CCallback.cpp 19 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPlayerInterface.h"
  7. #include "CPlayerInterface.h"
  8. #include "client/Client.h"
  9. #include "hch/CAmbarCendamo.h"
  10. #include "hch/CBuildingHandler.h"
  11. #include "hch/CDefObjInfoHandler.h"
  12. #include "hch/CGeneralTextHandler.h"
  13. #include "hch/CHeroHandler.h"
  14. #include "hch/CObjectHandler.h"
  15. #include "hch/CTownHandler.h"
  16. #include "lib/Connection.h"
  17. #include "lib/NetPacks.h"
  18. #include "mapHandler.h"
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<CPack*> > mess;
  29. /*
  30. * CCallback.cpp, part of VCMI engine
  31. *
  32. * Authors: listed in file AUTHORS in main folder
  33. *
  34. * License: GNU General Public License v2.0 or later
  35. * Full text of license available in license.txt file, in main folder
  36. *
  37. */
  38. int gcd(int x, int y)
  39. {
  40. int temp;
  41. if (y > x)
  42. std::swap(x,y);
  43. while (y != 0)
  44. {
  45. temp = y;
  46. y = x-y;
  47. x = temp;
  48. if (y > x)
  49. std::swap(x,y);
  50. }
  51. return x;
  52. }
  53. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  54. :src(Src),dst(Dst),ho(Ho)
  55. {
  56. owner = ho->getOwner();
  57. };
  58. template <ui16 N> bool isType(CPack *pack)
  59. {
  60. return pack->getType() == N;
  61. }
  62. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  63. {
  64. MoveHero pack(dst,h->id);
  65. *cl->serv << &pack;
  66. {//wait till there is server answer
  67. boost::unique_lock<boost::mutex> lock(*mess.mx);
  68. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  69. mess.cv->wait(lock);
  70. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  71. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  72. mess.res->erase(itr);
  73. if(!tmh->result)
  74. {
  75. delete tmh;
  76. return false;
  77. }
  78. delete tmh;
  79. }
  80. return true;
  81. }
  82. void CCallback::selectionMade(int selection, int asker)
  83. {
  84. QueryReply pack(asker,selection);
  85. *cl->serv << &pack;
  86. }
  87. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  88. {
  89. if(player!=obj->tempOwner) return;
  90. RecruitCreatures pack(obj->id,ID,amount);
  91. *cl->serv << &pack;
  92. }
  93. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  94. {
  95. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  96. return false;
  97. DisbandCreature pack(stackPos,obj->id);
  98. *cl->serv << &pack;
  99. return true;
  100. }
  101. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  102. {
  103. UpgradeCreature pack(stackPos,obj->id,newID);
  104. *cl->serv << &pack;
  105. return false;
  106. }
  107. void CCallback::endTurn()
  108. {
  109. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  110. EndTurn pack;
  111. *cl->serv << &pack; //report that we ended turn
  112. }
  113. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  114. {
  115. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  116. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  117. }
  118. const StartInfo * CCallback::getStartInfo() const
  119. {
  120. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  121. return gs->scenarioOps;
  122. }
  123. int CCallback::howManyTowns() const
  124. {
  125. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  126. return gs->players[player].towns.size();
  127. }
  128. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  129. {
  130. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  131. if (!mode)
  132. return gs->players[gs->currentPlayer].towns[val];
  133. else
  134. {
  135. //TODO: add some smart ID to the CTownInstance
  136. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  137. //{
  138. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  139. // return gs->players[gs->currentPlayer].towns[i];
  140. //}
  141. return NULL;
  142. }
  143. return NULL;
  144. }
  145. int CCallback::howManyHeroes(bool includeGarrisoned) const
  146. {
  147. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  148. return cl->getHeroCount(player,includeGarrisoned);
  149. }
  150. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  151. {
  152. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  153. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  154. // return NULL;
  155. if (!mode) //esrial id
  156. {
  157. if(val<gs->players[player].heroes.size())
  158. {
  159. return gs->players[player].heroes[val];
  160. }
  161. else
  162. {
  163. return NULL;
  164. }
  165. }
  166. else if(mode==1) //it's hero type id
  167. {
  168. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  169. {
  170. if (gs->players[player].heroes[i]->type->ID==val)
  171. {
  172. return gs->players[player].heroes[i];
  173. }
  174. }
  175. }
  176. else //object id
  177. {
  178. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  179. }
  180. return NULL;
  181. }
  182. int CCallback::getResourceAmount(int type) const
