GUIClasses.cpp 181 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "CConfigHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "BattleInterface/CCreatureAnimation.h"
  17. #include "CPlayerInterface.h"
  18. #include "Graphics.h"
  19. #include "CAnimation.h"
  20. #include "../lib/CArtHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/CGeneralTextHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/CLodHandler.h"
  25. #include "../lib/CObjectHandler.h"
  26. #include "../lib/CSpellHandler.h"
  27. #include "../lib/CTownHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/map.h"
  30. #include "mapHandler.h"
  31. #include "../lib/CStopWatch.h"
  32. #include "../lib/NetPacks.h"
  33. #include "CSpellWindow.h"
  34. #include "CHeroWindow.h"
  35. #include "CVideoHandler.h"
  36. #include "../lib/StartInfo.h"
  37. #include "CPreGame.h"
  38. #include "../lib/HeroBonus.h"
  39. #include "../lib/CCreatureHandler.h"
  40. #include "CMusicHandler.h"
  41. #include "../lib/BattleState.h"
  42. #include "../lib/CGameState.h"
  43. #include "../lib/GameConstants.h"
  44. #include "UIFramework/CGuiHandler.h"
  45. /*
  46. * GUIClasses.cpp, part of VCMI engine
  47. *
  48. * Authors: listed in file AUTHORS in main folder
  49. *
  50. * License: GNU General Public License v2.0 or later
  51. * Full text of license available in license.txt file, in main folder
  52. *
  53. */
  54. using namespace boost::assign;
  55. using namespace CSDL_Ext;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. std::list<CFocusable*> CFocusable::focusables;
  59. CFocusable * CFocusable::inputWithFocus;
  60. #undef min
  61. #undef max
  62. void CGarrisonSlot::hover (bool on)
  63. {
  64. ////Hoverable::hover(on);
  65. if(on)
  66. {
  67. std::string temp;
  68. if(creature)
  69. {
  70. if(owner->highlighted)
  71. {
  72. if(owner->highlighted == this)
  73. {
  74. temp = CGI->generaltexth->tcommands[4]; //View %s
  75. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  76. }
  77. else if (owner->highlighted->creature == creature)
  78. {
  79. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  80. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  81. }
  82. else if (owner->highlighted->creature)
  83. {
  84. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  85. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  86. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  87. }
  88. else
  89. {
  90. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  91. tlog2 << "Highlighted set to NULL"<<std::endl;
  92. owner->highlighted = NULL;
  93. }
  94. }
  95. else
  96. {
  97. if(upg)
  98. {
  99. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  100. }
  101. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == GameConstants::TOWNI_TYPE)
  102. {
  103. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  104. }
  105. else
  106. {
  107. temp = CGI->generaltexth->allTexts[481]; //Select %s
  108. }
  109. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  110. };
  111. }
  112. else
  113. {
  114. if(owner->highlighted)
  115. {
  116. const CArmedInstance *highl = owner->highlighted->getObj();
  117. if( highl->needsLastStack() //we are moving stack from hero's
  118. && highl->stacksCount() == 1 //it's only stack
  119. && owner->highlighted->upg != upg //we're moving it to the other garrison
  120. )
  121. {
  122. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  123. }
  124. else
  125. {
  126. temp = CGI->generaltexth->tcommands[6]; //Move %s
  127. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  128. }
  129. }
  130. else
  131. {
  132. temp = CGI->generaltexth->tcommands[11]; //Empty
  133. }
  134. }
  135. GH.statusbar->print(temp);
  136. }
  137. else
  138. {
  139. GH.statusbar->clear();
  140. }
  141. }
  142. const CArmedInstance * CGarrisonSlot::getObj()
  143. {
  144. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  145. }
  146. bool CGarrisonSlot::our()
  147. {
  148. return upg?(owner->owned[1]):(owner->owned[0]);
  149. }
  150. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  151. {
  152. if(down && creature)
  153. {
  154. GH.pushInt(createCreWindow(myStack, 2));
  155. }
  156. }
  157. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  158. {
  159. if(down)
  160. {
  161. bool refr = false;
  162. if(owner->highlighted)
  163. {
  164. if(owner->highlighted == this) //view info
  165. {
  166. UpgradeInfo pom;
  167. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  168. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  169. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  170. boost::function<void()> upgr = NULL;
  171. boost::function<void()> dism = NULL;
  172. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  173. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  174. owner->highlighted = NULL;
  175. owner->splitting = false;
  176. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  177. owner->splitButtons[i]->block(true);
  178. redraw();
  179. refr = true;
  180. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  181. GH.pushInt(creWindow);
  182. }
  183. else
  184. {
  185. // Only allow certain moves if troops aren't removable or not ours.
  186. if ( ( owner->highlighted->our()//our creature is selected
  187. || owner->highlighted->creature == creature )//or we are rebalancing army
  188. && ( owner->removableUnits
  189. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  190. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  191. {
  192. //we want to split
  193. if((owner->splitting || LOCPLINT->shiftPressed())
  194. && (!creature
  195. || (creature == owner->highlighted->creature)))
  196. {
  197. owner->p2 = ID; //store the second stack pos
  198. owner->pb = upg;//store the second stack owner (up or down army)
  199. owner->splitting = false;
  200. int totalAmount = owner->highlighted->count;
  201. if(creature)
  202. totalAmount += count;
  203. int last = -1;
  204. if(upg != owner->highlighted->upg) //not splitting within same army
  205. {
  206. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  207. && owner->highlighted->getObj()->needsLastStack() )
  208. {
  209. last = 0;
  210. }
  211. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  212. && owner->highlighted->creature == creature
  213. && getObj()->needsLastStack() )
  214. {
  215. last += 2;
  216. }
  217. }
  218. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  219. GH.pushInt(spw);
  220. refr = true;
  221. }
  222. else if(creature != owner->highlighted->creature) //swap
  223. {
  224. LOCPLINT->cb->swapCreatures(
  225. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  226. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  227. ID,owner->highlighted->ID);
  228. }
  229. else //merge
  230. {
  231. LOCPLINT->cb->mergeStacks(
  232. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  233. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  234. owner->highlighted->ID,ID);
  235. }
  236. }
  237. else // Highlight
  238. {
  239. if(creature)
  240. owner->highlighted = this;
  241. redraw();
  242. refr = true;
  243. }
  244. }
  245. }
  246. else //drop artifact or highlight
  247. {
  248. bool artSelected = false;
  249. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt())) //dirty solution
  250. {
  251. BOOST_FOREACH(CArtifactsOfHero *aoh, chw->artSets) // why they are multiple?
  252. {
  253. if (const CArtifactInstance *art = aoh->commonInfo->src.art)
  254. {
  255. artSelected = true;
  256. if (art->canBePutAt(ArtifactLocation(myStack, GameConstants::CREATURE_ART)))
  257. { //equip clicked stack
  258. LOCPLINT->cb->swapArtifacts(aoh->getHero(), aoh->commonInfo->src.slotID, myStack, GameConstants::CREATURE_ART);
  259. break;
  260. }
  261. }
  262. }
  263. }
  264. if (artSelected || creature)
  265. {
  266. owner->highlighted = this;
  267. if(creature)
  268. {
  269. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  270. owner->splitButtons[i]->block(false);
  271. }
  272. }
  273. redraw();
  274. refr = true;
  275. }
  276. if(refr) {hover(false); hover(true); } //to refresh statusbar
  277. }
  278. }
  279. void CGarrisonSlot::activate()
  280. {
  281. if(!active) active=true;
  282. else return;
  283. activateLClick();
  284. activateRClick();
  285. activateHover();
  286. }
  287. void CGarrisonSlot::deactivate()
  288. {
  289. if(active) active=false;
  290. else return;
  291. deactivateLClick();
  292. deactivateRClick();
  293. deactivateHover();
  294. }
  295. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  296. {
  297. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  298. active = false;
  299. highlight = false;
  300. upg = Upg;
  301. ID = IID;
  302. myStack = Creature;
  303. creature = Creature ? Creature->type : NULL;
  304. count = Creature ? Creature->count : 0;
  305. pos.x += x;
  306. pos.y += y;
  307. if(Owner->smallIcons)
  308. {
  309. pos.w = 32;
  310. pos.h = 32;
  311. }
  312. else
  313. {
  314. pos.w = 58;
  315. pos.h = 64;
  316. }
  317. owner = Owner;
  318. }
  319. CGarrisonSlot::~CGarrisonSlot()
  320. {
  321. if(active)
  322. deactivate();
  323. }
  324. void CGarrisonSlot::showAll(SDL_Surface * to)
  325. {
  326. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  327. if(creature)
  328. {
  329. char buf[15];
  330. SDL_itoa(count,buf,10);
  331. blitAt(imgs[creature->idNumber],pos,to);
  332. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, Colors::Cornsilk, to);
  333. if((owner->highlighted==this)
  334. || (owner->splitting && owner->highlighted->creature == creature))
  335. {
  336. highlight = true;
  337. }
  338. {
  339. if (highlight)
  340. blitAt(imgs[-1],pos,to);
  341. }
  342. }
  343. else//empty slot
  344. {
  345. if(owner->splitting && owner->highlighted->our())
  346. blitAt(imgs[-1],pos,to);
  347. }
  348. }
  349. CGarrisonInt::~CGarrisonInt()
  350. {/*
  351. for(size_t i = 0; i<splitButtons.size(); i++)
  352. delete splitButtons[i];*/
  353. }
  354. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  355. {
  356. if (button->parent)
  357. GH.moveChild(button, button->parent, this);
  358. else
  359. addChild(button);
  360. button->recActions = defActions;
  361. splitButtons.push_back(button);
  362. }
  363. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  364. {
  365. ret.resize(7);
  366. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  367. {
  368. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  369. }
  370. for(int i=0; i<ret.size(); i++)
  371. if(!ret[i])
  372. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  373. if (twoRows)
  374. for (int i=4; i<ret.size(); i++)
  375. {
  376. ret[i]->pos.x -= 126;
  377. ret[i]->pos.y += 37;
  378. };
  379. }
  380. void CGarrisonInt::createSlots()
  381. {
  382. OBJ_CONSTRUCTION_CAPTURING_ALL;
  383. int width = smallIcons? 32 : 58;
  384. if(armedObjs[0])
  385. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  386. if(armedObjs[1])
  387. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  388. }
  389. void CGarrisonInt::deleteSlots()
  390. {
  391. for (int i=0; i<slotsUp.size(); i++)
  392. delChildNUll(slotsUp[i]);
  393. for (int i=0; i<slotsDown.size(); i++)
  394. delChildNUll(slotsDown[i]);
  395. }
  396. void CGarrisonInt::recreateSlots()
  397. {
  398. splitting = false;
  399. highlighted = NULL;
  400. for(size_t i = 0; i<splitButtons.size(); i++)
  401. splitButtons[i]->block(true);
  402. bool wasActive = active;
  403. if(active)
  404. {
  405. deactivate();
  406. }
  407. deleteSlots();
  408. createSlots();
  409. if(wasActive)
  410. {
  411. activate();
  412. showAll(screen2);
  413. }
  414. }
  415. void CGarrisonInt::splitClick()
  416. {
  417. if(!highlighted)
  418. return;
  419. splitting = !splitting;
  420. redraw();
  421. }
  422. void CGarrisonInt::splitStacks(int am2)
  423. {
  424. LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
  425. }
  426. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  427. SDL_Surface *pomsur, const Point& SurOffset,
  428. const CArmedInstance *s1, const CArmedInstance *s2,
  429. bool _removableUnits, bool smallImgs, bool _twoRows )
  430. : interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
  431. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
  432. {
  433. setArmy(s1, false);
  434. setArmy(s2, true);
  435. pos.x += x;
  436. pos.y += y;
  437. createSlots();
  438. }
  439. void CGarrisonInt::activate()
  440. {
  441. for(size_t i = 0; i<splitButtons.size(); i++)
  442. if( (splitButtons[i]->isBlocked()) != !highlighted)
  443. splitButtons[i]->block(!highlighted);
  444. CIntObject::activate();
  445. }
  446. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  447. {
  448. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  449. armedObjs[bottomGarrison] = army;
  450. }
  451. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  452. {
  453. OBJ_CONSTRUCTION_CAPTURING_ALL;
  454. type |= BLOCK_ADV_HOTKEYS;
  455. ID = -1;
  456. for(int i=0;i<Buttons.size();i++)
  457. {
  458. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  459. button->borderColor = Colors::MetallicGold;
  460. button->borderEnabled = true;
  461. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  462. buttons.push_back(button);
  463. }
  464. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
  465. if(!text->slider)
  466. {
  467. text->pos.w = text->maxW;
  468. text->pos.h = text->maxH;
  469. }
  470. if(buttons.size())
  471. {
  472. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  473. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  474. }
  475. for(int i=0;i<comps.size();i++)
  476. {
  477. comps[i]->recActions = 0xff;
  478. addChild(comps[i]);
  479. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  480. components.push_back(comps[i]);
  481. }
  482. setDelComps(delComps);
  483. CMessage::drawIWindow(this,Text,player);
  484. }
  485. CInfoWindow::CInfoWindow()
  486. {
  487. ID = -1;
  488. setDelComps(false);
  489. text = NULL;
  490. }
  491. void CInfoWindow::close()
  492. {
  493. GH.popIntTotally(this);
  494. if(LOCPLINT)
  495. LOCPLINT->showingDialog->setn(false);
  496. }
  497. void CInfoWindow::show(SDL_Surface * to)
  498. {
  499. CIntObject::show(to);
  500. }
  501. CInfoWindow::~CInfoWindow()
  502. {
  503. if(!delComps)
  504. {
  505. for (int i=0;i<components.size();i++)
  506. removeChild(components[i]);
  507. }
  508. }
  509. void CInfoWindow::showAll(SDL_Surface * to)
  510. {
  511. CSimpleWindow::show(to);
  512. CIntObject::showAll(to);
  513. }
  514. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  515. {
  516. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  517. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  518. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  519. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  520. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  521. for(int i=0;i<onYes.funcs.size();i++)
  522. temp->buttons[0]->callback += onYes.funcs[i];
  523. for(int i=0;i<onNo.funcs.size();i++)
  524. temp->buttons[1]->callback += onNo.funcs[i];
  525. GH.pushInt(temp);
  526. }
  527. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  528. {
  529. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  530. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  531. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  532. return ret;
  533. }
  534. void CInfoWindow::setDelComps(bool DelComps)
  535. {
  536. delComps = DelComps;
  537. BOOST_FOREACH(CComponent *comp, components)
  538. {
  539. if(delComps)
  540. comp->recActions |= DISPOSE;
  541. else
  542. comp->recActions &= ~DISPOSE;
  543. }
  544. }
  545. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  546. :free(Free),bitmap(Bitmap)
  547. {
  548. init(x, y);
  549. }
  550. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  551. : free(Free),bitmap(Bitmap)
  552. {
  553. switch(alignment)
  554. {
  555. case BOTTOMRIGHT:
  556. init(p.x - Bitmap->w, p.y - Bitmap->h);
  557. break;
  558. case CENTER:
  559. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  560. break;
  561. case TOPLEFT:
  562. init(p.x, p.y);
  563. break;
  564. default:
  565. assert(0); //not implemented
  566. }
  567. }
  568. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  569. {
  570. CCS->curh->hide();
  571. free=Free;
  572. bitmap=Bitmap;
  573. if(bitmap)
  574. {
  575. pos.x = screen->w/2 - bitmap->w/2;
  576. pos.y = screen->h/2 - bitmap->h/2;
  577. pos.h = bitmap->h;
  578. pos.w = bitmap->w;
  579. }
  580. }
  581. void CInfoPopup::close()
  582. {
  583. if(free)
  584. SDL_FreeSurface(bitmap);
  585. GH.popIntTotally(this);
  586. }
  587. void CInfoPopup::show(SDL_Surface * to)
  588. {
  589. blitAt(bitmap,pos.x,pos.y,to);
  590. }
  591. CInfoPopup::~CInfoPopup()
  592. {
  593. CCS->curh->show();
  594. }
  595. void CInfoPopup::init(int x, int y)
  596. {
  597. CCS->curh->hide();
  598. pos.x = x;
  599. pos.y = y;
  600. pos.h = bitmap->h;
  601. pos.w = bitmap->w;
  602. // Put the window back on screen if necessary
  603. vstd::amax(pos.x, 0);
  604. vstd::amax(pos.y, 0);
  605. vstd::amin(pos.x, screen->w - bitmap->w);
  606. vstd::amin(pos.y, screen->h - bitmap->h);
  607. }
  608. void CComponent::init(Etype Type, int Subtype, int Val)
  609. {
  610. std::ostringstream oss;
  611. switch (Type)
  612. {
  613. case artifact:
  614. description = CGI->arth->artifacts[Subtype]->Description();
  615. subtitle = CGI->arth->artifacts[Subtype]->Name();
  616. break;
  617. case primskill:
  618. oss << std::showpos << Val << " ";
  619. if(Subtype < 4)
  620. {
  621. description = CGI->generaltexth->arraytxt[2+Subtype];
  622. oss << CGI->generaltexth->primarySkillNames[Subtype];
  623. }
  624. else if(Subtype == 5) //spell points
  625. {
  626. description = CGI->generaltexth->allTexts[149];
  627. oss << CGI->generaltexth->allTexts[387];
  628. }
  629. else
  630. {
  631. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  632. }
  633. subtitle = oss.str();
  634. break;
  635. case building:
  636. description = CGI->buildh->buildings[Subtype][Val]->Description();
  637. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  638. break;
  639. case secskill44: case secskill:
  640. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  641. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  642. break;
  643. case morale:
  644. description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  645. break;
  646. case luck:
  647. description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  648. break;
  649. case resource:
  650. description = CGI->generaltexth->allTexts[242];
  651. oss << Val;
  652. subtitle = oss.str();
  653. break;
  654. case spell:
  655. description = CGI->spellh->spells[Subtype]->descriptions[Val];
  656. subtitle = CGI->spellh->spells[Subtype]->name;
  657. break;
  658. case creature:
  659. subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  660. break;
  661. case experience:
  662. description = CGI->generaltexth->allTexts[241];
  663. oss << Val ;
  664. if(Subtype && Val==1)
  665. {
  666. subtitle = CGI->generaltexth->allTexts[442];
  667. }
  668. else
  669. {
  670. subtitle = oss.str();
  671. }
  672. break;
  673. case hero:
  674. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  675. break;
  676. case flag:
  677. subtitle = CGI->generaltexth->capColors[Subtype];
  678. break;
  679. }
  680. type = Type;
  681. subtype = Subtype;
  682. val = Val;
  683. if(!img)
  684. {
  685. free = false;
  686. if(type == Component::BUILDING)
  687. setSurface(graphics->buildingPics[subtype],val);
  688. }
  689. SDL_Surface * temp = this->getImg();
  690. if(!temp)
  691. {
  692. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  693. return;
  694. }
  695. pos.w = temp->w;
  696. pos.h = temp->h;
  697. }
  698. CComponent::CComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur)
  699. {
  700. img = sur;
  701. free = freeSur;
  702. init(Type,Subtype,Val);
  703. }
  704. CComponent::CComponent(const Component &c)
  705. {
  706. img = NULL;
  707. if(c.id == Component::EXPERIENCE)
  708. init(experience,c.subtype,c.val);
  709. else if(c.id == Component::SPELL)
  710. init(spell,c.subtype,c.val);
  711. else
  712. init((Etype)c.id,c.subtype,c.val);
  713. if(c.id == Component::RESOURCE && c.when==-1)
  714. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  715. }
  716. CComponent::CComponent()
  717. {
  718. img = NULL;
  719. }
  720. CComponent::~CComponent()
  721. {
  722. if (free && img)
  723. SDL_FreeSurface(img);
  724. }
  725. SDL_Surface * CComponent::setSurface(std:: string defname, int imagepos)
  726. {
  727. if (img)
  728. tlog1<<"CComponent::setSurface: Warning - surface is already set!\n";
  729. CDefEssential * def = CDefHandler::giveDefEss(defname);
  730. free = true;
  731. img = def->ourImages[imagepos].bitmap;
  732. img->refcount++;//to preserve surface whed def is deleted
  733. delete def;
  734. return img;
  735. }
  736. void CComponent::show(SDL_Surface * to)
  737. {
  738. blitAt(getImg(),pos.x,pos.y,to);
  739. }
  740. SDL_Surface * CComponent::getImg() const
  741. {
  742. if (img)
  743. return img;
  744. switch (type)
  745. {
  746. case artifact:
  747. return graphics->artDefs->ourImages[subtype].bitmap;
  748. case primskill:
