CRmgTemplate.cpp 20 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. maxTreasureValue(0),
  115. owner(std::nullopt),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  119. minesLikeZone(NO_ZONE),
  120. terrainTypeLikeZone(NO_ZONE),
  121. treasureLikeZone(NO_ZONE)
  122. {
  123. }
  124. TRmgTemplateZoneId ZoneOptions::getId() const
  125. {
  126. return id;
  127. }
  128. void ZoneOptions::setId(TRmgTemplateZoneId value)
  129. {
  130. if(value <= 0)
  131. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  132. id = value;
  133. }
  134. ETemplateZoneType ZoneOptions::getType() const
  135. {
  136. return type;
  137. }
  138. void ZoneOptions::setType(ETemplateZoneType value)
  139. {
  140. type = value;
  141. }
  142. int ZoneOptions::getSize() const
  143. {
  144. return size;
  145. }
  146. void ZoneOptions::setSize(int value)
  147. {
  148. size = value;
  149. }
  150. std::optional<int> ZoneOptions::getOwner() const
  151. {
  152. return owner;
  153. }
  154. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  155. {
  156. return terrainTypes;
  157. }
  158. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  159. {
  160. terrainTypes = value;
  161. }
  162. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  163. {
  164. std::set<FactionID> defaultTowns;
  165. auto towns = VLC->townh->getDefaultAllowed();
  166. for(int i = 0; i < towns.size(); ++i)
  167. {
  168. if(towns[i]) defaultTowns.insert(FactionID(i));
  169. }
  170. return defaultTowns;
  171. }
  172. const std::set<FactionID> ZoneOptions::getTownTypes() const
  173. {
  174. if (townTypes.empty())
  175. {
  176. //Assume that all towns are allowed, unless banned
  177. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  178. }
  179. else
  180. {
  181. return vstd::difference(townTypes, bannedTownTypes);
  182. }
  183. }
  184. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  185. {
  186. townTypes = value;
  187. }
  188. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  189. {
  190. monsterTypes = value;
  191. }
  192. const std::set<FactionID> & ZoneOptions::getMonsterTypes() const
  193. {
  194. return monsterTypes;
  195. }
  196. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  197. {
  198. mines = value;
  199. }
  200. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  201. {
  202. return mines;
  203. }
  204. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  205. {
  206. treasureInfo = value;
  207. recalculateMaxTreasureValue();
  208. }
  209. void ZoneOptions::recalculateMaxTreasureValue()
  210. {
  211. maxTreasureValue = 0;
  212. for (const auto& ti : treasureInfo)
  213. {
  214. vstd::amax(maxTreasureValue, ti.max);
  215. }
  216. }
  217. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  218. {
  219. treasureInfo.push_back(value);
  220. vstd::amax(maxTreasureValue, value.max);
  221. }
  222. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  223. {
  224. return treasureInfo;
  225. }
  226. ui32 ZoneOptions::getMaxTreasureValue() const
  227. {
  228. return maxTreasureValue;
  229. }
  230. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  231. {
  232. return minesLikeZone;
  233. }
  234. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  235. {
  236. return terrainTypeLikeZone;
  237. }
  238. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  239. {
  240. return treasureLikeZone;
  241. }
  242. void ZoneOptions::addConnection(const ZoneConnection & connection)
  243. {
  244. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  245. connectionDetails.push_back(connection);
  246. }
  247. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  248. {
  249. return connectionDetails;
  250. }
  251. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  252. {
  253. return connectedZoneIds;
  254. }
  255. bool ZoneOptions::areTownsSameType() const
  256. {
  257. return townsAreSameType;
  258. }
  259. bool ZoneOptions::isMatchTerrainToTown() const
  260. {
  261. return matchTerrainToTown;
  262. }
  263. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  264. {
  265. return playerTowns;
  266. }
  267. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  268. {
  269. return neutralTowns;
  270. }
  271. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  272. {
  273. static const std::vector<std::string> zoneTypes =
  274. {
  275. "playerStart",
  276. "cpuStart",
  277. "treasure",
  278. "junction",
  279. "water"
  280. };
  281. handler.serializeEnum("type", type, zoneTypes);
  282. handler.serializeInt("size", size, 1);
  283. handler.serializeInt("owner", owner);
  284. handler.serializeStruct("playerTowns", playerTowns);
  285. handler.serializeStruct("neutralTowns", neutralTowns);
  286. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  287. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  288. SERIALIZE_ZONE_LINK(minesLikeZone);
