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							- /*
 
-  * CObstacleInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BattleHexArray.h"
 
- #include "../constants/EntityIdentifiers.h"
 
- #include "../filesystem/ResourcePath.h"
 
- #include "../networkPacks/BattleChanges.h"
 
- #include "../serializer/Serializeable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ObstacleInfo;
 
- class ObstacleChanges;
 
- class JsonSerializeFormat;
 
- class SpellID;
 
- struct DLL_LINKAGE CObstacleInstance : public Serializeable
 
- {
 
- 	enum EObstacleType : ui8
 
- 	{
 
- 		//ABSOLUTE needs an underscore because it's a Win
 
- 		USUAL, ABSOLUTE_OBSTACLE, SPELL_CREATED, MOAT
 
- 	};
 
- 	BattleHex pos; //position on battlefield, typically left bottom corner
 
- 	EObstacleType obstacleType = USUAL;
 
- 	si32 uniqueID = -1;
 
- 	si32 ID = -1; //ID of obstacle (defines type of it)
 
- 	virtual ~CObstacleInstance() = default;
 
- 	const ObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
 
- 	BattleHexArray getBlockedTiles() const;
 
- 	BattleHexArray getStoppingTile() const; //hexes that will stop stack move
 
- 	//The two functions below describe how the obstacle affects affected tiles
 
- 	//additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
 
- 	virtual bool blocksTiles() const;
 
- 	virtual bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
 
- 	virtual bool triggersEffects() const;
 
- 	virtual SpellID getTrigger() const;
 
- 	virtual BattleHexArray getAffectedTiles() const;
 
- 	virtual bool visibleForSide(BattleSide side, bool hasNativeStack) const; //0 attacker
 
- 	virtual void battleTurnPassed(){};
 
- 	//Client helper functions, make it easier to render animations
 
- 	virtual const AnimationPath & getAnimation() const;
 
- 	virtual const AnimationPath & getAppearAnimation() const;
 
- 	virtual const AudioPath & getAppearSound() const;
 
- 	virtual int getAnimationYOffset(int imageHeight) const;
 
- 	void toInfo(ObstacleChanges & info, BattleChanges::EOperation operation = BattleChanges::EOperation::ADD);
 
- 	
 
- 	virtual void serializeJson(JsonSerializeFormat & handler);
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & ID;
 
- 		h & pos;
 
- 		h & obstacleType;
 
- 		h & uniqueID;
 
- 	}
 
- };
 
- struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
 
- {
 
- 	int32_t turnsRemaining;
 
- 	int32_t casterSpellPower;
 
- 	int32_t spellLevel;
 
- 	int32_t minimalDamage; //How many damage should it do regardless of power and level of caster
 
- 	BattleSide casterSide;
 
- 	SpellID trigger;
 
- 	bool hidden;
 
- 	bool passable;
 
- 	bool trap;
 
- 	bool removeOnTrigger;
 
- 	bool revealed;
 
- 	bool nativeVisible; //Should native terrain creatures reveal obstacle
 
- 	AudioPath appearSound;
 
- 	AnimationPath appearAnimation;
 
- 	AnimationPath animation;
 
- 	int animationYOffset;
 
- 	BattleHexArray customSize;
 
- 	SpellCreatedObstacle();
 
- 	BattleHexArray getAffectedTiles() const override;
 
- 	bool visibleForSide(BattleSide side, bool hasNativeStack) const override;
 
- 	bool blocksTiles() const override;
 
- 	bool stopsMovement() const override;
 
- 	SpellID getTrigger() const override;
 
- 	void battleTurnPassed() override;
 
- 	//Client helper functions, make it easier to render animations
 
- 	const AnimationPath & getAnimation() const override;
 
- 	const AnimationPath & getAppearAnimation() const override;
 
- 	const AudioPath & getAppearSound() const override;
 
- 	int getAnimationYOffset(int imageHeight) const override;
 
- 	void fromInfo(const ObstacleChanges & info);
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CObstacleInstance&>(*this);
 
- 		h & turnsRemaining;
 
- 		h & casterSpellPower;
 
- 		h & spellLevel;
 
- 		h & casterSide;
 
- 		h & hidden;
 
- 		h & nativeVisible;
 
- 		h & passable;
 
- 		h & trigger;
 
- 		h & minimalDamage;
 
- 		h & trap;
 
- 		h & customSize;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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