmap);
  878. bitmap=NULL;
  879. }
  880. }
  881. void CSelWindow::selectionChange(unsigned to)
  882. {
  883. for (unsigned i=0;i<components.size();i++)
  884. {
  885. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  886. if (!pom)
  887. continue;
  888. pom->select(i==to);
  889. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  890. }
  891. }
  892. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  893. {
  894. OBJ_CONSTRUCTION_CAPTURING_ALL;
  895. ID = askID;
  896. for(int i=0;i<Buttons.size();i++)
  897. {
  898. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  899. if(!i && askID >= 0)
  900. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  901. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  902. }
  903. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  904. text->redrawParentOnScrolling = true;
  905. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  906. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  907. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  908. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  909. for(int i=0;i<comps.size();i++)
  910. {
  911. comps[i]->recActions = 255;
  912. addChild(comps[i]);
  913. components.push_back(comps[i]);
  914. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  915. if(i<9)
  916. comps[i]->assignedKeys.insert(SDLK_1+i);
  917. }
  918. CMessage::drawIWindow(this, Text, player);
  919. BOOST_FOREACH(SComponent *c, components)
  920. c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
  921. }
  922. void CSelWindow::madeChoice()
  923. {
  924. if(ID < 0)
  925. return;
  926. int ret = -1;
  927. for (int i=0;i<components.size();i++)
  928. {
  929. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  930. {
  931. ret = i;
  932. }
  933. }
  934. LOCPLINT->cb->selectionMade(ret+1,ID);
  935. }
  936. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  937. {
  938. bg=BitmapHandler::loadBitmap(name);
  939. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  940. pos.x += x;
  941. pos.y += y;
  942. if(maxw >= 0)
  943. pos.w = std::min(bg->w,maxw);
  944. else
  945. pos.w=bg->w;
  946. pos.h=bg->h;
  947. middlex=(pos.w/2)+pos.x;
  948. middley=(bg->h/2)+pos.y;
  949. }
  950. CStatusBar::~CStatusBar()
  951. {
  952. SDL_FreeSurface(bg);
  953. }
  954. void CStatusBar::clear()
  955. {
  956. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  957. {
  958. current="";
  959. redraw();
  960. }
  961. }
  962. void CStatusBar::print(const std::string & text)
  963. {
  964. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  965. {
  966. current=text;
  967. redraw();
  968. }
  969. }
  970. void CStatusBar::show(SDL_Surface * to)
  971. {
  972. SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
  973. SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
  974. CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
  975. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  976. }
  977. std::string CStatusBar::getCurrent()
  978. {
  979. return current;
  980. }
  981. void CList::activate()
  982. {
  983. activateLClick();
  984. activateRClick();
  985. activateHover();
  986. activateKeys();
  987. activateMouseMove();
  988. };
  989. void CList::deactivate()
  990. {
  991. deactivateLClick();
  992. deactivateRClick();
  993. deactivateHover();
  994. deactivateKeys();
  995. deactivateMouseMove();
  996. };
  997. void CList::clickLeft(tribool down, bool previousState)
  998. {
  999. };
  1000. CList::CList(int Size)
  1001. :SIZE(Size)
  1002. {
  1003. }
  1004. void CList::fixPos()
  1005. {
  1006. if(selected < 0) //no selection, do nothing
  1007. return;
  1008. if(selected < from) //scroll up
  1009. from = selected;
  1010. else if(from + SIZE <= selected)
  1011. from = selected - SIZE + 1;
  1012. amin(from, size() - SIZE);
  1013. amax(from, 0);
  1014. draw(screen);
  1015. }
  1016. CHeroList::CHeroList(int Size)
  1017. :CList(Size)
  1018. {
  1019. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1020. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1021. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1022. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1023. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1024. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1025. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1026. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1027. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1028. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1029. //32px per hero
  1030. posmobx = pos.x+1;
  1031. posmoby = pos.y+arrup->height+1;
  1032. posporx = pos.x+mobile->width+2;
  1033. pospory = pos.y+arrup->height;
  1034. posmanx = pos.x+1+50+mobile->width;
  1035. posmany = pos.y+arrup->height+1;
  1036. from = 0;
  1037. selected = -1;
  1038. pressed = indeterminate;
  1039. }
  1040. void CHeroList::init()
  1041. {
  1042. int w = pos.w+1, h = pos.h+4;
  1043. bg = CSDL_Ext::newSurface(w,h,screen);
  1044. Rect srcRect = genRect(w, h, pos.x, pos.y);
  1045. Rect dstRect = genRect(w, h, 0, 0);
  1046. CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
  1047. }
  1048. void CHeroList::genList()
  1049. {
  1050. //int howMany = LOCPLINT->cb->howManyHeroes();
  1051. //for (int i=0;i<howMany;i++)
  1052. //{
  1053. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1054. // if(!h->inTownGarrison)
  1055. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1056. //}
  1057. }
  1058. void CHeroList::select(int which)
  1059. {
  1060. if (which<0)
  1061. {
  1062. selected = which;
  1063. adventureInt->selection = NULL;
  1064. adventureInt->terrain.currentPath = NULL;
  1065. draw(screen);
  1066. adventureInt->infoBar.showAll(screen);
  1067. }
  1068. if (which>=LOCPLINT->wanderingHeroes.size())
  1069. return;
  1070. selected = which;
  1071. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1072. fixPos();
  1073. draw(screen);
  1074. }
  1075. void CHeroList::clickLeft(tribool down, bool previousState)
  1076. {
  1077. if (down)
  1078. {
  1079. /***************************ARROWS*****************************************/
  1080. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1081. {
  1082. if(from>0)
  1083. {
  1084. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1085. pressed = true;
  1086. }
  1087. return;
  1088. }
  1089. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1090. {
  1091. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1092. {
  1093. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1094. pressed = false;
  1095. }
  1096. return;
  1097. }
  1098. /***************************HEROES*****************************************/
  1099. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1100. hx-=pos.x;
  1101. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1102. int ny = hy/32;
  1103. if (ny>=SIZE || ny<0)
  1104. return;
  1105. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1106. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1107. select(ny+from);
  1108. }
  1109. else
  1110. {
  1111. if (indeterminate(pressed))
  1112. return;
  1113. if (pressed) //up
  1114. {
  1115. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1116. pressed = indeterminate;
  1117. if (!down)
  1118. {
  1119. from--;
  1120. if (from<0)
  1121. from=0;
  1122. draw(screen);
  1123. }
  1124. }
  1125. else if (!pressed) //down
  1126. {
  1127. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1128. pressed = indeterminate;
  1129. if (!down)
  1130. {
  1131. from++;
  1132. //if (from<items.size()-5)
  1133. // from=items.size()-5;
  1134. draw(screen);
  1135. }
  1136. }
  1137. else
  1138. throw 0;
  1139. }
  1140. }
  1141. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1142. {
  1143. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1144. {
  1145. if (from>0)
  1146. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1147. else
  1148. adventureInt->statusbar.clear();
  1149. return;
  1150. }
  1151. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1152. {
  1153. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1154. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1155. else
  1156. adventureInt->statusbar.clear();
  1157. return;
  1158. }
  1159. //if not buttons then heroes
  1160. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1161. hx-=pos.x;
  1162. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1163. int ny = hy/32;
  1164. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1165. {
  1166. adventureInt->statusbar.clear();
  1167. return;
  1168. }
  1169. std::vector<std::string> temp;
  1170. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1171. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1172. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1173. //select(ny+from);
  1174. }
  1175. void CHeroList::clickRight(tribool down, bool previousState)
  1176. {
  1177. if (down)
  1178. {
  1179. /***************************ARROWS*****************************************/
  1180. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1181. {
  1182. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1183. }
  1184. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1185. {
  1186. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1187. }
  1188. else
  1189. {
  1190. //if not buttons then heroes
  1191. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1192. hx-=pos.x;
  1193. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1194. int ny = hy/32;
  1195. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1196. {
  1197. return;
  1198. } //show popup
  1199. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1200. }
  1201. }
  1202. }
  1203. void CHeroList::hover (bool on)
  1204. {
  1205. }
  1206. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1207. {
  1208. }
  1209. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1210. {
  1211. if(toRemove) //remove specific hero
  1212. LOCPLINT->wanderingHeroes -= toRemove;
  1213. else
  1214. LOCPLINT->recreateHeroTownList();
  1215. if(selected >= LOCPLINT->wanderingHeroes.size())
  1216. select(LOCPLINT->wanderingHeroes.size()-1);
  1217. if(toRemove)
  1218. {
  1219. if(LOCPLINT->wanderingHeroes.size() == 0)
  1220. adventureInt->townList.select(0);
  1221. else
  1222. select(selected);
  1223. }
  1224. }
  1225. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1226. {
  1227. int ser = -1;
  1228. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1229. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1230. ser = i;
  1231. ser -= from;
  1232. if(ser<0 || ser >= SIZE) return;
  1233. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1234. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1235. }
  1236. void CHeroList::draw(SDL_Surface * to)
  1237. {
  1238. for (int iT=0+from;iT<SIZE+from;iT++)
  1239. {
  1240. int i = iT-from;
  1241. if (iT>=LOCPLINT->wanderingHeroes.size())
  1242. {
  1243. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1244. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1245. blitAt(empty,posporx,pospory+i*32,to);
  1246. continue;
  1247. }
  1248. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1249. int pom = cur->movement / 100;
  1250. if (pom>25) pom=25;
  1251. if (pom<0) pom=0;
  1252. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1253. pom = cur->mana / 5;
  1254. if (pom>25) pom=25;
  1255. if (pom<0) pom=0;
  1256. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1257. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1258. blitAt(temp,posporx,pospory+i*32,to);
  1259. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1260. {
  1261. blitAt(selection,posporx,pospory+i*32,to);
  1262. }
  1263. //TODO: support for custom portraits
  1264. }
  1265. if (from>0)
  1266. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1267. else
  1268. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1269. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1270. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1271. else
  1272. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1273. }
  1274. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1275. {
  1276. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1277. }
  1278. void CHeroList::show( SDL_Surface * to )
  1279. {
  1280. }
  1281. int CHeroList::size()
  1282. {
  1283. return LOCPLINT->wanderingHeroes.size();
  1284. }
  1285. CTownList::~CTownList()
  1286. {
  1287. delete arrup;
  1288. delete arrdo;
  1289. }
  1290. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1291. :CList(Size)
  1292. {
  1293. arrup = CDefHandler::giveDef(arrupg);
  1294. arrdo = CDefHandler::giveDef(arrdog);
  1295. pos.x = x;
  1296. pos.y = y;
  1297. pos.w = std::max(arrdo->width, arrup->width);
  1298. pos.h = arrdo->height + arrup->height + Size*32;
  1299. arrupp.x=x;
  1300. arrupp.y=y;
  1301. arrupp.w=arrup->width;
  1302. arrupp.h=arrup->height;
  1303. arrdop.x=x;
  1304. arrdop.y=y+arrup->height+32*SIZE;
  1305. arrdop.w=arrdo->width;
  1306. arrdop.h=arrdo->height;
  1307. posporx = arrdop.x;
  1308. pospory = arrupp.y + arrupp.h;
  1309. pressed = indeterminate;
  1310. from = 0;
  1311. selected = -1;
  1312. }
  1313. void CTownList::genList()
  1314. {
  1315. // LOCPLINT->towns.clear();
  1316. // int howMany = LOCPLINT->cb->howManyTowns();
  1317. // for (int i=0;i<howMany;i++)
  1318. // {
  1319. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1320. // }
  1321. }
  1322. void CTownList::select(int which)
  1323. {
  1324. if (which>=LOCPLINT->towns.size())
  1325. return;
  1326. selected = which;
  1327. fixPos();
  1328. if(!fun.empty())
  1329. fun();
  1330. }
  1331. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1332. {
  1333. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1334. {
  1335. if (from>0)
  1336. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1337. else
  1338. GH.statusbar->clear();
  1339. return;
  1340. }
  1341. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1342. {
  1343. if ((LOCPLINT->towns.size()-from) > SIZE)
  1344. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1345. else
  1346. GH.statusbar->clear();
  1347. return;
  1348. }
  1349. //if not buttons then towns
  1350. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1351. hx-=pos.x;
  1352. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1353. int ny = hy/32;
  1354. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1355. {
  1356. GH.statusbar->clear();
  1357. return;
  1358. };
  1359. std::string temp = CGI->generaltexth->tcommands[4];
  1360. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1361. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1362. GH.statusbar->print(temp);
  1363. }
  1364. void CTownList::clickLeft(tribool down, bool previousState)
  1365. {
  1366. if (down)
  1367. {
  1368. /***************************ARROWS*****************************************/
  1369. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1370. {
  1371. if(from>0)
  1372. {
  1373. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1374. pressed = true;
  1375. }
  1376. return;
  1377. }
  1378. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1379. {
  1380. if(LOCPLINT->towns.size()-from > SIZE)
  1381. {
  1382. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1383. pressed = false;
  1384. }
  1385. return;
  1386. }
  1387. /***************************TOWNS*****************************************/
  1388. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1389. hx-=pos.x;
  1390. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1391. int ny = hy/32;
  1392. if (ny>=SIZE || ny<0)
  1393. return;
  1394. if(GH.topInt() == adventureInt
  1395. && (ny+from)==selected
  1396. && adventureInt->selection->ID == TOWNI_TYPE
  1397. )
  1398. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1399. else
  1400. select(ny+from);
  1401. }
  1402. else
  1403. {
  1404. if (indeterminate(pressed))
  1405. return;
  1406. if (pressed) //up
  1407. {
  1408. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1409. pressed = indeterminate;
  1410. if (!down)
  1411. {
  1412. from--;
  1413. if (from<0)
  1414. from=0;
  1415. draw(screenBuf);
  1416. }
  1417. }
  1418. else if (!pressed) //down
  1419. {
  1420. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1421. pressed = indeterminate;
  1422. if (!down)
  1423. {
  1424. from++;
  1425. //if (from<LOCPLINT->towns.size()-5)
  1426. // from=LOCPLINT->towns.size()-5;
  1427. draw(screenBuf);
  1428. }
  1429. }
  1430. else
  1431. throw 0;
  1432. }
  1433. }
  1434. void CTownList::clickRight(tribool down, bool previousState)
  1435. {
  1436. if (down)
  1437. {
  1438. /***************************ARROWS*****************************************/
  1439. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1440. {
  1441. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1442. }
  1443. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1444. {
  1445. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1446. }
  1447. //if not buttons then towns
  1448. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1449. hx-=pos.x;
  1450. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1451. int ny = hy/32;
  1452. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1453. {
  1454. return;
  1455. }
  1456. //show popup
  1457. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1458. }
  1459. }
  1460. void CTownList::hover (bool on)
  1461. {
  1462. }
  1463. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1464. {
  1465. }
  1466. void CTownList::draw(SDL_Surface * to)
  1467. {
  1468. for (int iT=0+from;iT<SIZE+from;iT++)
  1469. {
  1470. int i = iT-from;
  1471. if (iT>=LOCPLINT->towns.size())
  1472. {
  1473. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1474. continue;
  1475. }
  1476. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1477. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1478. {
  1479. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1480. }
  1481. }
  1482. if (from>0)
  1483. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1484. else
  1485. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1486. if (LOCPLINT->towns.size()-from>SIZE)
  1487. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1488. else
  1489. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1490. }
  1491. void CTownList::show( SDL_Surface * to )
  1492. {
  1493. }
  1494. int CTownList::size()
  1495. {
  1496. return LOCPLINT->towns.size();
  1497. }
  1498. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1499. {
  1500. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1501. pos.x+=x;
  1502. pos.y+=y;
  1503. if(Big)
  1504. bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
  1505. else
  1506. bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
  1507. bg->needRefresh = true;
  1508. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1509. anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
  1510. anim->startPreview();
  1511. }
  1512. CCreaturePic::~CCreaturePic()
  1513. {
  1514. }
  1515. void CRecruitmentWindow::close()
  1516. {
  1517. GH.popIntTotally(this);
  1518. }
  1519. void CRecruitmentWindow::Max()
  1520. {
  1521. slider->moveToMax();
  1522. }
  1523. void CRecruitmentWindow::Buy()
  1524. {
  1525. int crid = creatures[which].ID,
  1526. dstslot = dst-> getSlotFor(crid);
  1527. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1528. {
  1529. std::string txt;
  1530. if(dst->ID == HEROI_TYPE)
  1531. {
  1532. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1533. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1534. }
  1535. else
  1536. {
  1537. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1538. }
  1539. LOCPLINT->showInfoDialog(txt);
  1540. return;
  1541. }
  1542. recruit(crid, slider->value);
  1543. if(level >= 0)
  1544. close();
  1545. else
  1546. slider->moveTo(0);
  1547. }
  1548. void CRecruitmentWindow::Cancel()
  1549. {
  1550. close();
  1551. }
  1552. void CRecruitmentWindow::sliderMoved(int to)
  1553. {
  1554. buy->block(!to);
  1555. redraw();
  1556. }
  1557. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1558. {
  1559. for(int i=0;i<creatures.size();i++)
  1560. {
  1561. Rect creaPos = pos + creatures[i].pos;
