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CObjectClassesHandler.cpp 17 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../constants/StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../GameSettings.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  22. #include "../mapObjectConstructors/CRewardableConstructor.h"
  23. #include "../mapObjectConstructors/CommonConstructors.h"
  24. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  25. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  26. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  27. #include "../mapObjects/CGCreature.h"
  28. #include "../mapObjects/CGPandoraBox.h"
  29. #include "../mapObjects/CQuest.h"
  30. #include "../mapObjects/ObjectTemplate.h"
  31. #include "../mapObjects/CGMarket.h"
  32. #include "../mapObjects/MiscObjects.h"
  33. #include "../mapObjects/CGHeroInstance.h"
  34. #include "../mapObjects/CGTownInstance.h"
  35. #include "../modding/IdentifierStorage.h"
  36. #include "../modding/CModHandler.h"
  37. #include "../modding/ModScope.h"
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. CObjectClassesHandler::CObjectClassesHandler()
  40. {
  41. auto SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  42. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  43. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  44. //Note: should be in sync with registerTypesMapObjectTypes function
  45. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  46. SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);
  47. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  48. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  49. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  50. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  51. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  52. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  53. SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
  54. SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
  55. SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
  56. SET_HANDLER_CLASS("static", CObstacleConstructor);
  57. SET_HANDLER_CLASS("", CObstacleConstructor);
  58. SET_HANDLER("randomArtifact", CGArtifact);
  59. SET_HANDLER("randomHero", CGHeroInstance);
  60. SET_HANDLER("randomResource", CGResource);
  61. SET_HANDLER("randomTown", CGTownInstance);
  62. SET_HANDLER("randomMonster", CGCreature);
  63. SET_HANDLER("randomDwelling", CGDwelling);
  64. SET_HANDLER("generic", CGObjectInstance);
  65. SET_HANDLER("artifact", CGArtifact);
  66. SET_HANDLER("borderGate", CGBorderGate);
  67. SET_HANDLER("borderGuard", CGBorderGuard);
  68. SET_HANDLER("denOfThieves", CGDenOfthieves);
  69. SET_HANDLER("event", CGEvent);
  70. SET_HANDLER("garrison", CGGarrison);
  71. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  72. SET_HANDLER("keymaster", CGKeymasterTent);
  73. SET_HANDLER("lighthouse", CGLighthouse);
  74. SET_HANDLER("magi", CGMagi);
  75. SET_HANDLER("mine", CGMine);
  76. SET_HANDLER("obelisk", CGObelisk);
  77. SET_HANDLER("pandora", CGPandoraBox);
  78. SET_HANDLER("prison", CGHeroInstance);
  79. SET_HANDLER("questGuard", CGQuestGuard);
  80. SET_HANDLER("seerHut", CGSeerHut);
  81. SET_HANDLER("sign", CGSignBottle);
  82. SET_HANDLER("siren", CGSirens);
  83. SET_HANDLER("monolith", CGMonolith);
  84. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  85. SET_HANDLER("whirlpool", CGWhirlpool);
  86. SET_HANDLER("terrain", CGTerrainPatch);
  87. #undef SET_HANDLER_CLASS
  88. #undef SET_HANDLER
  89. }
  90. CObjectClassesHandler::~CObjectClassesHandler() = default;
  91. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  92. {
  93. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  94. CLegacyConfigParser parser(TextPath::builtin("Data/Objects.txt"));
  95. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  96. parser.endLine();
  97. for (size_t i = 0; i < totalNumber; i++)
  98. {
  99. auto * tmpl = new ObjectTemplate;
  100. tmpl->readTxt(parser);
  101. parser.endLine();
  102. std::pair key(tmpl->id, tmpl->subid);
  103. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  104. }
  105. objects.resize(256);
  106. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  107. assert(dataSize == 256);
  108. CLegacyConfigParser namesParser(TextPath::builtin("Data/ObjNames.txt"));
  109. for (size_t i=0; i<256; i++)
  110. {
  111. ret[i]["name"].String() = namesParser.readString();
  112. namesParser.endLine();
  113. }
  114. JsonNode cregen1;
  115. JsonNode cregen4;
  116. CLegacyConfigParser cregen1Parser(TextPath::builtin("data/crgen1"));
  117. do
  118. {
  119. JsonNode subObject;
  120. subObject["name"].String() = cregen1Parser.readString();
  121. cregen1.Vector().push_back(subObject);
  122. }
  123. while(cregen1Parser.endLine());
  124. CLegacyConfigParser cregen4Parser(TextPath::builtin("data/crgen4"));
  125. do
  126. {
  127. JsonNode subObject;
  128. subObject["name"].String() = cregen4Parser.readString();
  129. cregen4.Vector().push_back(subObject);
  130. }
  131. while(cregen4Parser.endLine());
  132. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  133. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  134. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  135. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  136. return ret;
  137. }
  138. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  139. {
  140. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  141. assert(object);
  142. obj->objects.push_back(object);