  749. return graphics->pskillsb->ourImages[subtype].bitmap;
  750. case secskill44:
  751. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  752. case secskill:
  753. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  754. case resource:
  755. return graphics->resources->ourImages[subtype].bitmap;
  756. case experience:
  757. return graphics->pskillsb->ourImages[4].bitmap;
  758. case morale:
  759. return graphics->morale82->ourImages[val+3].bitmap;
  760. case luck:
  761. return graphics->luck82->ourImages[val+3].bitmap;
  762. case spell:
  763. return graphics->spellscr->ourImages[subtype].bitmap;
  764. case building:
  765. assert(0); //img should have been set
  766. //return setSurface(graphics->buildingPics[subtype],val);
  767. case creature:
  768. return graphics->bigImgs[subtype];
  769. case hero:
  770. return graphics->portraitLarge[subtype];
  771. case flag:
  772. return graphics->flags->ourImages[subtype].bitmap;
  773. }
  774. return NULL;
  775. }
  776. void CComponent::clickRight(tribool down, bool previousState)
  777. {
  778. if(description.size())
  779. adventureInt->handleRightClick(description,down);
  780. }
  781. void CComponent::activate()
  782. {
  783. activateRClick();
  784. }
  785. void CComponent::deactivate()
  786. {
  787. deactivateRClick();
  788. }
  789. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  790. {
  791. if (down)
  792. {
  793. if(onSelect)
  794. onSelect();
  795. }
  796. }
  797. void CSelectableComponent::init()
  798. {
  799. selected = false;
  800. }
  801. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
  802. :CComponent(c),onSelect(OnSelect)
  803. {
  804. init();
  805. }
  806. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
  807. :CComponent(Type,Sub,Val),onSelect(OnSelect)
  808. {
  809. init();
  810. }
  811. CSelectableComponent::~CSelectableComponent()
  812. {
  813. }
  814. void CSelectableComponent::activate()
  815. {
  816. activateKeys();
  817. CComponent::activate();
  818. activateLClick();
  819. }
  820. void CSelectableComponent::deactivate()
  821. {
  822. deactivateKeys();
  823. CComponent::deactivate();
  824. deactivateLClick();
  825. }
  826. void CSelectableComponent::select(bool on)
  827. {
  828. if(on != selected)
  829. {
  830. selected = on;
  831. return;
  832. }
  833. else
  834. {
  835. return;
  836. }
  837. }
  838. void CSelectableComponent::show(SDL_Surface * to)
  839. {
  840. blitAt(getImg(),pos.x,pos.y,to);
  841. if(selected)
  842. {
  843. CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
  844. }
  845. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,Colors::Cornsilk,to);
  846. }
  847. void CSelWindow::selectionChange(unsigned to)
  848. {
  849. for (unsigned i=0;i<components.size();i++)
  850. {
  851. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  852. if (!pom)
  853. continue;
  854. pom->select(i==to);
  855. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  856. }
  857. }
  858. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  859. {
  860. OBJ_CONSTRUCTION_CAPTURING_ALL;
  861. ID = askID;
  862. for(int i=0;i<Buttons.size();i++)
  863. {
  864. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  865. if(!i && askID >= 0)
  866. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  867. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  868. }
  869. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
  870. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  871. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  872. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  873. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  874. for(int i=0;i<comps.size();i++)
  875. {
  876. comps[i]->recActions = 255;
  877. addChild(comps[i]);
  878. components.push_back(comps[i]);
  879. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  880. if(i<9)
  881. comps[i]->assignedKeys.insert(SDLK_1+i);
  882. }
  883. CMessage::drawIWindow(this, Text, player);
  884. BOOST_FOREACH(CComponent *c, components)
  885. c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
  886. }
  887. void CSelWindow::madeChoice()
  888. {
  889. if(ID < 0)
  890. return;
  891. int ret = -1;
  892. for (int i=0;i<components.size();i++)
  893. {
  894. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  895. {
  896. ret = i;
  897. }
  898. }
  899. LOCPLINT->cb->selectionMade(ret+1,ID);
  900. }
  901. CHeroList::CHeroList(int Size)
  902. :CList(Size)
  903. {
  904. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  905. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  906. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  907. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  908. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  909. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  910. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  911. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  912. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  913. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  914. //32px per hero
  915. posmobx = pos.x+1;
  916. posmoby = pos.y+arrup->height+1;
  917. posporx = pos.x+mobile->width+2;
  918. pospory = pos.y+arrup->height;
  919. posmanx = pos.x+1+50+mobile->width;
  920. posmany = pos.y+arrup->height+1;
  921. from = 0;
  922. selected = -1;
  923. pressed = indeterminate;
  924. }
  925. void CHeroList::init()
  926. {
  927. int w = pos.w+1, h = pos.h+4;
  928. bg = CSDL_Ext::newSurface(w,h,screen);
  929. Rect srcRect = genRect(w, h, pos.x, pos.y);
  930. Rect dstRect = genRect(w, h, 0, 0);
  931. CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
  932. }
  933. void CHeroList::genList()
  934. {
  935. //int howMany = LOCPLINT->cb->howManyHeroes();
  936. //for (int i=0;i<howMany;i++)
  937. //{
  938. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  939. // if(!h->inTownGarrison)
  940. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  941. //}
  942. }
  943. void CHeroList::select(int which)
  944. {
  945. if (which<0)
  946. {
  947. selected = which;
  948. adventureInt->selection = NULL;
  949. adventureInt->terrain.currentPath = NULL;
  950. draw(screen);
  951. adventureInt->infoBar.showAll(screen);
  952. }
  953. if (which>=LOCPLINT->wanderingHeroes.size())
  954. return;
  955. selected = which;
  956. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  957. fixPos();
  958. draw(screen);
  959. }
  960. void CHeroList::clickLeft(tribool down, bool previousState)
  961. {
  962. if (down)
  963. {
  964. /***************************ARROWS*****************************************/
  965. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  966. {
  967. if(from>0)
  968. {
  969. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  970. pressed = true;
  971. }
  972. return;
  973. }
  974. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  975. {
  976. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  977. {
  978. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  979. pressed = false;
  980. }
  981. return;
  982. }
  983. /***************************HEROES*****************************************/
  984. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  985. hx-=pos.x;
  986. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  987. int ny = hy/32;
  988. if (ny>=SIZE || ny<0)
  989. return;
  990. if ( (ny+from)==selected && (adventureInt->selection->ID == GameConstants::HEROI_TYPE))
  991. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  992. select(ny+from);
  993. }
  994. else
  995. {
  996. if (indeterminate(pressed))
  997. return;
  998. if (pressed) //up
  999. {
  1000. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1001. pressed = indeterminate;
  1002. if (!down)
  1003. {
  1004. from--;
  1005. if (from<0)
  1006. from=0;
  1007. draw(screen);
  1008. }
  1009. }
  1010. else if (!pressed) //down
  1011. {
  1012. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1013. pressed = indeterminate;
  1014. if (!down)
  1015. {
  1016. from++;
  1017. //if (from<items.size()-5)
  1018. // from=items.size()-5;
  1019. draw(screen);
  1020. }
  1021. }
  1022. else
  1023. throw 0;
  1024. }
  1025. }
  1026. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1027. {
  1028. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1029. {
  1030. if (from>0)
  1031. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1032. else
  1033. adventureInt->statusbar.clear();
  1034. return;
  1035. }
  1036. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1037. {
  1038. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1039. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1040. else
  1041. adventureInt->statusbar.clear();
  1042. return;
  1043. }
  1044. //if not buttons then heroes
  1045. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1046. hx-=pos.x;
  1047. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1048. int ny = hy/32;
  1049. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1050. {
  1051. adventureInt->statusbar.clear();
  1052. return;
  1053. }
  1054. std::vector<std::string> temp;
  1055. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1056. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1057. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1058. //select(ny+from);
  1059. }
  1060. void CHeroList::clickRight(tribool down, bool previousState)
  1061. {
  1062. if (down)
  1063. {
  1064. /***************************ARROWS*****************************************/
  1065. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1066. {
  1067. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1068. }
  1069. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1070. {
  1071. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1072. }
  1073. else
  1074. {
  1075. //if not buttons then heroes
  1076. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1077. hx-=pos.x;
  1078. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1079. int ny = hy/32;
  1080. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1081. {
  1082. return;
  1083. } //show popup
  1084. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1085. }
  1086. }
  1087. }
  1088. void CHeroList::hover (bool on)
  1089. {
  1090. }
  1091. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1092. {
  1093. }
  1094. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1095. {
  1096. if(toRemove) //remove specific hero
  1097. LOCPLINT->wanderingHeroes -= toRemove;
  1098. else
  1099. LOCPLINT->recreateHeroTownList();
  1100. if(selected >= LOCPLINT->wanderingHeroes.size())
  1101. select(LOCPLINT->wanderingHeroes.size()-1);
  1102. if(toRemove)
  1103. {
  1104. if(LOCPLINT->wanderingHeroes.size() == 0)
  1105. adventureInt->townList.select(0);
  1106. else
  1107. select(selected);
  1108. }
  1109. adventureInt->updateNextHero(NULL);
  1110. }
  1111. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1112. {
  1113. int ser = -1;
  1114. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1115. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1116. ser = i;
  1117. ser -= from;
  1118. if(ser<0 || ser >= SIZE) return;
  1119. int pom = std::min((which->movement)/100,(ui32)mobile->ourImages.size()-1);
  1120. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1121. }
  1122. void CHeroList::draw(SDL_Surface * to)
  1123. {
  1124. for (int iT=0+from;iT<SIZE+from;iT++)
  1125. {
  1126. int i = iT-from;
  1127. if (iT>=LOCPLINT->wanderingHeroes.size())
  1128. {
  1129. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1130. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1131. blitAt(empty,posporx,pospory+i*32,to);
  1132. continue;
  1133. }
  1134. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1135. int pom = cur->movement / 100;
  1136. if (pom>25) pom=25;
  1137. if (pom<0) pom=0;
  1138. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1139. pom = cur->mana / 5;
  1140. if (pom>25) pom=25;
  1141. if (pom<0) pom=0;
  1142. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1143. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1144. blitAt(temp,posporx,pospory+i*32,to);
  1145. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == GameConstants::HEROI_TYPE))
  1146. {
  1147. blitAt(selection,posporx,pospory+i*32,to);
  1148. }
  1149. //TODO: support for custom portraits
  1150. }
  1151. if (from>0)
  1152. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1153. else
  1154. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1155. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1156. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1157. else
  1158. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1159. }
  1160. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1161. {
  1162. return vstd::find_pos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1163. }
  1164. void CHeroList::show(SDL_Surface * to)
  1165. {
  1166. }
  1167. void CHeroList::showAll(SDL_Surface * to)
  1168. {
  1169. draw(to);
  1170. }
  1171. int CHeroList::size()
  1172. {
  1173. return LOCPLINT->wanderingHeroes.size();
  1174. }
  1175. CTownList::~CTownList()
  1176. {
  1177. delete arrup;
  1178. delete arrdo;
  1179. }
  1180. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1181. :CList(Size)
  1182. {
  1183. arrup = CDefHandler::giveDef(arrupg);
  1184. arrdo = CDefHandler::giveDef(arrdog);
  1185. pos.x += x;
  1186. pos.y += y;
  1187. pos.w = std::max(arrdo->width, arrup->width);
  1188. pos.h = arrdo->height + arrup->height + Size*32;
  1189. arrupp.x=pos.x;
  1190. arrupp.y=pos.y;
  1191. arrupp.w=arrup->width;
  1192. arrupp.h=arrup->height;
  1193. arrdop.x=pos.x;
  1194. arrdop.y=pos.y+arrup->height+32*SIZE;
  1195. arrdop.w=arrdo->width;
  1196. arrdop.h=arrdo->height;
  1197. posporx = arrdop.x;
  1198. pospory = arrupp.y + arrupp.h;
  1199. pressed = indeterminate;
  1200. from = 0;
  1201. selected = -1;
  1202. }
  1203. void CTownList::genList()
  1204. {
  1205. // LOCPLINT->towns.clear();
  1206. // int howMany = LOCPLINT->cb->howManyTowns();
  1207. // for (int i=0;i<howMany;i++)
  1208. // {
  1209. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1210. // }
  1211. }
  1212. void CTownList::select(int which)
  1213. {
  1214. if (which>=LOCPLINT->towns.size())
  1215. return;
  1216. selected = which;
  1217. fixPos();
  1218. if(!fun.empty())
  1219. fun();
  1220. }
  1221. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1222. {
  1223. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1224. {
  1225. if (from>0)
  1226. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1227. else
  1228. GH.statusbar->clear();
  1229. return;
  1230. }
  1231. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1232. {
  1233. if ((LOCPLINT->towns.size()-from) > SIZE)
  1234. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1235. else
  1236. GH.statusbar->clear();
  1237. return;
  1238. }
  1239. //if not buttons then towns
  1240. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1241. hx-=pos.x;
  1242. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1243. int ny = hy/32;
  1244. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1245. {
  1246. GH.statusbar->clear();
  1247. return;
  1248. };
  1249. std::string temp = CGI->generaltexth->tcommands[4];
  1250. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1251. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1252. GH.statusbar->print(temp);
  1253. }
  1254. void CTownList::clickLeft(tribool down, bool previousState)
  1255. {
  1256. if (down)
  1257. {
  1258. /***************************ARROWS*****************************************/
  1259. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1260. {
  1261. if(from>0)
  1262. {
  1263. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1264. pressed = true;
  1265. }
  1266. return;
  1267. }
  1268. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1269. {
  1270. if(LOCPLINT->towns.size()-from > SIZE)
  1271. {
  1272. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1273. pressed = false;
  1274. }
  1275. return;
  1276. }
  1277. /***************************TOWNS*****************************************/
  1278. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1279. hx-=pos.x;
  1280. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1281. int ny = hy/32;
  1282. if (ny>=SIZE || ny<0)
  1283. return;
  1284. if(GH.topInt() == adventureInt
  1285. && (ny+from)==selected
  1286. && adventureInt->selection->ID == GameConstants::TOWNI_TYPE
  1287. )
  1288. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1289. else
  1290. select(ny+from);
  1291. }
  1292. else
  1293. {
  1294. if (indeterminate(pressed))
  1295. return;
  1296. if (pressed) //up
  1297. {
  1298. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1299. pressed = indeterminate;
  1300. if (!down)
  1301. {
  1302. from--;
  1303. if (from<0)
  1304. from=0;
  1305. draw(screenBuf);
  1306. }
  1307. }
  1308. else if (!pressed) //down
  1309. {
  1310. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1311. pressed = indeterminate;
  1312. if (!down)
  1313. {
  1314. from++;
  1315. //if (from<LOCPLINT->towns.size()-5)
  1316. // from=LOCPLINT->towns.size()-5;
  1317. draw(screenBuf);
  1318. }
  1319. }
  1320. else
  1321. throw 0;
  1322. }
  1323. }
  1324. void CTownList::clickRight(tribool down, bool previousState)
  1325. {
  1326. if (down)
  1327. {
  1328. /***************************ARROWS*****************************************/
  1329. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1330. {
  1331. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1332. }
  1333. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1334. {
  1335. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1336. }
  1337. //if not buttons then towns
  1338. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1339. hx-=pos.x;
  1340. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1341. int ny = hy/32;
  1342. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1343. {
  1344. return;
  1345. }
  1346. //show popup
  1347. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1348. }
  1349. }
  1350. void CTownList::hover (bool on)
  1351. {
  1352. }
  1353. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1354. {
  1355. }
  1356. void CTownList::draw(SDL_Surface * to)
  1357. {
  1358. for (int iT=0+from;iT<SIZE+from;iT++)
  1359. {
  1360. int i = iT-from;
  1361. if (iT>=LOCPLINT->towns.size())
  1362. {
  1363. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1364. continue;
  1365. }
  1366. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1367. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == GameConstants::TOWNI_TYPE))
  1368. {
  1369. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1370. }
  1371. }
  1372. if (from>0)
  1373. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1374. else
  1375. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1376. if (LOCPLINT->towns.size()-from>SIZE)
  1377. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1378. else
  1379. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1380. }
  1381. void CTownList::show(SDL_Surface * to)
  1382. {
  1383. }
  1384. void CTownList::showAll(SDL_Surface * to)
  1385. {
  1386. draw(to);
  1387. }
  1388. int CTownList::size()
  1389. {
  1390. return LOCPLINT->towns.size();
  1391. }
  1392. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1393. {
  1394. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1395. pos.x+=x;
  1396. pos.y+=y;
  1397. if(Big)
  1398. bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
  1399. else
  1400. bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
  1401. bg->needRefresh = true;
  1402. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1403. anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
  1404. anim->startPreview();
  1405. }
  1406. CCreaturePic::~CCreaturePic()
  1407. {
  1408. }
  1409. void CRecruitmentWindow::close()
  1410. {
  1411. GH.popIntTotally(this);
  1412. }
  1413. void CRecruitmentWindow::Max()
  1414. {
  1415. slider->moveToMax();
  1416. }
  1417. void CRecruitmentWindow::Buy()
  1418. {
  1419. int crid = creatures[which].ID,
  1420. dstslot = dst-> getSlotFor(crid);
  1421. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1422. {
  1423. std::string txt;
  1424. if(dst->ID == GameConstants::HEROI_TYPE)
  1425. {
  1426. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1427. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1428. }
  1429. else
  1430. {
  1431. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1432. }
  1433. LOCPLINT->showInfoDialog(txt);
  1434. return;
  1435. }
  1436. recruit(crid, slider->value);
  1437. if(level >= 0)
  1438. close();
  1439. else
  1440. slider->moveTo(0);
  1441. }
  1442. void CRecruitmentWindow::Cancel()
  1443. {
  1444. close();
  1445. }
  1446. void CRecruitmentWindow::sliderMoved(int to)
  1447. {
  1448. buy->block(!to);
  1449. redraw();
  1450. }
  1451. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1452. {
  1453. for(int i=0;i<creatures.size();i++)
  1454. {
  1455. Rect creaPos = Rect(creatures[i].pos) + pos;
  1456. if(isItIn(&creaPos, GH.current->motion.x, GH.current->motion.y))
  1457. {
  1458. which = i;
  1459. int newAmount = std::min(amounts[i],creatures[i].amount);
  1460. slider->setAmount(newAmount);