  1562. if(isItIn(&creaPos, GH.current->motion.x, GH.current->motion.y))
  1563. {
  1564. which = i;
  1565. int newAmount = std::min(amounts[i],creatures[i].amount);
  1566. slider->setAmount(newAmount);
  1567. slider->block(!newAmount);
  1568. max->block(!newAmount);
  1569. if(slider->value > newAmount)
  1570. slider->moveTo(newAmount);
  1571. else
  1572. slider->moveTo(slider->value);
  1573. redraw();
  1574. break;
  1575. }
  1576. }
  1577. }
  1578. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1579. {
  1580. if(down)
  1581. {
  1582. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1583. for(int i=0;i<creatures.size();i++)
  1584. {
  1585. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1586. Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
  1587. if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
  1588. {
  1589. CCreatureWindow *popup = new CCreatureWindow(creatures[i].ID, 0, 0);
  1590. GH.pushInt(popup);
  1591. break;
  1592. }
  1593. curx += TOTAL_CREATURE_WIDTH;
  1594. }
  1595. }
  1596. }
  1597. void CRecruitmentWindow::showAll( SDL_Surface * to )
  1598. {
  1599. CIntObject::showAll(to);
  1600. char pom[15];
  1601. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1602. printAtMiddleLoc(pom,205,253,FONT_SMALL,zwykly,to);
  1603. SDL_itoa(slider->value,pom,10); //recruit
  1604. printAtMiddleLoc(pom,279,253,FONT_SMALL,zwykly,to);
  1605. printAtMiddleLoc(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,243,32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1606. int curx = 122-creatures[which].res.size()*24;
  1607. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1608. {
  1609. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,243,to);
  1610. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,243,to);
  1611. SDL_itoa(creatures[which].res[i].second,pom,10);
  1612. printAtMiddleLoc(pom,curx+15,287,FONT_SMALL,zwykly,to);
  1613. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1614. printAtMiddleLoc(pom,curx+15+258,287,FONT_SMALL,zwykly,to);
  1615. curx+=32+16;//size of bitmap + distance between them
  1616. }
  1617. for(int j=0;j<creatures.size();j++)
  1618. {
  1619. if(which==j)
  1620. drawBorder(*bitmap,creatures[j].pos,int3(255,0,0));
  1621. else
  1622. drawBorder(*bitmap,creatures[j].pos,int3(239,215,123));
  1623. }
  1624. }
  1625. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1626. :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
  1627. {
  1628. used = LCLICK | RCLICK;
  1629. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1630. which = 0;
  1631. bitmap = new CPicture("TPRCRT.bmp");
  1632. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1633. bitmap->center();
  1634. pos = (bitmap->pos += Point(0, y_offset));
  1635. bar = new CGStatusBar(8, 370, "APHLFTRT.bmp", 471);
  1636. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),134,313,"IRCBTNS.DEF",SDLK_m);
  1637. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1638. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1639. slider = new CSlider(176,279,135,0,0,0,0,true);
  1640. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1641. initCres();
  1642. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,*bitmap); //cost per troop t
  1643. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,*bitmap); //available t
  1644. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,*bitmap); //recruit t
  1645. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,*bitmap); //total cost t
  1646. drawBorder(*bitmap,172,222,67,42,int3(239,215,123));
  1647. drawBorder(*bitmap,246,222,67,42,int3(239,215,123));
  1648. drawBorder(*bitmap,64,222,99,76,int3(239,215,123));
  1649. drawBorder(*bitmap,322,222,99,76,int3(239,215,123));
  1650. drawBorder(*bitmap,133,312,66,34,int3(173,142,66));
  1651. drawBorder(*bitmap,211,312,66,34,int3(173,142,66));
  1652. drawBorder(*bitmap,289,312,66,34,int3(173,142,66));
  1653. //border for creatures
  1654. int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1655. for(int i=0;i<creatures.size();i++)
  1656. {
  1657. creatures[i].pos.x = curx-1;
  1658. creatures[i].pos.y = 65 - 1;
  1659. creatures[i].pos.w = 100 + 2;
  1660. creatures[i].pos.h = 130 + 2;
  1661. // if(which==i)
  1662. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
  1663. // else
  1664. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
  1665. creatures[i].pic = new CCreaturePic(curx, 65, CGI->creh->creatures[creatures[i].ID]);
  1666. curx += TOTAL_CREATURE_WIDTH;
  1667. }
  1668. if(!creatures[0].amount || !amounts[0])
  1669. {
  1670. max->block(true);
  1671. slider->block(true);
  1672. }
  1673. buy->block(true);
  1674. }
  1675. CRecruitmentWindow::~CRecruitmentWindow()
  1676. {
  1677. }
  1678. void CRecruitmentWindow::initCres()
  1679. {
  1680. creatures.clear();
  1681. amounts.clear();
  1682. for(int i=0; i<dwelling->creatures.size(); i++)
  1683. {
  1684. if(level >= 0 && i != level)
  1685. continue;
  1686. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1687. {
  1688. creatures.resize(creatures.size()+1);
  1689. creinfo &cur = creatures.back();
  1690. cur.amount = dwelling->creatures[i].first;
  1691. cur.ID = dwelling->creatures[i].second[j];
  1692. const CCreature * cre= CGI->creh->creatures[cur.ID];
  1693. for(int k=0; k<cre->cost.size(); k++)
  1694. if(cre->cost[k])
  1695. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1696. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1697. }
  1698. }
  1699. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1700. }
  1701. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1702. {
  1703. last = Last;
  1704. which = 1;
  1705. c=cid;
  1706. slider = NULL;
  1707. gar = Owner;
  1708. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1709. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1710. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1711. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1712. SDL_FreeSurface(hhlp);
  1713. pos.x = screen->w/2 - bitmap->w/2;
  1714. pos.y = screen->h/2 - bitmap->h/2;
  1715. pos.w = bitmap->w;
  1716. pos.h = bitmap->h;
  1717. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1718. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1719. int sliderPositions = max - (last>=0) - (last==2);
  1720. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1721. a1 = max-val;
  1722. a2 = val;
  1723. animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
  1724. animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
  1725. std::string title = CGI->generaltexth->allTexts[256];
  1726. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1727. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1728. }
  1729. CSplitWindow::~CSplitWindow() //d-tor
  1730. {
  1731. SDL_FreeSurface(bitmap);
  1732. delete ok;
  1733. delete cancel;
  1734. delete slider;
  1735. delete animLeft;
  1736. delete animRight;
  1737. }
  1738. void CSplitWindow::activate()
  1739. {
  1740. activateLClick();
  1741. activateKeys();
  1742. ok->activate();
  1743. cancel->activate();
  1744. slider->activate();
  1745. }
  1746. void CSplitWindow::deactivate()
  1747. {
  1748. deactivateLClick();
  1749. deactivateKeys();
  1750. ok->deactivate();
  1751. cancel->deactivate();
  1752. slider->deactivate();
  1753. }
  1754. void CSplitWindow::split()
  1755. {
  1756. gar->splitStacks(a2);
  1757. close();
  1758. }
  1759. void CSplitWindow::close()
  1760. {
  1761. GH.popIntTotally(this);
  1762. }
  1763. void CSplitWindow::sliderMoved(int to)
  1764. {
  1765. int all = a1+a2;
  1766. a2 = to + (last==1 || last==2);
  1767. if(slider)
  1768. a1 = all - a2;
  1769. }
  1770. void CSplitWindow::show(SDL_Surface * to)
  1771. {
  1772. blitAt(bitmap,pos.x,pos.y,to);
  1773. ok->showAll(to);
  1774. cancel->showAll(to);
  1775. slider->showAll(to);
  1776. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1777. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1778. animLeft->show(to);
  1779. animRight->show(to);
  1780. }
  1781. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1782. {
  1783. SDLKey k = key.keysym.sym;
  1784. if (isNumKey(k)) //convert numpad number to normal digit
  1785. k = numToDigit(k);
  1786. if(key.state != SDL_PRESSED)
  1787. return;
  1788. int &cur = (which ? a2 : a1),
  1789. &sec = (which ? a1 : a2),
  1790. ncur = cur;
  1791. if (k == SDLK_BACKSPACE)
  1792. {
  1793. ncur /= 10;
  1794. }
  1795. else if(k == SDLK_TAB)
  1796. {
  1797. which = !which;
  1798. }
  1799. else if (k == SDLK_LEFT)
  1800. {
  1801. ncur--;
  1802. }
  1803. else if (k == SDLK_RIGHT)
  1804. {
  1805. ncur++;
  1806. }
  1807. else
  1808. {
  1809. int number = k - SDLK_0;
  1810. if (number < 0 || number > 9) //not a number pressed
  1811. {
  1812. return;
  1813. }
  1814. ncur = cur*10 + number;
  1815. }
  1816. int delta = ncur - cur;
  1817. if(delta > sec)
  1818. {
  1819. cur += sec;
  1820. sec = 0;
  1821. }
  1822. slider->moveTo(which ? ncur : a1+a2-ncur);
  1823. }
  1824. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1825. {
  1826. if(down)
  1827. {
  1828. Point click(GH.current->motion.x,GH.current->motion.y);
  1829. click = click - pos.topLeft();
  1830. if(Rect(19,216,105,40).isIn(click)) //left picture
  1831. which = 0;
  1832. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1833. which = 1;
  1834. }
  1835. }
  1836. void CCreInfoWindow::show(SDL_Surface * to)
  1837. {
  1838. blitAt(*bitmap,pos.x,pos.y,to);
  1839. anim->show(to);
  1840. if(count.size())
  1841. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  1842. if(upgrade)
  1843. upgrade->showAll(to);
  1844. if(dismiss)
  1845. dismiss->showAll(to);
  1846. if(ok)
  1847. ok->showAll(to);
  1848. }
  1849. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1850. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1851. {
  1852. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1853. init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
  1854. //print abilities text - if r-click popup
  1855. if(type)
  1856. {
  1857. if(Upg && ui)
  1858. {
  1859. bool enough = true;
  1860. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1861. {
  1862. BLOCK_CAPTURING;
  1863. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  1864. enough = false;
  1865. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  1866. }
  1867. if(enough)
  1868. {
  1869. CFunctionList<void()> fs;
  1870. fs += Upg;
  1871. fs += boost::bind(&CCreInfoWindow::close,this);
  1872. CFunctionList<void()> cfl;
  1873. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  1874. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  1875. }
  1876. else
  1877. {
  1878. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  1879. upgrade->callback.funcs.clear();
  1880. upgrade->setOffset(2);
  1881. }
  1882. }
  1883. if(Dsm)
  1884. {
  1885. CFunctionList<void()> fs[2];
  1886. //on dismiss confirmed
  1887. fs[0] += Dsm; //dismiss
  1888. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1889. CFunctionList<void()> cfl;
  1890. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1891. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  1892. }
  1893. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  1894. }
  1895. }
  1896. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  1897. : type(Type), dismiss(0), upgrade(0), ok(0)
  1898. {
  1899. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1900. const CCreature *cre = CGI->creh->creatures[Cid];
  1901. init(cre, NULL, NULL, creatureCount);
  1902. }
  1903. CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
  1904. : type(Type), dismiss(0), upgrade(0), ok(0)
  1905. {
  1906. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1907. init(st.getCreature(), &st, st.getMyHero(), st.count);
  1908. }
  1909. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  1910. {
  1911. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1912. std::string hlp;
  1913. if(range && baseVal != val)
  1914. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  1915. else if(baseVal != val && val>=0)
  1916. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  1917. else
  1918. hlp = boost::lexical_cast<std::string>(baseVal);
  1919. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1920. }
  1921. //void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  1922. void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
  1923. {
  1924. c = cre;
  1925. if(!stackNode) stackNode = c;
  1926. bitmap = new CPicture("CRSTKPU.bmp");
  1927. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1928. pos = bitmap->center();
  1929. anim = new CCreaturePic(21, 48, c);
  1930. count = boost::lexical_cast<std::string>(creatureCount);
  1931. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  1932. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  1933. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  1934. if(c->shots)
  1935. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  1936. //TODO
  1937. int dmgMultiply = 1;
  1938. if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
  1939. dmgMultiply += heroOwner->Attack();
  1940. printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
  1941. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
  1942. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
  1943. //setting morale
  1944. morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
  1945. morale->set(stackNode);
  1946. //setting luck
  1947. luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
  1948. luck->set(stackNode);
  1949. //luck and morale
  1950. int luck = 3, morale = 3;
  1951. if(stackNode)
  1952. {
  1953. //add modifiers
  1954. luck += stackNode->LuckVal();
  1955. morale += stackNode->MoraleVal();
  1956. }
  1957. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  1958. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  1959. if(!type)
  1960. {
  1961. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  1962. }
  1963. //if we are displying window fo r stack in battle, there are several more things that we need to display
  1964. if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
  1965. {
  1966. //spell effects
  1967. int printed=0; //how many effect pics have been printed
  1968. std::vector<si32> spells = battleStack->activeSpells();
  1969. BOOST_FOREACH(si32 effect, spells)
  1970. {
  1971. blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  1972. ++printed;
  1973. if(printed >= 3) //we can fit only 3 effects
  1974. break;
  1975. }
  1976. //print current health
  1977. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  1978. }
  1979. }
  1980. CCreInfoWindow::~CCreInfoWindow()
  1981. {
  1982. for(int i=0; i<upgResCost.size();i++)
  1983. delete upgResCost[i];
  1984. }
  1985. void CCreInfoWindow::activate()
  1986. {
  1987. CIntObject::activate();
  1988. if(!type)
  1989. activateRClick();
  1990. }
  1991. void CCreInfoWindow::close()
  1992. {
  1993. GH.popIntTotally(this);
  1994. }
  1995. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  1996. {
  1997. if(down)
  1998. return;
  1999. close();
  2000. }
  2001. void CCreInfoWindow::dismissF()
  2002. {
  2003. dsm();
  2004. close();
  2005. }
  2006. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2007. {
  2008. }
  2009. void CCreInfoWindow::deactivate()
  2010. {
  2011. if(!type)
  2012. deactivateRClick();
  2013. CIntObject::deactivate();
  2014. }
  2015. void CLevelWindow::close()
  2016. {
  2017. for(int i=0;i<comps.size();i++)
  2018. {
  2019. if(comps[i]->selected)
  2020. {
  2021. cb(i);
  2022. break;
  2023. }
  2024. }
  2025. GH.popIntTotally(this);
  2026. LOCPLINT->showingDialog->setn(false);
  2027. }
  2028. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2029. {
  2030. LOCPLINT->showingDialog->setn(true);
  2031. heroPortrait = hero->portrait;
  2032. cb = callback;
  2033. for(int i=0;i<skills.size();i++)
  2034. {
  2035. comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
  2036. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  2037. boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2038. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2039. }
  2040. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2041. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2042. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2043. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2044. SDL_FreeSurface(hhlp);
  2045. pos.x = screen->w/2 - bitmap->w/2;
  2046. pos.y = screen->h/2 - bitmap->h/2;
  2047. pos.w = bitmap->w;
  2048. pos.h = bitmap->h;
  2049. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2050. //draw window
  2051. char buf[100], buf2[100];
  2052. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2053. sprintf(buf,buf2,hero->name.c_str());
  2054. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2055. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2056. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2057. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2058. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2059. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2060. const Font *f = graphics->fonts[FONT_MEDIUM];
  2061. std::string text = CGI->generaltexth->allTexts[4];
  2062. int fontWidth = f->getWidth(text.c_str())/2;
  2063. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2064. for(int i=0;i<comps.size();i++)
  2065. {
  2066. comps[i]->pos.x = curx+pos.x;
  2067. comps[i]->pos.y = 326+pos.y;
  2068. if( i < (comps.size()-1) )
  2069. {
  2070. curx += 44+21; //skill width + margin to "or"
  2071. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2072. curx += fontWidth+15;
  2073. }
  2074. }
  2075. if(comps.size())
  2076. {
  2077. comps[0]->select(true);
  2078. }
  2079. }
  2080. void CLevelWindow::selectionChanged(unsigned to)
  2081. {
  2082. if(ok->isBlocked())
  2083. ok->block(false);
  2084. for(int i=0;i<comps.size();i++)
  2085. if(i==to)
  2086. comps[i]->select(true);
  2087. else
  2088. comps[i]->select(false);
  2089. }
  2090. CLevelWindow::~CLevelWindow()
  2091. {
  2092. delete ok;
  2093. for(int i=0;i<comps.size();i++)
  2094. delete comps[i];
  2095. SDL_FreeSurface(bitmap);
  2096. }
  2097. void CLevelWindow::activate()
  2098. {
  2099. ok->activate();
  2100. for(int i=0;i<comps.size();i++)
  2101. comps[i]->activate();
  2102. }
  2103. void CLevelWindow::deactivate()
  2104. {
  2105. ok->deactivate();
  2106. for(int i=0;i<comps.size();i++)
  2107. comps[i]->deactivate();
  2108. }
  2109. void CLevelWindow::show(SDL_Surface * to)
  2110. {
  2111. blitAt(bitmap,pos.x,pos.y,to);
  2112. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2113. ok->showAll(to);
  2114. for(int i=0;i<comps.size();i++)
  2115. comps[i]->show(to);
  2116. }
  2117. void CMinorResDataBar::show(SDL_Surface * to)
  2118. {
  2119. blitAt(bg,pos.x,pos.y,to);
  2120. char buf[30];
  2121. for (int i=0;i<7;i++)
  2122. {
  2123. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2124. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2125. }
  2126. std::vector<std::string> temp;
  2127. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2128. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2129. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2130. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2131. CGI->generaltexth->allTexts[62]
  2132. +": %s, "
  2133. + CGI->generaltexth->allTexts[63]
  2134. + ": %s, "
  2135. + CGI->generaltexth->allTexts[64]
  2136. + ": %s",temp)
  2137. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2138. }
  2139. void CMinorResDataBar::showAll(SDL_Surface * to)
  2140. {
  2141. show(to);
  2142. }
  2143. CMinorResDataBar::CMinorResDataBar()
  2144. {
  2145. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2146. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2147. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2148. pos.x = 7;
  2149. pos.y = 575;
  2150. pos.w = bg->w;
  2151. pos.h = bg->h;
  2152. }
  2153. CMinorResDataBar::~CMinorResDataBar()
  2154. {
  2155. SDL_FreeSurface(bg);
  2156. }
  2157. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2158. boost::function<void(int)> Callback, int initState)
  2159. :title(_title), descr(_descr),items(_items),selected(initState)