  143. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  144. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  145. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  146. }
  147. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  148. {
  149. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  150. assert(object);
  151. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  152. obj->objects[index] = object;
  153. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  154. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  155. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  156. }
  157. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  158. {
  159. assert(identifier.find(':') == std::string::npos);
  160. assert(!scope.empty());
  161. std::string handler = obj->handlerName;
  162. if(!handlerConstructors.count(handler))
  163. {
  164. logMod->error("Handler with name %s was not found!", handler);
  165. // workaround for potential crash - if handler does not exists, continue with generic handler that is used for objects without any custom logc
  166. handler = "generic";
  167. assert(handlerConstructors.count(handler) != 0);
  168. }
  169. auto createdObject = handlerConstructors.at(handler)();
  170. createdObject->modScope = scope;
  171. createdObject->typeName = obj->identifier;
  172. createdObject->subTypeName = identifier;
  173. createdObject->type = obj->id;
  174. createdObject->subtype = index;
  175. createdObject->init(entry);
  176. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  177. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  178. {
  179. createdObject->addTemplate(templ.second);
  180. }
  181. legacyTemplates.erase(range.first, range.second);
  182. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  183. return createdObject;
  184. }
  185. ObjectClass::ObjectClass() = default;
  186. ObjectClass::~ObjectClass() = default;
  187. std::string ObjectClass::getJsonKey() const
  188. {
  189. return modScope + ':' + identifier;
  190. }
  191. std::string ObjectClass::getNameTextID() const
  192. {
  193. return TextIdentifier("object", modScope, identifier, "name").get();
  194. }
  195. std::string ObjectClass::getNameTranslated() const
  196. {
  197. return VLC->generaltexth->translate(getNameTextID());
  198. }
  199. std::unique_ptr<ObjectClass> CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  200. {
  201. auto obj = std::make_unique<ObjectClass>();
  202. obj->modScope = scope;
  203. obj->identifier = name;
  204. obj->handlerName = json["handler"].String();
  205. obj->base = json["base"];
  206. obj->id = index;
  207. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  208. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  209. for (auto subData : json["types"].Struct())
  210. {
  211. if (!subData.second["index"].isNull())
  212. {
  213. const std::string & subMeta = subData.second["index"].meta;
  214. if ( subMeta != "core")
  215. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  216. size_t subIndex = subData.second["index"].Integer();
  217. loadSubObject(subData.second.meta, subData.first, subData.second, obj.get(), subIndex);
  218. }
  219. else
  220. loadSubObject(subData.second.meta, subData.first, subData.second, obj.get());
  221. }
  222. if (obj->id == MapObjectID::MONOLITH_TWO_WAY)
  223. generateExtraMonolithsForRMG(obj.get());
  224. return obj;
  225. }
  226. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  227. {
  228. objects.push_back(loadFromJson(scope, data, name, objects.size()));
  229. VLC->identifiersHandler->registerObject(scope, "object", name, objects.back()->id);
  230. }
  231. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  232. {
  233. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  234. objects[index] = loadFromJson(scope, data, name, index);
  235. VLC->identifiersHandler->registerObject(scope, "object", name, objects[index]->id);
  236. }
  237. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID)
  238. {
  239. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  240. assert(objects[ID.getNum()]);
  241. if ( subID.getNum() >= objects[ID.getNum()]->objects.size())
  242. objects[ID.getNum()]->objects.resize(subID.getNum()+1);
  243. JsonUtils::inherit(config, objects.at(ID.getNum())->base);
  244. loadSubObject(config.meta, identifier, config, objects[ID.getNum()].get(), subID.getNum());
  245. }
  246. void CObjectClassesHandler::removeSubObject(MapObjectID ID, MapObjectSubID subID)
  247. {
  248. assert(objects[ID.getNum()]);
  249. objects[ID.getNum()]->objects[subID.getNum()] = nullptr;
  250. }
  251. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(MapObjectID type, MapObjectSubID subtype) const
  252. {
  253. try
  254. {
  255. if (objects.at(type.getNum()) == nullptr)
  256. return objects.front()->objects.front();
  257. auto subID = subtype.getNum();
  258. if (type == Obj::PRISON)
  259. subID = 0;
  260. auto result = objects.at(type.getNum())->objects.at(subID);
  261. if (result != nullptr)
  262. return result;
  263. }
  264. catch (std::out_of_range & e)
  265. {
  266. // Leave catch block silently
  267. }
  268. std::string errorString = "Failed to find object of type " + std::to_string(type.getNum()) + "::" + std::to_string(subtype.getNum());
  269. logGlobal->error(errorString);
  270. throw std::runtime_error(errorString);
  271. }
  272. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  273. {
  274. std::optional<si32> id = VLC->identifiers()->getIdentifier(scope, "object", type);
  275. if(id)
  276. {
  277. const auto & object = objects[id.value()];