  1461. max->block(!newAmount);
  1462. if(slider->value > newAmount)
  1463. slider->moveTo(newAmount);
  1464. else
  1465. slider->moveTo(slider->value);
  1466. redraw();
  1467. break;
  1468. }
  1469. }
  1470. }
  1471. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1472. {
  1473. if(down)
  1474. {
  1475. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1476. for(int i=0;i<creatures.size();i++)
  1477. {
  1478. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1479. Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
  1480. if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
  1481. {
  1482. CIntObject *popup = createCreWindow(creatures[i].ID, 0, 0);
  1483. GH.pushInt(popup);
  1484. break;
  1485. }
  1486. curx += TOTAL_CREATURE_WIDTH;
  1487. }
  1488. }
  1489. }
  1490. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1491. {
  1492. CIntObject::showAll(to);
  1493. char pom[15];
  1494. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1495. printAtMiddleLoc(pom,205,253,FONT_SMALL,Colors::Cornsilk,to);
  1496. SDL_itoa(slider->value,pom,10); //recruit
  1497. printAtMiddleLoc(pom,279,253,FONT_SMALL,Colors::Cornsilk,to);
  1498. printAtMiddleLoc(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,243,32,FONT_BIG,Colors::Jasmine,to); //eg "Recruit Dragon flies"
  1499. int curx = 122-creatures[which].res.size()*24;
  1500. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1501. {
  1502. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,243,to);
  1503. blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,243,to);
  1504. SDL_itoa(creatures[which].res[i].second,pom,10);
  1505. printAtMiddleLoc(pom,curx+15,287,FONT_SMALL,Colors::Cornsilk,to);
  1506. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1507. printAtMiddleLoc(pom,curx+15+258,287,FONT_SMALL,Colors::Cornsilk,to);
  1508. curx+=32+16;//size of bitmap + distance between them
  1509. }
  1510. for(int j=0;j<creatures.size();j++)
  1511. {
  1512. if(which==j)
  1513. drawBorderLoc(to,creatures[j].pos,int3(255,0,0));
  1514. else
  1515. drawBorderLoc(to,creatures[j].pos,int3(239,215,123));
  1516. }
  1517. }
  1518. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1519. :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
  1520. {
  1521. used = LCLICK | RCLICK;
  1522. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1523. which = 0;
  1524. bitmap = new CPicture("TPRCRT.bmp");
  1525. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1526. bitmap->center();
  1527. pos = (bitmap->pos += Point(0, y_offset));
  1528. bar = new CGStatusBar(8, 370, "APHLFTRT.bmp", 471);
  1529. max = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),134,313,"IRCBTNS.DEF",SDLK_m);
  1530. buy = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1531. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1532. slider = new CSlider(176,279,135,0,0,0,0,true);
  1533. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1534. initCres();
  1535. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,Colors::Cornsilk,*bitmap); //cost per troop t
  1536. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,Colors::Cornsilk,*bitmap); //available t
  1537. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,Colors::Cornsilk,*bitmap); //recruit t
  1538. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,Colors::Cornsilk,*bitmap); //total cost t
  1539. drawBorder(*bitmap,172,222,67,42,int3(239,215,123));
  1540. drawBorder(*bitmap,246,222,67,42,int3(239,215,123));
  1541. drawBorder(*bitmap,64,222,99,76,int3(239,215,123));
  1542. drawBorder(*bitmap,322,222,99,76,int3(239,215,123));
  1543. drawBorder(*bitmap,133,312,66,34,int3(173,142,66));
  1544. drawBorder(*bitmap,211,312,66,34,int3(173,142,66));
  1545. drawBorder(*bitmap,289,312,66,34,int3(173,142,66));
  1546. //border for creatures
  1547. int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1548. for(int i=0;i<creatures.size();i++)
  1549. {
  1550. creatures[i].pos.x = curx-1;
  1551. creatures[i].pos.y = 65 - 1;
  1552. creatures[i].pos.w = 100 + 2;
  1553. creatures[i].pos.h = 130 + 2;
  1554. // if(which==i)
  1555. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
  1556. // else
  1557. // drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
  1558. creatures[i].pic = new CCreaturePic(curx, 65, CGI->creh->creatures[creatures[i].ID]);
  1559. curx += TOTAL_CREATURE_WIDTH;
  1560. }
  1561. if(!creatures[0].amount || !amounts[0])
  1562. {
  1563. max->block(true);
  1564. slider->block(true);
  1565. }
  1566. buy->block(true);
  1567. }
  1568. CRecruitmentWindow::~CRecruitmentWindow()
  1569. {
  1570. }
  1571. void CRecruitmentWindow::initCres()
  1572. {
  1573. creatures.clear();
  1574. amounts.clear();
  1575. for(int i=0; i<dwelling->creatures.size(); i++)
  1576. {
  1577. if(level >= 0 && i != level)
  1578. continue;
  1579. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1580. {
  1581. creatures.resize(creatures.size()+1);
  1582. creinfo &cur = creatures.back();
  1583. cur.amount = dwelling->creatures[i].first;
  1584. cur.ID = dwelling->creatures[i].second[j];
  1585. const CCreature * cre= CGI->creh->creatures[cur.ID];
  1586. for(int k=0; k<cre->cost.size(); k++)
  1587. if(cre->cost[k])
  1588. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1589. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1590. }
  1591. }
  1592. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1593. }
  1594. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1595. {
  1596. last = Last;
  1597. which = 1;
  1598. c=cid;
  1599. slider = NULL;
  1600. gar = Owner;
  1601. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1602. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1603. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1604. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1605. SDL_FreeSurface(hhlp);
  1606. pos.x = screen->w/2 - bitmap->w/2;
  1607. pos.y = screen->h/2 - bitmap->h/2;
  1608. pos.w = bitmap->w;
  1609. pos.h = bitmap->h;
  1610. ok = new CAdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1611. cancel = new CAdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1612. int sliderPositions = max - (last>=0) - (last==2);
  1613. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1614. a1 = max-val;
  1615. a2 = val;
  1616. animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
  1617. animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
  1618. std::string title = CGI->generaltexth->allTexts[256];
  1619. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1620. printAtMiddle(title,150,34,FONT_BIG,Colors::Jasmine,bitmap);
  1621. }
  1622. CSplitWindow::~CSplitWindow() //d-tor
  1623. {
  1624. SDL_FreeSurface(bitmap);
  1625. delete ok;
  1626. delete cancel;
  1627. delete slider;
  1628. delete animLeft;
  1629. delete animRight;
  1630. }
  1631. void CSplitWindow::activate()
  1632. {
  1633. activateLClick();
  1634. activateKeys();
  1635. ok->activate();
  1636. cancel->activate();
  1637. slider->activate();
  1638. }
  1639. void CSplitWindow::deactivate()
  1640. {
  1641. deactivateLClick();
  1642. deactivateKeys();
  1643. ok->deactivate();
  1644. cancel->deactivate();
  1645. slider->deactivate();
  1646. }
  1647. void CSplitWindow::split()
  1648. {
  1649. gar->splitStacks(a2);
  1650. close();
  1651. }
  1652. void CSplitWindow::close()
  1653. {
  1654. GH.popIntTotally(this);
  1655. }
  1656. void CSplitWindow::sliderMoved(int to)
  1657. {
  1658. int all = a1+a2;
  1659. a2 = to + (last==1 || last==2);
  1660. if(slider)
  1661. a1 = all - a2;
  1662. }
  1663. void CSplitWindow::show(SDL_Surface * to)
  1664. {
  1665. blitAt(bitmap,pos.x,pos.y,to);
  1666. ok->showAll(to);
  1667. cancel->showAll(to);
  1668. slider->showAll(to);
  1669. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,Colors::Cornsilk,to);
  1670. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,Colors::Cornsilk,to);
  1671. animLeft->show(to);
  1672. animRight->show(to);
  1673. }
  1674. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1675. {
  1676. SDLKey k = key.keysym.sym;
  1677. if (CGuiHandler::isNumKey(k)) //convert numpad number to normal digit
  1678. k = CGuiHandler::numToDigit(k);
  1679. if(key.state != SDL_PRESSED)
  1680. return;
  1681. int &cur = (which ? a2 : a1),
  1682. &sec = (which ? a1 : a2),
  1683. ncur = cur;
  1684. if (k == SDLK_BACKSPACE)
  1685. {
  1686. ncur /= 10;
  1687. }
  1688. else if(k == SDLK_TAB)
  1689. {
  1690. which = !which;
  1691. }
  1692. else if (k == SDLK_LEFT)
  1693. {
  1694. ncur--;
  1695. }
  1696. else if (k == SDLK_RIGHT)
  1697. {
  1698. ncur++;
  1699. }
  1700. else
  1701. {
  1702. int number = k - SDLK_0;
  1703. if (number < 0 || number > 9) //not a number pressed
  1704. {
  1705. return;
  1706. }
  1707. ncur = cur*10 + number;
  1708. }
  1709. int delta = ncur - cur;
  1710. if(delta > sec)
  1711. {
  1712. cur += sec;
  1713. sec = 0;
  1714. }
  1715. slider->moveTo(which ? ncur : a1+a2-ncur);
  1716. }
  1717. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1718. {
  1719. if(down)
  1720. {
  1721. Point click(GH.current->motion.x,GH.current->motion.y);
  1722. click = click - pos.topLeft();
  1723. if(Rect(19,216,105,40).isIn(click)) //left picture
  1724. which = 0;
  1725. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1726. which = 1;
  1727. }
  1728. }
  1729. void CLevelWindow::close()
  1730. {
  1731. for(int i=0;i<comps.size();i++)
  1732. {
  1733. if(comps[i]->selected)
  1734. {
  1735. cb(i);
  1736. break;
  1737. }
  1738. }
  1739. GH.popIntTotally(this);
  1740. LOCPLINT->showingDialog->setn(false);
  1741. }
  1742. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  1743. {
  1744. LOCPLINT->showingDialog->setn(true);
  1745. heroPortrait = hero->portrait;
  1746. cb = callback;
  1747. for(int i=0;i<skills.size();i++)
  1748. {
  1749. comps.push_back(new CSelectableComponent(CComponent::secskill44, skills[i],
  1750. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1751. boost::bind(&CLevelWindow::selectionChanged,this,i)));
  1752. comps.back()->assignedKeys.insert(SDLK_1 + i);
  1753. }
  1754. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  1755. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1756. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1757. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1758. SDL_FreeSurface(hhlp);
  1759. pos.x = screen->w/2 - bitmap->w/2;
  1760. pos.y = screen->h/2 - bitmap->h/2;
  1761. pos.w = bitmap->w;
  1762. pos.h = bitmap->h;
  1763. ok = new CAdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  1764. //draw window
  1765. char buf[100], buf2[100];
  1766. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  1767. sprintf(buf,buf2,hero->name.c_str());
  1768. printAtMiddle(buf,192,33,FONT_MEDIUM,Colors::Cornsilk,bitmap);
  1769. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  1770. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  1771. printAtMiddle(buf,192,162,FONT_MEDIUM,Colors::Cornsilk,bitmap);
  1772. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  1773. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,Colors::Cornsilk,bitmap);
  1774. const Font *f = graphics->fonts[FONT_MEDIUM];
  1775. std::string text = CGI->generaltexth->allTexts[4];
  1776. int fontWidth = f->getWidth(text.c_str())/2;
  1777. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  1778. for(int i=0;i<comps.size();i++)
  1779. {
  1780. comps[i]->pos.x = curx+pos.x;
  1781. comps[i]->pos.y = 326+pos.y;
  1782. if( i < (comps.size()-1) )
  1783. {
  1784. curx += 44+21; //skill width + margin to "or"
  1785. printAtMiddle(text ,curx,346,FONT_MEDIUM,Colors::Cornsilk,bitmap);
  1786. curx += fontWidth+15;
  1787. }
  1788. }
  1789. if(comps.size())
  1790. {
  1791. comps[0]->select(true);
  1792. }
  1793. }
  1794. void CLevelWindow::selectionChanged(unsigned to)
  1795. {
  1796. if(ok->isBlocked())
  1797. ok->block(false);
  1798. for(int i=0;i<comps.size();i++)
  1799. if(i==to)
  1800. comps[i]->select(true);
  1801. else
  1802. comps[i]->select(false);
  1803. }
  1804. CLevelWindow::~CLevelWindow()
  1805. {
  1806. delete ok;
  1807. for(int i=0;i<comps.size();i++)
  1808. delete comps[i];
  1809. SDL_FreeSurface(bitmap);
  1810. }
  1811. void CLevelWindow::activate()
  1812. {
  1813. ok->activate();
  1814. for(int i=0;i<comps.size();i++)
  1815. comps[i]->activate();
  1816. }
  1817. void CLevelWindow::deactivate()
  1818. {
  1819. ok->deactivate();
  1820. for(int i=0;i<comps.size();i++)
  1821. comps[i]->deactivate();
  1822. }
  1823. void CLevelWindow::show(SDL_Surface * to)
  1824. {
  1825. blitAt(bitmap,pos.x,pos.y,to);
  1826. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  1827. ok->showAll(to);
  1828. for(int i=0;i<comps.size();i++)
  1829. comps[i]->show(to);
  1830. }
  1831. void CMinorResDataBar::show(SDL_Surface * to)
  1832. {
  1833. blitAt(bg,pos.x,pos.y,to);
  1834. char buf[30];
  1835. for (int i=0;i<7;i++)
  1836. {
  1837. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  1838. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
  1839. }
  1840. std::vector<std::string> temp;
  1841. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  1842. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  1843. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  1844. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  1845. CGI->generaltexth->allTexts[62]
  1846. +": %s, "
  1847. + CGI->generaltexth->allTexts[63]
  1848. + ": %s, "
  1849. + CGI->generaltexth->allTexts[64]
  1850. + ": %s",temp)
  1851. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
  1852. }
  1853. void CMinorResDataBar::showAll(SDL_Surface * to)
  1854. {
  1855. show(to);
  1856. }
  1857. CMinorResDataBar::CMinorResDataBar()
  1858. {
  1859. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1860. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1861. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1862. pos.x = 7;
  1863. pos.y = 575;
  1864. pos.w = bg->w;
  1865. pos.h = bg->h;
  1866. }
  1867. CMinorResDataBar::~CMinorResDataBar()
  1868. {
  1869. SDL_FreeSurface(bg);
  1870. }
  1871. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1872. parent(_parent),
  1873. index(_id)
  1874. {
  1875. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1876. border = new CPicture("TPGATES");
  1877. pos = border->pos;
  1878. used |= LCLICK;
  1879. type |= REDRAW_PARENT;
  1880. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::Cornsilk, _text);
  1881. select(index == parent->selected);
  1882. }
  1883. void CObjectListWindow::CItem::select(bool on)
  1884. {
  1885. if (on)
  1886. border->recActions = 255;
  1887. else
  1888. border->recActions = ~(UPDATE | SHOWALL);
  1889. redraw();
  1890. }
  1891. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1892. {
  1893. if( previousState && !down)
  1894. parent->changeSelection(index);
  1895. }
  1896. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1897. boost::function<void(int)> Callback):
  1898. onSelect(Callback)
  1899. {
  1900. items.reserve(_items.size());
  1901. BOOST_FOREACH(int id, _items)
  1902. {
  1903. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1904. }
  1905. init(titlePic, _title, _descr);
  1906. }
  1907. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1908. boost::function<void(int)> Callback):
  1909. onSelect(Callback)
  1910. {
  1911. items.reserve(_items.size());
  1912. for (size_t i=0; i<_items.size(); i++)
  1913. items.push_back(std::make_pair(int(i), _items[i]));
  1914. init(titlePic, _title, _descr);
  1915. }
  1916. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1917. {
  1918. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1919. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  1920. bg->colorizeAndConvert(LOCPLINT->playerID);
  1921. pos = bg->center();
  1922. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::Jasmine, _title);
  1923. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::Cornsilk, _descr);
  1924. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1925. ok->block(true);
  1926. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1927. if (titlePic)
  1928. {
  1929. titleImage = titlePic;
  1930. addChild(titleImage);
  1931. titleImage->recActions = defActions;
  1932. titleImage->pos.x =bg->pos.w/2 + pos.x - titleImage->pos.w/2;
  1933. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1934. }
  1935. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1936. Point(15, 152), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1937. list->type |= REDRAW_PARENT;
  1938. }
  1939. CIntObject * CObjectListWindow::genItem(size_t index)
  1940. {
  1941. if (index < items.size())
  1942. return new CItem(this, index, items[index].second);
  1943. return NULL;
  1944. }
  1945. void CObjectListWindow::elementSelected()
  1946. {
  1947. boost::function<void(int)> toCall = onSelect;//save
  1948. int where = items[selected].first; //required variables
  1949. GH.popIntTotally(this);//then destroy window
  1950. toCall(where);//and send selected object
  1951. }
  1952. void CObjectListWindow::changeSelection(size_t which)
  1953. {
  1954. ok->block(false);
  1955. if (selected == which)
  1956. return;
  1957. std::list< CIntObject * > elements = list->getItems();
  1958. BOOST_FOREACH(CIntObject * element, elements)
  1959. {
  1960. CItem *item;
  1961. if ( (item = dynamic_cast<CItem*>(element)) )
  1962. if (item->index == selected)
  1963. item->select(false);
  1964. if (item->index == which)
  1965. item->select(true);
  1966. }
  1967. selected = which;
  1968. }
  1969. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1970. {
  1971. if(key.state != SDL_PRESSED)
  1972. return;
  1973. int sel = selected;
  1974. switch(key.keysym.sym)
  1975. {
  1976. break; case SDLK_UP:
  1977. sel -=1;
  1978. break; case SDLK_DOWN:
  1979. sel +=1;
  1980. break; case SDLK_PAGEUP:
  1981. sel -=9;
  1982. break; case SDLK_PAGEDOWN:
  1983. sel +=9;
  1984. break; case SDLK_HOME:
  1985. sel = 0;
  1986. break; case SDLK_END:
  1987. sel = items.size();
  1988. break; default:
  1989. return;
  1990. }
  1991. vstd::abetween(sel, 0, items.size()-1);
  1992. list->scrollTo(sel);
  1993. changeSelection(sel);
  1994. }
  1995. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  1996. {
  1997. serial = Serial;
  1998. left = Left;
  1999. type = Type;
  2000. id = ID;
  2001. used = LCLICK | HOVER | RCLICK;
  2002. downSelection = false;
  2003. hlp = NULL;
  2004. }
  2005. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  2006. {
  2007. Point posToBitmap;
  2008. Point posToSubCenter;
  2009. switch(type)
  2010. {
  2011. case RESOURCE:
  2012. posToBitmap = Point(19,9);
  2013. posToSubCenter = Point(36, 59);
  2014. break;
  2015. case CREATURE_PLACEHOLDER:
  2016. case CREATURE:
  2017. posToSubCenter = Point(29, 76);
  2018. if(downSelection)
  2019. posToSubCenter.y += 5;
  2020. break;
  2021. case PLAYER:
  2022. posToSubCenter = Point(31, 76);
  2023. break;
  2024. case ARTIFACT_PLACEHOLDER:
  2025. case ARTIFACT_INSTANCE:
  2026. posToSubCenter = Point(19, 55);
  2027. if(downSelection)
  2028. posToSubCenter.y += 8;
  2029. break;
  2030. case ARTIFACT_TYPE:
  2031. posToSubCenter = Point(19, 58);
  2032. break;
  2033. }
  2034. if(SDL_Surface *hlp = getSurface())
  2035. blitAt(hlp, pos + posToBitmap, to);
  2036. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::Cornsilk, to);
  2037. }
  2038. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2039. {
  2040. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  2041. assert(mw);
  2042. if(down)
  2043. {
  2044. if(type == ARTIFACT_PLACEHOLDER)
  2045. {
  2046. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  2047. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  2048. {
  2049. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  2050. }
  2051. else if(const CArtifactInstance *art = getArtInstance())
  2052. {
  2053. aw->arts->commonInfo->src.AOH = aw->arts;
  2054. aw->arts->commonInfo->src.art = art;
  2055. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  2056. aw->arts->markPossibleSlots(art);
  2057. //aw->arts->commonInfo->dst.AOH = aw->arts;
  2058. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  2059. aw->arts->artifactsOnAltar.erase(art);
  2060. id = -1;
  2061. subtitle = "";
  2062. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  2063. }
  2064. aw->calcTotalExp();
  2065. return;
  2066. }
  2067. if(left)
  2068. {
  2069. if(mw->hLeft != this)
  2070. mw->hLeft = this;
  2071. else
  2072. return;
  2073. }
  2074. else
  2075. {
  2076. if(mw->hRight != this)
  2077. mw->hRight = this;
  2078. else
  2079. return;
  2080. }
  2081. mw->selectionChanged(left);
  2082. }
  2083. }
  2084. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  2085. {
  2086. switch(type)
  2087. {
  2088. case RESOURCE:
  2089. return graphics->resources32->ourImages[id].bitmap;
  2090. case PLAYER:
  2091. return graphics->flags->ourImages[id].bitmap;
  2092. case ARTIFACT_TYPE:
  2093. case ARTIFACT_PLACEHOLDER:
  2094. case ARTIFACT_INSTANCE:
  2095. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  2096. case CREATURE:
  2097. return graphics->bigImgs[id];
  2098. default:
  2099. return NULL;
  2100. }
  2101. }
  2102. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  2103. {
  2104. Rect oldPos = pos;