  2160. {
  2161. init = false;
  2162. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2163. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2164. used = LCLICK | KEYBOARD;
  2165. onSelect = Callback;
  2166. length = 9;
  2167. pos.x = (screen->w-306)/2;
  2168. pos.y = (screen->h-468)/2;
  2169. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2170. bg->colorizeAndConvert(LOCPLINT->playerID);
  2171. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2172. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2173. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2174. pos.w = bg->pos.w;
  2175. pos.h = bg->pos.h;
  2176. titleImage = titlePic;
  2177. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2178. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2179. for (int i=0; i<length; i++)
  2180. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2181. init = true;
  2182. }
  2183. CObjectListWindow::~CObjectListWindow()
  2184. {
  2185. delete titleImage;
  2186. }
  2187. void CObjectListWindow::elementSelected()
  2188. {
  2189. boost::function<void(int)> toCall = onSelect;//save
  2190. int where = items[selected]; //required variables
  2191. GH.popIntTotally(this);//then destroy window
  2192. toCall(where);//and send selected object
  2193. }
  2194. void CObjectListWindow::moveList(int which)
  2195. {
  2196. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2197. showAll(screen2);
  2198. }
  2199. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2200. {
  2201. if (previousState && (!down))
  2202. {
  2203. for (int i=0; i<areas.size(); i++)
  2204. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2205. {//check all areas to find element which was clicked
  2206. selected = i+slider->value;
  2207. showAll(screen2);
  2208. return;
  2209. }
  2210. }
  2211. }
  2212. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2213. {
  2214. if(key.state != SDL_PRESSED) return;
  2215. int sel = selected;
  2216. switch(key.keysym.sym)
  2217. {
  2218. case SDLK_UP:
  2219. sel -=1;
  2220. break;
  2221. case SDLK_DOWN:
  2222. sel +=1;
  2223. break;
  2224. case SDLK_PAGEUP:
  2225. sel -=length;
  2226. break;
  2227. case SDLK_PAGEDOWN:
  2228. sel +=length;
  2229. break;
  2230. case SDLK_HOME:
  2231. sel = 0;
  2232. break;
  2233. case SDLK_END:
  2234. sel = slider->amount;
  2235. break;
  2236. default:
  2237. return;
  2238. }
  2239. if (sel<-1)//nothing was selected & list was moved up
  2240. return;
  2241. if (sel<0)//start of list reached
  2242. sel = 0;
  2243. if ( sel >= slider->amount )//end of list reached
  2244. sel = slider->amount-1;
  2245. if ( sel >= items.size() )
  2246. sel = items.size()-1;
  2247. if ( sel < slider->value )//need to move list up
  2248. slider->moveTo(sel);
  2249. else
  2250. if ( sel >= slider->value+length )//move to bottom
  2251. slider->moveTo(sel-length+1);
  2252. selected = sel;
  2253. showAll(screen2);
  2254. }
  2255. void CObjectListWindow::show(SDL_Surface * to)
  2256. {
  2257. }
  2258. void CObjectListWindow::showAll(SDL_Surface * to)
  2259. {
  2260. ok->block((selected<0)?2:0);
  2261. CIntObject::showAll(to);
  2262. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2263. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2264. titleImage->showAll(to);
  2265. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2266. {
  2267. SDL_Rect a = areas[selected-slider->value];
  2268. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2269. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2270. }
  2271. int position = slider->value;
  2272. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2273. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2274. FONT_SMALL, zwykly, to);//print item names in list
  2275. }
  2276. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2277. {
  2278. serial = Serial;
  2279. left = Left;
  2280. type = Type;
  2281. id = ID;
  2282. used = LCLICK | HOVER | RCLICK;
  2283. downSelection = false;
  2284. hlp = NULL;
  2285. }
  2286. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  2287. {
  2288. Point posToBitmap;
  2289. Point posToSubCenter;
  2290. switch(type)
  2291. {
  2292. case RESOURCE:
  2293. posToBitmap = Point(19,9);
  2294. posToSubCenter = Point(36, 59);
  2295. break;
  2296. case CREATURE_PLACEHOLDER:
  2297. case CREATURE:
  2298. posToSubCenter = Point(29, 76);
  2299. if(downSelection)
  2300. posToSubCenter.y += 5;
  2301. break;
  2302. case PLAYER:
  2303. posToSubCenter = Point(31, 76);
  2304. break;
  2305. case ARTIFACT_PLACEHOLDER:
  2306. posToSubCenter = Point(19, 55);
  2307. if(downSelection)
  2308. posToSubCenter.y += 8;
  2309. break;
  2310. case ARTIFACT_TYPE:
  2311. posToSubCenter = Point(19, 58);
  2312. break;
  2313. }
  2314. if(SDL_Surface *hlp = getSurface())
  2315. blitAt(hlp, pos + posToBitmap, to);
  2316. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
  2317. }
  2318. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2319. {
  2320. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  2321. assert(mw);
  2322. if(down)
  2323. {
  2324. if(type == ARTIFACT_PLACEHOLDER)
  2325. {
  2326. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  2327. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  2328. {
  2329. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  2330. }
  2331. else if(const CArtifactInstance *art = getArtInstance())
  2332. {
  2333. aw->arts->commonInfo->src.AOH = aw->arts;
  2334. aw->arts->commonInfo->src.art = art;
  2335. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  2336. aw->arts->markPossibleSlots(art);
  2337. //aw->arts->commonInfo->dst.AOH = aw->arts;
  2338. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  2339. aw->arts->artifactsOnAltar.erase(art);
  2340. id = -1;
  2341. subtitle = "";
  2342. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  2343. }
  2344. aw->calcTotalExp();
  2345. return;
  2346. }
  2347. if(left)
  2348. {
  2349. if(mw->hLeft != this)
  2350. mw->hLeft = this;
  2351. else
  2352. return;
  2353. }
  2354. else
  2355. {
  2356. if(mw->hRight != this)
  2357. mw->hRight = this;
  2358. else
  2359. return;
  2360. }
  2361. mw->selectionChanged(left);
  2362. }
  2363. }
  2364. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  2365. {
  2366. switch(type)
  2367. {
  2368. case RESOURCE:
  2369. return graphics->resources32->ourImages[id].bitmap;
  2370. case PLAYER:
  2371. return graphics->flags->ourImages[id].bitmap;
  2372. case ARTIFACT_TYPE:
  2373. case ARTIFACT_PLACEHOLDER:
  2374. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  2375. case CREATURE:
  2376. return graphics->bigImgs[id];
  2377. default:
  2378. return NULL;
  2379. }
  2380. }
  2381. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  2382. {
  2383. Rect oldPos = pos;
  2384. std::string oldSub = subtitle;
  2385. downSelection = true;
  2386. pos = dstPos;
  2387. subtitle = customSub;
  2388. showAll(to);
  2389. downSelection = false;
  2390. pos = oldPos;
  2391. subtitle = oldSub;
  2392. }
  2393. void CTradeWindow::CTradeableItem::hover(bool on)
  2394. {
  2395. if(!on)
  2396. {
  2397. GH.statusbar->clear();
  2398. return;
  2399. }
  2400. switch(type)
  2401. {
  2402. case CREATURE:
  2403. case CREATURE_PLACEHOLDER:
  2404. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2405. break;
  2406. case ARTIFACT_PLACEHOLDER:
  2407. if(id < 0)
  2408. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  2409. else
  2410. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  2411. break;
  2412. }
  2413. }
  2414. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  2415. {
  2416. if(down)
  2417. {
  2418. switch(type)
  2419. {
  2420. case CREATURE:
  2421. case CREATURE_PLACEHOLDER:
  2422. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2423. break;
  2424. case ARTIFACT_TYPE:
  2425. case ARTIFACT_PLACEHOLDER:
  2426. if(id >= 0)
  2427. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  2428. break;
  2429. }
  2430. }
  2431. }
  2432. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  2433. {
  2434. switch(type)
  2435. {
  2436. case PLAYER:
  2437. return CGI->generaltexth->capColors[id];
  2438. case RESOURCE:
  2439. return CGI->generaltexth->restypes[id];
  2440. case CREATURE:
  2441. if(number == 1)
  2442. return CGI->creh->creatures[id]->nameSing;
  2443. else
  2444. return CGI->creh->creatures[id]->namePl;
  2445. case ARTIFACT_TYPE:
  2446. return CGI->arth->artifacts[id]->Name();
  2447. }
  2448. assert(0);
  2449. return "";
  2450. }
  2451. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  2452. {
  2453. switch(type)
  2454. {
  2455. case ARTIFACT_PLACEHOLDER:
  2456. case ARTIFACT_INSTANCE:
  2457. return (const CArtifactInstance *)hlp;
  2458. default:
  2459. return NULL;
  2460. }
  2461. }
  2462. // const CArtifact * CTradeWindow::CTradeableItem::getArt() const
  2463. // {
  2464. // return NULL;
  2465. // }
  2466. //
  2467. // void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art) const
  2468. // {
  2469. //
  2470. // }
  2471. //
  2472. // void CTradeWindow::CTradeableItem::setArt(const CArtifact *artT) const
  2473. // {
  2474. //
  2475. // }
  2476. CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2477. : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2478. {
  2479. type |= BLOCK_ADV_HOTKEYS;
  2480. mode = Mode;
  2481. initTypes();
  2482. }
  2483. void CTradeWindow::initTypes()
  2484. {
  2485. switch(mode)
  2486. {
  2487. case RESOURCE_RESOURCE:
  2488. itemsType[1] = RESOURCE;
  2489. itemsType[0] = RESOURCE;
  2490. break;
  2491. case RESOURCE_PLAYER:
  2492. itemsType[1] = RESOURCE;
  2493. itemsType[0] = PLAYER;
  2494. break;
  2495. case CREATURE_RESOURCE:
  2496. itemsType[1] = CREATURE;
  2497. itemsType[0] = RESOURCE;
  2498. break;
  2499. case RESOURCE_ARTIFACT:
  2500. itemsType[1] = RESOURCE;
  2501. itemsType[0] = ARTIFACT_TYPE;
  2502. break;
  2503. case CREATURE_EXP:
  2504. itemsType[1] = CREATURE;
  2505. itemsType[0] = CREATURE_PLACEHOLDER;
  2506. break;
  2507. case ARTIFACT_EXP:
  2508. itemsType[1] = ARTIFACT_TYPE;
  2509. itemsType[0] = ARTIFACT_PLACEHOLDER;
  2510. break;
  2511. }
  2512. }
  2513. void CTradeWindow::initItems(bool Left)
  2514. {
  2515. std::vector<int> *ids = getItemsIds(Left);
  2516. std::vector<Rect> pos;
  2517. int amount = -1;
  2518. getPositionsFor(pos, Left, itemsType[Left]);
  2519. if(Left || !ids)
  2520. amount = 7;
  2521. else
  2522. amount = ids->size();
  2523. if(ids)
  2524. amin(amount, ids->size());
  2525. for(int j=0; j<amount; j++)
  2526. {
  2527. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2528. if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  2529. continue;
  2530. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  2531. hlp->pos = pos[j] + hlp->pos;
  2532. items[Left].push_back(hlp);
  2533. }
  2534. initSubs(Left);
  2535. }
  2536. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  2537. {
  2538. std::vector<int> *ids = NULL;
  2539. if(mode == ARTIFACT_EXP)
  2540. return new std::vector<int>(22, -1);
  2541. if(Left)
  2542. {
  2543. switch(itemsType[1])
  2544. {
  2545. case CREATURE:
  2546. ids = new std::vector<int>;
  2547. for(int i = 0; i < 7; i++)
  2548. {
  2549. if(const CCreature *c = hero->getCreature(i))
  2550. ids->push_back(c->idNumber);
  2551. else
  2552. ids->push_back(-1);
  2553. }
  2554. break;
  2555. }
  2556. }
  2557. else
  2558. {
  2559. switch(itemsType[0])
  2560. {
  2561. case PLAYER:
  2562. ids = new std::vector<int>;
  2563. for(int i = 0; i < PLAYER_LIMIT; i++)
  2564. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2565. ids->push_back(i);
  2566. break;
  2567. case ARTIFACT_TYPE:
  2568. ids = new std::vector<int>(market->availableItemsIds(mode));
  2569. break;
  2570. }
  2571. }
  2572. return ids;
  2573. }
  2574. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2575. {
  2576. if(mode == ARTIFACT_EXP && !Left)
  2577. {
  2578. //22 boxes, 5 in row, last row: two boxes centered
  2579. int h, w, x, y, dx, dy;
  2580. h = w = 44;
  2581. x = 317;
  2582. y = 53;
  2583. dx = 54;
  2584. dy = 70;
  2585. for (int i = 0; i < 4 ; i++)
  2586. for (int j = 0; j < 5 ; j++)
  2587. poss += Rect(x + dx*j, y + dy*i, w, h);
  2588. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2589. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2590. }
  2591. else
  2592. {
  2593. //seven boxes:
  2594. // X X X
  2595. // X X X
  2596. // X
  2597. int h, w, x, y, dx, dy;
  2598. int leftToRightOffset;
  2599. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2600. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2601. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2602. genRect(h, w, x + dx, y + 2*dy);
  2603. if(!Left)
  2604. {
  2605. BOOST_FOREACH(Rect &r, poss)
  2606. r.x += leftToRightOffset;
  2607. }
  2608. }
  2609. }
  2610. void CTradeWindow::initSubs(bool Left)
  2611. {
  2612. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2613. {
  2614. if(Left)
  2615. {
  2616. switch(itemsType[1])
  2617. {
  2618. case CREATURE:
  2619. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2620. break;
  2621. case RESOURCE:
  2622. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2623. break;
  2624. }
  2625. }
  2626. else //right side
  2627. {
  2628. if(itemsType[0] == PLAYER)
  2629. {
  2630. t->subtitle = CGI->generaltexth->capColors[t->id];
  2631. }
  2632. else if(hLeft)//artifact, creature
  2633. {
  2634. int h1, h2; //hlp variables for getting offer
  2635. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2636. if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
  2637. {
  2638. std::ostringstream oss;
  2639. oss << h2;
  2640. if(h1!=1)
  2641. oss << "/" << h1;
  2642. t->subtitle = oss.str();
  2643. }
  2644. else
  2645. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2646. }
  2647. else
  2648. t->subtitle = "";
  2649. }
  2650. }
  2651. }
  2652. void CTradeWindow::showAll(SDL_Surface * to)
  2653. {
  2654. CIntObject::showAll(to);
  2655. if(hRight)
  2656. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2657. if(hLeft)
  2658. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2659. if(readyToTrade)
  2660. {
  2661. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2662. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2663. }
  2664. }
  2665. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2666. {
  2667. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2668. removeItem(t);
  2669. }
  2670. void CTradeWindow::removeItem(CTradeableItem * t)
  2671. {
  2672. if(active)
  2673. t->deactivate();
  2674. items[t->left] -= t;
  2675. delChild(t);
  2676. if(hRight == t)
  2677. {
  2678. hRight = NULL;
  2679. selectionChanged(false);
  2680. }
  2681. }
  2682. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2683. {
  2684. BOOST_FOREACH(CTradeableItem *t, items[1])
  2685. if(!hero->getStackCount(t->serial))
  2686. toRemove.insert(t);
  2687. }
  2688. void CTradeWindow::setMode(EMarketMode Mode)
  2689. {
  2690. const IMarket *m = market;
  2691. const CGHeroInstance *h = hero;
  2692. CTradeWindow *nwindow = NULL;
  2693. GH.popIntTotally(this);
  2694. switch(Mode)
  2695. {
  2696. case CREATURE_EXP:
  2697. case ARTIFACT_EXP:
  2698. nwindow = new CAltarWindow(m, h, Mode);
  2699. break;
  2700. default:
  2701. nwindow = new CMarketplaceWindow(m, h, Mode);
  2702. break;
  2703. }
  2704. GH.pushInt(nwindow);
  2705. }
  2706. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2707. : CTradeWindow(Market, Hero, Mode)
  2708. {
  2709. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2710. madeTransaction = false;
  2711. std::string bgName;
  2712. bool sliderNeeded = true;
  2713. switch(Mode)
  2714. {
  2715. case RESOURCE_RESOURCE:
  2716. bgName = "TPMRKRES.bmp";
  2717. break;
  2718. case RESOURCE_PLAYER:
  2719. bgName = "TPMRKPTS.bmp";
  2720. break;
  2721. case CREATURE_RESOURCE:
  2722. bgName = "TPMRKCRS.bmp";
  2723. break;
  2724. case RESOURCE_ARTIFACT:
  2725. bgName = "TPMRKABS.bmp";
  2726. sliderNeeded = false;
  2727. break;
  2728. case ARTIFACT_RESOURCE:
  2729. bgName = "TPMRKASS.bmp";
  2730. break;
  2731. }
  2732. bg = new CPicture(bgName);
  2733. bg->colorizeAndConvert(LOCPLINT->playerID);
  2734. pos = bg->center();
  2735. new CGStatusBar(302, 576);
  2736. if(market->o->ID == 7) //black market
  2737. {
  2738. printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
  2739. }
  2740. else if(market->o->ID == 99 || market->o->ID == 221) //trading post
  2741. {
  2742. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2743. }
  2744. else if(mode == CREATURE_RESOURCE)
  2745. {
  2746. if(market->o->ID == TOWNI_TYPE)
  2747. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2748. else
  2749. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2750. }
  2751. else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
  2752. {
  2753. const std::string &title = market->o->ID == TOWNI_TYPE
  2754. ? CGI->buildh->buildings[market->o->subID][17]->Name()
  2755. : market->o->getHoverText();
  2756. printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
  2757. }
  2758. else
  2759. {
  2760. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
  2761. }
  2762. initItems(false);
  2763. initItems(true);
  2764. ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2765. ok->assignedKeys.insert(SDLK_ESCAPE);
  2766. deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2767. deal->block(true);
  2768. //slider and buttons must be created after bg
  2769. if(sliderNeeded)
  2770. {
  2771. slider = new CSlider(231,490,137,0,0,0);
  2772. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2773. max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2774. max->block(true);
  2775. }
  2776. else
  2777. {
  2778. slider = NULL;
  2779. max = NULL;
  2780. deal->pos.x -= 38;
  2781. }
  2782. Rect traderTextRect;
  2783. //left side
  2784. switch(Mode)
  2785. {
  2786. case RESOURCE_RESOURCE:
  2787. case RESOURCE_PLAYER:
  2788. case RESOURCE_ARTIFACT:
  2789. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2790. break;
  2791. case CREATURE_RESOURCE:
  2792. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2793. break;
  2794. }
  2795. //right side
  2796. switch(Mode)
  2797. {
  2798. case RESOURCE_RESOURCE:
  2799. case CREATURE_RESOURCE:
  2800. case RESOURCE_ARTIFACT:
  2801. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2802. traderTextRect = Rect(316, 48, 260, 75);
  2803. break;
  2804. case RESOURCE_PLAYER:
  2805. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2806. traderTextRect = Rect(28, 48, 260, 75);
  2807. break;
  2808. }
  2809. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2810. if(printButtonFor(RESOURCE_PLAYER))
  2811. new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2812. if(printButtonFor(RESOURCE_RESOURCE))
  2813. new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2814. if(printButtonFor(CREATURE_RESOURCE))
  2815. new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2816. if(printButtonFor(RESOURCE_ARTIFACT))
  2817. new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
  2818. if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
  2819. (new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
  2820. updateTraderText();
  2821. }
  2822. CMarketplaceWindow::~CMarketplaceWindow()
  2823. {
  2824. hLeft = hRight = NULL;
  2825. for(int i=0;i<items[1].size();i++)
  2826. delChild(items[1][i]);
  2827. for(int i=0;i<items[0].size();i++)
  2828. delChild(items[0][i]);
  2829. items[1].clear();
  2830. items[0].clear();
  2831. delChild(bg);
  2832. bg = NULL;
  2833. }
  2834. void CMarketplaceWindow::setMax()
  2835. {
  2836. slider->moveToMax();
  2837. }
  2838. void CMarketplaceWindow::makeDeal()
  2839. {
  2840. int sliderValue = 0;
  2841. if(slider)
  2842. sliderValue = slider->value;
  2843. else
  2844. sliderValue = !deal->isBlocked(); //should always be 1
  2845. if(!sliderValue)
  2846. return;
  2847. int leftIdToSend = -1;
  2848. if(mode == CREATURE_RESOURCE)
  2849. leftIdToSend = hLeft->serial;
  2850. else
  2851. leftIdToSend = hLeft->id;
  2852. if(mode != RESOURCE_ARTIFACT)
  2853. {
