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- /*
- * MapFormatJson.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapFormatJson.h"
- #include "../filesystem/CInputStream.h"
- #include "../filesystem/COutputStream.h"
- #include "../JsonDetail.h"
- #include "CMap.h"
- #include "MapFormat.h"
- #include "../ArtifactUtils.h"
- #include "../CHeroHandler.h"
- #include "../CTownHandler.h"
- #include "../VCMI_Lib.h"
- #include "../RiverHandler.h"
- #include "../RoadHandler.h"
- #include "../TerrainHandler.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../modding/ModScope.h"
- #include "../modding/ModUtility.h"
- #include "../spells/CSpellHandler.h"
- #include "../CSkillHandler.h"
- #include "../constants/StringConstants.h"
- #include "../serializer/JsonDeserializer.h"
- #include "../serializer/JsonSerializer.h"
- #include "../Languages.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class MapObjectResolver: public IInstanceResolver
- {
- public:
- MapObjectResolver(const CMapFormatJson * owner_);
- si32 decode (const std::string & identifier) const override;
- std::string encode(si32 identifier) const override;
- private:
- const CMapFormatJson * owner;
- };
- MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
- owner(owner_)
- {
- }
- si32 MapObjectResolver::decode(const std::string & identifier) const
- {
- //always decode as ObjectInstanceID
- auto it = owner->map->instanceNames.find(identifier);
- if(it != owner->map->instanceNames.end())
- {
- return (*it).second->id.getNum();
- }
- else
- {
- logGlobal->error("Object not found: %s", identifier);
- return -1;
- }
- }
- std::string MapObjectResolver::encode(si32 identifier) const
- {
- ObjectInstanceID id;
- //use h3m questIdentifiers if they are present
- if(owner->map->questIdentifierToId.empty())
- {
- id = ObjectInstanceID(identifier);
- }
- else
- {
- id = owner->map->questIdentifierToId[identifier];
- }
- si32 oid = id.getNum();
- if(oid < 0 || oid >= owner->map->objects.size())
- {
- logGlobal->error("Cannot get object with id %d", oid);
- return "";
- }
- return owner->map->objects[oid]->instanceName;
- }
- namespace HeaderDetail
- {
- static const std::vector<std::string> difficultyMap =
- {
- "EASY",
- "NORMAL",
- "HARD",
- "EXPERT",
- "IMPOSSIBLE"
- };
- enum class ECanPlay
- {
- NONE = 0,
- PLAYER_OR_AI = 1,
- PLAYER_ONLY = 2,
- AI_ONLY = 3
- };
- static const std::vector<std::string> canPlayMap =
- {
- "",
- "PlayerOrAI",
- "PlayerOnly",
- "AIOnly"
- };
- }
- namespace TriggeredEventsDetail
- {
- static const std::array conditionNames =
- {
- "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
- "control", "destroy", "transport", "daysPassed",
- "isHuman", "daysWithoutTown", "standardWin", "constValue"
- };
- static const std::array typeNames = { "victory", "defeat" };
- static EventCondition JsonToCondition(const JsonNode & node)
- {
- EventCondition event;
- const auto & conditionName = node.Vector()[0].String();
- auto pos = vstd::find_pos(conditionNames, conditionName);
- event.condition = static_cast<EventCondition::EWinLoseType>(pos);
- if (node.Vector().size() > 1)
- {
- const JsonNode & data = node.Vector()[1];
- event.objectInstanceName = data["object"].String();
- event.value = data["value"].Integer();
- switch (event.condition)
- {
- case EventCondition::HAVE_ARTIFACT:
- case EventCondition::TRANSPORT:
- if (data["type"].isNumber()) // compatibility
- event.objectType = ArtifactID(data["type"].Integer());
- else
- event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
- break;
- case EventCondition::HAVE_CREATURES:
- if (data["type"].isNumber()) // compatibility
- event.objectType = CreatureID(data["type"].Integer());
- else
- event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
- break;
- case EventCondition::HAVE_RESOURCES:
- if (data["type"].isNumber()) // compatibility
- event.objectType = GameResID(data["type"].Integer());
- else
- event.objectType = GameResID(GameResID::decode(data["type"].String()));
- break;
- case EventCondition::HAVE_BUILDING:
- if (data["type"].isNumber()) // compatibility
- event.objectType = BuildingID(data["type"].Integer());
- else
- event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