  289. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  290. SERIALIZE_ZONE_LINK(treasureLikeZone);
  291. #undef SERIALIZE_ZONE_LINK
  292. if(terrainTypeLikeZone == NO_ZONE)
  293. {
  294. JsonNode node;
  295. if(handler.saving)
  296. {
  297. node.setType(JsonNode::JsonType::DATA_VECTOR);
  298. for(const auto & ttype : terrainTypes)
  299. {
  300. JsonNode n;
  301. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  302. node.Vector().push_back(n);
  303. }
  304. }
  305. handler.serializeRaw("terrainTypes", node, std::nullopt);
  306. if(!handler.saving)
  307. {
  308. if(!node.Vector().empty())
  309. {
  310. terrainTypes.clear();
  311. for(const auto & ttype : node.Vector())
  312. {
  313. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  314. {
  315. terrainTypes.emplace(identifier);
  316. });
  317. }
  318. }
  319. }
  320. }
  321. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  322. handler.serializeIdArray<FactionID, FactionID>("allowedMonsters", monsterTypes, std::set<FactionID>());
  323. handler.serializeIdArray<FactionID, FactionID>("allowedTowns", townTypes, std::set<FactionID>());
  324. handler.serializeIdArray<FactionID, FactionID>("bannedTowns", bannedTownTypes, std::set<FactionID>());
  325. {
  326. //TODO: add support for std::map to serializeEnum
  327. static const std::vector<std::string> zoneMonsterStrengths =
  328. {
  329. "none",
  330. "weak",
  331. "normal",
  332. "strong"
  333. };
  334. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  335. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  336. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  337. switch (temporaryZoneMonsterStrengthIndex)
  338. {
  339. case 0:
  340. monsterStrength = EMonsterStrength::ZONE_NONE;
  341. break;
  342. case 1:
  343. monsterStrength = EMonsterStrength::ZONE_WEAK;
  344. break;
  345. case 2:
  346. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  347. break;
  348. case 3:
  349. monsterStrength = EMonsterStrength::ZONE_STRONG;
  350. break;
  351. }
  352. }
  353. if(treasureLikeZone == NO_ZONE)
  354. {
  355. auto treasureData = handler.enterArray("treasure");
  356. treasureData.serializeStruct(treasureInfo);
  357. if (!handler.saving)
  358. {
  359. recalculateMaxTreasureValue();
  360. }
  361. }
  362. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  363. {
  364. auto minesData = handler.enterStruct("mines");
  365. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  366. {
  367. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  368. }
  369. }
  370. }
  371. ZoneConnection::ZoneConnection()
  372. : zoneA(-1),
  373. zoneB(-1),
  374. guardStrength(0),
  375. connectionType(EConnectionType::EConnectionType::GUARDED)
  376. {
  377. }
  378. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  379. {
  380. return zoneA;
  381. }
  382. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  383. {
  384. return zoneB;
  385. }
  386. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  387. {
  388. if (id == zoneA)
  389. {
  390. return zoneB;
  391. }
  392. else if (id == zoneB)
  393. {
  394. return zoneA;
  395. }
  396. else
  397. {
  398. throw rmgException("Zone does not belong to this connection");
  399. }
  400. }
  401. int ZoneConnection::getGuardStrength() const
  402. {
  403. return guardStrength;
  404. }
  405. EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
  406. {
  407. return connectionType;
  408. }
  409. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  410. {
  411. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  412. }
  413. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  414. {
  415. static const std::vector<std::string> connectionTypes =
  416. {
  417. "guarded",
  418. "fictive",
  419. "repulsive",
  420. "wide"
  421. };
  422. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  423. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  424. handler.serializeInt("guard", guardStrength, 0);
  425. handler.serializeEnum("type", connectionType, connectionTypes);
  426. }
  427. }
  428. using namespace rmg;//todo: remove
  429. CRmgTemplate::CRmgTemplate()
  430. : minSize(72, 72, 2),
  431. maxSize(72, 72, 2)
  432. {
  433. }
  434. bool CRmgTemplate::matchesSize(const int3 & value) const
  435. {
  436. const int64_t square = value.x * value.y * value.z;
  437. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  438. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  439. return minSquare <= square && square <= maxSquare;
  440. }
  441. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  442. {
  443. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  444. }
  445. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  446. {