  2105. std::string oldSub = subtitle;
  2106. downSelection = true;
  2107. pos = dstPos;
  2108. subtitle = customSub;
  2109. showAll(to);
  2110. downSelection = false;
  2111. pos = oldPos;
  2112. subtitle = oldSub;
  2113. }
  2114. void CTradeWindow::CTradeableItem::hover(bool on)
  2115. {
  2116. if(!on)
  2117. {
  2118. GH.statusbar->clear();
  2119. return;
  2120. }
  2121. switch(type)
  2122. {
  2123. case CREATURE:
  2124. case CREATURE_PLACEHOLDER:
  2125. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2126. break;
  2127. case ARTIFACT_PLACEHOLDER:
  2128. if(id < 0)
  2129. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  2130. else
  2131. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  2132. break;
  2133. }
  2134. }
  2135. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  2136. {
  2137. if(down)
  2138. {
  2139. switch(type)
  2140. {
  2141. case CREATURE:
  2142. case CREATURE_PLACEHOLDER:
  2143. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2144. break;
  2145. case ARTIFACT_TYPE:
  2146. case ARTIFACT_PLACEHOLDER:
  2147. if(id >= 0)
  2148. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  2149. break;
  2150. }
  2151. }
  2152. }
  2153. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  2154. {
  2155. switch(type)
  2156. {
  2157. case PLAYER:
  2158. return CGI->generaltexth->capColors[id];
  2159. case RESOURCE:
  2160. return CGI->generaltexth->restypes[id];
  2161. case CREATURE:
  2162. if(number == 1)
  2163. return CGI->creh->creatures[id]->nameSing;
  2164. else
  2165. return CGI->creh->creatures[id]->namePl;
  2166. case ARTIFACT_TYPE:
  2167. case ARTIFACT_INSTANCE:
  2168. return CGI->arth->artifacts[id]->Name();
  2169. }
  2170. assert(0);
  2171. return "";
  2172. }
  2173. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  2174. {
  2175. switch(type)
  2176. {
  2177. case ARTIFACT_PLACEHOLDER:
  2178. case ARTIFACT_INSTANCE:
  2179. return (const CArtifactInstance *)hlp;
  2180. default:
  2181. return NULL;
  2182. }
  2183. }
  2184. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  2185. {
  2186. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  2187. hlp = art;
  2188. if(art)
  2189. id = art->artType->id;
  2190. else
  2191. id = -1;
  2192. }
  2193. CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2194. : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2195. {
  2196. type |= BLOCK_ADV_HOTKEYS;
  2197. mode = Mode;
  2198. initTypes();
  2199. }
  2200. void CTradeWindow::initTypes()
  2201. {
  2202. switch(mode)
  2203. {
  2204. case EMarketMode::RESOURCE_RESOURCE:
  2205. itemsType[1] = RESOURCE;
  2206. itemsType[0] = RESOURCE;
  2207. break;
  2208. case EMarketMode::RESOURCE_PLAYER:
  2209. itemsType[1] = RESOURCE;
  2210. itemsType[0] = PLAYER;
  2211. break;
  2212. case EMarketMode::CREATURE_RESOURCE:
  2213. itemsType[1] = CREATURE;
  2214. itemsType[0] = RESOURCE;
  2215. break;
  2216. case EMarketMode::RESOURCE_ARTIFACT:
  2217. itemsType[1] = RESOURCE;
  2218. itemsType[0] = ARTIFACT_TYPE;
  2219. break;
  2220. case EMarketMode::ARTIFACT_RESOURCE:
  2221. itemsType[1] = ARTIFACT_INSTANCE;
  2222. itemsType[0] = RESOURCE;
  2223. break;
  2224. case EMarketMode::CREATURE_EXP:
  2225. itemsType[1] = CREATURE;
  2226. itemsType[0] = CREATURE_PLACEHOLDER;
  2227. break;
  2228. case EMarketMode::ARTIFACT_EXP:
  2229. itemsType[1] = ARTIFACT_TYPE;
  2230. itemsType[0] = ARTIFACT_PLACEHOLDER;
  2231. break;
  2232. }
  2233. }
  2234. void CTradeWindow::initItems(bool Left)
  2235. {
  2236. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  2237. {
  2238. int xOffset = 0, yOffset = 0;
  2239. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2240. {
  2241. xOffset = -361;
  2242. yOffset = +46;
  2243. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  2244. hlp->recActions &= ~(UPDATE | SHOWALL);
  2245. hlp->pos += Rect(137, 469, 42, 42);
  2246. items[Left].push_back(hlp);
  2247. }
  2248. else //ARTIFACT_EXP
  2249. {
  2250. xOffset = -363;
  2251. yOffset = -12;
  2252. }
  2253. BLOCK_CAPTURING;
  2254. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  2255. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  2256. arts->commonInfo->participants.insert(arts);
  2257. arts->recActions = 255;
  2258. arts->setHero(hero);
  2259. arts->allowedAssembling = false;
  2260. addChild(arts);
  2261. artSets.push_back(arts);
  2262. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2263. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  2264. return;
  2265. }
  2266. std::vector<int> *ids = getItemsIds(Left);
  2267. std::vector<Rect> pos;
  2268. int amount = -1;
  2269. getPositionsFor(pos, Left, itemsType[Left]);
  2270. if(Left || !ids)
  2271. amount = 7;
  2272. else
  2273. amount = ids->size();
  2274. if(ids)
  2275. vstd::amin(amount, ids->size());
  2276. for(int j=0; j<amount; j++)
  2277. {
  2278. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2279. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  2280. continue;
  2281. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  2282. hlp->pos = pos[j] + hlp->pos;
  2283. items[Left].push_back(hlp);
  2284. }
  2285. initSubs(Left);
  2286. }
  2287. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  2288. {
  2289. std::vector<int> *ids = NULL;
  2290. if(mode == EMarketMode::ARTIFACT_EXP)
  2291. return new std::vector<int>(22, -1);
  2292. if(Left)
  2293. {
  2294. switch(itemsType[1])
  2295. {
  2296. case CREATURE:
  2297. ids = new std::vector<int>;
  2298. for(int i = 0; i < 7; i++)
  2299. {
  2300. if(const CCreature *c = hero->getCreature(i))
  2301. ids->push_back(c->idNumber);
  2302. else
  2303. ids->push_back(-1);
  2304. }
  2305. break;
  2306. }
  2307. }
  2308. else
  2309. {
  2310. switch(itemsType[0])
  2311. {
  2312. case PLAYER:
  2313. ids = new std::vector<int>;
  2314. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  2315. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2316. ids->push_back(i);
  2317. break;
  2318. case ARTIFACT_TYPE:
  2319. ids = new std::vector<int>(market->availableItemsIds(mode));
  2320. break;
  2321. }
  2322. }
  2323. return ids;
  2324. }
  2325. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2326. {
  2327. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  2328. {
  2329. //22 boxes, 5 in row, last row: two boxes centered
  2330. int h, w, x, y, dx, dy;
  2331. h = w = 44;
  2332. x = 317;
  2333. y = 53;
  2334. dx = 54;
  2335. dy = 70;
  2336. for (int i = 0; i < 4 ; i++)
  2337. for (int j = 0; j < 5 ; j++)
  2338. poss += Rect(x + dx*j, y + dy*i, w, h);
  2339. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2340. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2341. }
  2342. else
  2343. {
  2344. //seven boxes:
  2345. // X X X
  2346. // X X X
  2347. // X
  2348. int h, w, x, y, dx, dy;
  2349. int leftToRightOffset;
  2350. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2351. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2352. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2353. genRect(h, w, x + dx, y + 2*dy);
  2354. if(!Left)
  2355. {
  2356. BOOST_FOREACH(Rect &r, poss)
  2357. r.x += leftToRightOffset;
  2358. }
  2359. }
  2360. }
  2361. void CTradeWindow::initSubs(bool Left)
  2362. {
  2363. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2364. {
  2365. if(Left)
  2366. {
  2367. switch(itemsType[1])
  2368. {
  2369. case CREATURE:
  2370. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2371. break;
  2372. case RESOURCE:
  2373. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2374. break;
  2375. }
  2376. }
  2377. else //right side
  2378. {
  2379. if(itemsType[0] == PLAYER)
  2380. {
  2381. t->subtitle = CGI->generaltexth->capColors[t->id];
  2382. }
  2383. else if(hLeft)//artifact, creature
  2384. {
  2385. int h1, h2; //hlp variables for getting offer
  2386. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2387. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  2388. {
  2389. std::ostringstream oss;
  2390. oss << h2;
  2391. if(h1!=1)
  2392. oss << "/" << h1;
  2393. t->subtitle = oss.str();
  2394. }
  2395. else
  2396. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2397. }
  2398. else
  2399. t->subtitle = "";
  2400. }
  2401. }
  2402. }
  2403. void CTradeWindow::showAll(SDL_Surface * to)
  2404. {
  2405. CIntObject::showAll(to);
  2406. if(hRight)
  2407. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2408. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2409. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2410. if(readyToTrade)
  2411. {
  2412. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2413. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2414. }
  2415. }
  2416. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2417. {
  2418. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2419. removeItem(t);
  2420. }
  2421. void CTradeWindow::removeItem(CTradeableItem * t)
  2422. {
  2423. if(active)
  2424. t->deactivate();
  2425. items[t->left] -= t;
  2426. delChild(t);
  2427. if(hRight == t)
  2428. {
  2429. hRight = NULL;
  2430. selectionChanged(false);
  2431. }
  2432. }
  2433. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2434. {
  2435. BOOST_FOREACH(CTradeableItem *t, items[1])
  2436. if(!hero->getStackCount(t->serial))
  2437. toRemove.insert(t);
  2438. }
  2439. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2440. {
  2441. const IMarket *m = market;
  2442. const CGHeroInstance *h = hero;
  2443. CTradeWindow *nwindow = NULL;
  2444. GH.popIntTotally(this);
  2445. switch(Mode)
  2446. {
  2447. case EMarketMode::CREATURE_EXP:
  2448. case EMarketMode::ARTIFACT_EXP:
  2449. nwindow = new CAltarWindow(m, h, Mode);
  2450. break;
  2451. default:
  2452. nwindow = new CMarketplaceWindow(m, h, Mode);
  2453. break;
  2454. }
  2455. GH.pushInt(nwindow);
  2456. }
  2457. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2458. {
  2459. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2460. items[1][0]->setArtInstance(slot->ourArt);
  2461. if(slot->ourArt && slot->ourArt->id >= 0)
  2462. hLeft = items[1][0];
  2463. else
  2464. hLeft = NULL;
  2465. selectionChanged(true);
  2466. }
  2467. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2468. : CTradeWindow(Market, Hero, Mode)
  2469. {
  2470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2471. madeTransaction = false;
  2472. std::string bgName;
  2473. bool sliderNeeded = true;
  2474. switch(Mode)
  2475. {
  2476. case EMarketMode::RESOURCE_RESOURCE:
  2477. bgName = "TPMRKRES.bmp";
  2478. break;
  2479. case EMarketMode::RESOURCE_PLAYER:
  2480. bgName = "TPMRKPTS.bmp";
  2481. break;
  2482. case EMarketMode::CREATURE_RESOURCE:
  2483. bgName = "TPMRKCRS.bmp";
  2484. break;
  2485. case EMarketMode::RESOURCE_ARTIFACT:
  2486. bgName = "TPMRKABS.bmp";
  2487. sliderNeeded = false;
  2488. break;
  2489. case EMarketMode::ARTIFACT_RESOURCE:
  2490. bgName = "TPMRKASS.bmp";
  2491. sliderNeeded = false;
  2492. break;
  2493. }
  2494. bg = new CPicture(bgName);
  2495. bg->colorizeAndConvert(LOCPLINT->playerID);
  2496. pos = bg->center();
  2497. new CGStatusBar(302, 576);
  2498. if(market->o->ID == 7) //black market
  2499. {
  2500. printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,Colors::Jasmine,*bg); //title
  2501. }
  2502. else if(market->o->ID == 99 || market->o->ID == 221) //trading post
  2503. {
  2504. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,Colors::Jasmine,*bg); //title
  2505. }
  2506. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2507. {
  2508. if(market->o->ID == GameConstants::TOWNI_TYPE)
  2509. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, Colors::Jasmine, *bg); //title
  2510. else
  2511. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, Colors::Jasmine, *bg); //title
  2512. }
  2513. else if(mode == EMarketMode::RESOURCE_ARTIFACT || mode == EMarketMode::ARTIFACT_RESOURCE)
  2514. {
  2515. const std::string &title = market->o->ID == GameConstants::TOWNI_TYPE
  2516. ? CGI->buildh->buildings[market->o->subID][17]->Name()
  2517. : market->o->getHoverText();
  2518. printAtMiddle(title, 300, 27, FONT_BIG, Colors::Jasmine, *bg); //title
  2519. }
  2520. else
  2521. {
  2522. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,Colors::Jasmine,*bg); //marketplace
  2523. }
  2524. initItems(false);
  2525. initItems(true);
  2526. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2527. ok->assignedKeys.insert(SDLK_ESCAPE);
  2528. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2529. deal->block(true);
  2530. //slider and buttons must be created after bg
  2531. if(sliderNeeded)
  2532. {
  2533. slider = new CSlider(231,490,137,0,0,0);
  2534. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2535. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2536. max->block(true);
  2537. }
  2538. else
  2539. {
  2540. slider = NULL;
  2541. max = NULL;
  2542. deal->moveBy(Point(-30, 0));
  2543. }
  2544. Rect traderTextRect;
  2545. //left side
  2546. switch(Mode)
  2547. {
  2548. case EMarketMode::RESOURCE_RESOURCE:
  2549. case EMarketMode::RESOURCE_PLAYER:
  2550. case EMarketMode::RESOURCE_ARTIFACT:
  2551. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,Colors::Cornsilk,*bg); //kingdom res.
  2552. break;
  2553. case EMarketMode::CREATURE_RESOURCE:
  2554. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, Colors::Cornsilk, *bg); //%s's Creatures
  2555. break;
  2556. case EMarketMode::ARTIFACT_RESOURCE:
  2557. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->name), 152, 57, FONT_SMALL, Colors::Cornsilk, *bg); //%s's Artifacts
  2558. break;
  2559. }
  2560. //right side
  2561. switch(Mode)
  2562. {
  2563. case EMarketMode::RESOURCE_RESOURCE:
  2564. case EMarketMode::CREATURE_RESOURCE:
  2565. case EMarketMode::RESOURCE_ARTIFACT:
  2566. case EMarketMode::ARTIFACT_RESOURCE:
  2567. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,Colors::Cornsilk,*bg); //available for trade
  2568. traderTextRect = Rect(316, 48, 260, 75);
  2569. break;
  2570. case EMarketMode::RESOURCE_PLAYER:
  2571. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,Colors::Cornsilk,*bg); //players
  2572. traderTextRect = Rect(28, 48, 260, 75);
  2573. break;
  2574. }
  2575. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2576. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2577. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2578. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2579. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2580. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2581. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2582. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2583. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2584. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2585. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2586. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2587. updateTraderText();
  2588. }
  2589. CMarketplaceWindow::~CMarketplaceWindow()
  2590. {
  2591. hLeft = hRight = NULL;
  2592. for(int i=0;i<items[1].size();i++)
  2593. delChild(items[1][i]);
  2594. for(int i=0;i<items[0].size();i++)
  2595. delChild(items[0][i]);
  2596. items[1].clear();
  2597. items[0].clear();
  2598. delChild(bg);
  2599. bg = NULL;
  2600. }
  2601. void CMarketplaceWindow::setMax()
  2602. {
  2603. slider->moveToMax();
  2604. }
  2605. void CMarketplaceWindow::makeDeal()
  2606. {
  2607. int sliderValue = 0;
  2608. if(slider)
  2609. sliderValue = slider->value;
  2610. else
  2611. sliderValue = !deal->isBlocked(); //should always be 1
  2612. if(!sliderValue)
  2613. return;
  2614. int leftIdToSend = -1;
  2615. switch (mode)
  2616. {
  2617. case EMarketMode::CREATURE_RESOURCE:
  2618. leftIdToSend = hLeft->serial;
  2619. break;
  2620. case EMarketMode::ARTIFACT_RESOURCE:
  2621. leftIdToSend = hLeft->getArtInstance()->id;
  2622. break;
  2623. default:
  2624. leftIdToSend = hLeft->id;
  2625. break;
  2626. }
  2627. if(slider)
  2628. {
  2629. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2630. slider->moveTo(0);
  2631. }
  2632. else
  2633. {
  2634. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2635. }
  2636. madeTransaction = true;
  2637. hLeft = NULL;
  2638. hRight = NULL;
  2639. selectionChanged(true);
  2640. }
  2641. void CMarketplaceWindow::sliderMoved( int to )
  2642. {
  2643. redraw();
  2644. }
  2645. void CMarketplaceWindow::selectionChanged(bool side)
  2646. {
  2647. readyToTrade = hLeft && hRight;
  2648. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2649. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2650. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2651. arts->unmarkSlots(false);
  2652. if(readyToTrade)
  2653. {
  2654. int soldItemId = hLeft->id;
  2655. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2656. if(slider)
  2657. {
  2658. int newAmount = -1;
  2659. if(itemsType[1] == RESOURCE)
  2660. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2661. else if(itemsType[1] == CREATURE)
  2662. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2663. else
  2664. assert(0);
  2665. slider->setAmount(newAmount / r1);
  2666. slider->moveTo(0);
  2667. max->block(false);
  2668. deal->block(false);
  2669. }
  2670. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2671. {
  2672. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2673. }
  2674. else
  2675. deal->block(false);
  2676. }
  2677. else
  2678. {
  2679. if(slider)
  2680. {
  2681. max->block(true);
  2682. slider->setAmount(0);
  2683. slider->moveTo(0);
  2684. }
  2685. deal->block(true);
  2686. }
  2687. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2688. initSubs(false);
  2689. updateTraderText();
  2690. redraw();
  2691. }
  2692. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2693. {
  2694. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2695. }
  2696. void CMarketplaceWindow::garrisonChanged()
  2697. {
  2698. if(mode != EMarketMode::CREATURE_RESOURCE)
  2699. return;
  2700. std::set<CTradeableItem *> toRemove;
  2701. getEmptySlots(toRemove);
  2702. removeItems(toRemove);
  2703. initSubs(true);
  2704. }
  2705. void CMarketplaceWindow::artifactsChanged(bool Left)
  2706. {
  2707. assert(!Left);
  2708. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2709. return;
  2710. std::vector<int> available = market->availableItemsIds(mode);
  2711. std::set<CTradeableItem *> toRemove;
  2712. BOOST_FOREACH(CTradeableItem *t, items[0])
  2713. if(!vstd::contains(available, t->id))
  2714. toRemove.insert(t);
  2715. removeItems(toRemove);
  2716. redraw();
  2717. }
  2718. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2719. {
  2720. if(Left)
  2721. {
  2722. switch(itemsType[1])
  2723. {
  2724. case RESOURCE:
  2725. case CREATURE:
  2726. {
  2727. int val = slider
  2728. ? slider->value * r1
  2729. : (((deal->isBlocked())) ? 0 : r1);
  2730. return boost::lexical_cast<std::string>(val);
  2731. }
  2732. case ARTIFACT_INSTANCE:
  2733. return ((deal->isBlocked()) ? "0" : "1");
  2734. }
  2735. }
  2736. else
  2737. {
  2738. switch(itemsType[0])
  2739. {
  2740. case RESOURCE:
  2741. if(slider)
  2742. return boost::lexical_cast<std::string>( slider->value * r2 );
  2743. else
  2744. return boost::lexical_cast<std::string>(r2);
  2745. case ARTIFACT_TYPE:
  2746. return ((deal->isBlocked()) ? "0" : "1");
  2747. case PLAYER:
  2748. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2749. }
  2750. }
  2751. return "???";
  2752. }
  2753. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2754. {
  2755. if(Left)
  2756. {
  2757. switch(itemsType[1])
  2758. {
  2759. case RESOURCE:
  2760. return Point(122, 446);
  2761. case CREATURE:
  2762. return Point(128, 450);
  2763. case ARTIFACT_INSTANCE:
  2764. return Point(134, 466);
  2765. }
  2766. }
  2767. else
  2768. {
  2769. switch(itemsType[0])
  2770. {
  2771. case RESOURCE:
  2772. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2773. return Point(410, 469);
  2774. else
  2775. return Point(410, 446);
  2776. case ARTIFACT_TYPE:
  2777. return Point(425, 447);
  2778. case PLAYER:
  2779. return Point(417, 451);
  2780. }
  2781. }
  2782. assert(0);
  2783. return Point(0,0);
  2784. }
  2785. void CMarketplaceWindow::resourceChanged(int type, int val)
  2786. {
  2787. initSubs(true);
  2788. }
  2789. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2790. {
  2791. switch(type)
  2792. {
  2793. case RESOURCE:
  2794. dx = 82;
  2795. dy = 79;
  2796. x = 39;
  2797. y = 180;
  2798. h = 66;
  2799. w = 74;
  2800. break;
  2801. case PLAYER:
  2802. dx = 83;
  2803. dy = 118;
  2804. h = 64;
  2805. w = 58;
  2806. x = 44;
  2807. y = 83;
  2808. assert(Right);
  2809. break;
  2810. case CREATURE://45,123
  2811. x = 45;
  2812. y = 123;
  2813. w = 58;
  2814. h = 64;
  2815. dx = 83;
  2816. dy = 98;
  2817. assert(!Right);
  2818. break;
  2819. case ARTIFACT_TYPE://45,123
  2820. x = 340-289;
  2821. y = 180;
  2822. w = 44;
  2823. h = 44;
  2824. dx = 83;
  2825. dy = 79;
  2826. break;
  2827. }
  2828. leftToRightOffset = 289;
  2829. }
  2830. void CMarketplaceWindow::updateTraderText()
  2831. {
  2832. if(readyToTrade)
  2833. {
  2834. if(mode == EMarketMode::RESOURCE_PLAYER)
  2835. {
  2836. //I can give %s to the %s player.