  2854. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2855. slider->moveTo(0);
  2856. }
  2857. else
  2858. {
  2859. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2860. }
  2861. madeTransaction = true;
  2862. hLeft = NULL;
  2863. hRight = NULL;
  2864. selectionChanged(true);
  2865. }
  2866. void CMarketplaceWindow::sliderMoved( int to )
  2867. {
  2868. redraw();
  2869. }
  2870. void CMarketplaceWindow::selectionChanged(bool side)
  2871. {
  2872. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2873. if(readyToTrade)
  2874. {
  2875. int newAmount = -1;
  2876. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2877. if(itemsType[1] == RESOURCE)
  2878. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2879. else if(itemsType[1] == CREATURE)
  2880. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2881. else
  2882. assert(0);
  2883. if(slider)
  2884. {
  2885. slider->setAmount(newAmount / r1);
  2886. slider->moveTo(0);
  2887. max->block(false);
  2888. deal->block(false);
  2889. }
  2890. else
  2891. {
  2892. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2893. }
  2894. }
  2895. else
  2896. {
  2897. if(slider)
  2898. {
  2899. max->block(true);
  2900. slider->setAmount(0);
  2901. slider->moveTo(0);
  2902. }
  2903. deal->block(true);
  2904. }
  2905. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2906. initSubs(false);
  2907. updateTraderText();
  2908. redraw();
  2909. }
  2910. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2911. {
  2912. return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
  2913. }
  2914. void CMarketplaceWindow::garrisonChanged()
  2915. {
  2916. if(mode != CREATURE_RESOURCE)
  2917. return;
  2918. std::set<CTradeableItem *> toRemove;
  2919. getEmptySlots(toRemove);
  2920. removeItems(toRemove);
  2921. initSubs(true);
  2922. }
  2923. void CMarketplaceWindow::artifactsChanged(bool Left)
  2924. {
  2925. assert(!Left);
  2926. if(mode != RESOURCE_ARTIFACT)
  2927. return;
  2928. std::vector<int> available = market->availableItemsIds(mode);
  2929. std::set<CTradeableItem *> toRemove;
  2930. BOOST_FOREACH(CTradeableItem *t, items[0])
  2931. if(!vstd::contains(available, t->id))
  2932. toRemove.insert(t);
  2933. removeItems(toRemove);
  2934. redraw();
  2935. }
  2936. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2937. {
  2938. if(Left)
  2939. {
  2940. assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
  2941. int val = slider
  2942. ? slider->value * r1
  2943. : (((deal->isBlocked())) ? 0 : r1);
  2944. return boost::lexical_cast<std::string>(val);
  2945. }
  2946. else
  2947. {
  2948. switch(itemsType[0])
  2949. {
  2950. case RESOURCE:
  2951. return boost::lexical_cast<std::string>( slider->value * r2 );
  2952. case ARTIFACT_TYPE:
  2953. return ((deal->isBlocked()) ? "0" : "1");
  2954. case PLAYER:
  2955. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2956. }
  2957. }
  2958. return "???";
  2959. }
  2960. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2961. {
  2962. if(Left)
  2963. {
  2964. switch(itemsType[1])
  2965. {
  2966. case RESOURCE:
  2967. return Point(122, 446);
  2968. case CREATURE:
  2969. return Point(128, 450);
  2970. }
  2971. }
  2972. else
  2973. {
  2974. switch(itemsType[0])
  2975. {
  2976. case RESOURCE:
  2977. return Point(410, 446);
  2978. case ARTIFACT_TYPE:
  2979. return Point(425, 447);
  2980. case PLAYER:
  2981. return Point(417, 451);
  2982. }
  2983. }
  2984. assert(0);
  2985. return Point(0,0);
  2986. }
  2987. void CMarketplaceWindow::resourceChanged(int type, int val)
  2988. {
  2989. initSubs(true);
  2990. }
  2991. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2992. {
  2993. switch(type)
  2994. {
  2995. case RESOURCE:
  2996. dx = 82;
  2997. dy = 79;
  2998. x = 39;
  2999. y = 180;
  3000. h = 66;
  3001. w = 74;
  3002. break;
  3003. case PLAYER:
  3004. dx = 83;
  3005. dy = 118;
  3006. h = 64;
  3007. w = 58;
  3008. x = 44;
  3009. y = 83;
  3010. assert(Right);
  3011. break;
  3012. case CREATURE://45,123
  3013. x = 45;
  3014. y = 123;
  3015. w = 58;
  3016. h = 64;
  3017. dx = 83;
  3018. dy = 98;
  3019. assert(!Right);
  3020. break;
  3021. case ARTIFACT_TYPE://45,123
  3022. x = 340-289;
  3023. y = 180;
  3024. w = 44;
  3025. h = 44;
  3026. dx = 83;
  3027. dy = 79;
  3028. break;
  3029. }
  3030. leftToRightOffset = 289;
  3031. }
  3032. void CMarketplaceWindow::updateTraderText()
  3033. {
  3034. if(readyToTrade)
  3035. {
  3036. if(mode == RESOURCE_PLAYER)
  3037. {
  3038. //I can give %s to the %s player.
  3039. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  3040. }
  3041. else if(mode == RESOURCE_ARTIFACT)
  3042. {
  3043. //I can offer you the %s for %d %s of %s.
  3044. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3045. }
  3046. else if(mode == RESOURCE_RESOURCE)
  3047. {
  3048. //I can offer you %d %s of %s for %d %s of %s.
  3049. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3050. }
  3051. else if(mode == CREATURE_RESOURCE)
  3052. {
  3053. //I can offer you %d %s of %s for %d %s.
  3054. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  3055. }
  3056. return;
  3057. }
  3058. int gnrtxtnr = -1;
  3059. if(madeTransaction)
  3060. {
  3061. if(mode == RESOURCE_PLAYER)
  3062. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  3063. else
  3064. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  3065. }
  3066. else
  3067. {
  3068. if(mode == RESOURCE_PLAYER)
  3069. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  3070. else
  3071. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  3072. }
  3073. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  3074. }
  3075. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
  3076. :CTradeWindow(Market, Hero, Mode)
  3077. {
  3078. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3079. bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
  3080. bg->colorizeAndConvert(LOCPLINT->playerID);
  3081. pos = bg->center();
  3082. if(Mode == CREATURE_EXP)
  3083. {
  3084. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3085. printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
  3086. printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  3087. slider = new CSlider(231,481,137,0,0,0);
  3088. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  3089. max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  3090. sacrificedUnits.resize(ARMY_SIZE, 0);
  3091. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  3092. sacrificeBackpack = NULL;
  3093. initItems(true);
  3094. mimicCres();
  3095. }
  3096. else
  3097. {
  3098. printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
  3099. printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3100. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  3101. sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
  3102. sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  3103. sacrificeBackpack->block(!hero->artifactsInBackpack.size());
  3104. slider = NULL;
  3105. max = NULL;
  3106. {
  3107. BLOCK_CAPTURING;
  3108. arts = new CArtifactsOfHero(Point(pos.x-363, pos.y-12));
  3109. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  3110. arts->commonInfo->participants.insert(arts);
  3111. arts->setHero(Hero);
  3112. arts->recActions = 255;
  3113. arts->allowedAssembling = false;
  3114. addChild(arts);
  3115. artSets.push_back(arts);
  3116. }
  3117. initItems(false);
  3118. }
  3119. printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
  3120. printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
  3121. new CGStatusBar(302, 576);
  3122. ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  3123. ok->assignedKeys.insert(SDLK_ESCAPE);
  3124. deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  3125. if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
  3126. new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  3127. if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
  3128. new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  3129. expPerUnit.resize(ARMY_SIZE, 0);
  3130. getExpValues();
  3131. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  3132. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  3133. setExpToLevel();
  3134. calcTotalExp();
  3135. blockTrade();
  3136. }
  3137. CAltarWindow::~CAltarWindow()
  3138. {
  3139. }
  3140. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3141. {
  3142. leftToRightOffset = 289;
  3143. x = 45;
  3144. y = 110;
  3145. w = 58;
  3146. h = 64;
  3147. dx = 83;
  3148. dy = 98;
  3149. }
  3150. void CAltarWindow::sliderMoved(int to)
  3151. {
  3152. sacrificedUnits[hLeft->serial] = to;
  3153. updateRight(hRight);
  3154. deal->block(!to);
  3155. calcTotalExp();
  3156. redraw();
  3157. }
  3158. void CAltarWindow::makeDeal()
  3159. {
  3160. if(mode == CREATURE_EXP)
  3161. {
  3162. blockTrade();
  3163. slider->value = 0;
  3164. std::vector<int> toSacrifice = sacrificedUnits;
  3165. for (int i = 0; i < toSacrifice.size(); i++)
  3166. {
  3167. if(toSacrifice[i])
  3168. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  3169. }
  3170. BOOST_FOREACH(int& val, sacrificedUnits)
  3171. val = 0;
  3172. BOOST_FOREACH(CTradeableItem *t, items[0])
  3173. {
  3174. t->type = CREATURE_PLACEHOLDER;
  3175. t->subtitle = "";
  3176. }
  3177. }
  3178. else
  3179. {
  3180. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  3181. {
  3182. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  3183. }
  3184. arts->artifactsOnAltar.clear();
  3185. BOOST_FOREACH(CTradeableItem *t, items[0])
  3186. {
  3187. t->id = -1;
  3188. t->subtitle = "";
  3189. }
  3190. arts->commonInfo->reset();
  3191. //arts->scrollBackpack(0);
  3192. deal->block(true);
  3193. }
  3194. calcTotalExp();
  3195. }
  3196. void CAltarWindow::SacrificeAll()
  3197. {
  3198. if(mode == CREATURE_EXP)
  3199. {
  3200. bool movedAnything = false;
  3201. BOOST_FOREACH(CTradeableItem *t, items[1])
  3202. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  3203. sacrificedUnits[items[1].front()->serial]--;
  3204. BOOST_FOREACH(CTradeableItem *t, items[0])
  3205. {
  3206. updateRight(t);
  3207. if(t->type == CREATURE)
  3208. movedAnything = true;
  3209. }
  3210. deal->block(!movedAnything);
  3211. calcTotalExp();
  3212. }
  3213. else
  3214. {
  3215. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  3216. {
  3217. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  3218. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  3219. }
  3220. SacrificeBackpack();
  3221. }
  3222. redraw();
  3223. }
  3224. void CAltarWindow::selectionChanged(bool side)
  3225. {
  3226. if(mode != CREATURE_EXP)
  3227. return;
  3228. CTradeableItem *&selected = side ? hLeft : hRight;
  3229. CTradeableItem *&theOther = side ? hRight : hLeft;
  3230. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  3231. int stackCount = 0;
  3232. for (int i = 0; i < ARMY_SIZE; i++)
  3233. if(hero->getStackCount(i) > sacrificedUnits[i])
  3234. stackCount++;
  3235. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  3236. slider->block(!slider->amount);
  3237. slider->value = sacrificedUnits[hLeft->serial];
  3238. max->block(!slider->amount);
  3239. readyToTrade = true;
  3240. redraw();
  3241. }
  3242. void CAltarWindow::mimicCres()
  3243. {
  3244. std::vector<Rect> positions;
  3245. getPositionsFor(positions, false, CREATURE);
  3246. BOOST_FOREACH(CTradeableItem *t, items[1])
  3247. {
  3248. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  3249. hlp->pos = positions[t->serial] + hlp->pos;
  3250. items[0].push_back(hlp);
  3251. }
  3252. }
  3253. Point CAltarWindow::selectionOffset(bool Left) const
  3254. {
  3255. if(Left)
  3256. return Point(150, 421);
  3257. else
  3258. return Point(396, 421);
  3259. }
  3260. std::string CAltarWindow::selectionSubtitle(bool Left) const
  3261. {
  3262. if(Left && slider && hLeft)
  3263. return boost::lexical_cast<std::string>(slider->value);
  3264. else if(!Left && hRight)
  3265. return hRight->subtitle;
  3266. else
  3267. return "";
  3268. }
  3269. void CAltarWindow::artifactsChanged(bool left)
  3270. {
  3271. }
  3272. void CAltarWindow::garrisonChanged()
  3273. {
  3274. if(mode != CREATURE_EXP)
  3275. return;
  3276. std::set<CTradeableItem *> empty;
  3277. getEmptySlots(empty);
  3278. BOOST_FOREACH(CTradeableItem *t, empty)
  3279. {
  3280. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  3281. removeItem(t);
  3282. }
  3283. initSubs(true);
  3284. getExpValues();
  3285. }
  3286. void CAltarWindow::getExpValues()
  3287. {
  3288. int dump;
  3289. BOOST_FOREACH(CTradeableItem *t, items[1])
  3290. if(t->id >= 0)
  3291. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
  3292. }
  3293. void CAltarWindow::calcTotalExp()
  3294. {
  3295. int val = 0;
  3296. if(mode == CREATURE_EXP)
  3297. {
  3298. for (int i = 0; i < sacrificedUnits.size(); i++)
  3299. {
  3300. val += expPerUnit[i] * sacrificedUnits[i];
  3301. }
  3302. }
  3303. else
  3304. {
  3305. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  3306. {
  3307. int dmp, valOfArt;
  3308. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  3309. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  3310. }
  3311. }
  3312. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
  3313. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  3314. }
  3315. void CAltarWindow::setExpToLevel()
  3316. {
  3317. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  3318. }
  3319. void CAltarWindow::blockTrade()
  3320. {
  3321. hLeft = hRight = NULL;
  3322. readyToTrade = false;
  3323. if(slider)
  3324. {
  3325. slider->block(true);
  3326. max->block(true);
  3327. }
  3328. deal->block(true);
  3329. }
  3330. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  3331. {
  3332. int val = sacrificedUnits[toUpdate->serial];
  3333. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  3334. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  3335. }
  3336. int CAltarWindow::firstFreeSlot()
  3337. {
  3338. int ret = -1;
  3339. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  3340. return ret < items[0].size() ? ret : -1;
  3341. }
  3342. void CAltarWindow::SacrificeBackpack()
  3343. {
  3344. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  3345. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  3346. {
  3347. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  3348. {
  3349. toOmmit -= hero->artifactsInBackpack[i].artifact;
  3350. continue;
  3351. }
  3352. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  3353. }
  3354. arts->scrollBackpack(0);
  3355. calcTotalExp();
  3356. }
  3357. void CAltarWindow::artifactPicked()
  3358. {
  3359. redraw();
  3360. }
  3361. void CAltarWindow::showAll(SDL_Surface * to)
  3362. {
  3363. CTradeWindow::showAll(to);
  3364. if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  3365. {
  3366. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  3367. int dmp, val;
  3368. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
  3369. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
  3370. }
  3371. }
  3372. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  3373. {
  3374. int artID = art->artType->id;
  3375. if(artID != 1 && artID < 7) //special art
  3376. {
  3377. tlog2 << "Cannot put special artifact on altar!\n";
  3378. return false;
  3379. }
  3380. if(!altarSlot)
  3381. {
  3382. int slotIndex = firstFreeSlot();
  3383. if(slotIndex < 0)
  3384. {
  3385. tlog2 << "No free slots on altar!\n";
  3386. return false;
  3387. }
  3388. altarSlot = items[0][slotIndex];
  3389. }
  3390. int dmp, val;
  3391. market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
  3392. arts->artifactsOnAltar.insert(art);
  3393. altarSlot->id = artID;
  3394. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  3395. altarSlot->hlp = art;
  3396. deal->block(false);
  3397. return true;
  3398. }
  3399. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  3400. {
  3401. int freeBackpackSlot = hero->artifactsInBackpack.size() + Arts::BACKPACK_START;
  3402. if(arts->commonInfo->src.art)
  3403. {
  3404. arts->commonInfo->dst.slotID = freeBackpackSlot;
  3405. arts->commonInfo->dst.AOH = arts;
  3406. }
  3407. if(putOnAltar(altarSlot, art))
  3408. {
  3409. if(slotID < Arts::BACKPACK_START)
  3410. LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
  3411. else
  3412. {
  3413. arts->commonInfo->src.clear();
  3414. arts->commonInfo->dst.clear();
  3415. CCS->curh->dragAndDropCursor(NULL);
  3416. arts->unmarkSlots(false);
  3417. }
  3418. }
  3419. }
  3420. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  3421. {
  3422. this->pos = pos;
  3423. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  3424. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3425. background = SDL_ConvertSurface(hhlp,screen->format,0);
  3426. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  3427. SDL_FreeSurface(hhlp);
  3428. //printing texts
  3429. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  3430. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  3431. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  3432. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  3433. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  3434. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  3435. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  3436. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  3437. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  3438. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  3439. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  3440. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  3441. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  3442. //setting up buttons
  3443. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  3444. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  3445. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  3446. save->swappedImages = true;
  3447. save->update();
  3448. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  3449. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  3450. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  3451. mainMenu->swappedImages = true;
  3452. mainMenu->update();
  3453. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  3454. quitGame->swappedImages = true;
  3455. quitGame->update();
  3456. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  3457. backToMap->swappedImages = true;
  3458. backToMap->update();
  3459. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3460. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  3461. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  3462. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  3463. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  3464. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  3465. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  3466. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  3467. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3468. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  3469. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  3470. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  3471. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  3472. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  3473. musicVolume = new CHighlightableButtonsGroup(0, true);
  3474. for(int i=0; i<10; ++i)
  3475. {
  3476. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  3477. }
  3478. musicVolume->select(CCS->musich->getVolume(), 1);
  3479. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3480. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3481. for(int i=0; i<10; ++i)
  3482. {
  3483. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3484. }
  3485. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3486. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3487. }
  3488. CSystemOptionsWindow::~CSystemOptionsWindow()
  3489. {
  3490. SDL_FreeSurface(background);
  3491. delete save;
  3492. delete quitGame;
  3493. delete backToMap;
  3494. delete mainMenu;
  3495. delete heroMoveSpeed;
  3496. delete mapScrollSpeed;
  3497. delete musicVolume;
