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CMapInfo.cpp 1.4 KB

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  1. #include "StdInc.h"
  2. #include "CMapInfo.h"
  3. #include "StartInfo.h"
  4. #include "map.h"
  5. #include "CCampaignHandler.h"
  6. #include "GameConstants.h"
  7. void CMapInfo::countPlayers()
  8. {
  9. actualHumanPlayers = playerAmnt = humanPlayers = 0;
  10. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  11. {
  12. if(mapHeader->players[i].canHumanPlay)
  13. {
  14. playerAmnt++;
  15. humanPlayers++;
  16. }
  17. else if(mapHeader->players[i].canComputerPlay)
  18. {
  19. playerAmnt++;
  20. }
  21. }
  22. if(scenarioOpts)
  23. for (auto i = scenarioOpts->playerInfos.cbegin(); i != scenarioOpts->playerInfos.cend(); i++)
  24. if(i->second.human)
  25. actualHumanPlayers++;
  26. }
  27. CMapInfo::CMapInfo(bool map)
  28. : mapHeader(NULL), campaignHeader(NULL), scenarioOpts(NULL)
  29. {
  30. }
  31. void CMapInfo::mapInit(const std::string &fname, const ui8 *map )
  32. {
  33. fileURI = fname;
  34. int i = 0;
  35. mapHeader = new CMapHeader();
  36. mapHeader->version = EMapFormat::INVALID;
  37. try
  38. {
  39. mapHeader->initFromMemory(map, i);
  40. countPlayers();
  41. }
  42. catch (const std::exception &e)
  43. {
  44. tlog1 << "\t\tWarning: evil map file: " << fname << ": " << e.what() << std::endl;
  45. delete mapHeader;
  46. mapHeader = NULL;
  47. }
  48. }
  49. CMapInfo::~CMapInfo()
  50. {
  51. delete mapHeader;
  52. delete campaignHeader;
  53. }
  54. void CMapInfo::campaignInit()
  55. {
  56. campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(fileURI) );
  57. }
  58. void CMapInfo::setHeader(CMapHeader *header)
  59. {
  60. mapHeader = header;
  61. }