- break;
- case EventCondition::CONTROL:
- case EventCondition::DESTROY:
- if (data["type"].isNumber()) // compatibility
- event.objectType = MapObjectID(data["type"].Integer());
- else
- event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
- break;
- }
- if (!data["position"].isNull())
- {
- const auto & position = data["position"].Vector();
- event.position.x = static_cast<si32>(position.at(0).Float());
- event.position.y = static_cast<si32>(position.at(1).Float());
- event.position.z = static_cast<si32>(position.at(2).Float());
- }
- }
- return event;
- }
- static JsonNode ConditionToJson(const EventCondition & event)
- {
- JsonNode json;
- JsonVector & asVector = json.Vector();
- JsonNode condition;
- condition.String() = conditionNames.at(event.condition);
- asVector.push_back(condition);
- JsonNode data;
- if(!event.objectInstanceName.empty())
- data["object"].String() = event.objectInstanceName;
- data["type"].String() = event.objectType.toString();
- data["value"].Integer() = event.value;
- if(event.position != int3(-1, -1, -1))
- {
- auto & position = data["position"].Vector();
- position.resize(3);
- position[0].Float() = event.position.x;
- position[1].Float() = event.position.y;
- position[2].Float() = event.position.z;
- }
- if(!data.isNull())
- asVector.push_back(data);
- return json;
- }
- }//namespace TriggeredEventsDetail
- namespace TerrainDetail
- {
- static const std::array<char, 4> flipCodes =
- {
- '_', '-', '|', '+'
- };
- }
- ///CMapFormatJson
- const int CMapFormatJson::VERSION_MAJOR = 2;
- const int CMapFormatJson::VERSION_MINOR = 0;
- const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
- const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
- const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
- CMapFormatJson::CMapFormatJson():
- fileVersionMajor(0), fileVersionMinor(0),
- mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
- map(nullptr), mapHeader(nullptr)
- {
- }
- TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
- {
- for(const auto & object : VLC->terrainTypeHandler->objects)
- {
- if(object->shortIdentifier == code)
- return const_cast<TerrainType *>(object.get());
- }
- return nullptr;
- }
- RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
- {
- for(const auto & object : VLC->riverTypeHandler->objects)
- {
- if (object->shortIdentifier == code)
- return const_cast<RiverType *>(object.get());
- }
- return nullptr;
- }
- RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
- {
- for(const auto & object : VLC->roadTypeHandler->objects)
- {
- if (object->shortIdentifier == code)
- return const_cast<RoadType *>(object.get());
- }
- return nullptr;
- }
- void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
- {
- std::set<FactionID> temp;
- if(handler.saving)
- {
- for(auto faction : VLC->townh->objects)
- if(faction->town && vstd::contains(value, faction->getId()))
- temp.insert(faction->getId());
- }
- handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);
- if(!handler.saving)
- value = temp;
- }
- void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
- {
- handler.serializeStruct("name", mapHeader->name);
- handler.serializeStruct("description", mapHeader->description);
- handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
- //todo: support arbitrary percentage
- handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
- serializePlayerInfo(handler);
- handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
- handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
- handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
- handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
- handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
- }
- void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
- {
- auto playersData = handler.enterStruct("players");
- for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
- {
- PlayerInfo & info = mapHeader->players[player];
- if(handler.saving)
- {
- if(!info.canAnyonePlay())
- continue;
- }
- auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
- if(!handler.saving)
- {
- if(handler.getCurrent().isNull())
- {
- info.canComputerPlay = false;
- info.canHumanPlay = false;
