CRandomGenerator.h 3.2 KB

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  1. /*
  2. * CRandomGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. /// Generator to use for all randomization in game
  14. /// minstd_rand is selected due to following reasons:
  15. /// 1. Its randomization quality is below mt_19937 however this is unlikely to be noticeable in game
  16. /// 2. It has very low state size, leading to low overhead in size of saved games (due to large number of random generator instances in game)
  17. using TGenerator = std::minstd_rand;
  18. using TIntDist = std::uniform_int_distribution<int>;
  19. using TInt64Dist = std::uniform_int_distribution<int64_t>;
  20. using TRealDist = std::uniform_real_distribution<double>;
  21. using TRandI = std::function<int()>;
  22. /// The random generator randomly generates integers and real numbers("doubles") between
  23. /// a given range. This is a header only class and mainly a wrapper for
  24. /// convenient usage of the standard random API. An instance of this RNG is not thread safe.
  25. class DLL_LINKAGE CRandomGenerator : public vstd::RNG, boost::noncopyable
  26. {
  27. public:
  28. /// Seeds the generator by default with the product of the current time in milliseconds and the
  29. /// current thread ID.
  30. CRandomGenerator();
  31. /// Seeds the generator with provided initial seed
  32. explicit CRandomGenerator(int seed);
  33. void setSeed(int seed);
  34. /// Resets the seed to the product of the current time in milliseconds and the
  35. /// current thread ID.
  36. void resetSeed();
  37. /// Generate several integer numbers within the same range.
  38. /// e.g.: auto a = gen.getIntRange(0,10); a(); a(); a();
  39. /// requires: lower <= upper
  40. TRandI getIntRange(int lower, int upper);
  41. vstd::TRandI64 getInt64Range(int64_t lower, int64_t upper) override;
  42. /// Generates an integer between 0 and upper.
  43. /// requires: 0 <= upper
  44. int nextInt(int upper);
  45. /// requires: lower <= upper
  46. int nextInt(int lower, int upper);
  47. /// Generates an integer between 0 and the maximum value it can hold.
  48. int nextInt();
  49. /// Generate several double/real numbers within the same range.
  50. /// e.g.: auto a = gen.getDoubleRange(4.5,10.2); a(); a(); a();
  51. /// requires: lower <= upper
  52. vstd::TRand getDoubleRange(double lower, double upper) override;
  53. /// Generates a double between 0 and upper.
  54. /// requires: 0 <= upper
  55. double nextDouble(double upper);
  56. /// requires: lower <= upper
  57. double nextDouble(double lower, double upper);
  58. /// Generates a double between 0.0 and 1.0.
  59. double nextDouble();
  60. /// Gets a globally accessible RNG which will be constructed once per thread. For the
  61. /// seed a combination of the thread ID and current time in milliseconds will be used.
  62. static CRandomGenerator & getDefault();
  63. /// Provide method so that this RNG can be used with legacy std:: API
  64. TGenerator & getStdGenerator();
  65. private:
  66. TGenerator rand;
  67. public:
  68. template <typename Handler>
  69. void serialize(Handler & h, const int version)
  70. {
  71. if(h.saving)
  72. {
  73. std::ostringstream stream;
  74. stream << rand;
  75. std::string str = stream.str();
  76. h & str;
  77. }
  78. else
  79. {
  80. std::string str;
  81. h & str;
  82. std::istringstream stream(str);
  83. stream >> rand;
  84. }
  85. }
  86. };
  87. VCMI_LIB_NAMESPACE_END