  183. {
  184. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  185. return gs->players[player].resources[type];
  186. }
  187. std::vector<si32> CCallback::getResourceAmount() const
  188. {
  189. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  190. return gs->players[player].resources;
  191. }
  192. int CCallback::getDate(int mode) const
  193. {
  194. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  195. return gs->getDate(mode);
  196. }
  197. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  198. {
  199. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  200. std::vector<std::string> ret;
  201. if(!isVisible(pos,player))
  202. return ret;
  203. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  204. ret.push_back(obj->getHoverText());
  205. return ret;
  206. }
  207. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  208. {
  209. for (size_t i=0; i < path->nodes.size(); ++i)
  210. {
  211. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  212. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  213. return false; //path is wrong - one of the tiles is blocked
  214. if (blockSea)
  215. {
  216. if (i==0)
  217. continue;
  218. if (
  219. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  220. &&
  221. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  222. ||
  223. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  224. &&
  225. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  226. ||
  227. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  228. )
  229. return false;
  230. }
  231. }
  232. return true;
  233. }
  234. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  235. {
  236. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  237. return gs->players[player].fogOfWarMap;
  238. }
  239. bool CCallback::isVisible(int3 pos, int Player) const
  240. {
  241. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  242. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  243. }
  244. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  245. {
  246. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  247. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  248. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  249. {
  250. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  251. {
  252. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  253. {
  254. ret.push_back((*i).second.towns[j]);
  255. }
  256. }
  257. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  258. return ret;
  259. }
  260. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  261. {
  262. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  263. std::vector < const CGHeroInstance *> ret;
  264. for(size_t i=0;i<gs->map->heroes.size();i++)
  265. {
  266. if( (gs->map->heroes[i]->tempOwner==player) ||
  267. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  268. {
  269. ret.push_back(gs->map->heroes[i]);
  270. }
  271. }
  272. return ret;
  273. }
  274. bool CCallback::isVisible(int3 pos) const
  275. {
  276. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  277. return isVisible(pos,player);
  278. }
  279. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  280. {
  281. //object is visible when at least one blocked tile is visible
  282. for(int fx=0; fx<8; ++fx)
  283. {
  284. for(int fy=0; fy<6; ++fy)
  285. {
  286. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  287. if(gs->map->isInTheMap(pos)
  288. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  289. && isVisible(pos,Player) )
  290. return true;
  291. }
  292. }
  293. return false;
  294. }
  295. int CCallback::getMyColor() const
  296. {
  297. return player;
  298. }
  299. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  300. {
  301. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  302. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  303. {
  304. if (gs->players[player].heroes[i]==hero)
  305. return i;
  306. }
  307. return -1;
  308. }
  309. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  310. {
  311. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  312. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  313. if(!armi)
  314. return NULL;
  315. else
  316. return &armi->army;
  317. }
  318. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  319. {
  320. if(s1->tempOwner != player || s2->tempOwner != player)
  321. return -1;
  322. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  323. *cl->serv << &pack;
  324. return 0;
  325. }
  326. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  327. {
  328. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  329. {
  330. return -1;
  331. }
  332. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  333. *cl->serv << &pack;
  334. return 0;
  335. }
  336. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  337. {
  338. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  339. {
  340. return -1;
  341. }