- continue;
- }
- }
- serializeAllowedFactions(handler, info.allowedFactions);
- HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
- if(handler.saving)
- {
- if(info.canComputerPlay)
- {
- canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
- }
- else
- {
- canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
- }
- }
- handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
- if(!handler.saving)
- {
- switch(canPlay)
- {
- case HeaderDetail::ECanPlay::PLAYER_OR_AI:
- info.canComputerPlay = true;
- info.canHumanPlay = true;
- break;
- case HeaderDetail::ECanPlay::PLAYER_ONLY:
- info.canComputerPlay = false;
- info.canHumanPlay = true;
- break;
- case HeaderDetail::ECanPlay::AI_ONLY:
- info.canComputerPlay = true;
- info.canHumanPlay = false;
- break;
- default:
- info.canComputerPlay = false;
- info.canHumanPlay = false;
- break;
- }
- }
- //saving whole structure only if position is valid
- if(!handler.saving || info.posOfMainTown.valid())
- {
- auto mainTown = handler.enterStruct("mainTown");
- handler.serializeBool("generateHero", info.generateHeroAtMainTown);
- handler.serializeInt("x", info.posOfMainTown.x, -1);
- handler.serializeInt("y", info.posOfMainTown.y, -1);
- handler.serializeInt("l", info.posOfMainTown.z, -1);
- }
- if(!handler.saving)
- {
- info.hasMainTown = info.posOfMainTown.valid();
- }
- handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
- //heroes
- if(handler.saving)
- {
- //ignoring heroesNames and saving from actual map objects
- //TODO: optimize
- for(auto & obj : map->objects)
- {
- if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
- {
- auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
- auto heroes = handler.enterStruct("heroes");
- if(hero)
- {
- auto heroData = handler.enterStruct(hero->instanceName);
- heroData->serializeString("name", hero->nameCustomTextId);
- if(hero->ID == Obj::HERO)
- {
- std::string temp;
- if(hero->type)
- temp = hero->type->getJsonKey();
- else
- temp = hero->getHeroType().toEntity(VLC)->getJsonKey();
- handler.serializeString("type", temp);
- }
- }
- }
- }
- }
- else
- {
- info.heroesNames.clear();
- auto heroes = handler.enterStruct("heroes");
- for(const auto & hero : handler.getCurrent().Struct())
- {
- const JsonNode & data = hero.second;
- const std::string instanceName = hero.first;
- SHeroName hname;
- hname.heroId = HeroTypeID::NONE;
- std::string rawId = data["type"].String();
- if(!rawId.empty())
- hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
- hname.heroName = data["name"].String();
- if(instanceName == info.mainHeroInstance)
- {
- //this is main hero
- info.mainCustomHeroNameTextId = hname.heroName;
- info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
- info.mainCustomHeroId = hname.heroId;
- info.mainCustomHeroPortrait = HeroTypeID::NONE;
- //todo:mainHeroPortrait
- }
- info.heroesNames.push_back(hname);
- }
- }
- handler.serializeBool("randomFaction", info.isFactionRandom);
- }
- }
- void CMapFormatJson::readTeams(JsonDeserializer & handler)
- {
- auto teams = handler.enterArray("teams");
- const JsonNode & src = teams->getCurrent();
- if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
- {
- // No alliances
- if(src.getType() != JsonNode::JsonType::DATA_NULL)
- logGlobal->error("Invalid teams field type");
- mapHeader->howManyTeams = 0;
- for(auto & player : mapHeader->players)
- if(player.canAnyonePlay())
- player.team = TeamID(mapHeader->howManyTeams++);
- }
- else
- {
- const JsonVector & srcVector = src.Vector();
- mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
- for(int team = 0; team < mapHeader->howManyTeams; team++)
- for(const JsonNode & playerData : srcVector[team].Vector())
- {
- PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
- if(player.isValidPlayer())
- if(mapHeader->players[player.getNum()].canAnyonePlay())
- mapHeader->players[player.getNum()].team = TeamID(team);
- }
- for(PlayerInfo & player : mapHeader->players)
- if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
- player.team = TeamID(mapHeader->howManyTeams++);
- }
- }
- void CMapFormatJson::writeTeams(JsonSerializer & handler)
- {
- std::vector<std::set<PlayerColor>> teamsData;
