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							- /*
 
-  * BattleLayout.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BattleHex.h"
 
- #include "BattleSide.h"
 
- #include "../constants/NumericConstants.h"
 
- #include "../constants/Enumerations.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CArmedInstance;
 
- class IGameInfoCallback;
 
- struct DLL_EXPORT BattleLayout
 
- {
 
- 	using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>;
 
- 	using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>;
 
- 	using CommanderArrayType = BattleSideArray<BattleHex>;
 
- 	UnitsArrayType units;
 
- 	MachinesArrayType warMachines;
 
- 	CommanderArrayType commanders;
 
- 	bool tacticsAllowed = false;
 
- 	bool obstaclesAllowed = false;
 
- 	static BattleLayout createDefaultLayout(const IGameInfoCallback & gameInfo, const CArmedInstance * attacker, const CArmedInstance * defender);
 
- 	static BattleLayout createLayout(const IGameInfoCallback & gameInfo, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender);
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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