  2837. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2838. }
  2839. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2840. {
  2841. //I can offer you the %s for %d %s of %s.
  2842. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2843. }
  2844. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2845. {
  2846. //I can offer you %d %s of %s for %d %s of %s.
  2847. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2848. }
  2849. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2850. {
  2851. //I can offer you %d %s of %s for %d %s.
  2852. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2853. }
  2854. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2855. {
  2856. //I can offer you %d %s of %s for your %s.
  2857. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2858. }
  2859. return;
  2860. }
  2861. int gnrtxtnr = -1;
  2862. if(madeTransaction)
  2863. {
  2864. if(mode == EMarketMode::RESOURCE_PLAYER)
  2865. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2866. else
  2867. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2868. }
  2869. else
  2870. {
  2871. if(mode == EMarketMode::RESOURCE_PLAYER)
  2872. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2873. else
  2874. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2875. }
  2876. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2877. }
  2878. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2879. :CTradeWindow(Market, Hero, Mode)
  2880. {
  2881. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2882. bg = new CPicture(Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp");
  2883. bg->colorizeAndConvert(LOCPLINT->playerID);
  2884. pos = bg->center();
  2885. if(Mode == EMarketMode::CREATURE_EXP)
  2886. {
  2887. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, Colors::Jasmine, *bg); //%s's Creatures
  2888. printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, Colors::Jasmine, *bg); //Altar of Sacrifice
  2889. printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, Colors::Jasmine, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2890. slider = new CSlider(231,481,137,0,0,0);
  2891. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2892. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2893. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2894. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2895. sacrificeBackpack = NULL;
  2896. initItems(true);
  2897. mimicCres();
  2898. }
  2899. else
  2900. {
  2901. printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, Colors::Jasmine, *bg); //Sacrifice artifacts for experience
  2902. printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, Colors::Jasmine, *bg); //%s's Creatures
  2903. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2904. sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
  2905. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2906. sacrificeBackpack->block(!hero->artifactsInBackpack.size());
  2907. slider = NULL;
  2908. max = NULL;
  2909. initItems(true);
  2910. initItems(false);
  2911. }
  2912. printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, Colors::Jasmine, *bg); //Experience needed to reach next level
  2913. printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, Colors::Jasmine, *bg); //Total experience on the Altar
  2914. new CGStatusBar(302, 576);
  2915. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2916. ok->assignedKeys.insert(SDLK_ESCAPE);
  2917. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2918. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2919. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2920. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2921. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2922. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2923. getExpValues();
  2924. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2925. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2926. setExpToLevel();
  2927. calcTotalExp();
  2928. blockTrade();
  2929. }
  2930. CAltarWindow::~CAltarWindow()
  2931. {
  2932. }
  2933. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2934. {
  2935. leftToRightOffset = 289;
  2936. x = 45;
  2937. y = 110;
  2938. w = 58;
  2939. h = 64;
  2940. dx = 83;
  2941. dy = 98;
  2942. }
  2943. void CAltarWindow::sliderMoved(int to)
  2944. {
  2945. sacrificedUnits[hLeft->serial] = to;
  2946. updateRight(hRight);
  2947. deal->block(!to);
  2948. calcTotalExp();
  2949. redraw();
  2950. }
  2951. void CAltarWindow::makeDeal()
  2952. {
  2953. if(mode == EMarketMode::CREATURE_EXP)
  2954. {
  2955. blockTrade();
  2956. slider->value = 0;
  2957. std::vector<int> toSacrifice = sacrificedUnits;
  2958. for (int i = 0; i < toSacrifice.size(); i++)
  2959. {
  2960. if(toSacrifice[i])
  2961. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2962. }
  2963. BOOST_FOREACH(int& val, sacrificedUnits)
  2964. val = 0;
  2965. BOOST_FOREACH(CTradeableItem *t, items[0])
  2966. {
  2967. t->type = CREATURE_PLACEHOLDER;
  2968. t->subtitle = "";
  2969. }
  2970. }
  2971. else
  2972. {
  2973. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2974. {
  2975. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2976. }
  2977. arts->artifactsOnAltar.clear();
  2978. BOOST_FOREACH(CTradeableItem *t, items[0])
  2979. {
  2980. t->id = -1;
  2981. t->subtitle = "";
  2982. }
  2983. arts->commonInfo->reset();
  2984. //arts->scrollBackpack(0);
  2985. deal->block(true);
  2986. }
  2987. calcTotalExp();
  2988. }
  2989. void CAltarWindow::SacrificeAll()
  2990. {
  2991. if(mode == EMarketMode::CREATURE_EXP)
  2992. {
  2993. bool movedAnything = false;
  2994. BOOST_FOREACH(CTradeableItem *t, items[1])
  2995. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2996. sacrificedUnits[items[1].front()->serial]--;
  2997. BOOST_FOREACH(CTradeableItem *t, items[0])
  2998. {
  2999. updateRight(t);
  3000. if(t->type == CREATURE)
  3001. movedAnything = true;
  3002. }
  3003. deal->block(!movedAnything);
  3004. calcTotalExp();
  3005. }
  3006. else
  3007. {
  3008. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  3009. {
  3010. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  3011. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  3012. }
  3013. SacrificeBackpack();
  3014. }
  3015. redraw();
  3016. }
  3017. void CAltarWindow::selectionChanged(bool side)
  3018. {
  3019. if(mode != EMarketMode::CREATURE_EXP)
  3020. return;
  3021. CTradeableItem *&selected = side ? hLeft : hRight;
  3022. CTradeableItem *&theOther = side ? hRight : hLeft;
  3023. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  3024. int stackCount = 0;
  3025. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  3026. if(hero->getStackCount(i) > sacrificedUnits[i])
  3027. stackCount++;
  3028. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  3029. slider->block(!slider->amount);
  3030. slider->value = sacrificedUnits[hLeft->serial];
  3031. max->block(!slider->amount);
  3032. readyToTrade = true;
  3033. redraw();
  3034. }
  3035. void CAltarWindow::mimicCres()
  3036. {
  3037. std::vector<Rect> positions;
  3038. getPositionsFor(positions, false, CREATURE);
  3039. BOOST_FOREACH(CTradeableItem *t, items[1])
  3040. {
  3041. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  3042. hlp->pos = positions[t->serial] + hlp->pos;
  3043. items[0].push_back(hlp);
  3044. }
  3045. }
  3046. Point CAltarWindow::selectionOffset(bool Left) const
  3047. {
  3048. if(Left)
  3049. return Point(150, 421);
  3050. else
  3051. return Point(396, 421);
  3052. }
  3053. std::string CAltarWindow::selectionSubtitle(bool Left) const
  3054. {
  3055. if(Left && slider && hLeft)
  3056. return boost::lexical_cast<std::string>(slider->value);
  3057. else if(!Left && hRight)
  3058. return hRight->subtitle;
  3059. else
  3060. return "";
  3061. }
  3062. void CAltarWindow::artifactsChanged(bool left)
  3063. {
  3064. }
  3065. void CAltarWindow::garrisonChanged()
  3066. {
  3067. if(mode != EMarketMode::CREATURE_EXP)
  3068. return;
  3069. std::set<CTradeableItem *> empty;
  3070. getEmptySlots(empty);
  3071. BOOST_FOREACH(CTradeableItem *t, empty)
  3072. {
  3073. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  3074. removeItem(t);
  3075. }
  3076. initSubs(true);
  3077. getExpValues();
  3078. }
  3079. void CAltarWindow::getExpValues()
  3080. {
  3081. int dump;
  3082. BOOST_FOREACH(CTradeableItem *t, items[1])
  3083. if(t->id >= 0)
  3084. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  3085. }
  3086. void CAltarWindow::calcTotalExp()
  3087. {
  3088. int val = 0;
  3089. if(mode == EMarketMode::CREATURE_EXP)
  3090. {
  3091. for (int i = 0; i < sacrificedUnits.size(); i++)
  3092. {
  3093. val += expPerUnit[i] * sacrificedUnits[i];
  3094. }
  3095. }
  3096. else
  3097. {
  3098. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  3099. {
  3100. int dmp, valOfArt;
  3101. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  3102. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  3103. }
  3104. }
  3105. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  3106. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  3107. }
  3108. void CAltarWindow::setExpToLevel()
  3109. {
  3110. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  3111. }
  3112. void CAltarWindow::blockTrade()
  3113. {
  3114. hLeft = hRight = NULL;
  3115. readyToTrade = false;
  3116. if(slider)
  3117. {
  3118. slider->block(true);
  3119. max->block(true);
  3120. }
  3121. deal->block(true);
  3122. }
  3123. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  3124. {
  3125. int val = sacrificedUnits[toUpdate->serial];
  3126. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  3127. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  3128. }
  3129. int CAltarWindow::firstFreeSlot()
  3130. {
  3131. int ret = -1;
  3132. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  3133. return ret < items[0].size() ? ret : -1;
  3134. }
  3135. void CAltarWindow::SacrificeBackpack()
  3136. {
  3137. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  3138. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  3139. {
  3140. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  3141. {
  3142. toOmmit -= hero->artifactsInBackpack[i].artifact;
  3143. continue;
  3144. }
  3145. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  3146. }
  3147. arts->scrollBackpack(0);
  3148. calcTotalExp();
  3149. }
  3150. void CAltarWindow::artifactPicked()
  3151. {
  3152. redraw();
  3153. }
  3154. void CAltarWindow::showAll(SDL_Surface * to)
  3155. {
  3156. CTradeWindow::showAll(to);
  3157. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  3158. {
  3159. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  3160. int dmp, val;
  3161. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  3162. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::Cornsilk, to);
  3163. }
  3164. }
  3165. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  3166. {
  3167. int artID = art->artType->id;
  3168. if(artID != 1 && artID < 7) //special art
  3169. {
  3170. tlog2 << "Cannot put special artifact on altar!\n";
  3171. return false;
  3172. }
  3173. if(!altarSlot)
  3174. {
  3175. int slotIndex = firstFreeSlot();
  3176. if(slotIndex < 0)
  3177. {
  3178. tlog2 << "No free slots on altar!\n";
  3179. return false;
  3180. }
  3181. altarSlot = items[0][slotIndex];
  3182. }
  3183. int dmp, val;
  3184. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  3185. arts->artifactsOnAltar.insert(art);
  3186. altarSlot->setArtInstance(art);
  3187. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  3188. deal->block(false);
  3189. return true;
  3190. }
  3191. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  3192. {
  3193. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  3194. if(arts->commonInfo->src.art)
  3195. {
  3196. arts->commonInfo->dst.slotID = freeBackpackSlot;
  3197. arts->commonInfo->dst.AOH = arts;
  3198. }
  3199. if(putOnAltar(altarSlot, art))
  3200. {
  3201. if(slotID < GameConstants::BACKPACK_START)
  3202. LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
  3203. else
  3204. {
  3205. arts->commonInfo->src.clear();
  3206. arts->commonInfo->dst.clear();
  3207. CCS->curh->dragAndDropCursor(NULL);
  3208. arts->unmarkSlots(false);
  3209. }
  3210. }
  3211. }
  3212. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  3213. {
  3214. Settings volume = settings.write["general"]["music"];
  3215. volume->Float() = newVolume;
  3216. }
  3217. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  3218. {
  3219. Settings volume = settings.write["general"]["sound"];
  3220. volume->Float() = newVolume;
  3221. }
  3222. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  3223. {
  3224. Settings speed = settings.write["adventure"]["heroSpeed"];
  3225. speed->Float() = newSpeed;
  3226. }
  3227. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  3228. {
  3229. Settings speed = settings.write["adventure"]["scrollSpeed"];
  3230. speed->Float() = newSpeed;
  3231. }
  3232. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &Pos, CPlayerInterface * owner)
  3233. {
  3234. //TODO: translation and\or config file
  3235. static const std::string fsLabel = "Fullscreen";
  3236. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  3237. static const std::string cwLabel = "Classic creature window";
  3238. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  3239. static const std::string rsLabel = "Select resolution";
  3240. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  3241. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3242. pos = Pos;
  3243. bg = new CPicture("SysOpBck");
  3244. bg->colorize(LOCPLINT->playerID);
  3245. //window title
  3246. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[568]);
  3247. //left window section
  3248. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::Jasmine);
  3249. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  3250. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  3251. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  3252. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  3253. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  3254. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  3255. //right section
  3256. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
  3257. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  3258. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  3259. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  3260. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  3261. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  3262. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  3263. //setting up buttons
  3264. // load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  3265. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  3266. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  3267. save->swappedImages = true;
  3268. save->update();
  3269. // restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  3270. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  3271. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  3272. mainMenu->swappedImages = true;
  3273. mainMenu->update();
  3274. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  3275. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  3276. quitGame->swappedImages = true;
  3277. quitGame->update();
  3278. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  3279. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  3280. backToMap->swappedImages = true;
  3281. backToMap->update();
  3282. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3283. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  3284. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  3285. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  3286. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  3287. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  3288. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  3289. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  3290. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3291. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  3292. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  3293. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  3294. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  3295. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  3296. musicVolume = new CHighlightableButtonsGroup(0, true);
  3297. for(int i=0; i<10; ++i)
  3298. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  3299. musicVolume->select(CCS->musich->getVolume(), 1);
  3300. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  3301. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3302. for(int i=0; i<10; ++i)
  3303. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  3304. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3305. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  3306. showReminder = new CHighlightableButton(
  3307. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  3308. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  3309. newCreatureWin = new CHighlightableButton(
  3310. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  3311. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  3312. fullscreen = new CHighlightableButton(
  3313. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  3314. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  3315. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  3316. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  3317. fullscreen->select(settings["video"]["fullscreen"].Bool());
  3318. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this, false), 28, 275,"SYSOB12", SDLK_g);
  3319. }
  3320. void CSystemOptionsWindow::selectGameRes(bool pregame)
  3321. {
  3322. assert(pregame == false);//TODO
  3323. //TODO: translation and\or config file
  3324. static const std::string rsLabel = "Select resolution";
  3325. static const std::string rsHelp = "Change in-game screen resolution.";
  3326. std::vector<std::string> items;
  3327. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  3328. {
  3329. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  3330. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  3331. items.push_back(resX + 'x' + resY);
  3332. }
  3333. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  3334. boost::bind(&CSystemOptionsWindow::setGameRes, this, pregame, _1)));
  3335. }
  3336. void CSystemOptionsWindow::setGameRes(bool pregame, int index)
  3337. {
  3338. config::CConfigHandler::GuiOptionsMap::const_iterator iter = conf.guiOptions.begin();
  3339. while (index--)
  3340. iter++;
  3341. Settings gameRes = settings.write["video"]["gameRes"];
  3342. gameRes["width"].Float() = iter->first.first;
  3343. gameRes["height"].Float() = iter->first.second;
  3344. }
  3345. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3346. {
  3347. GH.popIntTotally(this);
  3348. SDL_Event event;
  3349. event.type = type;
  3350. event.user.code = usercode; // not necessarily used
  3351. SDL_PushEvent(&event);
  3352. }
  3353. void CSystemOptionsWindow::toggleReminder(bool on)
  3354. {
  3355. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  3356. heroReminder->Bool() = on;
  3357. }
  3358. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  3359. {
  3360. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  3361. classicCreatureWindow->Bool() = on;
  3362. }
  3363. void CSystemOptionsWindow::toggleFullscreen(bool on)
  3364. {
  3365. Settings fullscreen = settings.write["video"]["fullscreen"];
  3366. fullscreen->Bool() = on;
  3367. }
  3368. void CSystemOptionsWindow::bquitf()
  3369. {
  3370. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<CComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3371. }
  3372. void CSystemOptionsWindow::breturnf()
  3373. {
  3374. GH.popIntTotally(this);
  3375. }
  3376. void CSystemOptionsWindow::bmainmenuf()
  3377. {
  3378. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<CComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3379. }
  3380. void CSystemOptionsWindow::bsavef()
  3381. {
  3382. GH.popIntTotally(this);
  3383. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3384. }
  3385. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3386. : tavernObj(TavernObj)
  3387. {
  3388. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3389. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3390. assert(h.size() == 2);
  3391. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3392. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3393. if(h[0])
  3394. selected = 0;
  3395. else
  3396. selected = -1;
  3397. oldSelected = -1;
  3398. bg = new CPicture("TPTAVERN.bmp");
  3399. bg->colorizeAndConvert(LOCPLINT->playerID);
  3400. pos = center(bg->pos);
  3401. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,Colors::Jasmine,*bg);
  3402. printAtMiddle("2500",320,328,FONT_SMALL,Colors::Cornsilk,*bg);
  3403. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,Colors::Jasmine,bg); //what is this???