- teamsData.resize(mapHeader->howManyTeams);
- //get raw data
- for(int idx = 0; idx < mapHeader->players.size(); idx++)
- {
- const PlayerInfo & player = mapHeader->players.at(idx);
- int team = player.team.getNum();
- if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
- teamsData.at(team).insert(PlayerColor(idx));
- }
- //remove single-member teams
- vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
- {
- return elem.size() <= 1;
- });
- if(!teamsData.empty())
- {
- JsonNode dest;
- //construct output
- dest.setType(JsonNode::JsonType::DATA_VECTOR);
- for(const std::set<PlayerColor> & teamData : teamsData)
- {
- JsonNode team(JsonNode::JsonType::DATA_VECTOR);
- for(const PlayerColor & player : teamData)
- {
- JsonNode member(JsonNode::JsonType::DATA_STRING);
- member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
- team.Vector().push_back(std::move(member));
- }
- dest.Vector().push_back(std::move(team));
- }
- handler.serializeRaw("teams", dest, std::nullopt);
- }
- }
- void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
- {
- const JsonNode & input = handler.getCurrent();
- mapHeader->triggeredEvents.clear();
- for(const auto & entry : input["triggeredEvents"].Struct())
- {
- TriggeredEvent event;
- event.identifier = entry.first;
- readTriggeredEvent(event, entry.second);
- mapHeader->triggeredEvents.push_back(event);
- }
- }
- void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
- {
- using namespace TriggeredEventsDetail;
- event.onFulfill.jsonDeserialize(source["message"]);
- event.description.jsonDeserialize(source["description"]);
- event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
- event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
- event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
- }
- void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
- {
- JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
- for(const auto & event : mapHeader->triggeredEvents)
- writeTriggeredEvent(event, triggeredEvents[event.identifier]);
- handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
- }
- void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
- {
- using namespace TriggeredEventsDetail;
- if(!event.onFulfill.empty())
- event.onFulfill.jsonSerialize(dest["message"]);
- if(!event.description.empty())
- event.description.jsonSerialize(dest["description"]);
- dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
- if(!event.effect.toOtherMessage.empty())
- event.description.jsonSerialize(dest["effect"]["messageToSend"]);
- dest["condition"] = event.trigger.toJson(ConditionToJson);
- }
- void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
- {
- auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
- const JsonNode & data = handler.getCurrent();
- for(const auto & entry : data.Struct())
- {
- HeroTypeID type(HeroTypeID::decode(entry.first));
- std::set<PlayerColor> mask;
- for(const JsonNode & playerData : entry.second["availableFor"].Vector())
- {
- PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
- if(player.isValidPlayer())
- mask.insert(player);
- }
- if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
- {
- DisposedHero hero;
- hero.heroId = type;
- hero.players = mask;
- //name and portrait are not used
- map->disposedHeroes.push_back(hero);
- }
- }
- }
- void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
- {
- if(map->disposedHeroes.empty())
- return;
- auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
- for(DisposedHero & hero : map->disposedHeroes)
- {
- std::string type = HeroTypeID::encode(hero.heroId.getNum());
- auto definition = definitions->enterStruct(type);
- JsonNode players(JsonNode::JsonType::DATA_VECTOR);
- definition->serializeIdArray("availableFor", hero.players);
- }
- }
- void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
- {
- auto rumors = handler.enterArray("rumors");
- rumors.serializeStruct(map->rumors);
- }
- void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
- {
- auto events = handler.enterArray("events");
- std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
- events.serializeStruct(temp);
- map->events.assign(temp.begin(), temp.end());
- }
- void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
