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							- /*
 
-  * StartGameTab.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <QWidget>
 
- namespace Ui
 
- {
 
- class StartGameTab;
 
- }
 
- enum class EGameUpdateStatus : int8_t
 
- {
 
- 	NOT_CHECKED,
 
- 	NO_UPDATE,
 
- 	UPDATE_AVAILABLE
 
- };
 
- enum class ETranslationStatus : int8_t;
 
- class MainWindow;
 
- class StartGameTab : public QWidget
 
- {
 
- 	Q_OBJECT
 
- 	void refreshUpdateStatus(EGameUpdateStatus status);
 
- 	void refreshTranslation(ETranslationStatus status);
 
- 	void refreshMods();
 
- 	void refreshPresets();
 
- 	void refreshGameData();
 
- 	void changeEvent(QEvent *event) override;
 
- public:
 
- 	explicit StartGameTab(QWidget * parent = nullptr);
 
- 	~StartGameTab();
 
- 	void refreshState();
 
- private slots:
 
- 	void on_buttonGameStart_clicked();
 
- 	void on_buttonOpenChangelog_clicked();
 
- 	void on_buttonOpenDownloads_clicked();
 
- 	void on_buttonUpdateCheck_clicked();
 
- 	void on_buttonGameEditor_clicked();
 
- 	void on_buttonImportFiles_clicked();
 
- 	void on_buttonInstallTranslation_clicked();
 
- 	void on_buttonActivateTranslation_clicked();
 
- 	void on_buttonUpdateMods_clicked();
 
- 	void on_buttonHelpImportFiles_clicked();
 
- 	void on_buttonInstallTranslationHelp_clicked();
 
- 	void on_buttonActivateTranslationHelp_clicked();
 
- 	void on_buttonUpdateModsHelp_clicked();
 
- 	void on_buttonChroniclesHelp_clicked();
 
- 	void on_buttonMissingSoundtrackHelp_clicked();
 
- 	void on_buttonMissingVideoHelp_clicked();
 
- 	void on_buttonMissingFilesHelp_clicked();
 
- 	void on_buttonMissingCampaignsHelp_clicked();
 
- 	void on_buttonPresetExport_clicked();
 
- 	void on_buttonPresetImport_clicked();
 
- 	void on_buttonPresetNew_clicked();
 
- 	void on_buttonPresetDelete_clicked();
 
- 	void on_comboBoxModPresets_currentTextChanged(const QString &arg1);
 
- 	void on_buttonPresetRename_clicked();
 
- 	void clipboardDataChanged();
 
- private:
 
- 	Ui::StartGameTab * ui;
 
- };
 
 
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