  3498. delete effectsVolume;
  3499. }
  3500. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3501. {
  3502. GH.popIntTotally(this);
  3503. SDL_Event event;
  3504. event.type = type;
  3505. event.user.code = usercode; // not necessarily used
  3506. SDL_PushEvent(&event);
  3507. }
  3508. void CSystemOptionsWindow::bquitf()
  3509. {
  3510. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3511. }
  3512. void CSystemOptionsWindow::breturnf()
  3513. {
  3514. GH.popIntTotally(this);
  3515. }
  3516. void CSystemOptionsWindow::bmainmenuf()
  3517. {
  3518. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3519. }
  3520. void CSystemOptionsWindow::bsavef()
  3521. {
  3522. GH.popIntTotally(this);
  3523. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3524. /*using namespace boost::posix_time;
  3525. std::ostringstream fnameStream;
  3526. fnameStream << second_clock::local_time();
  3527. std::string fname = fnameStream.str();
  3528. boost::algorithm::replace_all(fname,":","");
  3529. boost::algorithm::replace_all(fname," ","-");
  3530. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3531. }
  3532. void CSystemOptionsWindow::activate()
  3533. {
  3534. save->activate();
  3535. quitGame->activate();
  3536. backToMap->activate();
  3537. mainMenu->activate();
  3538. heroMoveSpeed->activate();
  3539. mapScrollSpeed->activate();
  3540. musicVolume->activate();
  3541. effectsVolume->activate();
  3542. }
  3543. void CSystemOptionsWindow::deactivate()
  3544. {
  3545. save->deactivate();
  3546. quitGame->deactivate();
  3547. backToMap->deactivate();
  3548. mainMenu->deactivate();
  3549. heroMoveSpeed->deactivate();
  3550. mapScrollSpeed->deactivate();
  3551. musicVolume->deactivate();
  3552. effectsVolume->deactivate();
  3553. }
  3554. void CSystemOptionsWindow::show(SDL_Surface *to)
  3555. {
  3556. CSDL_Ext::blitSurface(background, NULL, to, &pos);
  3557. save->showAll(to);
  3558. quitGame->showAll(to);
  3559. backToMap->showAll(to);
  3560. mainMenu->showAll(to);
  3561. heroMoveSpeed->showAll(to);
  3562. mapScrollSpeed->showAll(to);
  3563. musicVolume->showAll(to);
  3564. effectsVolume->showAll(to);
  3565. }
  3566. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3567. : tavernObj(TavernObj)
  3568. {
  3569. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3570. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3571. assert(h.size() == 2);
  3572. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3573. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3574. if(h[0])
  3575. selected = 0;
  3576. else
  3577. selected = -1;
  3578. oldSelected = -1;
  3579. bg = new CPicture("TPTAVERN.bmp");
  3580. bg->colorizeAndConvert(LOCPLINT->playerID);
  3581. pos = center(bg->pos);
  3582. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3583. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3584. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3585. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3586. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3587. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3588. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3589. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3590. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3591. {
  3592. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3593. recruit->block(2);
  3594. }
  3595. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3596. {
  3597. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3598. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3599. recruit->block(2);
  3600. }
  3601. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3602. {
  3603. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3604. recruit->block(2);
  3605. }
  3606. else
  3607. {
  3608. if(!h[0])
  3609. recruit->block(1);
  3610. }
  3611. #ifdef _WIN32
  3612. CCS->videoh->open("TAVERN.BIK");
  3613. #else
  3614. CCS->videoh->open("tavern.mjpg", true, false);
  3615. #endif
  3616. }
  3617. void CTavernWindow::recruitb()
  3618. {
  3619. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3620. const CGObjectInstance *obj = tavernObj;
  3621. close();
  3622. LOCPLINT->cb->recruitHero(obj, toBuy);
  3623. }
  3624. void CTavernWindow::thievesguildb()
  3625. {
  3626. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3627. }
  3628. CTavernWindow::~CTavernWindow()
  3629. {
  3630. CCS->videoh->close();
  3631. }
  3632. void CTavernWindow::close()
  3633. {
  3634. GH.popIntTotally(this);
  3635. }
  3636. void CTavernWindow::show(SDL_Surface * to)
  3637. {
  3638. CIntObject::show(to);
  3639. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3640. if(selected >= 0)
  3641. {
  3642. HeroPortrait *sel = selected ? h2 : h1;
  3643. if (selected != oldSelected && !recruit->isBlocked())
  3644. {
  3645. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3646. oldSelected = selected;
  3647. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3648. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3649. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3650. }
  3651. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3652. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3653. }
  3654. }
  3655. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3656. {
  3657. if(previousState && !down && h)
  3658. as();
  3659. //ClickableL::clickLeft(down);
  3660. }
  3661. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3662. {
  3663. if(down && h)
  3664. {
  3665. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3666. }
  3667. }
  3668. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3669. :as(sel,id), h(H)
  3670. {
  3671. used = LCLICK | RCLICK | HOVER;
  3672. h = H;
  3673. pos.x = x;
  3674. pos.y = y;
  3675. pos.w = 58;
  3676. pos.h = 64;
  3677. if(H)
  3678. {
  3679. hoverName = CGI->generaltexth->tavernInfo[4];
  3680. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3681. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3682. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3683. if(vstd::contains(h->artifactsWorn,i))
  3684. artifs--;
  3685. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3686. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3687. descr[sizeof(descr)-1] = '\0';
  3688. }
  3689. }
  3690. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3691. {
  3692. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3693. }
  3694. void CTavernWindow::HeroPortrait::hover( bool on )
  3695. {
  3696. //Hoverable::hover(on);
  3697. if(on)
  3698. GH.statusbar->print(hoverName);
  3699. else
  3700. GH.statusbar->clear();
  3701. }
  3702. void CInGameConsole::activate()
  3703. {
  3704. activateKeys();
  3705. }
  3706. void CInGameConsole::deactivate()
  3707. {
  3708. deactivateKeys();
  3709. }
  3710. void CInGameConsole::show(SDL_Surface * to)
  3711. {
  3712. int number = 0;
  3713. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3714. texts_mx.lock();
  3715. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3716. {
  3717. SDL_Color green = {0,0xff,0,0};
  3718. Point leftBottomCorner(0, screen->h);
  3719. if(LOCPLINT->battleInt)
  3720. {
  3721. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3722. }
  3723. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3724. if(SDL_GetTicks() - it->second > defaultTimeout)
  3725. {
  3726. toDel.push_back(it);
  3727. }
  3728. }
  3729. for(int it=0; it<toDel.size(); ++it)
  3730. {
  3731. texts.erase(toDel[it]);
  3732. }
  3733. texts_mx.unlock();
  3734. }
  3735. void CInGameConsole::print(const std::string &txt)
  3736. {
  3737. texts_mx.lock();
  3738. int lineLen = conf.go()->ac.outputLineLength;
  3739. if(txt.size() < lineLen)
  3740. {
  3741. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3742. if(texts.size() > maxDisplayedTexts)
  3743. {
  3744. texts.pop_front();
  3745. }
  3746. }
  3747. else
  3748. {
  3749. assert(lineLen);
  3750. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3751. {
  3752. std::string part = txt.substr(g * lineLen, lineLen);
  3753. if(part.size() == 0)
  3754. break;
  3755. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3756. if(texts.size() > maxDisplayedTexts)
  3757. {
  3758. texts.pop_front();
  3759. }
  3760. }
  3761. }
  3762. texts_mx.unlock();
  3763. }
  3764. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3765. {
  3766. if(key.type != SDL_KEYDOWN) return;
  3767. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3768. switch(key.keysym.sym)
  3769. {
  3770. case SDLK_TAB:
  3771. case SDLK_ESCAPE:
  3772. {
  3773. if(captureAllKeys)
  3774. {
  3775. captureAllKeys = false;
  3776. endEnteringText(false);
  3777. }
  3778. else if(SDLK_TAB)
  3779. {
  3780. captureAllKeys = true;
  3781. startEnteringText();
  3782. }
  3783. break;
  3784. }
  3785. case SDLK_RETURN: //enter key
  3786. {
  3787. if(enteredText.size() > 0 && captureAllKeys)
  3788. {
  3789. captureAllKeys = false;
  3790. endEnteringText(true);
  3791. }
  3792. break;
  3793. }
  3794. case SDLK_BACKSPACE:
  3795. {
  3796. if(enteredText.size() > 1)
  3797. {
  3798. enteredText.resize(enteredText.size()-1);
  3799. enteredText[enteredText.size()-1] = '_';
  3800. refreshEnteredText();
  3801. }
  3802. break;
  3803. }
  3804. case SDLK_UP: //up arrow
  3805. {
  3806. if(previouslyEntered.size() == 0)
  3807. break;
  3808. if(prevEntDisp == -1)
  3809. {
  3810. prevEntDisp = previouslyEntered.size() - 1;
  3811. enteredText = previouslyEntered[prevEntDisp] + "_";
  3812. refreshEnteredText();
  3813. }
  3814. else if( prevEntDisp > 0)
  3815. {
  3816. --prevEntDisp;
  3817. enteredText = previouslyEntered[prevEntDisp] + "_";
  3818. refreshEnteredText();
  3819. }
  3820. break;
  3821. }
  3822. case SDLK_DOWN: //down arrow
  3823. {
  3824. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3825. {
  3826. ++prevEntDisp;
  3827. enteredText = previouslyEntered[prevEntDisp] + "_";
  3828. refreshEnteredText();
  3829. }
  3830. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3831. {
  3832. prevEntDisp = -1;
  3833. enteredText = "_";
  3834. refreshEnteredText();
  3835. }
  3836. break;
  3837. }
  3838. default:
  3839. {
  3840. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3841. {
  3842. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3843. {
  3844. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3845. enteredText += "_";
  3846. refreshEnteredText();
  3847. }
  3848. }
  3849. break;
  3850. }
  3851. }
  3852. }
  3853. void CInGameConsole::startEnteringText()
  3854. {
  3855. enteredText = "_";
  3856. if(GH.topInt() == adventureInt)
  3857. {
  3858. GH.statusbar->print(enteredText);
  3859. }
  3860. else if(LOCPLINT->battleInt)
  3861. {
  3862. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3863. }
  3864. }
  3865. void CInGameConsole::endEnteringText(bool printEnteredText)
  3866. {
  3867. prevEntDisp = -1;
  3868. if(printEnteredText)
  3869. {
  3870. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3871. LOCPLINT->cb->sendMessage(txt);
  3872. previouslyEntered.push_back(txt);
  3873. print(txt);
  3874. }
  3875. enteredText = "";
  3876. if(GH.topInt() == adventureInt)
  3877. {
  3878. GH.statusbar->clear();
  3879. }
  3880. else if(LOCPLINT->battleInt)
  3881. {
  3882. LOCPLINT->battleInt->console->ingcAlter = "";
  3883. }
  3884. }
  3885. void CInGameConsole::refreshEnteredText()
  3886. {
  3887. if(GH.topInt() == adventureInt)
  3888. {
  3889. GH.statusbar->print(enteredText);
  3890. }
  3891. else if(LOCPLINT->battleInt)
  3892. {
  3893. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3894. }
  3895. }
  3896. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3897. {
  3898. }
  3899. void CGarrisonWindow::close()
  3900. {
  3901. GH.popIntTotally(this);
  3902. }
  3903. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3904. {
  3905. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3906. bg = new CPicture("GARRISON.bmp");
  3907. bg->colorizeAndConvert(LOCPLINT->playerID);
  3908. pos = bg->center();
  3909. garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
  3910. {
  3911. AdventureMapButton *split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3912. removeChild(split);
  3913. garr->addSplitBtn(split);
  3914. }
  3915. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3916. }
  3917. CGarrisonWindow::~CGarrisonWindow()
  3918. {
  3919. }
  3920. void CGarrisonWindow::showAll(SDL_Surface * to)
  3921. {
  3922. CIntObject::showAll(to);
  3923. std::string title;
  3924. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3925. title = CGI->generaltexth->allTexts[709];
  3926. else
  3927. {
  3928. title = CGI->generaltexth->allTexts[35];
  3929. boost::algorithm::replace_first(title, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3930. }
  3931. blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
  3932. blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
  3933. printAtMiddleLoc(title,275,30,FONT_BIG,tytulowy,to);
  3934. }
  3935. IShowActivable::IShowActivable()
  3936. {
  3937. type = 0;
  3938. }
  3939. CGarrisonHolder::CGarrisonHolder()
  3940. {
  3941. type |= WITH_GARRISON;
  3942. }
  3943. void CWindowWithGarrison::updateGarrisons()
  3944. {
  3945. garr->recreateSlots();
  3946. }
  3947. void CRClickPopupInt::show(SDL_Surface * to)
  3948. {
  3949. inner->show(to);
  3950. }
  3951. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3952. {
  3953. CCS->curh->hide();
  3954. inner = our;
  3955. delInner = deleteInt;
  3956. }
  3957. CRClickPopupInt::~CRClickPopupInt()
  3958. {
  3959. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3960. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3961. // if(LOCPLINT && inner == adventureInt->heroWindow)
  3962. // adventureInt->heroWindow->dispose();
  3963. if(delInner)
  3964. delete inner;
  3965. CCS->curh->show();
  3966. }
  3967. void CRClickPopupInt::showAll(SDL_Surface * to)
  3968. {
  3969. inner->showAll(to);
  3970. }
  3971. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  3972. :picked(false), marked(false), locked(false), ourArt(Art)
  3973. {
  3974. }
  3975. void CArtPlace::activate()
  3976. {
  3977. if(!active)
  3978. {
  3979. LRClickableAreaWTextComp::activate();
  3980. }
  3981. }
  3982. void CArtPlace::clickLeft(tribool down, bool previousState)
  3983. {
  3984. //LRClickableAreaWTextComp::clickLeft(down);
  3985. bool inBackpack = slotID >= Arts::BACKPACK_START,
  3986. srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
  3987. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3988. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3989. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3990. {
  3991. if(ourArt->artType->id == 0)
  3992. {
  3993. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3994. GH.pushInt(spellWindow);
  3995. }
  3996. }
  3997. if (!down && previousState)
  3998. {
  3999. if(ourArt && ourArt->artType->id == 0) //spellbook
  4000. return; //this is handled separately
  4001. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  4002. {
  4003. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  4004. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  4005. {
  4006. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  4007. {
  4008. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  4009. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  4010. return;
  4011. }
  4012. select();
  4013. }
  4014. }
  4015. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  4016. {
  4017. deselect();
  4018. }
  4019. else //perform artifact transition
  4020. {
  4021. if(inBackpack) // Backpack destination.
  4022. {
  4023. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  4024. {
  4025. deselect();
  4026. }
  4027. else
  4028. {
  4029. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  4030. switch(cur->id)
  4031. {
  4032. case 3:
  4033. //should not happen, catapult cannot be selected
  4034. assert(cur->id != 3);
  4035. break;
  4036. case 4: case 5: case 6: //war machines cannot go to backpack
  4037. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  4038. break;
  4039. default:
  4040. setMeAsDest();
  4041. amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4042. if(srcInBackpack && srcInSameHero)
  4043. {
  4044. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
  4045. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  4046. ourOwner->commonInfo->dst.slotID--;
  4047. }
  4048. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  4049. deselect();
  4050. else
  4051. ourOwner->realizeCurrentTransaction();
  4052. break;
  4053. }
  4054. }
  4055. }
  4056. //check if swap is possible
  4057. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  4058. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  4059. {
  4060. setMeAsDest();
  4061. //
  4062. // // Special case when the dest artifact can't be fit into the src slot.
  4063. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  4064. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  4065. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  4066. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  4067. // {
  4068. // // Put dest artifact into owner's backpack.
  4069. // ourOwner->commonInfo->src.AOH = ourOwner;
  4070. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  4071. // }
  4072. ourOwner->realizeCurrentTransaction();
  4073. }
  4074. }
  4075. }
  4076. }
  4077. void CArtPlace::clickRight(tribool down, bool previousState)
  4078. {
  4079. if(down && ourArt && !locked && text.size()) //if there is no description or it's a lock, do nothing ;]
  4080. {
  4081. if (slotID < 19)
  4082. {
  4083. if(ourOwner->allowedAssembling)
  4084. {
  4085. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  4086. // If the artifact can be assembled, display dialog.
  4087. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  4088. {
  4089. LOCPLINT->showArtifactAssemblyDialog(
  4090. ourArt->artType->id,
  4091. combination->id,
  4092. true,
  4093. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  4094. 0);
  4095. if(assemblyPossibilities.size() > 2)
  4096. {
  4097. tlog3 << "More than one possibility of assembling... taking only first\n";
  4098. break;
  4099. }
  4100. }
  4101. // Otherwise if the artifact can be diasassembled, display dialog.
  4102. if(ourArt->canBeDisassembled())
  4103. {
  4104. LOCPLINT->showArtifactAssemblyDialog(
  4105. ourArt->artType->id,
  4106. 0,
  4107. false,
  4108. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  4109. 0);
  4110. }
  4111. }
  4112. }
  4113. // Lastly just show the artifact description.
  4114. LRClickableAreaWTextComp::clickRight(down, previousState);
  4115. }
  4116. }
  4117. /**
  4118. * Selects artifact slot so that the containing artifact looks like it's picked up.
  4119. */
  4120. void CArtPlace::select ()
  4121. {
  4122. if (locked)
  4123. return;
  4124. picked = true;
  4125. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  4126. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  4127. ourOwner->commonInfo->src.setTo(this, false);
  4128. ourOwner->markPossibleSlots(ourArt);
  4129. if(slotID >= Arts::BACKPACK_START)
  4130. ourOwner->scrollBackpack(0); //will update slots
  4131. ourOwner->updateParentWindow();
  4132. ourOwner->safeRedraw();
  4133. }
  4134. /**
  4135. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  4136. */
  4137. void CArtPlace::deselect ()
  4138. {
  4139. picked = false;
  4140. CCS->curh->dragAndDropCursor(NULL);
  4141. ourOwner->unmarkSlots();
  4142. ourOwner->commonInfo->src.clear();
  4143. if(slotID >= Arts::BACKPACK_START)
  4144. ourOwner->scrollBackpack(0); //will update slots
  4145. ourOwner->updateParentWindow();
  4146. ourOwner->safeRedraw();
  4147. }
  4148. void CArtPlace::deactivate()
  4149. {
  4150. if(active)
  4151. {
  4152. LRClickableAreaWTextComp::deactivate();
  4153. }
  4154. }
  4155. void CArtPlace::showAll(SDL_Surface *to)
  4156. {
  4157. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  4158. {
  4159. int graphic = locked ? 145 : ourArt->artType->id;
  4160. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  4161. }
  4162. if(marked && active)
  4163. {
  4164. // Draw vertical bars.
