| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /*
- * EventsReceiver.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "EventsReceiver.h"
- #include "MouseButton.h"
- #include "GameEngine.h"
- #include "EventDispatcher.h"
- AEventsReceiver::AEventsReceiver()
- : activeState(0)
- , hoveredState(false)
- , panningState(false)
- , mouseClickedState(false)
- {
- }
- bool AEventsReceiver::isHovered() const
- {
- return hoveredState;
- }
- bool AEventsReceiver::isGesturing() const
- {
- return panningState;
- }
- bool AEventsReceiver::isActive() const
- {
- return activeState;
- }
- void AEventsReceiver::activateEvents(ui16 what)
- {
- assert((what & GENERAL) || (activeState & GENERAL));
- activeState |= GENERAL;
- ENGINE->events().activateElement(this, what);
- }
- void AEventsReceiver::deactivateEvents(ui16 what)
- {
- if (what & GENERAL)
- {
- assert((what & activeState) == activeState);
- activeState &= ~GENERAL;
- // sanity check to avoid unexpected behavior if assertion above fails (e.g. in release)
- // if element is deactivated (has GENERAL flag) then all existing active events should also be deactivated
- what = activeState;
- }
- ENGINE->events().deactivateElement(this, what & activeState);
- if (!(activeState & GESTURE) && panningState)
- panningState = false;
- if (!(activeState & LCLICK) && mouseClickedState)
- mouseClickedState = false;
- // FIXME: might lead to regressions, recheck before enabling
- // if (!(activeState & HOVER))
- // hoveredState = false;
- }
- void AEventsReceiver::clickPressed(const Point & cursorPosition, bool lastActivated)
- {
- clickPressed(cursorPosition);
- }
- void AEventsReceiver::clickReleased(const Point & cursorPosition, bool lastActivated)
- {
- clickReleased(cursorPosition);
- }
|