- {
- //todo:serializePredefinedHeroes
- if(handler.saving)
- {
- if(!map->predefinedHeroes.empty())
- {
- auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
- for(auto & hero : map->predefinedHeroes)
- {
- auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
- hero->serializeJsonDefinition(handler);
- }
- }
- }
- else
- {
- auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
- const JsonNode & data = handler.getCurrent();
- for(const auto & p : data.Struct())
- {
- auto predefinedHero = handler.enterStruct(p.first);
- auto * hero = new CGHeroInstance();
- hero->ID = Obj::HERO;
- hero->setHeroTypeName(p.first);
- hero->serializeJsonDefinition(handler);
- map->predefinedHeroes.emplace_back(hero);
- }
- }
- }
- void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
- {
- serializeRumors(handler);
-
- serializeTimedEvents(handler);
- serializePredefinedHeroes(handler);
- handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
- handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
- handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
- //todo:events
- }
- void CMapFormatJson::readOptions(JsonDeserializer & handler)
- {
- readDisposedHeroes(handler);
- serializeOptions(handler);
- }
- void CMapFormatJson::writeOptions(JsonSerializer & handler)
- {
- writeDisposedHeroes(handler);
- serializeOptions(handler);
- }
- ///CMapPatcher
- CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
- {
- //todo: update map patches and change this
- fileVersionMajor = 0;
- fileVersionMinor = 0;
- }
- void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
- {
- map = nullptr;
- mapHeader = header.get();
- if (!input.isNull())
- readPatchData();
- }
- void CMapPatcher::readPatchData()
- {
- JsonDeserializer handler(mapObjectResolver.get(), input);
- readTriggeredEvents(handler);
- handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
- handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
- handler.serializeStruct("victoryString", mapHeader->victoryMessage);
- handler.serializeStruct("defeatString", mapHeader->defeatMessage);
- }
- ///CMapLoaderJson
- CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
- : buffer(stream)
- , ioApi(new CProxyROIOApi(buffer))
- , loader("", "_", ioApi)
- {
- }
- std::unique_ptr<CMap> CMapLoaderJson::loadMap()
- {
- LOG_TRACE(logGlobal);
- auto result = std::make_unique<CMap>();
- map = result.get();
- mapHeader = map;
- readMap();
- return result;
- }
- std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
- {
- LOG_TRACE(logGlobal);
- map = nullptr;
- auto result = std::make_unique<CMapHeader>();
- mapHeader = result.get();
- readHeader(false);
- return result;
- }
- bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
- {
- return loader.existsResource(JsonPath::builtin(archiveFilename));
- }
- JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
- {
- JsonPath resource = JsonPath::builtin(archiveFilename);
- if(!loader.existsResource(resource))
- throw std::runtime_error(archiveFilename+" not found");
- auto data = loader.load(resource)->readAll();
- JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
- return res;
- }
- void CMapLoaderJson::readMap()
- {
- LOG_TRACE(logGlobal);
- readHeader(true);
- map->initTerrain();
- readTerrain();
- readObjects();
- map->calculateGuardingGreaturePositions();
- }
- void CMapLoaderJson::readHeader(const bool complete)
- {
- //do not use map field here, use only mapHeader
- JsonNode header = getFromArchive(HEADER_FILE_NAME);
- fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
- if(fileVersionMajor > VERSION_MAJOR)
- {
- logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
- throw std::runtime_error("Unsupported map format version");
- }
- fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
- if(fileVersionMinor > VERSION_MINOR)
- {
- logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
- }
- JsonDeserializer handler(mapObjectResolver.get(), header);
- mapHeader->version = EMapFormat::VCMI;//todo: new version field
-
- //loading mods
- if(!header["mods"].isNull())
- {
- for(auto & mod : header["mods"].Vector())
- {
- ModVerificationInfo info;
- info.version = CModVersion::fromString(mod["version"].String());
