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							- #pragma once
 
- #include "../../lib/AI_Base.h"
 
- #include "../../CCallback.h"
 
- struct HeroMoveDetails;
 
- class CEmptyAI : public CGlobalAI
 
- {
 
- 	std::shared_ptr<CCallback> cb;
 
- public:
 
- 	void init(std::shared_ptr<CCallback> CB) override;
 
- 	void yourTurn() override;
 
- 	void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
 
- 	void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
 
- 	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
 
- 	void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
 
- 	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
 
- };
 
- #define NAME "EmptyAI 0.1"
 
 
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