  3404. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, Colors::Cornsilk, *bg);
  3405. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3406. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3407. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3408. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3409. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3410. {
  3411. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3412. recruit->block(2);
  3413. }
  3414. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3415. {
  3416. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3417. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3418. recruit->block(2);
  3419. }
  3420. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3421. {
  3422. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3423. recruit->block(2);
  3424. }
  3425. else
  3426. {
  3427. if(!h[0])
  3428. recruit->block(1);
  3429. }
  3430. CCS->videoh->open(VIDEO_TAVERN);
  3431. }
  3432. void CTavernWindow::recruitb()
  3433. {
  3434. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3435. const CGObjectInstance *obj = tavernObj;
  3436. close();
  3437. LOCPLINT->cb->recruitHero(obj, toBuy);
  3438. }
  3439. void CTavernWindow::thievesguildb()
  3440. {
  3441. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3442. }
  3443. CTavernWindow::~CTavernWindow()
  3444. {
  3445. CCS->videoh->close();
  3446. }
  3447. void CTavernWindow::close()
  3448. {
  3449. GH.popIntTotally(this);
  3450. }
  3451. void CTavernWindow::show(SDL_Surface * to)
  3452. {
  3453. CIntObject::show(to);
  3454. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3455. if(selected >= 0)
  3456. {
  3457. HeroPortrait *sel = selected ? h2 : h1;
  3458. if (selected != oldSelected && !recruit->isBlocked())
  3459. {
  3460. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3461. oldSelected = selected;
  3462. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3463. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3464. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3465. }
  3466. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::Cornsilk,to);
  3467. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3468. }
  3469. }
  3470. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3471. {
  3472. if(previousState && !down && h)
  3473. *_sel = _id;
  3474. }
  3475. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3476. {
  3477. if(down && h)
  3478. {
  3479. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3480. }
  3481. }
  3482. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3483. : h(H), _sel(&sel), _id(id)
  3484. {
  3485. used = LCLICK | RCLICK | HOVER;
  3486. h = H;
  3487. pos.x = x;
  3488. pos.y = y;
  3489. pos.w = 58;
  3490. pos.h = 64;
  3491. if(H)
  3492. {
  3493. hoverName = CGI->generaltexth->tavernInfo[4];
  3494. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3495. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3496. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3497. if(vstd::contains(h->artifactsWorn,i))
  3498. artifs--;
  3499. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3500. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3501. descr[sizeof(descr)-1] = '\0';
  3502. }
  3503. }
  3504. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3505. {
  3506. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3507. }
  3508. void CTavernWindow::HeroPortrait::hover( bool on )
  3509. {
  3510. //Hoverable::hover(on);
  3511. if(on)
  3512. GH.statusbar->print(hoverName);
  3513. else
  3514. GH.statusbar->clear();
  3515. }
  3516. void CInGameConsole::activate()
  3517. {
  3518. activateKeys();
  3519. }
  3520. void CInGameConsole::deactivate()
  3521. {
  3522. deactivateKeys();
  3523. }
  3524. void CInGameConsole::show(SDL_Surface * to)
  3525. {
  3526. int number = 0;
  3527. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3528. boost::unique_lock<boost::mutex> lock(texts_mx);
  3529. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3530. {
  3531. SDL_Color green = {0,0xff,0,0};
  3532. Point leftBottomCorner(0, screen->h);
  3533. if(LOCPLINT->battleInt)
  3534. {
  3535. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3536. }
  3537. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3538. if(SDL_GetTicks() - it->second > defaultTimeout)
  3539. {
  3540. toDel.push_back(it);
  3541. }
  3542. }
  3543. for(int it=0; it<toDel.size(); ++it)
  3544. {
  3545. texts.erase(toDel[it]);
  3546. }
  3547. }
  3548. void CInGameConsole::print(const std::string &txt)
  3549. {
  3550. boost::unique_lock<boost::mutex> lock(texts_mx);
  3551. int lineLen = conf.go()->ac.outputLineLength;
  3552. if(txt.size() < lineLen)
  3553. {
  3554. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3555. if(texts.size() > maxDisplayedTexts)
  3556. {
  3557. texts.pop_front();
  3558. }
  3559. }
  3560. else
  3561. {
  3562. assert(lineLen);
  3563. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3564. {
  3565. std::string part = txt.substr(g * lineLen, lineLen);
  3566. if(part.size() == 0)
  3567. break;
  3568. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3569. if(texts.size() > maxDisplayedTexts)
  3570. {
  3571. texts.pop_front();
  3572. }
  3573. }
  3574. }
  3575. }
  3576. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3577. {
  3578. if(key.type != SDL_KEYDOWN) return;
  3579. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3580. switch(key.keysym.sym)
  3581. {
  3582. case SDLK_TAB:
  3583. case SDLK_ESCAPE:
  3584. {
  3585. if(captureAllKeys)
  3586. {
  3587. captureAllKeys = false;
  3588. endEnteringText(false);
  3589. }
  3590. else if(SDLK_TAB)
  3591. {
  3592. captureAllKeys = true;
  3593. startEnteringText();
  3594. }
  3595. break;
  3596. }
  3597. case SDLK_RETURN: //enter key
  3598. {
  3599. if(enteredText.size() > 0 && captureAllKeys)
  3600. {
  3601. captureAllKeys = false;
  3602. endEnteringText(true);
  3603. }
  3604. break;
  3605. }
  3606. case SDLK_BACKSPACE:
  3607. {
  3608. if(enteredText.size() > 1)
  3609. {
  3610. enteredText.resize(enteredText.size()-1);
  3611. enteredText[enteredText.size()-1] = '_';
  3612. refreshEnteredText();
  3613. }
  3614. break;
  3615. }
  3616. case SDLK_UP: //up arrow
  3617. {
  3618. if(previouslyEntered.size() == 0)
  3619. break;
  3620. if(prevEntDisp == -1)
  3621. {
  3622. prevEntDisp = previouslyEntered.size() - 1;
  3623. enteredText = previouslyEntered[prevEntDisp] + "_";
  3624. refreshEnteredText();
  3625. }
  3626. else if( prevEntDisp > 0)
  3627. {
  3628. --prevEntDisp;
  3629. enteredText = previouslyEntered[prevEntDisp] + "_";
  3630. refreshEnteredText();
  3631. }
  3632. break;
  3633. }
  3634. case SDLK_DOWN: //down arrow
  3635. {
  3636. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3637. {
  3638. ++prevEntDisp;
  3639. enteredText = previouslyEntered[prevEntDisp] + "_";
  3640. refreshEnteredText();
  3641. }
  3642. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3643. {
  3644. prevEntDisp = -1;
  3645. enteredText = "_";
  3646. refreshEnteredText();
  3647. }
  3648. break;
  3649. }
  3650. default:
  3651. {
  3652. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3653. {
  3654. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3655. {
  3656. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3657. enteredText += "_";
  3658. refreshEnteredText();
  3659. }
  3660. }
  3661. break;
  3662. }
  3663. }
  3664. }
  3665. void CInGameConsole::startEnteringText()
  3666. {
  3667. enteredText = "_";
  3668. if(GH.topInt() == adventureInt)
  3669. {
  3670. GH.statusbar->print(enteredText);
  3671. }
  3672. else if(LOCPLINT->battleInt)
  3673. {
  3674. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3675. }
  3676. }
  3677. void CInGameConsole::endEnteringText(bool printEnteredText)
  3678. {
  3679. prevEntDisp = -1;
  3680. if(printEnteredText)
  3681. {
  3682. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3683. LOCPLINT->cb->sendMessage(txt);
  3684. previouslyEntered.push_back(txt);
  3685. print(txt);
  3686. }
  3687. enteredText = "";
  3688. if(GH.topInt() == adventureInt)
  3689. {
  3690. GH.statusbar->clear();
  3691. }
  3692. else if(LOCPLINT->battleInt)
  3693. {
  3694. LOCPLINT->battleInt->console->ingcAlter = "";
  3695. }
  3696. }
  3697. void CInGameConsole::refreshEnteredText()
  3698. {
  3699. if(GH.topInt() == adventureInt)
  3700. {
  3701. GH.statusbar->print(enteredText);
  3702. }
  3703. else if(LOCPLINT->battleInt)
  3704. {
  3705. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3706. }
  3707. }
  3708. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3709. {
  3710. }
  3711. void CGarrisonWindow::close()
  3712. {
  3713. GH.popIntTotally(this);
  3714. }
  3715. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3716. {
  3717. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3718. bg = new CPicture("GARRISON.bmp");
  3719. bg->colorizeAndConvert(LOCPLINT->playerID);
  3720. pos = bg->center();
  3721. garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
  3722. {
  3723. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3724. removeChild(split);
  3725. garr->addSplitBtn(split);
  3726. }
  3727. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3728. std::string titleText;
  3729. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3730. titleText = CGI->generaltexth->allTexts[709];
  3731. else
  3732. {
  3733. titleText = CGI->generaltexth->allTexts[35];
  3734. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3735. }
  3736. title = new CLabel(275, 30, FONT_BIG, CENTER, Colors::Jasmine, titleText);
  3737. }
  3738. CGarrisonWindow::~CGarrisonWindow()
  3739. {
  3740. }
  3741. void CGarrisonWindow::showAll(SDL_Surface * to)
  3742. {
  3743. CIntObject::showAll(to);
  3744. blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
  3745. blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
  3746. }
  3747. IShowActivatable::IShowActivatable()
  3748. {
  3749. type = 0;
  3750. }
  3751. CGarrisonHolder::CGarrisonHolder()
  3752. {
  3753. type |= WITH_GARRISON;
  3754. }
  3755. void CWindowWithGarrison::updateGarrisons()
  3756. {
  3757. garr->recreateSlots();
  3758. }
  3759. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  3760. :picked(false), marked(false), locked(false), ourArt(Art)
  3761. {
  3762. }
  3763. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3764. picked(false), marked(false), locked(false), ourArt(Art)
  3765. {
  3766. pos += position;
  3767. pos.w = pos.h = 44;
  3768. }
  3769. void CArtPlace::activate()
  3770. {
  3771. if(!active)
  3772. {
  3773. LRClickableAreaWTextComp::activate();
  3774. }
  3775. }
  3776. void CArtPlace::clickLeft(tribool down, bool previousState)
  3777. {
  3778. //LRClickableAreaWTextComp::clickLeft(down);
  3779. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3780. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3781. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3782. if(ourOwner->highlightModeCallback && ourArt)
  3783. {
  3784. if(down)
  3785. {
  3786. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3787. {
  3788. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3789. }
  3790. else
  3791. {
  3792. ourOwner->unmarkSlots(false);
  3793. marked = true;
  3794. ourOwner->highlightModeCallback(this);
  3795. }
  3796. }
  3797. return;
  3798. }
  3799. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3800. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3801. {
  3802. if(ourArt->artType->id == 0)
  3803. {
  3804. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3805. GH.pushInt(spellWindow);
  3806. }
  3807. }
  3808. if (!down && previousState)
  3809. {
  3810. if(ourArt && ourArt->artType->id == 0) //spellbook
  3811. return; //this is handled separately
  3812. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3813. {
  3814. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3815. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3816. {
  3817. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3818. {
  3819. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3820. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3821. return;
  3822. }
  3823. select();
  3824. }
  3825. }
  3826. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3827. {
  3828. deselect();
  3829. }
  3830. else //perform artifact transition
  3831. {
  3832. if(inBackpack) // Backpack destination.
  3833. {
  3834. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3835. {
  3836. deselect();
  3837. }
  3838. else
  3839. {
  3840. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3841. switch(cur->id)
  3842. {
  3843. case 3:
  3844. //should not happen, catapult cannot be selected
  3845. assert(cur->id != 3);
  3846. break;
  3847. case 4: case 5: case 6: //war machines cannot go to backpack
  3848. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3849. break;
  3850. default:
  3851. setMeAsDest();
  3852. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3853. if(srcInBackpack && srcInSameHero)
  3854. {
  3855. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3856. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3857. ourOwner->commonInfo->dst.slotID--;
  3858. }
  3859. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3860. deselect();
  3861. else
  3862. ourOwner->realizeCurrentTransaction();
  3863. break;
  3864. }
  3865. }
  3866. }
  3867. //check if swap is possible
  3868. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3869. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3870. {
  3871. setMeAsDest();
  3872. //
  3873. // // Special case when the dest artifact can't be fit into the src slot.
  3874. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3875. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3876. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3877. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3878. // {
  3879. // // Put dest artifact into owner's backpack.
  3880. // ourOwner->commonInfo->src.AOH = ourOwner;
  3881. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3882. // }
  3883. ourOwner->realizeCurrentTransaction();
  3884. }
  3885. }
  3886. }
  3887. }
  3888. void CArtPlace::clickRight(tribool down, bool previousState)
  3889. {
  3890. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3891. {
  3892. if (slotID < 19)
  3893. {
  3894. if(ourOwner->allowedAssembling)
  3895. {
  3896. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3897. // If the artifact can be assembled, display dialog.
  3898. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3899. {
  3900. LOCPLINT->showArtifactAssemblyDialog(
  3901. ourArt->artType->id,
  3902. combination->id,
  3903. true,
  3904. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3905. 0);
  3906. if(assemblyPossibilities.size() > 2)
  3907. {
  3908. tlog3 << "More than one possibility of assembling... taking only first\n";
  3909. break;
  3910. }
  3911. return;
  3912. }
  3913. // Otherwise if the artifact can be diasassembled, display dialog.
  3914. if(ourArt->canBeDisassembled())
  3915. {
  3916. LOCPLINT->showArtifactAssemblyDialog(
  3917. ourArt->artType->id,
  3918. 0,
  3919. false,
  3920. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3921. 0);
  3922. return;
  3923. }
  3924. }
  3925. }
  3926. // Lastly just show the artifact description.
  3927. LRClickableAreaWTextComp::clickRight(down, previousState);
  3928. }
  3929. }
  3930. /**
  3931. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3932. */
  3933. void CArtPlace::select ()
  3934. {
  3935. if (locked)
  3936. return;
  3937. picked = true;
  3938. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3939. {
  3940. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3941. {
  3942. CArtPlace *ap = ourOwner->getArtPlace(i);
  3943. ap->picked = ourArt->isPart(ap->ourArt);
  3944. }
  3945. }
  3946. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3947. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  3948. ourOwner->commonInfo->src.setTo(this, false);
  3949. ourOwner->markPossibleSlots(ourArt);
  3950. if(slotID >= GameConstants::BACKPACK_START)
  3951. ourOwner->scrollBackpack(0); //will update slots
  3952. ourOwner->updateParentWindow();
  3953. ourOwner->safeRedraw();
  3954. }
  3955. /**
  3956. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3957. */
  3958. void CArtPlace::deselect ()
  3959. {
  3960. picked = false;
  3961. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3962. {
  3963. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3964. ourOwner->getArtPlace(i)->picked = false;
  3965. }
  3966. CCS->curh->dragAndDropCursor(NULL);
  3967. ourOwner->unmarkSlots();
  3968. ourOwner->commonInfo->src.clear();
  3969. if(slotID >= GameConstants::BACKPACK_START)
  3970. ourOwner->scrollBackpack(0); //will update slots
  3971. ourOwner->updateParentWindow();
  3972. ourOwner->safeRedraw();
  3973. }
  3974. void CArtPlace::deactivate()
  3975. {
  3976. if(active)
  3977. {
  3978. LRClickableAreaWTextComp::deactivate();
  3979. }
  3980. }
  3981. void CArtPlace::showAll(SDL_Surface * to)
  3982. {
  3983. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3984. {
  3985. int graphic = locked ? 145 : ourArt->artType->id;
  3986. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  3987. }
  3988. if(marked && active)
  3989. {
  3990. // Draw vertical bars.
  3991. for (int i = 0; i < pos.h; ++i)
  3992. {
  3993. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3994. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3995. }
  3996. // Draw horizontal bars.
  3997. for (int i = 0; i < pos.w; ++i)
  3998. {
  3999. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  4000. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  4001. }
  4002. }
  4003. }
  4004. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  4005. {
  4006. // You can place 'no artifact' anywhere.
  4007. if(!art)
  4008. return true;
  4009. // Anything can but War Machines can be placed in backpack.
  4010. if (slotID >= 19)
  4011. return !CGI->arth->isBigArtifact(art->id);
  4012. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  4013. }
  4014. CArtPlace::~CArtPlace()
  4015. {
  4016. deactivate();
  4017. }
  4018. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  4019. {
  4020. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  4021. }
  4022. void CArtPlace::setArtifact(const CArtifactInstance *art)
  4023. {
  4024. baseType = -1; //by default we don't store any component
  4025. ourArt = art;
  4026. if(!art)
  4027. {
  4028. text = std::string();
  4029. hoverText = CGI->generaltexth->allTexts[507];
  4030. }
  4031. else
  4032. {
  4033. text = ourArt->artType->Description();
  4034. if(art->artType->id == 1) //spell scroll
  4035. {
  4036. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  4037. // so we want to replace text in [...] with a spell name
  4038. // however other language versions don't have name placeholder at all, so we have to be careful
  4039. int spellID = art->getGivenSpellID();
  4040. int nameStart = text.find_first_of('[');
  4041. int nameEnd = text.find_first_of(']', nameStart);
  4042. if(spellID >= 0)
  4043. {
  4044. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  4045. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  4046. //add spell component info (used to provide a pic in r-click popup)
  4047. baseType = CComponent::spell;
  4048. type = spellID;
  4049. bonusValue = 0;
  4050. }
  4051. }
  4052. if (locked) // Locks should appear as empty.
  4053. hoverText = CGI->generaltexth->allTexts[507];
  4054. else
  4055. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  4056. }
  4057. }
  4058. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  4059. {
  4060. if((!down) && previousState)
  4061. {
  4062. std::vector<CComponent*> comp(1, createComponent());
  4063. LOCPLINT->showInfoDialog(text, comp);
  4064. }
  4065. }
  4066. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  4067. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  4068. {
  4069. }
  4070. CComponent * LRClickableAreaWTextComp::createComponent() const
  4071. {
  4072. if(baseType >= 0)
  4073. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  4074. else
  4075. return NULL;
  4076. }
  4077. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  4078. {
  4079. if(down)
  4080. {
  4081. if(CComponent *comp = createComponent())
  4082. {
  4083. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  4084. return;
  4085. }
  4086. }
  4087. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  4088. }
  4089. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  4090. {
  4091. used = LCLICK | RCLICK | HOVER;
  4092. pos.x += x; pos.w = 58;
  4093. pos.y += y; pos.h = 64;
  4094. }
  4095. void CHeroArea::clickLeft(tribool down, bool previousState)
  4096. {
  4097. if((!down) && previousState && hero)
  4098. LOCPLINT->openHeroWindow(hero);
  4099. }
  4100. void CHeroArea::clickRight(tribool down, bool previousState)
  4101. {
  4102. if((!down) && previousState && hero)
  4103. LOCPLINT->openHeroWindow(hero);
  4104. }
  4105. void CHeroArea::hover(bool on)
  4106. {
  4107. if (on && hero)
  4108. GH.statusbar->print(hero->hoverName);
  4109. else
  4110. GH.statusbar->clear();
  4111. }
  4112. void CHeroArea::showAll(SDL_Surface * to)
  4113. {
  4114. if (hero)
  4115. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  4116. }
  4117. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  4118. {
  4119. if((!down) && previousState && town)
  4120. {
  4121. LOCPLINT->openTownWindow(town);
  4122. if ( type == 2 )
  4123. LOCPLINT->castleInt->builds->buildingClicked(10);
  4124. else if ( type == 3 && town->fortLevel() )
  4125. LOCPLINT->castleInt->builds->buildingClicked(7);
  4126. }
  4127. }
  4128. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  4129. {
  4130. if((!down) && previousState && town)
  4131. LOCPLINT->openTownWindow(town);//TODO: popup?
  4132. }
  4133. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  4134. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  4135. {
  4136. }
  4137. void CArtifactsOfHero::SCommonPart::reset()
  4138. {
  4139. src.clear();
  4140. dst.clear();
  4141. CCS->curh->dragAndDropCursor(NULL);
  4142. }
  4143. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  4144. {
  4145. // // An update is made, rather than initialization.
  4146. // if (curHero && curHero->id == hero->id)
  4147. // {
  4148. // if(curHero != hero)
  4149. // {
  4150. // //delete curHero;
  4151. // curHero = hero; //was: creating a copy
  4152. // }
  4153. //
  4154. // // Compensate backpack pos if an artifact was insertad before it.
  4155. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  4156. // && commonInfo->dst.slotID - 19 < backpackPos)
  4157. // {
  4158. // backpackPos++;
  4159. // }
  4160. //
  4161. // if (updateState && commonInfo->srcAOH == this)
  4162. // {
  4163. // // A swap was made, make the replaced artifact the current selected.
  4164. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  4165. // {
  4166. // // // Temporarily remove artifact from hero.
  4167. // // if (commonInfo->srcSlotID < 19)
  4168. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  4169. // // else
  4170. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  4171. //
  4172. // updateParentWindow(); //TODO: evil! but does the thing
  4173. //
  4174. // // Source <- Dest
  4175. // commonInfo->srcArtifact = commonInfo->destArtifact;
  4176. //
  4177. // // Reset destination parameters.
  4178. // commonInfo->dst.clear();
  4179. //
  4180. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  4181. // markPossibleSlots(commonInfo->srcArtifact);
  4182. // }
  4183. // else if (commonInfo->destAOH != NULL)
  4184. // {
  4185. // // Reset all parameters.
  4186. // commonInfo->reset();
  4187. // unmarkSlots();
  4188. // }
  4189. // }
  4190. // }
  4191. // else
  4192. // {
  4193. // commonInfo->reset();
  4194. // }
  4195. //
  4196. // if(hero != curHero)
  4197. // {
  4198. // // delete curHero;
  4199. // // curHero = new CGHeroInstance(*hero);
  4200. // curHero = hero; //was: creating a copy
  4201. // }
  4202. curHero = hero;
  4203. if (curHero->artifactsInBackpack.size() > 0)
  4204. backpackPos %= curHero->artifactsInBackpack.size();
  4205. else
  4206. backpackPos = 0;
  4207. // Fill the slots for worn artifacts and backpack.
  4208. for (int g = 0; g < artWorn.size() ; g++)
  4209. setSlotData(artWorn[g], g);
  4210. scrollBackpack(0);
  4211. }
  4212. void CArtifactsOfHero::dispose()
  4213. {
  4214. //vstd::clear_pointer(curHero);
  4215. //unmarkSlots(false);
  4216. CCS->curh->dragAndDropCursor(NULL);
  4217. }
  4218. void CArtifactsOfHero::scrollBackpack(int dir)
  4219. {
  4220. int artsInBackpack = curHero->artifactsInBackpack.size();
  4221. backpackPos += dir;
  4222. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  4223. backpackPos += artsInBackpack;
  4224. if(artsInBackpack)
  4225. backpackPos %= artsInBackpack;
  4226. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  4227. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  4228. toOmit.insert(commonInfo->src.art);
  4229. int omitedSoFar = 0;
  4230. //set new data
  4231. size_t s = 0;
  4232. for( ; s < artsInBackpack; ++s)
  4233. {
  4234. if (s < artsInBackpack)
  4235. {
  4236. int slotID = 19 + (s + backpackPos)%artsInBackpack;
  4237. const CArtifactInstance *art = curHero->getArt(slotID);
  4238. assert(art);
  4239. if(!vstd::contains(toOmit, art))
  4240. {
  4241. if(s - omitedSoFar < backpack.size())
  4242. setSlotData(backpack[s-omitedSoFar], slotID);
  4243. }
  4244. else
  4245. {
  4246. toOmit -= art;
  4247. omitedSoFar++;
  4248. continue;
  4249. }
  4250. }
  4251. }
  4252. for( ; s - omitedSoFar < backpack.size(); s++)
  4253. eraseSlotData(backpack[s-omitedSoFar], 19 + s);
  4254. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  4255. if(highlightModeCallback)
  4256. {
  4257. for(int i = 0; i < backpack.size(); i++)
  4258. {
  4259. if(backpack[i]->marked)
  4260. {
  4261. highlightModeCallback(backpack[i]);
  4262. break;
  4263. }
  4264. }
  4265. }
  4266. //blocking scrolling if there is not enough artifacts to scroll
  4267. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4268. leftArtRoll->block(!scrollingPossible);
  4269. rightArtRoll->block(!scrollingPossible);
  4270. safeRedraw();
  4271. }
  4272. /**
  4273. * Marks possible slots where a given artifact can be placed, except backpack.