  4165. for (int i = 0; i < pos.h; ++i)
  4166. {
  4167. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  4168. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  4169. }
  4170. // Draw horizontal bars.
  4171. for (int i = 0; i < pos.w; ++i)
  4172. {
  4173. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  4174. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  4175. }
  4176. }
  4177. }
  4178. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  4179. {
  4180. // You can place 'no artifact' anywhere.
  4181. if(!art)
  4182. return true;
  4183. // Anything can but War Machines can be placed in backpack.
  4184. if (slotID >= 19)
  4185. return !CGI->arth->isBigArtifact(art->id);
  4186. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  4187. }
  4188. CArtPlace::~CArtPlace()
  4189. {
  4190. deactivate();
  4191. }
  4192. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  4193. {
  4194. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  4195. }
  4196. void CArtPlace::setArtifact(const CArtifactInstance *art)
  4197. {
  4198. baseType = -1; //by default we don't store any component
  4199. ourArt = art;
  4200. if(!art)
  4201. {
  4202. text = std::string();
  4203. hoverText = CGI->generaltexth->allTexts[507];
  4204. }
  4205. else
  4206. {
  4207. text = ourArt->artType->Description();
  4208. if(art->artType->id == 1) //spell scroll
  4209. {
  4210. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  4211. // so we want to replace text in [...] with a spell name
  4212. // however other language versions don't have name placeholder at all, so we have to be careful
  4213. int spellID = art->getGivenSpellID();
  4214. int nameStart = text.find_first_of('[');
  4215. int nameEnd = text.find_first_of(']', nameStart);
  4216. if(spellID >= 0)
  4217. {
  4218. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  4219. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  4220. //add spell component info (used to provide a pic in r-click popup)
  4221. baseType = SComponent::spell;
  4222. type = spellID;
  4223. bonusValue = 0;
  4224. }
  4225. }
  4226. if (locked) // Locks should appear as empty.
  4227. hoverText = CGI->generaltexth->allTexts[507];
  4228. else
  4229. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  4230. }
  4231. }
  4232. void HoverableArea::hover (bool on)
  4233. {
  4234. if (on)
  4235. GH.statusbar->print(hoverText);
  4236. else if (GH.statusbar->getCurrent()==hoverText)
  4237. GH.statusbar->clear();
  4238. }
  4239. HoverableArea::HoverableArea()
  4240. {
  4241. used |= HOVER;
  4242. }
  4243. HoverableArea::~HoverableArea()
  4244. {
  4245. }
  4246. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  4247. {
  4248. if(!down && previousState)
  4249. {
  4250. LOCPLINT->showInfoDialog(text);
  4251. }
  4252. }
  4253. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  4254. {
  4255. adventureInt->handleRightClick(text, down);
  4256. }
  4257. LRClickableAreaWText::LRClickableAreaWText()
  4258. {
  4259. init();
  4260. }
  4261. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
  4262. {
  4263. init();
  4264. pos = Pos + pos;
  4265. hoverText = HoverText;
  4266. text = ClickText;
  4267. }
  4268. LRClickableAreaWText::~LRClickableAreaWText()
  4269. {
  4270. }
  4271. void LRClickableAreaWText::init()
  4272. {
  4273. used = LCLICK | RCLICK | HOVER;
  4274. }
  4275. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  4276. {
  4277. if((!down) && previousState)
  4278. {
  4279. std::vector<SComponent*> comp(1, createComponent());
  4280. LOCPLINT->showInfoDialog(text, comp);
  4281. }
  4282. }
  4283. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  4284. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  4285. {
  4286. }
  4287. SComponent * LRClickableAreaWTextComp::createComponent() const
  4288. {
  4289. if(baseType >= 0)
  4290. return new SComponent(SComponent::Etype(baseType), type, bonusValue);
  4291. else
  4292. return NULL;
  4293. }
  4294. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  4295. {
  4296. if(down)
  4297. {
  4298. if(SComponent *comp = createComponent())
  4299. {
  4300. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  4301. return;
  4302. }
  4303. }
  4304. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occured
  4305. }
  4306. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  4307. {
  4308. used = LCLICK | RCLICK | HOVER;
  4309. pos.x += x; pos.w = 58;
  4310. pos.y += y; pos.h = 64;
  4311. }
  4312. void CHeroArea::clickLeft(tribool down, bool previousState)
  4313. {
  4314. if((!down) && previousState && hero)
  4315. LOCPLINT->openHeroWindow(hero);
  4316. }
  4317. void CHeroArea::clickRight(tribool down, bool previousState)
  4318. {
  4319. if((!down) && previousState && hero)
  4320. LOCPLINT->openHeroWindow(hero);
  4321. }
  4322. void CHeroArea::hover(bool on)
  4323. {
  4324. if (on && hero)
  4325. GH.statusbar->print(hero->hoverName);
  4326. else
  4327. GH.statusbar->clear();
  4328. }
  4329. void CHeroArea::showAll(SDL_Surface * to)
  4330. {
  4331. if (hero)
  4332. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  4333. }
  4334. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  4335. {
  4336. if((!down) && previousState && town)
  4337. {
  4338. LOCPLINT->openTownWindow(town);
  4339. LOCPLINT->castleInt->winMode = type;
  4340. if ( type == 2 )
  4341. LOCPLINT->castleInt->buildingClicked(10);
  4342. else if ( type == 3 && town->fortLevel() )
  4343. LOCPLINT->castleInt->buildingClicked(7);
  4344. }
  4345. }
  4346. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  4347. {
  4348. if((!down) && previousState && town)
  4349. LOCPLINT->openTownWindow(town);//TODO: popup?
  4350. }
  4351. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  4352. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  4353. {
  4354. }
  4355. void CArtifactsOfHero::SCommonPart::reset()
  4356. {
  4357. src.clear();
  4358. dst.clear();
  4359. CCS->curh->dragAndDropCursor(NULL);
  4360. }
  4361. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  4362. {
  4363. // // An update is made, rather than initialization.
  4364. // if (curHero && curHero->id == hero->id)
  4365. // {
  4366. // if(curHero != hero)
  4367. // {
  4368. // //delete curHero;
  4369. // curHero = hero; //was: creating a copy
  4370. // }
  4371. //
  4372. // // Compensate backpack pos if an artifact was insertad before it.
  4373. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  4374. // && commonInfo->dst.slotID - 19 < backpackPos)
  4375. // {
  4376. // backpackPos++;
  4377. // }
  4378. //
  4379. // if (updateState && commonInfo->srcAOH == this)
  4380. // {
  4381. // // A swap was made, make the replaced artifact the current selected.
  4382. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  4383. // {
  4384. // // // Temporarily remove artifact from hero.
  4385. // // if (commonInfo->srcSlotID < 19)
  4386. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  4387. // // else
  4388. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  4389. //
  4390. // updateParentWindow(); //TODO: evil! but does the thing
  4391. //
  4392. // // Source <- Dest
  4393. // commonInfo->srcArtifact = commonInfo->destArtifact;
  4394. //
  4395. // // Reset destination parameters.
  4396. // commonInfo->dst.clear();
  4397. //
  4398. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  4399. // markPossibleSlots(commonInfo->srcArtifact);
  4400. // }
  4401. // else if (commonInfo->destAOH != NULL)
  4402. // {
  4403. // // Reset all parameters.
  4404. // commonInfo->reset();
  4405. // unmarkSlots();
  4406. // }
  4407. // }
  4408. // }
  4409. // else
  4410. // {
  4411. // commonInfo->reset();
  4412. // }
  4413. //
  4414. // if(hero != curHero)
  4415. // {
  4416. // // delete curHero;
  4417. // // curHero = new CGHeroInstance(*hero);
  4418. // curHero = hero; //was: creating a copy
  4419. // }
  4420. curHero = hero;
  4421. if (curHero->artifactsInBackpack.size() > 0)
  4422. backpackPos %= curHero->artifactsInBackpack.size();
  4423. else
  4424. backpackPos = 0;
  4425. // Fill the slots for worn artifacts and backpack.
  4426. for (int g = 0; g < 19 ; g++)
  4427. setSlotData(artWorn[g], g);
  4428. scrollBackpack(0);
  4429. }
  4430. void CArtifactsOfHero::dispose()
  4431. {
  4432. //delNull(curHero);
  4433. unmarkSlots(false);
  4434. CCS->curh->dragAndDropCursor(NULL);
  4435. }
  4436. void CArtifactsOfHero::scrollBackpack(int dir)
  4437. {
  4438. int artsInBackpack = curHero->artifactsInBackpack.size();
  4439. backpackPos += dir;
  4440. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  4441. backpackPos += artsInBackpack;
  4442. if(artsInBackpack)
  4443. backpackPos %= artsInBackpack;
  4444. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  4445. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  4446. toOmit.insert(commonInfo->src.art);
  4447. int omitedSoFar = 0;
  4448. //set new data
  4449. size_t s = 0;
  4450. for( ; s < artsInBackpack; ++s)
  4451. {
  4452. if (s < artsInBackpack)
  4453. {
  4454. int slotID = 19 + (s + backpackPos)%artsInBackpack;
  4455. const CArtifactInstance *art = curHero->getArt(slotID);
  4456. assert(art);
  4457. if(!vstd::contains(toOmit, art))
  4458. {
  4459. if(s - omitedSoFar < 5)
  4460. setSlotData(backpack[s-omitedSoFar], slotID);
  4461. }
  4462. else
  4463. {
  4464. toOmit -= art;
  4465. omitedSoFar++;
  4466. continue;
  4467. }
  4468. }
  4469. }
  4470. for( ; s - omitedSoFar < 5; s++)
  4471. eraseSlotData(backpack[s-omitedSoFar], 19 + s);
  4472. //blocking scrolling if there is not enough artifacts to scroll
  4473. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4474. leftArtRoll->block(!scrollingPossible);
  4475. rightArtRoll->block(!scrollingPossible);
  4476. safeRedraw();
  4477. }
  4478. /**
  4479. * Marks possible slots where a given artifact can be placed, except backpack.
  4480. *
  4481. * @param art Artifact checked against.
  4482. */
  4483. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4484. {
  4485. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4486. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4487. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  4488. safeRedraw();
  4489. }
  4490. /**
  4491. * Unamarks all slots.
  4492. */
  4493. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4494. {
  4495. if(commonInfo)
  4496. {
  4497. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4498. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4499. place->marked = false;
  4500. }
  4501. else
  4502. {
  4503. BOOST_FOREACH(CArtPlace *place, artWorn)
  4504. place->marked = false;
  4505. }
  4506. if(withRedraw)
  4507. safeRedraw();
  4508. }
  4509. /**
  4510. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4511. */
  4512. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4513. {
  4514. if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4515. {
  4516. return;
  4517. }
  4518. artPlace->picked = false;
  4519. artPlace->slotID = slotID;
  4520. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4521. {
  4522. artPlace->setArtifact(asi->artifact);
  4523. artPlace->locked = asi->locked;
  4524. }
  4525. else
  4526. artPlace->setArtifact(NULL);
  4527. }
  4528. /**
  4529. * Makes given artifact slot appear as empty with a certain slot ID.
  4530. */
  4531. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4532. {
  4533. artPlace->picked = false;
  4534. artPlace->slotID = slotID;
  4535. artPlace->setArtifact(NULL);
  4536. }
  4537. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4538. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
  4539. {
  4540. if(createCommonPart)
  4541. {
  4542. commonInfo = new CArtifactsOfHero::SCommonPart;
  4543. commonInfo->participants.insert(this);
  4544. }
  4545. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4546. pos += position;
  4547. artWorn.resize(19);
  4548. std::vector<Rect> slotPos;
  4549. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  4550. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  4551. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  4552. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  4553. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  4554. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  4555. genRect(44,44,381,296);
  4556. // Create slots for worn artifacts.
  4557. for (int g = 0; g < 19 ; g++)
  4558. {
  4559. artWorn[g] = new CArtPlace(NULL);
  4560. artWorn[g]->pos = slotPos[g] + pos;
  4561. artWorn[g]->ourOwner = this;
  4562. eraseSlotData(artWorn[g], g);
  4563. }
  4564. // Create slots for the backpack.
  4565. for(size_t s=0; s<5; ++s)
  4566. {
  4567. CArtPlace * add = new CArtPlace(NULL);
  4568. add->ourOwner = this;
  4569. add->pos.x = pos.x + 403 + 46*s;
  4570. add->pos.y = pos.y + 365;
  4571. add->pos.h = add->pos.w = 44;
  4572. eraseSlotData(add, 19 + s);
  4573. backpack.push_back(add);
  4574. }
  4575. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4576. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4577. }
  4578. CArtifactsOfHero::~CArtifactsOfHero()
  4579. {
  4580. dispose();
  4581. }
  4582. void CArtifactsOfHero::updateParentWindow()
  4583. {
  4584. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4585. {
  4586. if(updateState)
  4587. chw->curHero = curHero;
  4588. else
  4589. chw->update(curHero, true);
  4590. }
  4591. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4592. {
  4593. //use our copy of hero to draw window
  4594. if(cew->heroInst[0]->id == curHero->id)
  4595. cew->heroInst[0] = curHero;
  4596. else
  4597. cew->heroInst[1] = curHero;
  4598. if(!updateState)
  4599. {
  4600. cew->deactivate();
  4601. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4602. // {
  4603. // if(cew->heroInst[g] == curHero)
  4604. // {
  4605. // cew->artifs[g]->setHero(curHero);
  4606. // }
  4607. // }
  4608. cew->prepareBackground();
  4609. cew->redraw();
  4610. cew->activate();
  4611. }
  4612. }
  4613. }
  4614. void CArtifactsOfHero::safeRedraw()
  4615. {
  4616. if(parent)
  4617. parent->redraw();
  4618. else
  4619. redraw();
  4620. }
  4621. void CArtifactsOfHero::realizeCurrentTransaction()
  4622. {
  4623. assert(commonInfo->src.AOH);
  4624. assert(commonInfo->dst.AOH);
  4625. LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
  4626. commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
  4627. }
  4628. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4629. {
  4630. if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
  4631. setSlotData(getArtPlace(src.slot), src.slot);
  4632. if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
  4633. setSlotData(getArtPlace(dst.slot), dst.slot);
  4634. if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
  4635. updateWornSlots(false);
  4636. if(commonInfo->src == src) //artifact was taken from us
  4637. {
  4638. assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4639. commonInfo->reset();
  4640. unmarkSlots();
  4641. updateParentWindow();
  4642. }
  4643. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4644. {
  4645. assert(dst.slot >= Arts::BACKPACK_START);
  4646. commonInfo->reset();
  4647. CArtPlace *ap = NULL;
  4648. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4649. {
  4650. if(aoh->curHero == dst.hero)
  4651. {
  4652. commonInfo->src.AOH = aoh;
  4653. if((ap = aoh->getArtPlace(dst.slot)))
  4654. break;
  4655. }
  4656. }
  4657. if(ap)
  4658. {
  4659. ap->select();
  4660. }
  4661. else
  4662. {
  4663. commonInfo->src.art = dst.getArt();
  4664. commonInfo->src.slotID = dst.slot;
  4665. assert(commonInfo->src.AOH);
  4666. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4667. markPossibleSlots(dst.getArt());
  4668. updateParentWindow();
  4669. }
  4670. }
  4671. else if(src.slot >= Arts::BACKPACK_START && src.slot < commonInfo->src.slotID && src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
  4672. {
  4673. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4674. commonInfo->src.slotID--;
  4675. assert(commonInfo->src.valid());
  4676. updateParentWindow();
  4677. }
  4678. else
  4679. {
  4680. tlog1 << "Unexpected artifact movement...\n";
  4681. }
  4682. int shift = 0;
  4683. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4684. // shift++;
  4685. //
  4686. if(src.slot < Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4687. shift++;
  4688. if(dst.slot < Arts::BACKPACK_START && src.slot - Arts::BACKPACK_START < backpackPos)
  4689. shift--;
  4690. if( (src.hero == curHero && src.slot >= Arts::BACKPACK_START)
  4691. || (dst.hero == curHero && dst.slot >= Arts::BACKPACK_START) )
  4692. scrollBackpack(shift); //update backpack slots
  4693. }
  4694. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4695. {
  4696. if(slot < Arts::BACKPACK_START)
  4697. {
  4698. return artWorn[slot];
  4699. }
  4700. else
  4701. {
  4702. BOOST_FOREACH(CArtPlace *ap, backpack)
  4703. if(ap->slotID == slot)
  4704. return ap;
  4705. }
  4706. return NULL;
  4707. }
  4708. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4709. {
  4710. if(al.hero == curHero)
  4711. updateWornSlots();
  4712. }
  4713. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4714. {
  4715. if(al.hero == curHero)
  4716. updateWornSlots();
  4717. }
  4718. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4719. {
  4720. for(int i = 0; i < Arts::BACKPACK_START; i++)
  4721. setSlotData(getArtPlace(i), i);
  4722. if(redrawParent)
  4723. updateParentWindow();
  4724. }
  4725. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4726. {
  4727. return curHero;
  4728. }
  4729. void CExchangeWindow::close()
  4730. {
  4731. GH.popIntTotally(this);
  4732. }
  4733. void CExchangeWindow::activate()
  4734. {
  4735. quit->activate();
  4736. garr->activate();
  4737. //artifs[0]->setHero(heroInst[0]);
  4738. artifs[0]->activate();
  4739. //artifs[1]->setHero(heroInst[1]);
  4740. artifs[1]->activate();
  4741. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4742. {
  4743. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4744. {
  4745. secSkillAreas[g][b]->activate();
  4746. }
  4747. }
  4748. for(int b=0; b<primSkillAreas.size(); ++b)
  4749. primSkillAreas[b]->activate();
  4750. GH.statusbar = ourBar;
  4751. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4752. questlogButton[g]->activate();
  4753. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4754. morale[g]->activate();
  4755. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4756. luck[g]->activate();
  4757. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4758. portrait[g]->activate();
  4759. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4760. spellPoints[g]->activate();
  4761. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4762. experience[g]->activate();
  4763. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4764. speciality[g]->activate();
  4765. }
  4766. void CExchangeWindow::deactivate()
  4767. {
  4768. quit->deactivate();
  4769. garr->deactivate();
  4770. artifs[0]->deactivate();
  4771. artifs[1]->deactivate();
  4772. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4773. {
  4774. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4775. {
  4776. secSkillAreas[g][b]->deactivate();
  4777. }
  4778. }
  4779. for(int b=0; b<primSkillAreas.size(); ++b)
  4780. primSkillAreas[b]->deactivate();
  4781. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4782. questlogButton[g]->deactivate();
  4783. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4784. morale[g]->deactivate();
  4785. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4786. luck[g]->deactivate();
  4787. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4788. portrait[g]->deactivate();
  4789. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4790. spellPoints[g]->deactivate();
  4791. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4792. experience[g]->deactivate();
  4793. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4794. speciality[g]->deactivate();
  4795. }
  4796. void CExchangeWindow::show(SDL_Surface * to)
  4797. {
  4798. blitAt(bg, pos, to);
  4799. quit->showAll(to);
  4800. //printing border around window
  4801. if(screen->w != 800 || screen->h !=600)
  4802. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4803. artifs[0]->showAll(to);
  4804. artifs[1]->showAll(to);
  4805. ourBar->showAll(to);
  4806. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4807. {
  4808. questlogButton[g]->showAll(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
  4809. }
  4810. garr->showAll(to);
  4811. }
  4812. void CExchangeWindow::questlog(int whichHero)
  4813. {
  4814. CCS->curh->dragAndDropCursor(NULL);
  4815. }
  4816. void CExchangeWindow::prepareBackground()
  4817. {
  4818. if(bg)
  4819. SDL_FreeSurface(bg);
  4820. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4821. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4822. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4823. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4824. SDL_FreeSurface(bgtemp);
  4825. //printing heroes' names and levels
  4826. std::ostringstream os, os2;
  4827. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4828. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4829. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4830. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4831. //printing primary skills
  4832. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4833. for(int g=0; g<4; ++g)
  4834. {
  4835. //graphics
  4836. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4837. }
  4838. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4839. //heroes related thing
  4840. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4841. {
  4842. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4843. //printing primary skills' amounts
  4844. for(int m=0; m<4; ++m)
  4845. {
  4846. std::ostringstream primarySkill;
  4847. primarySkill << heroWArt.getPrimSkillLevel(m);
  4848. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4849. }
  4850. //printing secondary skills
  4851. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4852. {
  4853. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4854. }
  4855. //hero's specialty
  4856. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4857. //experience
  4858. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4859. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4860. //mana points
  4861. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4862. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4863. //setting morale
  4864. blitAt(graphics->morale30->ourImages[heroWArt.MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4865. //setting luck
  4866. blitAt(graphics->luck30->ourImages[heroWArt.LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4867. }
  4868. //printing portraits
  4869. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4870. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4871. delete un32;
  4872. delete skilldef;
  4873. }
  4874. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4875. {
  4876. char bufor[400];
  4877. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4878. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4879. prepareBackground();
