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							- /*
 
-  * CDynLibHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CDynLibHandler.h"
 
- #include "CGlobalAI.h"
 
- #include "../VCMIDirs.h"
 
- #ifdef STATIC_AI
 
- # include "../../AI/VCAI/VCAI.h"
 
- # include "../../AI/Nullkiller/AIGateway.h"
 
- # include "../../AI/BattleAI/BattleAI.h"
 
- # include "../../AI/StupidAI/StupidAI.h"
 
- # include "../../AI/EmptyAI/CEmptyAI.h"
 
- #else
 
- # ifdef VCMI_WINDOWS
 
- #  include <windows.h> //for .dll libs
 
- # else
 
- #  include <dlfcn.h>
 
- # endif // VCMI_WINDOWS
 
- #endif // STATIC_AI
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- 	template<typename rett>
 
- 	std::shared_ptr<rett> createAny(const boost::filesystem::path & libpath, const std::string & methodName)
 
- {
 
- #ifdef STATIC_AI
 
- 	// android currently doesn't support loading libs dynamically, so the access to the known libraries
 
- 	// is possible only via specializations of this template
 
- 	throw std::runtime_error("Could not resolve ai library " + libpath.generic_string());
 
- #else
 
- 	using TGetAIFun = void (*)(std::shared_ptr<rett> &);
 
- 	using TGetNameFun = void (*)(char *);
 
- 	char temp[150];
 
- 	TGetAIFun getAI = nullptr;
 
- 	TGetNameFun getName = nullptr;
 
- #ifdef VCMI_WINDOWS
 
- #ifdef __MINGW32__
 
- #pragma GCC diagnostic push
 
- #pragma GCC diagnostic ignored "-Wcast-function-type"
 
- #endif
 
- 	HMODULE dll = LoadLibraryW(libpath.c_str());
 
- 	if (dll)
 
- 	{
 
- 		getName = reinterpret_cast<TGetNameFun>(GetProcAddress(dll, "GetAiName"));
 
- 		getAI = reinterpret_cast<TGetAIFun>(GetProcAddress(dll, methodName.c_str()));
 
- 	}
 
- #ifdef __MINGW32__
 
- #pragma GCC diagnostic pop
 
- #endif
 
- #else // !VCMI_WINDOWS
 
- 	void *dll = dlopen(libpath.string().c_str(), RTLD_LOCAL | RTLD_LAZY);
 
- 	if (dll)
 
- 	{
 
- 		getName = reinterpret_cast<TGetNameFun>(dlsym(dll, "GetAiName"));
 
- 		getAI = reinterpret_cast<TGetAIFun>(dlsym(dll, methodName.c_str()));
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->error("Cannot open dynamic library '%s'. Reason: %s", libpath.string(), dlerror());
 
- 	}
 
- #endif // VCMI_WINDOWS
 
- 	if (!dll)
 
- 	{
 
- 		logGlobal->error("Cannot open dynamic library (%s). Throwing...", libpath.string());
 
- 		throw std::runtime_error("Cannot open dynamic library");
 
- 	}
 
- 	else if(!getName || !getAI)
 
- 	{
 
- 		logGlobal->error("%s does not export method %s", libpath.string(), methodName);
 
- #ifdef VCMI_WINDOWS
 
- 		FreeLibrary(dll);
 
- #else
 
- 		dlclose(dll);
 
- #endif
 
- 		throw std::runtime_error("Cannot find method " + methodName);
 
- 	}
 
- 	getName(temp);
 
- 	logGlobal->info("Loaded %s", temp);
 
- 	std::shared_ptr<rett> ret;
 
- 	getAI(ret);
 
- 	if(!ret)
 
- 		logGlobal->error("Cannot get AI!");
 
- 	return ret;
 
- #endif // STATIC_AI
 
- }
 
- #ifdef STATIC_AI
 
- template<>
 
- std::shared_ptr<CGlobalAI> createAny(const boost::filesystem::path & libpath, const std::string & methodName)
 
- {
 
- 	if(libpath.stem() == "libNullkiller") {
 
- 		return std::make_shared<NKAI::AIGateway>();
 
- 	}
 
- 	else{
 
- 		return std::make_shared<VCAI>();
 
- 	}
 
- }
 
- template<>
 
- std::shared_ptr<CBattleGameInterface> createAny(const boost::filesystem::path & libpath, const std::string & methodName)
 
- {
 
- 	if(libpath.stem() == "libBattleAI")
 
- 		return std::make_shared<CBattleAI>();
 
- 	else if(libpath.stem() == "libStupidAI")
 
- 		return std::make_shared<CStupidAI>();
 
- 	return std::make_shared<CEmptyAI>();
 
- }
 
- #endif // STATIC_AI
 
- template<typename rett>
 
- std::shared_ptr<rett> createAnyAI(const std::string & dllname, const std::string & methodName)
 
- {
 
- 	logGlobal->info("Opening %s", dllname);
 
- 	const boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("AI", dllname);
 
- 	auto ret = createAny<rett>(filePath, methodName);
 
- 	ret->dllName = dllname;
 
- 	return ret;
 
- }
 
- std::shared_ptr<CGlobalAI> CDynLibHandler::getNewAI(const std::string & dllname)
 
- {
 
- 	return createAnyAI<CGlobalAI>(dllname, "GetNewAI");
 
- }
 
- std::shared_ptr<CBattleGameInterface> CDynLibHandler::getNewBattleAI(const std::string & dllname)
 
- {
 
- 	return createAnyAI<CBattleGameInterface>(dllname, "GetNewBattleAI");
 
- }
 
- #if SCRIPTING_ENABLED
 
- std::shared_ptr<scripting::Module> CDynLibHandler::getNewScriptingModule(const boost::filesystem::path & dllname)
 
- {
 
- 	return createAny<scripting::Module>(dllname, "GetNewModule");
 
- }
 
- #endif
 
- VCMI_LIB_NAMESPACE_END
 
 
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