  4274. *
  4275. * @param art Artifact checked against.
  4276. */
  4277. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4278. {
  4279. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4280. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4281. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  4282. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4283. {
  4284. //FIXME: garrison window has two rows of cretaures :?
  4285. BOOST_FOREACH (CGarrisonSlot *g, chw->garr->slotsDown)
  4286. {
  4287. if (g->myStack)
  4288. if (art->canBePutAt(ArtifactLocation(g->myStack, GameConstants::CREATURE_ART), false));
  4289. g->highlight = true;
  4290. }
  4291. }
  4292. /*else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4293. {
  4294. //TODO
  4295. }*/
  4296. safeRedraw();
  4297. }
  4298. /**
  4299. * Unamarks all slots.
  4300. */
  4301. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4302. {
  4303. if(commonInfo)
  4304. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4305. aoh->unmarkLocalSlots(false);
  4306. else
  4307. unmarkLocalSlots(false);\
  4308. if(withRedraw)
  4309. safeRedraw();
  4310. }
  4311. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  4312. {
  4313. BOOST_FOREACH(CArtPlace *place, artWorn)
  4314. place->marked = false;
  4315. BOOST_FOREACH(CArtPlace *place, backpack)
  4316. place->marked = false;
  4317. if(withRedraw)
  4318. safeRedraw();
  4319. }
  4320. /**
  4321. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4322. */
  4323. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4324. {
  4325. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4326. {
  4327. return;
  4328. }
  4329. artPlace->picked = false;
  4330. artPlace->slotID = slotID;
  4331. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4332. {
  4333. artPlace->setArtifact(asi->artifact);
  4334. artPlace->locked = asi->locked;
  4335. }
  4336. else
  4337. artPlace->setArtifact(NULL);
  4338. }
  4339. /**
  4340. * Makes given artifact slot appear as empty with a certain slot ID.
  4341. */
  4342. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4343. {
  4344. artPlace->picked = false;
  4345. artPlace->slotID = slotID;
  4346. artPlace->setArtifact(NULL);
  4347. }
  4348. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  4349. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  4350. curHero(NULL),
  4351. artWorn(ArtWorn), backpack(Backpack),
  4352. backpackPos(0), commonInfo(NULL), updateState(false),
  4353. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  4354. allowedAssembling(true), highlightModeCallback(0)
  4355. {
  4356. if(createCommonPart)
  4357. {
  4358. commonInfo = new CArtifactsOfHero::SCommonPart;
  4359. commonInfo->participants.insert(this);
  4360. }
  4361. // Init slots for worn artifacts.
  4362. for (size_t g = 0; g < artWorn.size() ; g++)
  4363. {
  4364. artWorn[g]->ourOwner = this;
  4365. eraseSlotData(artWorn[g], g);
  4366. }
  4367. // Init slots for the backpack.
  4368. for(size_t s=0; s<backpack.size(); ++s)
  4369. {
  4370. backpack[s]->ourOwner = this;
  4371. eraseSlotData(backpack[s], 19 + s);
  4372. }
  4373. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  4374. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  4375. }
  4376. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4377. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  4378. {
  4379. if(createCommonPart)
  4380. {
  4381. commonInfo = new CArtifactsOfHero::SCommonPart;
  4382. commonInfo->participants.insert(this);
  4383. }
  4384. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4385. pos += position;
  4386. artWorn.resize(19);
  4387. std::vector<Rect> slotPos;
  4388. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  4389. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  4390. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  4391. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  4392. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  4393. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  4394. genRect(44,44,381,296);
  4395. // Create slots for worn artifacts.
  4396. for (size_t g = 0; g < 19 ; g++)
  4397. {
  4398. artWorn[g] = new CArtPlace(NULL);
  4399. artWorn[g]->pos = slotPos[g] + pos;
  4400. artWorn[g]->ourOwner = this;
  4401. eraseSlotData(artWorn[g], g);
  4402. }
  4403. // Create slots for the backpack.
  4404. for(size_t s=0; s<5; ++s)
  4405. {
  4406. CArtPlace * add = new CArtPlace(NULL);
  4407. add->ourOwner = this;
  4408. add->pos.x = pos.x + 403 + 46*s;
  4409. add->pos.y = pos.y + 365;
  4410. add->pos.h = add->pos.w = 44;
  4411. eraseSlotData(add, 19 + s);
  4412. backpack.push_back(add);
  4413. }
  4414. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4415. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4416. }
  4417. CArtifactsOfHero::~CArtifactsOfHero()
  4418. {
  4419. dispose();
  4420. }
  4421. void CArtifactsOfHero::updateParentWindow()
  4422. {
  4423. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4424. {
  4425. if(updateState)
  4426. chw->curHero = curHero;
  4427. else
  4428. chw->update(curHero, true);
  4429. }
  4430. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4431. {
  4432. //use our copy of hero to draw window
  4433. if(cew->heroInst[0]->id == curHero->id)
  4434. cew->heroInst[0] = curHero;
  4435. else
  4436. cew->heroInst[1] = curHero;
  4437. if(!updateState)
  4438. {
  4439. cew->deactivate();
  4440. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4441. // {
  4442. // if(cew->heroInst[g] == curHero)
  4443. // {
  4444. // cew->artifs[g]->setHero(curHero);
  4445. // }
  4446. // }
  4447. cew->prepareBackground();
  4448. cew->redraw();
  4449. cew->activate();
  4450. }
  4451. }
  4452. }
  4453. void CArtifactsOfHero::safeRedraw()
  4454. {
  4455. if (active)
  4456. {
  4457. if(parent)
  4458. parent->redraw();
  4459. else
  4460. redraw();
  4461. }
  4462. }
  4463. void CArtifactsOfHero::realizeCurrentTransaction()
  4464. {
  4465. assert(commonInfo->src.AOH || commonInfo->src.CAS);
  4466. assert(commonInfo->dst.AOH || commonInfo->dst.CAS);
  4467. LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH ? (IArtifactSetBase*)commonInfo->src.AOH->curHero : commonInfo->src.CAS, commonInfo->src.slotID,
  4468. commonInfo->dst.AOH ? (IArtifactSetBase*)commonInfo->dst.AOH->curHero : commonInfo->dst.CAS, commonInfo->dst.slotID);
  4469. }
  4470. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4471. {
  4472. if(src.hero == curHero && src.slot >= GameConstants::BACKPACK_START)
  4473. updateSlot(src.slot);
  4474. if(dst.hero == curHero && dst.slot >= GameConstants::BACKPACK_START)
  4475. updateSlot(dst.slot);
  4476. if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
  4477. updateWornSlots(false);
  4478. if (src.hero != curHero && dst.hero != curHero)
  4479. return;
  4480. if(commonInfo->src == src) //artifact was taken from us
  4481. {
  4482. //assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  4483. //FIXME: assertion fails for stack artifacts
  4484. commonInfo->reset();
  4485. unmarkSlots();
  4486. }
  4487. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4488. {
  4489. assert(dst.slot >= GameConstants::BACKPACK_START);
  4490. commonInfo->reset();
  4491. CArtPlace *ap = NULL;
  4492. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4493. {
  4494. if(aoh->curHero == dst.hero)
  4495. {
  4496. commonInfo->src.AOH = aoh;
  4497. if((ap = aoh->getArtPlace(dst.slot)))
  4498. break;
  4499. }
  4500. }
  4501. if(ap)
  4502. {
  4503. ap->select();
  4504. }
  4505. else
  4506. {
  4507. commonInfo->src.art = dst.getArt();
  4508. commonInfo->src.slotID = dst.slot;
  4509. assert(commonInfo->src.AOH);
  4510. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4511. markPossibleSlots(dst.getArt());
  4512. }
  4513. }
  4514. else if(src.slot >= GameConstants::BACKPACK_START &&
  4515. src.slot < commonInfo->src.slotID &&
  4516. src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
  4517. {
  4518. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4519. commonInfo->src.slotID--;
  4520. assert(commonInfo->src.valid());
  4521. }
  4522. else
  4523. {
  4524. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4525. // however after first movement we pick the art from backpack and the second movement coming when
  4526. // we have a different artifact may look surprising... but it's valid.
  4527. //tlog1 << "Unexpected artifact movement...\n";
  4528. }
  4529. updateParentWindow();
  4530. int shift = 0;
  4531. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4532. // shift++;
  4533. //
  4534. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4535. shift++;
  4536. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4537. shift--;
  4538. if( (src.hero == curHero && src.slot >= GameConstants::BACKPACK_START)
  4539. || (dst.hero == curHero && dst.slot >= GameConstants::BACKPACK_START) )
  4540. scrollBackpack(shift); //update backpack slots
  4541. }
  4542. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4543. {
  4544. if(al.hero == curHero)
  4545. {
  4546. if(al.slot < GameConstants::BACKPACK_START)
  4547. updateWornSlots(0);
  4548. else
  4549. scrollBackpack(0); //update backpack slots
  4550. }
  4551. }
  4552. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4553. {
  4554. if(slot < GameConstants::BACKPACK_START)
  4555. {
  4556. return artWorn[slot];
  4557. }
  4558. else
  4559. {
  4560. BOOST_FOREACH(CArtPlace *ap, backpack)
  4561. if(ap->slotID == slot)
  4562. return ap;
  4563. }
  4564. return NULL;
  4565. }
  4566. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4567. {
  4568. if(al.hero == curHero)
  4569. updateWornSlots();
  4570. }
  4571. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4572. {
  4573. if(al.hero == curHero)
  4574. updateWornSlots();
  4575. }
  4576. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4577. {
  4578. for(int i = 0; i < artWorn.size(); i++)
  4579. updateSlot(i);
  4580. if(redrawParent)
  4581. updateParentWindow();
  4582. }
  4583. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4584. {
  4585. return curHero;
  4586. }
  4587. void CArtifactsOfHero::updateSlot(int slotID)
  4588. {
  4589. setSlotData(getArtPlace(slotID), slotID);
  4590. }
  4591. void CExchangeWindow::close()
  4592. {
  4593. GH.popIntTotally(this);
  4594. }
  4595. void CExchangeWindow::showAll(SDL_Surface * to)
  4596. {
  4597. CIntObject::showAll(to);
  4598. //printing border around window
  4599. if(screen->w != 800 || screen->h !=600)
  4600. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4601. }
  4602. void CExchangeWindow::questlog(int whichHero)
  4603. {
  4604. CCS->curh->dragAndDropCursor(NULL);
  4605. }
  4606. void CExchangeWindow::prepareBackground()
  4607. {
  4608. background = new CPicture("TRADE2");
  4609. background->colorizeAndConvert(LOCPLINT->playerID);
  4610. SDL_Surface *bg = *background;
  4611. //printing heroes' names and levels
  4612. std::ostringstream os, os2;
  4613. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4614. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, Colors::Cornsilk, bg);
  4615. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4616. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, Colors::Cornsilk, bg);
  4617. //printing primary skills
  4618. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4619. for(int g=0; g<4; ++g)
  4620. {
  4621. //graphics
  4622. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4623. }
  4624. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4625. //heroes related thing
  4626. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4627. {
  4628. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4629. //printing primary skills' amounts
  4630. for(int m=0; m<4; ++m)
  4631. {
  4632. std::ostringstream primarySkill;
  4633. primarySkill << heroWArt.getPrimSkillLevel(m);
  4634. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, Colors::Cornsilk, bg);
  4635. }
  4636. //printing secondary skills
  4637. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4638. {
  4639. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4640. }
  4641. //hero's specialty
  4642. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4643. //experience
  4644. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4645. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, Colors::Cornsilk, bg );
  4646. //mana points
  4647. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4648. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, Colors::Cornsilk, bg );
  4649. //setting morale
  4650. blitAt(graphics->morale30->ourImages[heroWArt.MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4651. //setting luck
  4652. blitAt(graphics->luck30->ourImages[heroWArt.LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4653. }
  4654. //printing portraits
  4655. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4656. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4657. delete un32;
  4658. delete skilldef;
  4659. }
  4660. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2)
  4661. {
  4662. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4663. char bufor[400];
  4664. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4665. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4666. prepareBackground();
  4667. pos = background->center();
  4668. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4669. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4670. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4671. artifs[0]->setHero(heroInst[0]);
  4672. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4673. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4674. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4675. artifs[1]->setHero(heroInst[1]);
  4676. artSets.push_back(artifs[0]);
  4677. artSets.push_back(artifs[1]);
  4678. //primary skills
  4679. for(int g=0; g<4; ++g)
  4680. {
  4681. //primary skill's clickable areas
  4682. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4683. primSkillAreas[g]->pos = genRect(32, 140, 329, 19 + 36 * g);
  4684. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4685. primSkillAreas[g]->type = g;
  4686. primSkillAreas[g]->bonusValue = -1;
  4687. primSkillAreas[g]->baseType = 0;
  4688. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4689. primSkillAreas[g]->hoverText = std::string(bufor);
  4690. }
  4691. //heroes related thing
  4692. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4693. {
  4694. //secondary skill's clickable areas
  4695. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4696. {
  4697. int skill = heroInst[b]->secSkills[g].first,
  4698. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4699. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4700. secSkillAreas[b][g]->pos = genRect(32, 32, 32 + g*36 + b*454 , 88);
  4701. secSkillAreas[b][g]->baseType = 1;
  4702. secSkillAreas[b][g]->type = skill;
  4703. secSkillAreas[b][g]->bonusValue = level;
  4704. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4705. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4706. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4707. }
  4708. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4709. speciality[b] = new LRClickableAreaWText();
  4710. speciality[b]->pos = genRect(32, 32, 69 + 490*b, 45);
  4711. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4712. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4713. experience[b] = new LRClickableAreaWText();
  4714. experience[b]->pos = genRect(32, 32, 105 + 490*b, 45);
  4715. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4716. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4717. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4718. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4719. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4720. spellPoints[b] = new LRClickableAreaWText();
  4721. spellPoints[b]->pos = genRect(32, 32, 141 + 490*b, 45);
  4722. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4723. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4724. spellPoints[b]->text = std::string(bufor);
  4725. //setting morale
  4726. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4727. morale[b]->set(heroInst[b]);
  4728. //setting luck
  4729. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4730. luck[b]->set(heroInst[b]);
  4731. }
  4732. //buttons
  4733. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4734. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4735. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4736. Rect barRect(5, 578, 725, 18);
  4737. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4738. //garrison interface
  4739. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4740. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4741. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4742. }
  4743. CExchangeWindow::~CExchangeWindow() //d-tor
  4744. {
  4745. delete artifs[0]->commonInfo;
  4746. artifs[0]->commonInfo = NULL;
  4747. artifs[1]->commonInfo = NULL;
  4748. }
  4749. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  4750. {
  4751. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4752. bg = new CPicture("TPSHIP");
  4753. bg->colorize(LOCPLINT->playerID);
  4754. pos = bg->center();
  4755. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4756. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4757. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4758. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4759. bgShip->center(waterCenter);
  4760. // Create resource icons and costs.