  342. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  343. *cl->serv << &pack;
  344. return 0;
  345. }
  346. bool CCallback::dismissHero(const CGHeroInstance *hero)
  347. {
  348. if(player!=hero->tempOwner) return false;
  349. DismissHero pack(hero->id);
  350. *cl->serv << &pack;
  351. return true;
  352. }
  353. int CCallback::getMySerial() const
  354. {
  355. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  356. return gs->players[player].serial;
  357. }
  358. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  359. {
  360. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  361. return false;
  362. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  363. *cl->serv << &ea;
  364. return true;
  365. }
  366. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  367. {
  368. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  369. if(town->tempOwner!=player)
  370. return false;
  371. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  372. for(int i=0;i<7;i++)
  373. if(b->resources[i] > gs->players[player].resources[i])
  374. return false; //lack of resources
  375. BuildStructure pack(town->id,buildingID);
  376. *cl->serv << &pack;
  377. return true;
  378. }
  379. int CCallback::battleGetBattlefieldType()
  380. {
  381. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  382. return gs->battleGetBattlefieldType();
  383. }
  384. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  385. {
  386. //TODO - write
  387. return -1;
  388. }
  389. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  390. {
  391. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  392. if(gs->curB)
  393. return gs->curB->obstacles;
  394. else
  395. return std::vector<CObstacleInstance>();
  396. }
  397. int CCallback::battleGetStack(int pos)
  398. {
  399. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  400. return gs->battleGetStack(pos);
  401. }
  402. CStack* CCallback::battleGetStackByID(int ID)
  403. {
  404. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  405. if(!gs->curB) return NULL;
  406. return gs->curB->getStack(ID);
  407. }
  408. int CCallback::battleMakeAction(BattleAction* action)
  409. {
  410. MakeCustomAction mca(*action);
  411. *cl->serv << &mca;
  412. return 0;
  413. }
  414. CStack* CCallback::battleGetStackByPos(int pos)
  415. {
  416. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  417. return battleGetStackByID(battleGetStack(pos));
  418. }
  419. int CCallback::battleGetPos(int stack)
  420. {
  421. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  422. if(!gs->curB)
  423. {
  424. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  425. return -1;
  426. }
  427. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  428. {
  429. if(gs->curB->stacks[g]->ID == stack)
  430. return gs->curB->stacks[g]->position;
  431. }
  432. return -1;
  433. }
  434. std::map<int, CStack> CCallback::battleGetStacks()
  435. {
  436. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  437. std::map<int, CStack> ret;
  438. if(!gs->curB) //there is no battle
  439. {
  440. return ret;
  441. }
  442. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  443. {
  444. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  445. }
  446. return ret;
  447. }
  448. std::vector<CStack> CCallback::battleGetStackQueue()
  449. {
  450. if(!gs->curB)
  451. {
  452. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  453. return std::vector<CStack>();
  454. }
  455. return gs->curB->getStackQueue();
  456. }
  457. CCreature CCallback::battleGetCreature(int number)
  458. {
  459. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  460. if(!gs->curB)
  461. {
  462. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  463. }
  464. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  465. {
  466. if(gs->curB->stacks[h]->ID == number) //creature found
  467. return *(gs->curB->stacks[h]->creature);
  468. }
  469. #ifndef __GNUC__
  470. throw new std::exception("Cannot find the creature");
  471. #else
  472. throw new std::exception();
  473. #endif
  474. }
  475. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  476. {
  477. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  478. if(!gs->curB)
  479. {
  480. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  481. return std::vector<int>();
  482. }
  483. return gs->curB->getAccessibility(ID, addOccupiable);
  484. //return gs->battleGetRange(ID);
  485. }
  486. bool CCallback::battleIsStackMine(int ID)
  487. {
  488. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  489. if(!gs->curB)
  490. {
  491. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  492. return false;
  493. }
  494. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  495. {
  496. if(gs->curB->stacks[h]->ID == ID) //creature found
  497. return gs->curB->stacks[h]->owner == player;
  498. }
  499. return false;
  500. }
  501. bool CCallback::battleCanShoot(int ID, int dest)
  502. {