- info.checksum = mod["checksum"].Integer();
- info.name = mod["name"].String();
- info.parent = mod["parent"].String();
- info.impactsGameplay = true;
-
- if(!mod["modId"].isNull())
- mapHeader->mods[mod["modId"].String()] = info;
- else
- mapHeader->mods[mod["name"].String()] = info;
- }
- }
- //todo: multilevel map load support
- {
- auto levels = handler.enterStruct("mapLevels");
- {
- auto surface = handler.enterStruct("surface");
- handler.serializeInt("height", mapHeader->height);
- handler.serializeInt("width", mapHeader->width);
- }
- {
- auto underground = handler.enterStruct("underground");
- mapHeader->twoLevel = !underground->getCurrent().isNull();
- }
- }
- serializeHeader(handler);
- readTriggeredEvents(handler);
- readTeams(handler);
- //TODO: check mods
- if(complete)
- readOptions(handler);
-
- readTranslations();
- }
- void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
- {
- try
- {
- using namespace TerrainDetail;
- {//terrain type
- const std::string typeCode = src.substr(0, 2);
- tile.terType = getTerrainByCode(typeCode);
- }
- int startPos = 2; //0+typeCode fixed length
- {//terrain view
- int pos = startPos;
- while (isdigit(src.at(pos)))
- pos++;
- int len = pos - startPos;
- if (len <= 0)
- throw std::runtime_error("Invalid terrain view in " + src);
- const std::string rawCode = src.substr(startPos, len);
- tile.terView = atoi(rawCode.c_str());
- startPos += len;
- }
- {//terrain flip
- int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
- if (terrainFlip < 0)
- throw std::runtime_error("Invalid terrain flip in " + src);
- else
- tile.extTileFlags = terrainFlip;
- }
- if (startPos >= src.size())
- return;
- bool hasRoad = true;
- {//road type
- const std::string typeCode = src.substr(startPos, 2);
- startPos += 2;
- tile.roadType = getRoadByCode(typeCode);
- if(!tile.roadType) //it's not a road, it's a river
- {
- tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
- tile.riverType = getRiverByCode(typeCode);
- hasRoad = false;
- if(!tile.riverType)
- {
- throw std::runtime_error("Invalid river type in " + src);
- }
- }
- }
- if (hasRoad)
- {//road dir
- int pos = startPos;
- while (isdigit(src.at(pos)))
- pos++;
- int len = pos - startPos;
- if (len <= 0)
- throw std::runtime_error("Invalid road dir in " + src);
- const std::string rawCode = src.substr(startPos, len);
- tile.roadDir = atoi(rawCode.c_str());
- startPos += len;
- }
- if (hasRoad)
- {//road flip
- int flip = vstd::find_pos(flipCodes, src.at(startPos++));
- if (flip < 0)
- throw std::runtime_error("Invalid road flip in " + src);
- else
- tile.extTileFlags |= (flip << 4);
- }
- if (startPos >= src.size())
- return;
- if (hasRoad)
- {//river type
- const std::string typeCode = src.substr(startPos, 2);
- startPos += 2;
- tile.riverType = getRiverByCode(typeCode);
- }
- {//river dir
- int pos = startPos;
- while (isdigit(src.at(pos)))
- pos++;
- int len = pos - startPos;
- if (len <= 0)
- throw std::runtime_error("Invalid river dir in " + src);
- const std::string rawCode = src.substr(startPos, len);
- tile.riverDir = atoi(rawCode.c_str());
- startPos += len;
- }
- {//river flip
- int flip = vstd::find_pos(flipCodes, src.at(startPos++));
- if (flip < 0)
- throw std::runtime_error("Invalid road flip in " + src);
- else
- tile.extTileFlags |= (flip << 2);
- }
- }
- catch (const std::exception &)
- {
- logGlobal->error("Failed to read terrain tile: %s");
- }
- }
- void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
- {
- int3 pos(0, 0, index);
- const JsonVector & rows = src.Vector();
- if(rows.size() != map->height)
- throw std::runtime_error("Invalid terrain data");
- for(pos.y = 0; pos.y < map->height; pos.y++)
- {
- const JsonVector & tiles = rows[pos.y].Vector();
- if(tiles.size() != map->width)
- throw std::runtime_error("Invalid terrain data");
- for(pos.x = 0; pos.x < map->width; pos.x++)
- readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
- }
- }
- void CMapLoaderJson::readTerrain()
- {
- {
- const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
- readTerrainLevel(surface, 0);
- }
- if(map->twoLevel)
- {
- const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
- readTerrainLevel(underground, 1);