  4761. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4762. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4763. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::Cornsilk, goldValue);
  4764. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::Cornsilk, woodValue);
  4765. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4766. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4767. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4768. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 42, 312, "IBUY30", SDLK_RETURN);
  4769. build->callback += onBuy;
  4770. for(size_t i = 0; i < cost.size(); i++)
  4771. {
  4772. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4773. {
  4774. build->block(true);
  4775. break;
  4776. }
  4777. }
  4778. statusBar = new CGStatusBar(bg->pos.w/2, bg->pos.h-16);
  4779. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[13]);
  4780. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->jktexts[14]);
  4781. }
  4782. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, double discoveredRatio)
  4783. :animCount(0)
  4784. {
  4785. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4786. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4787. //make transparency black
  4788. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4789. //the rest
  4790. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4791. SDL_FreeSurface(back);
  4792. pos = genRect(background->h, background->w, (screen->w - background->w) / 2, (screen->h - background->h) / 2);
  4793. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4794. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4795. quitb->borderColor = Colors::MetallicGold;
  4796. quitb->borderEnabled = true;
  4797. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4798. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4799. //printing necessary things to background
  4800. int3 moveInt = int3(8, 9, 0);
  4801. Rect mapRect = genRect(544, 591, 8, 8);
  4802. CGI->mh->terrainRect
  4803. (grailPos - moveInt, adventureInt->anim,
  4804. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4805. background, &mapRect, 0, 0, true, moveInt);
  4806. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4807. std::vector<SPuzzleInfo> puzzlesToPrint;
  4808. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4809. {
  4810. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  4811. {
  4812. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4813. }
  4814. else
  4815. {
  4816. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4817. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4818. }
  4819. }
  4820. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4821. {
  4822. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4823. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4824. SDL_FreeSurface(puzzle);
  4825. }
  4826. CCS->soundh->playSound(soundBase::OBELISK);
  4827. }
  4828. CPuzzleWindow::~CPuzzleWindow()
  4829. {
  4830. delete quitb;
  4831. delete resdatabar;
  4832. SDL_FreeSurface(background);
  4833. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4834. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4835. }
  4836. void CPuzzleWindow::activate()
  4837. {
  4838. quitb->activate();
  4839. }
  4840. void CPuzzleWindow::deactivate()
  4841. {
  4842. quitb->deactivate();
  4843. }
  4844. void CPuzzleWindow::show(SDL_Surface * to)
  4845. {
  4846. blitAt(background, pos.x, pos.y, to);
  4847. quitb->showAll(to);
  4848. resdatabar->draw(to);
  4849. //blitting disappearing puzzles
  4850. for(int g=0; g<2; ++g)
  4851. if(animCount != 255)
  4852. ++animCount;
  4853. if(animCount != 255)
  4854. {
  4855. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4856. {
  4857. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4858. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4859. SDL_Surface *from = puzzlesToPullBack[b].first;
  4860. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4861. blitAt(from, xPos, yPos, to);
  4862. }
  4863. }
  4864. //disappearing puzzles blitted
  4865. //printing border around window
  4866. if(screen->w != 800 || screen->h !=600)
  4867. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4868. }
  4869. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  4870. {
  4871. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  4872. blitAt(backgr, pos.x, pos.y, to);
  4873. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,Colors::Cornsilk,to);//stack size
  4874. }
  4875. void CTransformerWindow::CItem::move()
  4876. {
  4877. if (left)
  4878. pos.x += 289;
  4879. else
  4880. pos.x -= 289;
  4881. left = !left;
  4882. }
  4883. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4884. {
  4885. if(previousState && (!down))
  4886. {
  4887. move();
  4888. parent->showAll(screen2);
  4889. }
  4890. }
  4891. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  4892. id(_id), size(_size), parent(_parent)
  4893. {
  4894. used = LCLICK;
  4895. left = true;
  4896. pos.w = 58;
  4897. pos.h = 64;
  4898. pos.x += 45 + (id%3)*83 + id/6*83;
  4899. pos.y += 109 + (id/3)*98;
  4900. }
  4901. CTransformerWindow::CItem::~CItem()
  4902. {
  4903. }
  4904. void CTransformerWindow::showAll(SDL_Surface * to)
  4905. {
  4906. CIntObject::showAll(to);
  4907. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, Colors::Jasmine,to);//holding area
  4908. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, Colors::Jasmine,to);//transformer
  4909. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,Colors::Jasmine,to);//move creatures to create skeletons
  4910. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,Colors::Jasmine,to);//creatures here will become skeletons
  4911. }
  4912. void CTransformerWindow::makeDeal()
  4913. {
  4914. for (int i=0; i<items.size(); i++)
  4915. if (!items[i]->left)
  4916. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4917. }
  4918. void CTransformerWindow::addAll()
  4919. {
  4920. for (int i=0; i<items.size(); i++)
  4921. if (items[i]->left)
  4922. items[i]->move();
  4923. showAll(screen2);
  4924. }
  4925. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  4926. {
  4927. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4928. bg = new CPicture ("SKTRNBK.PCX");
  4929. bg->colorizeAndConvert(LOCPLINT->playerID);
  4930. pos = center(bg->pos);
  4931. if (hero)
  4932. army = hero;
  4933. else
  4934. army = town;
  4935. for (int i=0; i<7; i++ )
  4936. if ( army->getCreature(i) )
  4937. items.push_back(new CItem(this, army->getStackCount(i), i));
  4938. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4939. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4940. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4941. bar = new CGStatusBar(304, 469);
  4942. }
  4943. CTransformerWindow::~CTransformerWindow()
  4944. {
  4945. }
  4946. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4947. {
  4948. if(previousState && (!down))
  4949. {
  4950. if ( state() != 2 )
  4951. return;
  4952. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4953. GH.pushInt(win);
  4954. }
  4955. }
  4956. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4957. {
  4958. if(down)
  4959. {
  4960. CInfoPopup *message = new CInfoPopup();
  4961. message->free = true;
  4962. message->bitmap = CMessage::drawBoxTextBitmapSub
  4963. (LOCPLINT->playerID,
  4964. CGI->generaltexth->skillInfoTexts[ID][0],
  4965. graphics->abils82->ourImages[ID*3+3].bitmap,
  4966. CGI->generaltexth->skillName[ID]);
  4967. message->pos.x = screen->w/2 - message->bitmap->w/2;
  4968. message->pos.y = screen->h/2 - message->bitmap->h/2;
  4969. GH.pushInt(message);
  4970. }
  4971. }
  4972. void CUniversityWindow::CItem::hover(bool on)
  4973. {
  4974. if (on)
  4975. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4976. else
  4977. GH.statusbar->clear();
  4978. }
  4979. int CUniversityWindow::CItem::state()
  4980. {
  4981. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4982. return 1;
  4983. if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
  4984. return 0;
  4985. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4986. return 0;
  4987. /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
  4988. return 0;*/
  4989. return 2;
  4990. }
  4991. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4992. {
  4993. CPicture * bar;
  4994. switch (state())
  4995. {
  4996. case 0: bar = parent->red;
  4997. break;
  4998. case 1: bar = parent->yellow;
  4999. break;
  5000. case 2: bar = parent->green;
  5001. break;
  5002. default:bar = NULL;
  5003. break;
  5004. }
  5005. assert(bar);
  5006. blitAtLoc(bar->bg, -28, -22, to);
  5007. blitAtLoc(bar->bg, -28, 48, to);
  5008. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::Cornsilk,to);//Name
  5009. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::Cornsilk,to);//Level(always basic)
  5010. CPicture::showAll(to);
  5011. }
  5012. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  5013. CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
  5014. {
  5015. used = LCLICK | RCLICK | HOVER;
  5016. }
  5017. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
  5018. {
  5019. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5020. bg = new CPicture("UNIVERS1.PCX");
  5021. bg->colorizeAndConvert(LOCPLINT->playerID);
  5022. green = new CPicture("UNIVGREN.PCX");
  5023. yellow = new CPicture("UNIVGOLD.PCX");//bars
  5024. red = new CPicture("UNIVRED.PCX");
  5025. green->recActions =
  5026. yellow->recActions =
  5027. red->recActions = DISPOSE;
  5028. if ( market->o->ID == 104 ) // this is adventure map university
  5029. {
  5030. SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
  5031. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5032. SDL_FreeSurface(titleImage);
  5033. }
  5034. else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
  5035. {
  5036. SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
  5037. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5038. }
  5039. else
  5040. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  5041. printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,Colors::Cornsilk,bg->bg);//Clerk speech
  5042. printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,Colors::Jasmine,bg->bg);//University
  5043. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  5044. if (list.size()!=4)
  5045. tlog0<<"\t\tIncorrect size of available items vector!\n";
  5046. for (int i=0; i<list.size(); i++)//prepare clickable items
  5047. items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
  5048. pos = center(bg->pos);
  5049. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  5050. boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  5051. bar = new CGStatusBar(232, 371);
  5052. }
  5053. CUniversityWindow::~CUniversityWindow()
  5054. {
  5055. }
  5056. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
  5057. {
  5058. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5059. bg = new CPicture("UNIVERS2.PCX");
  5060. bg->colorizeAndConvert(LOCPLINT->playerID);
  5061. std::string text = CGI->generaltexth->allTexts[608];
  5062. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5063. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5064. boost::replace_first(text, "%d", "2000");
  5065. printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,Colors::Cornsilk,bg->bg);//Clerk speech
  5066. printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, Colors::Cornsilk,bg->bg);//Skill name
  5067. printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, Colors::Cornsilk,bg->bg);//Skill level
  5068. printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, Colors::Cornsilk,bg->bg);//Cost
  5069. blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
  5070. blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
  5071. pos = center(bg->pos);
  5072. std::string hoverText = CGI->generaltexth->allTexts[609];
  5073. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  5074. text = CGI->generaltexth->zelp[633].second;
  5075. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5076. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5077. boost::replace_first(text, "%d", "2000");
  5078. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  5079. 148,299,"IBY6432.DEF",SDLK_RETURN);
  5080. confirm->block(!available);
  5081. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
  5082. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  5083. bar = new CGStatusBar(232, 371);
  5084. }
  5085. void CUnivConfirmWindow::makeDeal(int skill)
  5086. {
  5087. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  5088. GH.popIntTotally(this);
  5089. }
  5090. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  5091. fort(object),hero(visitor)
  5092. {
  5093. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5094. slotsCount=7;
  5095. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  5096. bg = new CPicture("APHLFTBK.PCX");
  5097. bg->colorizeAndConvert(LOCPLINT->playerID);
  5098. printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, Colors::Jasmine, bg->bg);//Hill Fort
  5099. pos = center(bg->pos);
  5100. heroPic = new CHeroArea(30, 60, hero);
  5101. currState.resize(slotsCount+1);
  5102. costs.resize(slotsCount);
  5103. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  5104. std::vector<std::string> files;
  5105. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  5106. for (int i=0; i<slotsCount; i++)
  5107. {
  5108. currState[i] = getState(i);
  5109. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  5110. 107+i*76, 171, "", SDLK_1+i, &files);
  5111. upgrade[i]->block(currState[i] == -1);
  5112. }
  5113. files.clear();
  5114. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  5115. currState[slotsCount] = getState(slotsCount);
  5116. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  5117. 30, 231, "", SDLK_0, &files);
  5118. quit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  5119. bar = new CGStatusBar(327, 332);
  5120. garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
  5121. updateGarrisons();
  5122. }
  5123. CHillFortWindow::~CHillFortWindow()
  5124. {
  5125. }
  5126. void CHillFortWindow::activate()
  5127. {
  5128. CIntObject::activate();
  5129. GH.statusbar = bar;
  5130. }
  5131. void CHillFortWindow::updateGarrisons()
  5132. {
  5133. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  5134. totalSumm[i]=0;
  5135. for (int i=0; i<slotsCount; i++)
  5136. {
  5137. costs[i].clear();
  5138. int newState = getState(i);
  5139. if (newState != -1)
  5140. {
  5141. UpgradeInfo info;
  5142. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  5143. if (info.newID.size())//we have upgrades here - update costs
  5144. {
  5145. costs[i] = info.cost[0] * hero->getStackCount(i);
  5146. totalSumm += costs[i];
  5147. }
  5148. }
  5149. currState[i] = newState;
  5150. upgrade[i]->setIndex(newState);
  5151. upgrade[i]->block(currState[i] == -1);
  5152. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  5153. }
  5154. int newState = getState(slotsCount);
  5155. currState[slotsCount] = newState;
  5156. upgradeAll->setIndex(newState);
  5157. garr->recreateSlots();
  5158. }
  5159. void CHillFortWindow::makeDeal(int slot)
  5160. {
  5161. int offset = (slot == slotsCount)?2:0;
  5162. switch (currState[slot])
  5163. {
  5164. case 0:
  5165. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  5166. std::vector<CComponent*>(), soundBase::sound_todo);
  5167. break;
  5168. case 1:
  5169. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  5170. std::vector<CComponent*>(), soundBase::sound_todo);
  5171. break;
  5172. case 2:
  5173. for (int i=0; i<slotsCount; i++)
  5174. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  5175. {
  5176. UpgradeInfo info;
  5177. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  5178. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  5179. }
  5180. break;
  5181. }
  5182. }
  5183. void CHillFortWindow::showAll (SDL_Surface *to)
  5184. {
  5185. CIntObject::showAll(to);
  5186. for ( int i=0; i<slotsCount; i++)
  5187. {
  5188. if ( currState[i] == 0 || currState[i] == 2 )
  5189. {
  5190. if ( costs[i].size() )//we have several elements
  5191. {
  5192. int curY = 128;//reverse iterator is used to display gold as first element
  5193. for(int j = costs[i].size()-1; j >= 0; j--)
  5194. {
  5195. int val = costs[i][j];
  5196. if(!val) continue;
  5197. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  5198. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::Cornsilk, to);
  5199. curY += 20;
  5200. }
  5201. }
  5202. else//free upgrade - print gold image and "Free" text
  5203. {
  5204. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  5205. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::Cornsilk, to);
  5206. }
  5207. }
  5208. }
  5209. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  5210. {
  5211. if (totalSumm[i])//this resource is used - display it
  5212. {
  5213. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  5214. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::Cornsilk, to);
  5215. }
  5216. }
  5217. }
  5218. std::string CHillFortWindow::getTextForSlot(int slot)
  5219. {
  5220. if ( !hero->getCreature(slot) )//we dont have creature here
  5221. return "";
  5222. std::string str = CGI->generaltexth->allTexts[318];
  5223. int amount = hero->getStackCount(slot);
  5224. if ( amount == 1 )
  5225. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  5226. else
  5227. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  5228. return str;
  5229. }
  5230. int CHillFortWindow::getState(int slot)
  5231. {
  5232. TResources myRes = LOCPLINT->cb->getResourceAmount();
  5233. if ( slot == slotsCount )//"Upgrade all" slot
  5234. {
  5235. bool allUpgraded = true;//All creatures are upgraded?
  5236. for (int i=0; i<slotsCount; i++)
  5237. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  5238. if (allUpgraded)
  5239. return 1;
  5240. if(!totalSumm.canBeAfforded(myRes))
  5241. return 0;
  5242. return 2;
  5243. }
  5244. if (hero->slotEmpty(slot))//no creature here
  5245. return -1;
  5246. UpgradeInfo info;
  5247. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  5248. if (!info.newID.size())//already upgraded
  5249. return 1;
  5250. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  5251. return 0;
  5252. return 2;//can upgrade
  5253. }
  5254. void CThievesGuildWindow::activate()
  5255. {
  5256. CIntObject::activate();
  5257. GH.statusbar = statusBar;
  5258. }
  5259. void CThievesGuildWindow::show(SDL_Surface * to)
  5260. {
  5261. blitAt(background, pos.x, pos.y, to);
  5262. statusBar->show(to);
  5263. exitb->showAll(to);
  5264. resdatabar->show(to);
  5265. //showing border around window
  5266. if(screen->w != 800 || screen->h !=600)
  5267. {
  5268. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  5269. }
  5270. }
  5271. void CThievesGuildWindow::bexitf()
  5272. {
  5273. GH.popIntTotally(this);
  5274. }
  5275. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  5276. :owner(_owner)
  5277. {
  5278. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5279. SThievesGuildInfo tgi; //info to be displayed
  5280. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  5281. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  5282. //loading backround and converting to more bpp form
  5283. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  5284. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  5285. background = newSurface(bg->w, bg->h);
  5286. blitAt(bg, 0, 0, background);
  5287. SDL_FreeSurface(bg);
  5288. exitb = new CAdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
  5289. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  5290. resdatabar = new CMinorResDataBar();
  5291. resdatabar->pos.x += pos.x;
  5292. resdatabar->pos.y += pos.y;
  5293. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  5294. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  5295. &SThievesGuildInfo::income};
  5296. //printing texts & descriptions to background
  5297. for(int g=0; g<12; ++g)
  5298. {
  5299. int y;
  5300. if(g == 9) //best hero
  5301. {
  5302. y = 400;
  5303. }
  5304. else if(g == 10) //personality
  5305. {
  5306. y = 460;
  5307. }
  5308. else if(g == 11) //best monster
  5309. {
  5310. y = 510;
  5311. }
  5312. else
  5313. {
  5314. y = 52 + 32*g;
  5315. }
  5316. std::string text = CGI->generaltexth->jktexts[24+g];
  5317. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  5318. printAtMiddle(text, 135, y, FONT_MEDIUM, Colors::Jasmine, background);
  5319. }
  5320. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  5321. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  5322. for(int g=0; g<tgi.playerColors.size(); ++g)
  5323. {
  5324. if(g > 0)
  5325. {
  5326. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  5327. }
  5328. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, Colors::Jasmine, background);
  5329. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  5330. blitAt(box, 253 + 66*g, 334, background);
  5331. SDL_FreeSurface(box);
  5332. }
  5333. delete strips;
  5334. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  5335. //printing flags
  5336. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  5337. {
  5338. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  5339. {
  5340. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  5341. //std::sort(players.begin(), players.end());
  5342. int counter = 0;
  5343. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  5344. {
  5345. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  5346. int ypos = 41 + 32 * g + 4 * (counter / 4);
  5347. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  5348. counter++;
  5349. }
  5350. }
  5351. }
  5352. delete flagPictures;
  5353. flagPictures = NULL;
  5354. //printing best hero
  5355. int counter = 0;
  5356. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  5357. {
  5358. if(it->second.portrait >= 0)
  5359. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  5360. counter++;
  5361. //printing stats
  5362. if(it->second.details)
  5363. {
  5364. printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, Colors::Cornsilk, background);
  5365. for (int i=0; i<it->second.details->primskills.size(); ++i)
  5366. {
  5367. std::ostringstream skill;
  5368. skill << it->second.details->primskills[i];
  5369. printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, Colors::Cornsilk, background);
  5370. }
  5371. }
  5372. }
  5373. //printing best creature
  5374. counter = 0;
  5375. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  5376. {
  5377. if(it->second >= 0)
  5378. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  5379. counter++;
  5380. }
  5381. //printing personality
  5382. counter = 0;
  5383. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  5384. {
  5385. int toPrint = 0;
  5386. if(it->second == -1)
  5387. {
  5388. toPrint = 172;
  5389. }
  5390. else
  5391. {
  5392. toPrint = 168 + it->second;
  5393. }
  5394. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, Colors::Cornsilk, background);
  5395. counter++;
  5396. }
  5397. }
  5398. CThievesGuildWindow::~CThievesGuildWindow()
  5399. {
  5400. SDL_FreeSurface(background);
  5401. // delete exitb;
  5402. // delete statusBar;
  5403. // delete resdatabar;
  5404. }
  5405. void MoraleLuckBox::set(const IBonusBearer *node)
  5406. {
  5407. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5408. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5409. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5410. const int componentType[] = {CComponent::luck, CComponent::morale};
  5411. const int hoverTextBase[] = {7, 4};
  5412. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5413. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  5414. int mrlt = -9;
  5415. TModDescr mrl;
  5416. if (node)
  5417. {
  5418. node->getModifiersWDescr(mrl, bonusType[morale]);
  5419. bonusValue = (node->*getValue[morale])();
  5420. }
  5421. else
  5422. bonusValue = 0;
  5423. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5424. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5425. baseType = componentType[morale];
  5426. text = CGI->generaltexth->arraytxt[textId[morale]];
  5427. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5428. if (!mrl.size())
  5429. text += CGI->generaltexth->arraytxt[noneTxtId];
  5430. else
  5431. {
  5432. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  5433. {
  5434. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5435. }
  5436. else
  5437. {
  5438. for(int it=0; it < mrl.size(); it++)
  5439. text += "\n" + mrl[it].second;
  5440. }
  5441. }
  5442. }
  5443. void MoraleLuckBox::showAll(SDL_Surface * to)
  5444. {
  5445. CDefEssential *def;
  5446. if (small)
  5447. def = morale ? graphics->morale30 : graphics->luck30;
  5448. else
  5449. def = morale ? graphics->morale42 : graphics->luck42;
  5450. SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
  5451. blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
  5452. }
  5453. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  5454. :morale(Morale),
  5455. small(Small)
  5456. {
  5457. bonusValue = 0;
  5458. pos = r + pos;
  5459. }
  5460. MoraleLuckBox::~MoraleLuckBox()
  5461. {
  5462. }
  5463. CArtifactHolder::CArtifactHolder()
  5464. {
  5465. type |= WITH_ARTIFACTS;
  5466. }
  5467. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  5468. {
  5469. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5470. aoh->artifactRemoved(artLoc);
  5471. }
  5472. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  5473. {
  5474. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5475. aoh->artifactMoved(artLoc, destLoc);
  5476. }
  5477. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  5478. {
  5479. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5480. aoh->artifactDisassembled(artLoc);
  5481. }
  5482. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  5483. {
  5484. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5485. aoh->artifactAssembled(artLoc);
  5486. }
  5487. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  5488. {
  5489. slotID = -1;
  5490. AOH = NULL;
  5491. art = NULL;
  5492. }
  5493. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  5494. {
  5495. clear();
  5496. }
  5497. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  5498. {
  5499. slotID = place->slotID;
  5500. AOH = place->ourOwner;
  5501. if(slotID >= 19 && dontTakeBackpack)
  5502. art = NULL;
  5503. else
  5504. art = place->ourArt;
  5505. }
  5506. IArtifactSetBase * CArtifactsOfHero::SCommonPart::Artpos::getArtHolder()
  5507. {
  5508. if (AOH)
  5509. return (IArtifactSetBase*)AOH;
  5510. if (CAS)
  5511. return (IArtifactSetBase*)CAS;
  5512. tlog2 <<"Warning! Artpos without source\n";
  5513. return NULL;
  5514. }
  5515. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  5516. {
  5517. if(!AOH)
  5518. return false;
  5519. bool ret = al.hero == AOH->curHero && al.slot == slotID;
  5520. //assert(al.getArt() == art);
  5521. return ret;
  5522. }
  5523. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  5524. {
  5525. assert(AOH && art);
  5526. return art == AOH->curHero->getArt(slotID);
  5527. }
  5528. void CRClickPopup::clickRight(tribool down, bool previousState)
  5529. {
  5530. if(down)
  5531. return;
  5532. close();
  5533. }
  5534. void CRClickPopup::activate()
  5535. {
  5536. activateRClick();
  5537. }
  5538. void CRClickPopup::deactivate()
  5539. {
  5540. deactivateRClick();
  5541. }
  5542. void CRClickPopup::close()
  5543. {
  5544. GH.popIntTotally(this);
  5545. }
  5546. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  5547. {
  5548. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  5549. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  5550. temp->center(Point(GH.current->motion)); //center on mouse
  5551. temp->fitToScreen(10);
  5552. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  5553. GH.pushInt(rcpi);
  5554. }
  5555. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5556. {
  5557. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  5558. if(iWin)
  5559. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  5560. else
  5561. CRClickPopup::createAndPush(obj->getHoverText());
  5562. }
  5563. CRClickPopup::CRClickPopup()
  5564. {
  5565. }
  5566. CRClickPopup::~CRClickPopup()
  5567. {
  5568. }
  5569. void CRClickPopupInt::show(SDL_Surface * to)
  5570. {
  5571. inner->show(to);
  5572. }
  5573. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5574. {
  5575. CCS->curh->hide();
  5576. inner = our;
  5577. delInner = deleteInt;
  5578. }
  5579. CRClickPopupInt::~CRClickPopupInt()
  5580. {
  5581. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5582. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5583. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5584. // adventureInt->heroWindow->dispose();
  5585. if(delInner)
  5586. delete inner;
  5587. CCS->curh->show();
  5588. }
  5589. void CRClickPopupInt::showAll(SDL_Surface * to)
  5590. {
  5591. inner->showAll(to);
  5592. }