  4880. pos.x = screen->w/2 - bg->w/2;
  4881. pos.y = screen->h/2 - bg->h/2;
  4882. pos.w = screen->w;
  4883. pos.h = screen->h;
  4884. artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
  4885. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4886. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4887. artifs[0]->setHero(heroInst[0]);
  4888. artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
  4889. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4890. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4891. artifs[1]->setHero(heroInst[1]);
  4892. artSets.push_back(artifs[0]);
  4893. artSets.push_back(artifs[1]);
  4894. //primary skills
  4895. for(int g=0; g<4; ++g)
  4896. {
  4897. //primary skill's clickable areas
  4898. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4899. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4900. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4901. primSkillAreas[g]->type = g;
  4902. primSkillAreas[g]->bonusValue = -1;
  4903. primSkillAreas[g]->baseType = 0;
  4904. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4905. primSkillAreas[g]->hoverText = std::string(bufor);
  4906. }
  4907. //heroes related thing
  4908. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4909. {
  4910. //secondary skill's clickable areas
  4911. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4912. {
  4913. int skill = heroInst[b]->secSkills[g].first,
  4914. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4915. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4916. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4917. secSkillAreas[b][g]->baseType = 1;
  4918. secSkillAreas[b][g]->type = skill;
  4919. secSkillAreas[b][g]->bonusValue = level;
  4920. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4921. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4922. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4923. }
  4924. portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
  4925. speciality[b] = new LRClickableAreaWText();
  4926. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4927. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4928. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4929. experience[b] = new LRClickableAreaWText();
  4930. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4931. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4932. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4933. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4934. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4935. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4936. spellPoints[b] = new LRClickableAreaWText();
  4937. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4938. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4939. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4940. spellPoints[b]->text = std::string(bufor);
  4941. //setting morale
  4942. morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
  4943. morale[b]->set(heroInst[b]);
  4944. //setting luck
  4945. luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
  4946. luck[b]->set(heroInst[b]);
  4947. }
  4948. //buttons
  4949. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4950. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4951. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4952. //statusbar
  4953. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4954. //garrison interface
  4955. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4956. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4957. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4958. }
  4959. CExchangeWindow::~CExchangeWindow() //d-tor
  4960. {
  4961. SDL_FreeSurface(bg);
  4962. delete quit;
  4963. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4964. delete artifs[0]->commonInfo;
  4965. artifs[0]->commonInfo = NULL;
  4966. delete artifs[0];
  4967. artifs[1]->commonInfo = NULL;
  4968. delete artifs[1];
  4969. delete garr;
  4970. delete ourBar;
  4971. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4972. {
  4973. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4974. {
  4975. delete secSkillAreas[g][b];
  4976. }
  4977. }
  4978. for(int b=0; b<primSkillAreas.size(); ++b)
  4979. {
  4980. delete primSkillAreas[b];
  4981. }
  4982. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4983. {
  4984. delete questlogButton[g];
  4985. }
  4986. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4987. delete morale[g];
  4988. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4989. delete luck[g];
  4990. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4991. delete portrait[g];
  4992. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4993. delete spellPoints[g];
  4994. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4995. delete experience[g];
  4996. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4997. delete speciality[g];
  4998. }
  4999. void CShipyardWindow::activate()
  5000. {
  5001. build->activate();
  5002. quit->activate();
  5003. }
  5004. void CShipyardWindow::deactivate()
  5005. {
  5006. build->deactivate();
  5007. quit->deactivate();
  5008. }
  5009. void CShipyardWindow::show( SDL_Surface * to )
  5010. {
  5011. blitAt(bg,pos,to);
  5012. //FIXME: change to blit by CAnimation
  5013. //CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  5014. build->showAll(to);
  5015. quit->showAll(to);
  5016. }
  5017. CShipyardWindow::~CShipyardWindow()
  5018. {
  5019. delete build;
  5020. delete quit;
  5021. }
  5022. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  5023. {
  5024. boat = boatType;
  5025. frame = 0;
  5026. SDL_Surface * bgtemp; //loaded as 8bpp surface
  5027. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  5028. pos.x = screen->w/2 - bgtemp->w/2;
  5029. pos.y = screen->h/2 - bgtemp->h/2;
  5030. pos.w = bgtemp->w;
  5031. pos.h = bgtemp->h;
  5032. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  5033. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  5034. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  5035. SDL_FreeSurface(bgtemp);
  5036. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  5037. blitAt(bgtemp, 100, 69, bg);
  5038. SDL_FreeSurface(bgtemp);
  5039. // Draw resource icons and costs.
  5040. std::string goldCost = boost::lexical_cast<std::string>(1000);
  5041. std::string woodCost = boost::lexical_cast<std::string>(10);
  5042. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  5043. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  5044. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  5045. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  5046. bool affordable = true;
  5047. for(int i = 0; i < cost.size(); i++)
  5048. {
  5049. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  5050. {
  5051. affordable = false;
  5052. break;
  5053. }
  5054. }
  5055. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  5056. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  5057. build->callback += onBuy;
  5058. if(!affordable)
  5059. build->block(true);
  5060. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  5061. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  5062. }
  5063. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  5064. :animCount(0)
  5065. {
  5066. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  5067. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  5068. //make transparency black
  5069. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  5070. //the rest
  5071. background = SDL_ConvertSurface(back, screen->format, back->flags);
  5072. SDL_FreeSurface(back);
  5073. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  5074. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  5075. quitb->assignedKeys.insert(SDLK_ESCAPE);
  5076. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  5077. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  5078. //printing necessary things to background
  5079. int3 moveInt = int3(8, 9, 0);
  5080. Rect mapRect = genRect(544, 591, 8, 8);
  5081. CGI->mh->terrainRect
  5082. (grailPos - moveInt, adventureInt->anim,
  5083. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  5084. background, &mapRect, 0, 0, true, moveInt);
  5085. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  5086. std::vector<SPuzzleInfo> puzzlesToPrint;
  5087. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  5088. {
  5089. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  5090. {
  5091. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  5092. }
  5093. else
  5094. {
  5095. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  5096. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  5097. }
  5098. }
  5099. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  5100. {
  5101. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  5102. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  5103. SDL_FreeSurface(puzzle);
  5104. }
  5105. }
  5106. CPuzzleWindow::~CPuzzleWindow()
  5107. {
  5108. delete quitb;
  5109. delete resdatabar;
  5110. SDL_FreeSurface(background);
  5111. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  5112. SDL_FreeSurface( puzzlesToPullBack[g].first );
  5113. }
  5114. void CPuzzleWindow::activate()
  5115. {
  5116. quitb->activate();
  5117. }
  5118. void CPuzzleWindow::deactivate()
  5119. {
  5120. quitb->deactivate();
  5121. }
  5122. void CPuzzleWindow::show(SDL_Surface * to)
  5123. {
  5124. blitAt(background, pos.x, pos.y, to);
  5125. quitb->showAll(to);
  5126. resdatabar->draw(to);
  5127. //blitting disappearing puzzles
  5128. for(int g=0; g<2; ++g)
  5129. if(animCount != 255)
  5130. ++animCount;
  5131. if(animCount != 255)
  5132. {
  5133. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  5134. {
  5135. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  5136. yPos = puzzlesToPullBack[b].second->y + pos.y;
  5137. SDL_Surface *from = puzzlesToPullBack[b].first;
  5138. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  5139. blitAt(from, xPos, yPos, to);
  5140. }
  5141. }
  5142. //disappearing puzzles blitted
  5143. //printing border around window
  5144. if(screen->w != 800 || screen->h !=600)
  5145. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  5146. }
  5147. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  5148. {
  5149. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  5150. blitAt(backgr, pos.x, pos.y, to);
  5151. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  5152. }
  5153. void CTransformerWindow::CItem::move()
  5154. {
  5155. if (left)
  5156. pos.x += 289;
  5157. else
  5158. pos.x -= 289;
  5159. left = !left;
  5160. }
  5161. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  5162. {
  5163. if(previousState && (!down))
  5164. {
  5165. move();
  5166. parent->showAll(screen2);
  5167. }
  5168. }
  5169. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  5170. id(_id), size(_size), parent(_parent)
  5171. {
  5172. used = LCLICK;
  5173. left = true;
  5174. pos.w = 58;
  5175. pos.h = 64;
  5176. pos.x += 45 + (id%3)*83 + id/6*83;
  5177. pos.y += 109 + (id/3)*98;
  5178. }
  5179. CTransformerWindow::CItem::~CItem()
  5180. {
  5181. }
  5182. void CTransformerWindow::showAll(SDL_Surface * to)
  5183. {
  5184. CIntObject::showAll(to);
  5185. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  5186. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  5187. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  5188. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  5189. }
  5190. void CTransformerWindow::makeDeal()
  5191. {
  5192. for (int i=0; i<items.size(); i++)
  5193. if (!items[i]->left)
  5194. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  5195. }
  5196. void CTransformerWindow::addAll()
  5197. {
  5198. for (int i=0; i<items.size(); i++)
  5199. if (items[i]->left)
  5200. items[i]->move();
  5201. showAll(screen2);
  5202. }
  5203. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  5204. {
  5205. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5206. bg = new CPicture ("SKTRNBK.PCX");
  5207. bg->colorizeAndConvert(LOCPLINT->playerID);
  5208. pos = center(bg->pos);
  5209. if (hero)
  5210. army = hero;
  5211. else
  5212. army = town;
  5213. for (int i=0; i<7; i++ )
  5214. if ( army->getCreature(i) )
  5215. items.push_back(new CItem(this, army->getStackCount(i), i));
  5216. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  5217. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  5218. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  5219. bar = new CGStatusBar(304, 469);
  5220. }
  5221. CTransformerWindow::~CTransformerWindow()
  5222. {
  5223. }
  5224. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  5225. {
  5226. if(previousState && (!down))
  5227. {
  5228. if ( state() != 2 )
  5229. return;
  5230. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  5231. GH.pushInt(win);
  5232. }
  5233. }
  5234. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  5235. {
  5236. if(down)
  5237. {
  5238. CInfoPopup *message = new CInfoPopup();
  5239. message->free = true;
  5240. message->bitmap = CMessage::drawBoxTextBitmapSub
  5241. (LOCPLINT->playerID,
  5242. CGI->generaltexth->skillInfoTexts[ID][0],
  5243. graphics->abils82->ourImages[ID*3+3].bitmap,
  5244. CGI->generaltexth->skillName[ID]);
  5245. message->pos.x = screen->w/2 - message->bitmap->w/2;
  5246. message->pos.y = screen->h/2 - message->bitmap->h/2;
  5247. GH.pushInt(message);
  5248. }
  5249. }
  5250. void CUniversityWindow::CItem::hover(bool on)
  5251. {
  5252. if (on)
  5253. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  5254. else
  5255. GH.statusbar->clear();
  5256. }
  5257. int CUniversityWindow::CItem::state()
  5258. {
  5259. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  5260. return 1;
  5261. if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
  5262. return 0;
  5263. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  5264. return 0;
  5265. /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
  5266. return 0;*/
  5267. return 2;
  5268. }
  5269. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  5270. {
  5271. CPicture * bar;
  5272. switch (state())
  5273. {
  5274. case 0: bar = parent->red;
  5275. break;
  5276. case 1: bar = parent->yellow;
  5277. break;
  5278. case 2: bar = parent->green;
  5279. break;
  5280. default:bar = NULL;
  5281. break;
  5282. }
  5283. assert(bar);
  5284. blitAtLoc(bar->bg, -28, -22, to);
  5285. blitAtLoc(bar->bg, -28, 48, to);
  5286. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
  5287. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
  5288. CPicture::showAll(to);
  5289. }
  5290. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  5291. CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
  5292. {
  5293. used = LCLICK | RCLICK | HOVER;
  5294. }
  5295. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
  5296. {
  5297. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5298. bg = new CPicture("UNIVERS1.PCX");
  5299. bg->colorizeAndConvert(LOCPLINT->playerID);
  5300. green = new CPicture("UNIVGREN.PCX");
  5301. yellow = new CPicture("UNIVGOLD.PCX");//bars
  5302. red = new CPicture("UNIVRED.PCX");
  5303. green->recActions =
  5304. yellow->recActions =
  5305. red->recActions = DISPOSE;
  5306. if ( market->o->ID == 104 ) // this is adventure map university
  5307. {
  5308. SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
  5309. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5310. SDL_FreeSurface(titleImage);
  5311. }
  5312. else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
  5313. {
  5314. SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
  5315. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5316. }
  5317. else
  5318. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  5319. printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
  5320. printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
  5321. std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
  5322. if (list.size()!=4)
  5323. tlog0<<"\t\tIncorrect size of available items vector!\n";
  5324. for (int i=0; i<list.size(); i++)//prepare clickable items
  5325. items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
  5326. pos = center(bg->pos);
  5327. cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
  5328. boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  5329. bar = new CGStatusBar(232, 371);
  5330. }
  5331. CUniversityWindow::~CUniversityWindow()
  5332. {
  5333. }
  5334. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
  5335. {
  5336. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5337. bg = new CPicture("UNIVERS2.PCX");
  5338. bg->colorizeAndConvert(LOCPLINT->playerID);
  5339. std::string text = CGI->generaltexth->allTexts[608];
  5340. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5341. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5342. boost::replace_first(text, "%d", "2000");
  5343. printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
  5344. printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
  5345. printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
  5346. printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
  5347. blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
  5348. blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
  5349. pos = center(bg->pos);
  5350. std::string hoverText = CGI->generaltexth->allTexts[609];
  5351. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  5352. text = CGI->generaltexth->zelp[633].second;
  5353. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5354. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5355. boost::replace_first(text, "%d", "2000");
  5356. confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  5357. 148,299,"IBY6432.DEF",SDLK_RETURN);
  5358. confirm->block(!available);
  5359. cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
  5360. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  5361. bar = new CGStatusBar(232, 371);
  5362. }
  5363. void CUnivConfirmWindow::makeDeal(int skill)
  5364. {
  5365. LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
  5366. GH.popIntTotally(this);
  5367. }
  5368. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  5369. fort(object),hero(visitor)
  5370. {
  5371. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5372. slotsCount=7;
  5373. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  5374. bg = new CPicture("APHLFTBK.PCX");
  5375. bg->colorizeAndConvert(LOCPLINT->playerID);
  5376. printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
  5377. pos = center(bg->pos);
  5378. heroPic = new CHeroArea(30, 60, hero);
  5379. currState.resize(slotsCount+1);
  5380. costs.resize(slotsCount);
  5381. totalSumm.resize(RESOURCE_QUANTITY);
  5382. std::vector<std::string> files;
  5383. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  5384. for (int i=0; i<slotsCount; i++)
  5385. {
  5386. currState[i] = getState(i);
  5387. upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  5388. 107+i*76, 171, "", SDLK_1+i, &files);
  5389. upgrade[i]->block(currState[i] == -1);
  5390. }
  5391. files.clear();
  5392. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  5393. currState[slotsCount] = getState(slotsCount);
  5394. upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  5395. 30, 231, "", SDLK_0, &files);
  5396. quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  5397. bar = new CGStatusBar(327, 332);
  5398. garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
  5399. updateGarrisons();
  5400. }
  5401. CHillFortWindow::~CHillFortWindow()
  5402. {
  5403. }
  5404. void CHillFortWindow::activate()
  5405. {
  5406. CIntObject::activate();
  5407. GH.statusbar = bar;
  5408. }
  5409. void CHillFortWindow::updateGarrisons()
  5410. {
  5411. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5412. totalSumm[i]=0;
  5413. for (int i=0; i<slotsCount; i++)
  5414. {
  5415. costs[i].clear();
  5416. int newState = getState(i);
  5417. if (newState != -1)
  5418. {
  5419. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5420. if (info.newID.size())//we have upgrades here - update costs
  5421. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5422. {
  5423. std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getStackCount(i) );
  5424. costs[i].insert(pair);
  5425. totalSumm[pair.first] += pair.second;
  5426. }
  5427. }
  5428. currState[i] = newState;
  5429. upgrade[i]->setIndex(newState);
  5430. upgrade[i]->block(currState[i] == -1);
  5431. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  5432. }
  5433. int newState = getState(slotsCount);
  5434. currState[slotsCount] = newState;
  5435. upgradeAll->setIndex(newState);
  5436. garr->recreateSlots();
  5437. }
  5438. void CHillFortWindow::makeDeal(int slot)
  5439. {
  5440. int offset = (slot == slotsCount)?2:0;
  5441. switch (currState[slot])
  5442. {
  5443. case 0:
  5444. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  5445. std::vector<SComponent*>(), soundBase::sound_todo);
  5446. break;
  5447. case 1:
  5448. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  5449. std::vector<SComponent*>(), soundBase::sound_todo);
  5450. break;
  5451. case 2:
  5452. for (int i=0; i<slotsCount; i++)
  5453. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  5454. {
  5455. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5456. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  5457. }
  5458. break;
  5459. }
  5460. }
  5461. void CHillFortWindow::showAll (SDL_Surface *to)
  5462. {
  5463. CIntObject::showAll(to);
  5464. for ( int i=0; i<slotsCount; i++)
  5465. {
  5466. if ( currState[i] == 0 || currState[i] == 2 )
  5467. {
  5468. if ( costs[i].size() )//we have several elements
  5469. {
  5470. int curY = 128;//reverse iterator is used to display gold as first element
  5471. for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
  5472. {
  5473. blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
  5474. printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
  5475. curY += 20;
  5476. }
  5477. }
  5478. else//free upgrade - print gold image and "Free" text
  5479. {
  5480. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  5481. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
  5482. }
  5483. }
  5484. }
  5485. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5486. {
  5487. if (totalSumm[i])//this resource is used - display it
  5488. {
  5489. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  5490. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
  5491. }
  5492. }
  5493. }
  5494. std::string CHillFortWindow::getTextForSlot(int slot)
  5495. {
  5496. if ( !hero->getCreature(slot) )//we dont have creature here
  5497. return "";
  5498. std::string str = CGI->generaltexth->allTexts[318];
  5499. int amount = hero->getStackCount(slot);
  5500. if ( amount == 1 )
  5501. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  5502. else
  5503. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  5504. return str;
  5505. }
  5506. int CHillFortWindow::getState(int slot)
  5507. {
  5508. if ( slot == slotsCount )//"Upgrade all" slot
  5509. {
  5510. bool allUpgraded = true;//All creatures are upgraded?