- }
- map->calculateWaterContent();
- }
- CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
- owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
- {
- }
- void CMapLoaderJson::MapObjectLoader::construct()
- {
- //TODO:consider move to ObjectTypeHandler
- //find type handler
- std::string typeName = configuration["type"].String();
- std::string subtypeName = configuration["subtype"].String();
- if(typeName.empty())
- {
- logGlobal->error("Object type missing");
- logGlobal->debug(configuration.toJson());
- return;
- }
- int3 pos;
- pos.x = static_cast<si32>(configuration["x"].Float());
- pos.y = static_cast<si32>(configuration["y"].Float());
- pos.z = static_cast<si32>(configuration["l"].Float());
- //special case for grail
- if(typeName == "grail")
- {
- owner->map->grailPos = pos;
- owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
- return;
- }
- else if(subtypeName.empty())
- {
- logGlobal->error("Object subtype missing");
- logGlobal->debug(configuration.toJson());
- return;
- }
- auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
- auto * appearance = new ObjectTemplate;
- appearance->id = Obj(handler->getIndex());
- appearance->subid = handler->getSubIndex();
- appearance->readJson(configuration["template"], false);
- // Will be destroyed soon and replaced with shared template
- instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
- instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
- instance->instanceName = jsonKey;
- instance->pos = pos;
- owner->map->addNewObject(instance);
- }
- void CMapLoaderJson::MapObjectLoader::configure()
- {
- if(nullptr == instance)
- return;
- JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
- instance->serializeJson(handler);
- //artifact instance serialization requires access to Map object, handle it here for now
- //todo: find better solution for artifact instance serialization
- if(auto * art = dynamic_cast<CGArtifact *>(instance))
- {
- ArtifactID artID = ArtifactID::NONE;
- SpellID spellID = SpellID::NONE;
- if(art->ID == Obj::SPELL_SCROLL)
- {
- auto spellIdentifier = configuration["options"]["spell"].String();
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
- if(rawId)
- spellID = rawId.value();
- else
- spellID = 0;
- artID = ArtifactID::SPELL_SCROLL;
- }
- else if(art->ID == Obj::ARTIFACT)
- {
- //specific artifact
- artID = art->getArtifact();
- }
- art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
- }
- if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
- {
- auto o = handler.enterStruct("options");
- hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
- }
- }
- void CMapLoaderJson::readObjects()
- {
- LOG_TRACE(logGlobal);
- std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
- JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
- //get raw data
- for(auto & p : data.Struct())
- loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
- for(auto & ptr : loaders)
- ptr->construct();
- //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
- for(auto & ptr : loaders)
- ptr->configure();
- std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
- {
- return a->getObjTypeIndex() < b->getObjTypeIndex();
- });
- }
- void CMapLoaderJson::readTranslations()
- {
- std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
- for(auto & language : Languages::getLanguageList())
- {
- if(isExistArchive(language.identifier + ".json"))
- mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
- }
- mapHeader->registerMapStrings();
- }
- ///CMapSaverJson
- CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
- : buffer(stream)
- , ioApi(new CProxyIOApi(buffer))
- , saver(ioApi, "_")
- {
- fileVersionMajor = VERSION_MAJOR;
- fileVersionMinor = VERSION_MINOR;
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CMapSaverJson::~CMapSaverJson() = default;
- void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
- {
- std::ostringstream out;
- JsonWriter writer(out);
- writer.writeNode(data);
- out.flush();
- {
- auto s = out.str();
- std::unique_ptr<COutputStream> stream = saver.addFile(filename);
- if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
- throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
- }