  278. std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
  279. if (subID)
  280. return object->objects[subID.value()];
  281. }
  282. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  283. logGlobal->error(errorString);
  284. throw std::runtime_error(errorString);
  285. }
  286. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  287. {
  288. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  289. }
  290. std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
  291. {
  292. std::set<MapObjectID> ret;
  293. for(auto & entry : objects)
  294. if (entry)
  295. ret.insert(entry->id);
  296. return ret;
  297. }
  298. std::set<MapObjectSubID> CObjectClassesHandler::knownSubObjects(MapObjectID primaryID) const
  299. {
  300. std::set<MapObjectSubID> ret;
  301. if (!objects.at(primaryID.getNum()))
  302. {
  303. logGlobal->error("Failed to find object %d", primaryID);
  304. return ret;
  305. }
  306. for(const auto & entry : objects.at(primaryID.getNum())->objects)
  307. if (entry)
  308. ret.insert(entry->subtype);
  309. return ret;
  310. }
  311. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  312. {
  313. for (auto & entry : object["types"].Struct())
  314. {
  315. if (object.Struct().count("subObjects"))
  316. {
  317. const auto & vector = object["subObjects"].Vector();
  318. if (entry.second.Struct().count("index"))
  319. {
  320. size_t index = entry.second["index"].Integer();
  321. if (index < vector.size())
  322. JsonUtils::inherit(entry.second, vector[index]);
  323. }
  324. }
  325. JsonUtils::inherit(entry.second, object["base"]);
  326. for (auto & templ : entry.second["templates"].Struct())
  327. JsonUtils::inherit(templ.second, entry.second["base"]);
  328. }
  329. object.Struct().erase("subObjects");
  330. }
  331. void CObjectClassesHandler::afterLoadFinalization()
  332. {
  333. for(auto & entry : objects)
  334. {
  335. if (!entry)
  336. continue;
  337. for(const auto & obj : entry->objects)
  338. {
  339. if (!obj)
  340. continue;
  341. obj->afterLoadFinalization();
  342. if(obj->getTemplates().empty())
  343. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  344. }
  345. }
  346. }
  347. void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container)
  348. {
  349. //duplicate existing two-way portals to make reserve for RMG
  350. auto& portalVec = container->objects;
  351. //FIXME: Monoliths in this vector can be already not useful for every terrain
  352. const size_t portalCount = portalVec.size();
  353. //Invalid portals will be skipped and portalVec size stays unchanged
  354. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  355. {
  356. auto index = static_cast<si32>(i % portalCount);
  357. auto portal = portalVec[index];
  358. auto templates = portal->getTemplates();
  359. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  360. {
  361. continue; //Do not clone HoTA water-only portals or any others we can't use
  362. }
  363. //deep copy of noncopyable object :?
  364. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  365. newPortal->rmgInfo = portal->getRMGInfo();
  366. newPortal->templates = portal->getTemplates();
  367. newPortal->sounds = portal->getSounds();
  368. newPortal->aiValue = portal->getAiValue();
  369. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  370. newPortal->modScope = portal->modScope; //private
  371. newPortal->typeName = portal->getTypeName();
  372. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  373. newPortal->type = portal->getIndex();
  374. // Inconsintent original indexing: monolith1 has index 0
  375. newPortal->subtype = portalVec.size() - 1; //indexes must be unique, they are returned as a set
  376. newPortal->blockVisit = portal->blockVisit;
  377. newPortal->removable = portal->removable;
  378. portalVec.push_back(newPortal);
  379. registerObject(newPortal->modScope, container->getJsonKey(), newPortal->subTypeName, newPortal->subtype);
  380. }
  381. }
  382. std::string CObjectClassesHandler::getObjectName(MapObjectID type, MapObjectSubID subtype) const
  383. {
  384. const auto handler = getHandlerFor(type, subtype);
  385. if (handler && handler->hasNameTextID())
  386. return handler->getNameTranslated();
  387. if (objects[type.getNum()])
  388. return objects[type.getNum()]->getNameTranslated();
  389. return objects.front()->getNameTranslated();
  390. }
  391. SObjectSounds CObjectClassesHandler::getObjectSounds(MapObjectID type, MapObjectSubID subtype) const
  392. {
  393. // TODO: these objects may have subID's that does not have associated handler:
  394. // Prison: uses hero type as subID
  395. // Hero: uses hero type as subID, but registers hero classes as subtypes
  396. // Spell scroll: uses spell ID as subID
  397. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  398. subtype = 0;
  399. if(objects[type.getNum()])
  400. return getHandlerFor(type, subtype)->getSounds();
  401. else
  402. return objects.front()->objects.front()->getSounds();
  403. }
  404. std::string CObjectClassesHandler::getObjectHandlerName(MapObjectID type) const
  405. {
  406. if (objects.at(type.getNum()))
  407. return objects.at(type.getNum())->handlerName;
  408. else
  409. return objects.front()->handlerName;
  410. }
  411. std::string CObjectClassesHandler::getJsonKey(MapObjectID type) const
  412. {
  413. if (objects.at(type.getNum()) != nullptr)
  414. return objects.at(type.getNum())->getJsonKey();
  415. logGlobal->warn("Unknown object of type %d!", type);
  416. return objects.front()->getJsonKey();
  417. }
  418. VCMI_LIB_NAMESPACE_END