  5511. for (int i=0; i<slotsCount; i++)
  5512. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  5513. if (allUpgraded)
  5514. return 1;
  5515. for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
  5516. if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
  5517. return 0;
  5518. return 2;
  5519. }
  5520. if (hero->slotEmpty(slot))//no creature here
  5521. return -1;
  5522. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
  5523. if (!info.newID.size())//already upgraded
  5524. return 1;
  5525. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5526. if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getStackCount(slot))
  5527. return 0;
  5528. return 2;//can upgrade
  5529. }
  5530. void CThievesGuildWindow::activate()
  5531. {
  5532. CIntObject::activate();
  5533. GH.statusbar = statusBar;
  5534. }
  5535. void CThievesGuildWindow::show(SDL_Surface * to)
  5536. {
  5537. blitAt(background, pos.x, pos.y, to);
  5538. statusBar->show(to);
  5539. exitb->showAll(to);
  5540. resdatabar->show(to);
  5541. //showing border around window
  5542. if(screen->w != 800 || screen->h !=600)
  5543. {
  5544. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  5545. }
  5546. }
  5547. void CThievesGuildWindow::bexitf()
  5548. {
  5549. GH.popIntTotally(this);
  5550. }
  5551. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  5552. :owner(_owner)
  5553. {
  5554. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5555. SThievesGuildInfo tgi; //info to be displayed
  5556. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  5557. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  5558. //loading backround and converting to more bpp form
  5559. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  5560. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  5561. background = newSurface(bg->w, bg->h);
  5562. blitAt(bg, 0, 0, background);
  5563. SDL_FreeSurface(bg);
  5564. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
  5565. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  5566. resdatabar = new CMinorResDataBar();
  5567. resdatabar->pos.x += pos.x;
  5568. resdatabar->pos.y += pos.y;
  5569. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  5570. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  5571. &SThievesGuildInfo::income};
  5572. //printing texts & descriptions to background
  5573. for(int g=0; g<12; ++g)
  5574. {
  5575. int y;
  5576. if(g == 9) //best hero
  5577. {
  5578. y = 400;
  5579. }
  5580. else if(g == 10) //personality
  5581. {
  5582. y = 460;
  5583. }
  5584. else if(g == 11) //best monster
  5585. {
  5586. y = 510;
  5587. }
  5588. else
  5589. {
  5590. y = 52 + 32*g;
  5591. }
  5592. std::string text = CGI->generaltexth->jktexts[24+g];
  5593. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  5594. printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
  5595. }
  5596. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  5597. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  5598. for(int g=0; g<tgi.playerColors.size(); ++g)
  5599. {
  5600. if(g > 0)
  5601. {
  5602. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  5603. }
  5604. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
  5605. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  5606. blitAt(box, 253 + 66*g, 334, background);
  5607. SDL_FreeSurface(box);
  5608. }
  5609. delete strips;
  5610. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  5611. //printing flags
  5612. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  5613. {
  5614. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  5615. {
  5616. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  5617. //std::sort(players.begin(), players.end());
  5618. int counter = 0;
  5619. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  5620. {
  5621. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  5622. int ypos = 41 + 32 * g + 4 * (counter / 4);
  5623. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  5624. counter++;
  5625. }
  5626. }
  5627. }
  5628. delete flagPictures;
  5629. flagPictures = NULL;
  5630. //printing best hero
  5631. int counter = 0;
  5632. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  5633. {
  5634. if(it->second.portrait >= 0)
  5635. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  5636. counter++;
  5637. //printing stats
  5638. if(it->second.details)
  5639. {
  5640. printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
  5641. for (int i=0; i<it->second.details->primskills.size(); ++i)
  5642. {
  5643. std::ostringstream skill;
  5644. skill << it->second.details->primskills[i];
  5645. printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
  5646. }
  5647. }
  5648. }
  5649. //printing best creature
  5650. counter = 0;
  5651. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  5652. {
  5653. if(it->second >= 0)
  5654. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  5655. counter++;
  5656. }
  5657. //printing personality
  5658. counter = 0;
  5659. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  5660. {
  5661. int toPrint = 0;
  5662. if(it->second == -1)
  5663. {
  5664. toPrint = 172;
  5665. }
  5666. else
  5667. {
  5668. toPrint = 168 + it->second;
  5669. }
  5670. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  5671. counter++;
  5672. }
  5673. }
  5674. CThievesGuildWindow::~CThievesGuildWindow()
  5675. {
  5676. SDL_FreeSurface(background);
  5677. // delete exitb;
  5678. // delete statusBar;
  5679. // delete resdatabar;
  5680. }
  5681. void MoraleLuckBox::set(const IBonusBearer *node)
  5682. {
  5683. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5684. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5685. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5686. const int componentType[] = {SComponent::luck, SComponent::morale};
  5687. const int hoverTextBase[] = {7, 4};
  5688. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5689. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  5690. int mrlt = -9;
  5691. TModDescr mrl;
  5692. if (node)
  5693. {
  5694. node->getModifiersWDescr(mrl, bonusType[morale]);
  5695. bonusValue = (node->*getValue[morale])();
  5696. }
  5697. else
  5698. bonusValue = 0;
  5699. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5700. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5701. baseType = componentType[morale];
  5702. text = CGI->generaltexth->arraytxt[textId[morale]];
  5703. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5704. if (!mrl.size())
  5705. text += CGI->generaltexth->arraytxt[noneTxtId];
  5706. else
  5707. {
  5708. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  5709. {
  5710. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5711. }
  5712. else
  5713. {
  5714. for(int it=0; it < mrl.size(); it++)
  5715. text += "\n" + mrl[it].second;
  5716. }
  5717. }
  5718. }
  5719. void MoraleLuckBox::showAll(SDL_Surface * to)
  5720. {
  5721. CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
  5722. SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
  5723. blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
  5724. }
  5725. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r)
  5726. :morale(Morale)
  5727. {
  5728. bonusValue = 0;
  5729. pos = r + pos;
  5730. }
  5731. MoraleLuckBox::~MoraleLuckBox()
  5732. {
  5733. }
  5734. void CLabel::showAll(SDL_Surface * to)
  5735. {
  5736. CIntObject::showAll(to);
  5737. std::string *hlpText = NULL; //if NULL, text field will be used
  5738. if(ignoreLeadingWhitespace)
  5739. {
  5740. hlpText = new std::string(text);
  5741. boost::trim_left(*hlpText);
  5742. }
  5743. std::string &toPrint = hlpText ? *hlpText : text;
  5744. if(!toPrint.length())
  5745. return;
  5746. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  5747. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
  5748. }
  5749. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5750. :alignment(Align), font(Font), color(Color), text(Text)
  5751. {
  5752. autoRedraw = true;
  5753. pos.x += x;
  5754. pos.y += y;
  5755. pos.w = pos.h = 0;
  5756. bg = NULL;
  5757. }
  5758. void CLabel::setTxt(const std::string &Txt)
  5759. {
  5760. text = Txt;
  5761. if(autoRedraw)
  5762. {
  5763. if(bg || !parent)
  5764. redraw();
  5765. else
  5766. parent->redraw();
  5767. }
  5768. }
  5769. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  5770. :CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
  5771. {
  5772. redrawParentOnScrolling = false;
  5773. autoRedraw = false;
  5774. pos.h = rect.h;
  5775. pos.w = rect.w;
  5776. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  5777. assert(pos.w >= 80); //we need some space
  5778. setTxt(Text);
  5779. }
  5780. void CTextBox::showAll(SDL_Surface * to)
  5781. {
  5782. CIntObject::showAll(to);
  5783. const Font &f = *graphics->fonts[font];
  5784. int dy = f.height; //line height
  5785. int base_y = pos.y;
  5786. if(alignment == CENTER)
  5787. base_y += std::max((pos.h - maxH)/2,0);
  5788. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  5789. int firstLineToPrint = slider ? slider->value : 0;
  5790. for (int i = 0; i < howManyLinesToPrint; i++)
  5791. {
  5792. const std::string &line = lines[i + firstLineToPrint];
  5793. if(!line.size()) continue;
  5794. int x = pos.x;
  5795. if(alignment == CENTER)
  5796. {
  5797. x += (pos.w - f.getWidth(line.c_str())) / 2;
  5798. if(slider)
  5799. x -= slider->pos.w / 2 + 5;
  5800. }
  5801. if(line[0] == '{' && line[line.size()-1] == '}')
  5802. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  5803. else
  5804. printAt(line, x, base_y + i*dy, font, color, to);
  5805. }
  5806. }
  5807. void CTextBox::setTxt(const std::string &Txt)
  5808. {
  5809. recalculateLines(Txt);
  5810. CLabel::setTxt(Txt);
  5811. }
  5812. void CTextBox::sliderMoved(int to)
  5813. {
  5814. if(!slider)
  5815. return;
  5816. if(redrawParentOnScrolling)
  5817. parent->redraw();
  5818. redraw();
  5819. }
  5820. void CTextBox::setBounds(int limitW, int limitH)
  5821. {
  5822. pos.h = limitH;
  5823. pos.w = limitW;
  5824. recalculateLines(text);
  5825. }
  5826. void CTextBox::recalculateLines(const std::string &Txt)
  5827. {
  5828. delChildNUll(slider, true);
  5829. lines.clear();
  5830. const Font &f = *graphics->fonts[font];
  5831. int lineHeight = f.height;
  5832. int lineCapacity = pos.h / lineHeight;
  5833. lines = CMessage::breakText(Txt, pos.w, font);
  5834. if(lines.size() > lineCapacity) //we need to add a slider
  5835. {
  5836. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  5837. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5838. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  5839. if(active)
  5840. slider->activate();
  5841. }
  5842. maxH = lineHeight * lines.size();
  5843. maxW = 0;
  5844. BOOST_FOREACH(const std::string &line, lines)
  5845. amax(maxW, f.getWidth(line.c_str()));
  5846. }
  5847. void CGStatusBar::print(const std::string & Text)
  5848. {
  5849. setTxt(Text);
  5850. }
  5851. void CGStatusBar::clear()
  5852. {
  5853. setTxt("");
  5854. }
  5855. std::string CGStatusBar::getCurrent()
  5856. {
  5857. return text;
  5858. }
  5859. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5860. : CLabel(x, y, Font, Align, Color, Text)
  5861. {
  5862. init();
  5863. }
  5864. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  5865. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  5866. {
  5867. init();
  5868. bg = BG;
  5869. moveChild(bg, bg->parent, this);
  5870. pos = bg->pos;
  5871. calcOffset();
  5872. }
  5873. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  5874. : CLabel(x, y, FONT_SMALL, CENTER)
  5875. {
  5876. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5877. init();
  5878. bg = new CPicture(name);
  5879. pos = bg->pos;
  5880. if(maxw < pos.w)
  5881. {
  5882. amin(pos.w, maxw);
  5883. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  5884. }
  5885. calcOffset();
  5886. }
  5887. CGStatusBar::~CGStatusBar()
  5888. {
  5889. GH.statusbar = oldStatusBar;
  5890. }
  5891. void CGStatusBar::show(SDL_Surface * to)
  5892. {
  5893. }
  5894. void CGStatusBar::init()
  5895. {
  5896. oldStatusBar = GH.statusbar;
  5897. GH.statusbar = this;
  5898. }
  5899. void CGStatusBar::calcOffset()
  5900. {
  5901. switch(alignment)
  5902. {
  5903. case CENTER:
  5904. textOffset = Point(pos.w/2, pos.h/2);
  5905. break;
  5906. case BOTTOMRIGHT:
  5907. textOffset = Point(pos.w, pos.h);
  5908. break;
  5909. }
  5910. }
  5911. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  5912. :cb(CB)
  5913. {
  5914. focus = false;
  5915. pos += Pos;
  5916. captureAllKeys = true;
  5917. OBJ_CONSTRUCTION;
  5918. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  5919. used = LCLICK | KEYBOARD;
  5920. giveFocus();
  5921. }
  5922. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  5923. {
  5924. focus = false;
  5925. pos += Pos;
  5926. captureAllKeys = true;
  5927. OBJ_CONSTRUCTION;
  5928. bg = new CPicture(Pos, 0, true);
  5929. Rect hlp = Pos;
  5930. if(srf)
  5931. CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
  5932. else
  5933. SDL_FillRect(*bg, NULL, 0);
  5934. pos.w = bg->pos.w;
  5935. pos.h = bg->pos.h;
  5936. bg->pos = pos;
  5937. used = LCLICK | KEYBOARD;
  5938. giveFocus();
  5939. }
  5940. void CTextInput::showAll( SDL_Surface * to )
  5941. {
  5942. CIntObject::showAll(to);
  5943. const std::string toPrint = focus ? text + "_" : text;
  5944. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5945. }
  5946. void CTextInput::clickLeft( tribool down, bool previousState )
  5947. {
  5948. if(down && !focus)
  5949. giveFocus();
  5950. }
  5951. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5952. {
  5953. if(!focus || key.state != SDL_PRESSED)
  5954. return;
  5955. if(key.keysym.sym == SDLK_TAB)
  5956. {
  5957. moveFocus();
  5958. GH.breakEventHandling();
  5959. return;
  5960. }
  5961. switch(key.keysym.sym)
  5962. {
  5963. case SDLK_BACKSPACE:
  5964. if(text.size())
  5965. text.resize(text.size()-1);
  5966. break;
  5967. default:
  5968. char c = key.keysym.unicode; //TODO 16-/>8
  5969. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5970. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5971. text += c;
  5972. break;
  5973. }
  5974. redraw();
  5975. cb(text);
  5976. }
  5977. void CTextInput::setText( const std::string &nText, bool callCb )
  5978. {
  5979. text = nText;
  5980. redraw();
  5981. if(callCb)
  5982. cb(text);
  5983. }
  5984. CTextInput::~CTextInput()
  5985. {
  5986. }
  5987. CFocusable::CFocusable()
  5988. {
  5989. focusables.push_back(this);
  5990. }
  5991. CFocusable::~CFocusable()
  5992. {
  5993. if(inputWithFocus == this)
  5994. inputWithFocus = NULL;
  5995. focusables -= this;
  5996. }
  5997. void CFocusable::giveFocus()
  5998. {
  5999. if(inputWithFocus)
  6000. {
  6001. inputWithFocus->focus = false;
  6002. inputWithFocus->redraw();
  6003. }
  6004. focus = true;
  6005. inputWithFocus = this;
  6006. redraw();
  6007. }
  6008. void CFocusable::moveFocus()
  6009. {
  6010. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  6011. ourIt = i;
  6012. for(i++; i != ourIt; i++)
  6013. {
  6014. if(i == focusables.end())
  6015. i = focusables.begin();
  6016. if((*i)->active)
  6017. {
  6018. (*i)->giveFocus();
  6019. break;;
  6020. }
  6021. }
  6022. }
  6023. CWindowWithArtifacts::CWindowWithArtifacts()
  6024. {
  6025. type |= WITH_ARTIFACTS;
  6026. }
  6027. CWindowWithArtifacts::~CWindowWithArtifacts()
  6028. {
  6029. }
  6030. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  6031. {
  6032. slotID = -1;
  6033. AOH = NULL;
  6034. art = NULL;
  6035. }
  6036. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  6037. {
  6038. clear();
  6039. }
  6040. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  6041. {
  6042. slotID = place->slotID;
  6043. AOH = place->ourOwner;
  6044. if(slotID >= 19 && dontTakeBackpack)
  6045. art = NULL;
  6046. else
  6047. art = place->ourArt;
  6048. }
  6049. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  6050. {
  6051. if(!AOH)
  6052. return false;
  6053. bool ret = al.hero == AOH->curHero && al.slot == slotID;
  6054. //assert(al.getArt() == art);
  6055. return ret;
  6056. }
  6057. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  6058. {
  6059. assert(AOH && art);
  6060. return art == AOH->curHero->getArt(slotID);
  6061. }