- }
- void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
- {
- this->map = map.get();
- this->mapHeader = this->map;
- writeHeader();
- writeTerrain();
- writeObjects();
- }
- void CMapSaverJson::writeHeader()
- {
- logGlobal->trace("Saving header");
- JsonNode header;
- JsonSerializer handler(mapObjectResolver.get(), header);
- header["versionMajor"].Float() = VERSION_MAJOR;
- header["versionMinor"].Float() = VERSION_MINOR;
-
- //write mods
- JsonNode & mods = header["mods"];
- for(const auto & mod : mapHeader->mods)
- {
- JsonNode modWriter;
- modWriter["modId"].String() = mod.first;
- modWriter["name"].String() = mod.second.name;
- modWriter["parent"].String() = mod.second.parent;
- modWriter["version"].String() = mod.second.version.toString();
- modWriter["checksum"].Integer() = mod.second.checksum;
- mods.Vector().push_back(modWriter);
- }
- //todo: multilevel map save support
- JsonNode & levels = header["mapLevels"];
- levels["surface"]["height"].Float() = mapHeader->height;
- levels["surface"]["width"].Float() = mapHeader->width;
- levels["surface"]["index"].Float() = 0;
- if(mapHeader->twoLevel)
- {
- levels["underground"]["height"].Float() = mapHeader->height;
- levels["underground"]["width"].Float() = mapHeader->width;
- levels["underground"]["index"].Float() = 1;
- }
- serializeHeader(handler);
- writeTriggeredEvents(handler);
- writeTeams(handler);
- writeOptions(handler);
- writeTranslations();
- addToArchive(header, HEADER_FILE_NAME);
- }
- std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
- {
- using namespace TerrainDetail;
- std::ostringstream out;
- out.setf(std::ios::dec, std::ios::basefield);
- out.unsetf(std::ios::showbase);
- out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
- if(tile.roadType->getId() != Road::NO_ROAD)
- out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
- if(tile.riverType->getId() != River::NO_RIVER)
- out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
- return out.str();
- }
- JsonNode CMapSaverJson::writeTerrainLevel(const int index)
- {
- JsonNode data;
- int3 pos(0,0,index);
- data.Vector().resize(map->height);
- for(pos.y = 0; pos.y < map->height; pos.y++)
- {
- JsonNode & row = data.Vector()[pos.y];
- row.Vector().resize(map->width);
- for(pos.x = 0; pos.x < map->width; pos.x++)
- row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
- }
- return data;
- }
- void CMapSaverJson::writeTerrain()
- {
- logGlobal->trace("Saving terrain");
- //todo: multilevel map save support
- JsonNode surface = writeTerrainLevel(0);
- addToArchive(surface, TERRAIN_FILE_NAMES[0]);
- if(map->twoLevel)
- {
- JsonNode underground = writeTerrainLevel(1);
- addToArchive(underground, TERRAIN_FILE_NAMES[1]);
- }
- }
- void CMapSaverJson::writeObjects()
- {
- logGlobal->trace("Saving objects");
- JsonNode data(JsonNode::JsonType::DATA_STRUCT);
- JsonSerializer handler(mapObjectResolver.get(), data);
- for(CGObjectInstance * obj : map->objects)
- {
- //logGlobal->trace("\t%s", obj->instanceName);
- auto temp = handler.enterStruct(obj->instanceName);
- obj->serializeJson(handler);
- }
- if(map->grailPos.valid())
- {
- JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
- grail["type"].String() = "grail";
- grail["x"].Float() = map->grailPos.x;
- grail["y"].Float() = map->grailPos.y;
- grail["l"].Float() = map->grailPos.z;
- grail["options"]["radius"].Float() = map->grailRadius;
- std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
- data[grailId] = grail;
- }
- //cleanup empty options
- for(auto & p : data.Struct())
- {
- JsonNode & obj = p.second;
- if(obj["options"].Struct().empty())
- obj.Struct().erase("options");
- }
- addToArchive(data, OBJECTS_FILE_NAME);
- }
- void CMapSaverJson::writeTranslations()
- {
- for(auto & s : mapHeader->translations.Struct())
- {
- auto & language = s.first;
- if(Languages::getLanguageOptions(language).identifier.empty())
- {
- logGlobal->error("Serializing of unsupported language %s is not permitted", language);
- continue;
- }
- logGlobal->trace("Saving translations, language: %s", language);
- addToArchive(s.second, language + ".json");
- }
- }
- VCMI_LIB_NAMESPACE_END
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