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							- /*
 
-  * ApplyDamage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <vcmi/Environment.h>
 
- #include "ApplyDamage.h"
 
- #include "../networkPacks/PacksForClientBattle.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace events
 
- {
 
- SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
 
- {
 
- 	static auto Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
 
- 	return Instance.get();
 
- }
 
- CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
 
- 	: pack(pack_),
 
- 	target(std::move(target_))
 
- {
 
- 	initialDamage = pack->damageAmount;
 
- }
 
- bool CApplyDamage::isEnabled() const
 
- {
 
- 	return true;
 
- }
 
- int64_t CApplyDamage::getInitialDamage() const
 
- {
 
- 	return initialDamage;
 
- }
 
- int64_t CApplyDamage::getDamage() const
 
- {
 
- 	return pack->damageAmount;
 
- }
 
- void CApplyDamage::setDamage(int64_t value)
 
- {
 
- 	pack->damageAmount = value;
 
- }
 
- const battle::Unit * CApplyDamage::getTarget() const
 
- {
 
- 	return target.get();
 
- }
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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