  503. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  504. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  505. if(!our || !dst || !gs->curB) return false;
  506. for(size_t g=0; g<our->effects.size(); ++g)
  507. {
  508. if(61 == our->effects[g].id) //forgetfulness
  509. return false;
  510. }
  511. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  512. && our->owner != dst->owner
  513. && dst->alive()
  514. && !gs->curB->isStackBlocked(ID)
  515. && our->shots
  516. )
  517. return true;
  518. return false;
  519. }
  520. bool CCallback::battleCanCastSpell()
  521. {
  522. if(!gs->curB) //there is no battle
  523. return false;
  524. if(gs->curB->side1 == player)
  525. return gs->curB->castedSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  526. else
  527. return gs->curB->castedSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  528. }
  529. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  530. {
  531. if(town->tempOwner != player) return;
  532. GarrisonHeroSwap pack(town->id);
  533. *cl->serv << &pack;
  534. }
  535. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  536. {
  537. if(hero->tempOwner != player) return;
  538. BuyArtifact pack(hero->id,aid);
  539. *cl->serv << &pack;
  540. }
  541. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  542. {
  543. std::vector<const CGObjectInstance *> ret;
  544. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  545. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  546. return ret;
  547. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  548. ret.push_back(obj);
  549. return ret;
  550. }
  551. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  552. {
  553. std::vector<const CGObjectInstance *> ret;
  554. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  555. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  556. return ret;
  557. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  558. ret.push_back(obj);
  559. return ret;
  560. }
  561. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  562. {
  563. if(mode) return; //TODO - support
  564. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  565. //if(gs->resVals[t1] >= gs->resVals[t2])
  566. float r = gs->resVals[t1],
  567. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  568. if(r>g)
  569. {
  570. rec = ceil(r / g);
  571. give = 1;
  572. }
  573. else
  574. {
  575. give = ceil(g / r);
  576. rec = 1;
  577. }
  578. }
  579. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  580. {
  581. if(!isVisible(pos))
  582. return std::vector < const CGObjectInstance * >();
  583. std::vector < const CGObjectInstance * > ret;
  584. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  585. for(size_t b=0; b<objs.size(); ++b)
  586. {
  587. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  588. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  589. }
  590. return ret;
  591. }
  592. int3 CCallback::getMapSize() const
  593. {
  594. return CGI->mh->sizes;
  595. }
  596. void CCallback::trade( int mode, int id1, int id2, int val1 )
  597. {
  598. int p1, p2;
  599. getMarketOffer(id1,id2,p1,p2,mode);
  600. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  601. *cl->serv << &pack;
  602. }
  603. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  604. {
  605. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  606. SetFormation pack(hero->id,tight);
  607. *cl->serv << &pack;
  608. }
  609. void CCallback::setSelection(const CArmedInstance * obj)
  610. {
  611. SetSelection ss;
  612. ss.player = player;
  613. ss.id = obj->id;
  614. *cl->serv << &ss;
  615. }
  616. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  617. {
  618. ui8 i=0;
  619. for(; i<gs->players[player].availableHeroes.size(); i++)
  620. {
  621. if(gs->players[player].availableHeroes[i] == hero)
  622. {
  623. HireHero pack(i,town->id);
  624. *cl->serv << &pack;
  625. return;
  626. }
  627. }
  628. }
  629. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  630. {
  631. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  632. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  633. return ret;
  634. }
  635. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  636. {
  637. if(!isVisible(tile, player)) return NULL;
  638. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  639. return &gs->map->getTile(tile);
  640. }
  641. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  642. {
  643. return gs->canBuildStructure(t,ID);
  644. }
  645. CPath * CCallback::getPath( int3 src, int3 dest, const CGHeroInstance * hero )
  646. {
  647. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  648. return gs->getPath(src,dest,hero);
  649. }
  650. void CCallback::save( const std::string &fname )
  651. {
  652. cl->save(fname);
  653. }
  654. void CCallback::sendMessage(const std::string &mess)
  655. {
  656. PlayerMessage pm(player, mess);
  657. *cl->serv << &pm;
  658. }