  447. return allowedWaterContent;
  448. }
  449. void CRmgTemplate::setId(const std::string & value)
  450. {
  451. id = value;
  452. }
  453. void CRmgTemplate::setName(const std::string & value)
  454. {
  455. name = value;
  456. }
  457. const std::string & CRmgTemplate::getName() const
  458. {
  459. return name;
  460. }
  461. const std::string & CRmgTemplate::getId() const
  462. {
  463. return id;
  464. }
  465. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  466. {
  467. return players;
  468. }
  469. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  470. {
  471. return cpuPlayers;
  472. }
  473. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  474. {
  475. return zones;
  476. }
  477. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  478. {
  479. return connectedZoneIds;
  480. }
  481. void CRmgTemplate::validate() const
  482. {
  483. //TODO add some validation checks, throw on failure
  484. }
  485. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  486. {
  487. return {minSize, maxSize};
  488. }
  489. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  490. {
  491. range.emplace_back(lower, upper);
  492. }
  493. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  494. {
  495. range.emplace_back(value, value);
  496. }
  497. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  498. {
  499. for(const auto & pair : range)
  500. {
  501. if(count >= pair.first && count <= pair.second) return true;
  502. }
  503. return false;
  504. }
  505. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  506. {
  507. std::set<int> numbers;
  508. for(const auto & pair : range)
  509. {
  510. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  511. }
  512. return numbers;
  513. }
  514. std::string CRmgTemplate::CPlayerCountRange::toString() const
  515. {
  516. if(range.size() == 1)
  517. {
  518. const auto & p = range.front();
  519. if((p.first == p.second) && (p.first == 0))
  520. return "";
  521. }
  522. std::string ret;
  523. bool first = true;
  524. for(const auto & p : range)
  525. {
  526. if(!first)
  527. ret +=",";
  528. else
  529. first = false;
  530. if(p.first == p.second)
  531. {
  532. ret += std::to_string(p.first);
  533. }
  534. else
  535. {
  536. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  537. }
  538. }
  539. return ret;
  540. }
  541. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  542. {
  543. range.clear();
  544. if(value.empty())
  545. {
  546. addNumber(0);
  547. }
  548. else
  549. {
  550. std::vector<std::string> commaParts;
  551. boost::split(commaParts, value, boost::is_any_of(","));
  552. for(const auto & commaPart : commaParts)
  553. {
  554. std::vector<std::string> rangeParts;
  555. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  556. if(rangeParts.size() == 2)
  557. {
  558. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  559. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  560. addRange(lower, upper);
  561. }
  562. else if(rangeParts.size() == 1)
  563. {
  564. auto val = boost::lexical_cast<int>(rangeParts.front());
  565. addNumber(val);
  566. }
  567. }
  568. }
  569. }
  570. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  571. {
  572. handler.serializeString("name", name);
  573. serializeSize(handler, minSize, "minSize");
  574. serializeSize(handler, maxSize, "maxSize");
  575. serializePlayers(handler, players, "players");
  576. serializePlayers(handler, cpuPlayers, "cpu");
  577. {
  578. auto connectionsData = handler.enterArray("connections");
  579. connectionsData.serializeStruct(connectedZoneIds);
  580. }
  581. {
  582. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  583. enc.insert({EWaterContent::NONE, "none"});
  584. enc.insert({EWaterContent::NORMAL, "normal"});
  585. enc.insert({EWaterContent::ISLANDS, "islands"});
  586. JsonNode node;
  587. if(handler.saving)
  588. {
  589. node.setType(JsonNode::JsonType::DATA_VECTOR);
  590. for(auto wc : allowedWaterContent)
  591. {
  592. JsonNode n;
  593. n.String() = enc.left.at(wc);
  594. node.Vector().push_back(n);
  595. }
  596. }
  597. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  598. if(!handler.saving)
  599. {
  600. for(auto wc : node.Vector())
  601. {
  602. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  603. }
  604. }
  605. }
  606. {
  607. auto zonesData = handler.enterStruct("zones");
  608. if(handler.saving)
  609. {
  610. for(auto & idAndZone : zones)
  611. {
  612. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  613. idAndZone.second->serializeJson(handler);
  614. }
  615. }
  616. else
  617. {
  618. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  619. {
  620. auto guard = handler.enterStruct(idAndZone.first);
  621. auto zone = std::make_shared<ZoneOptions>();
  622. zone->setId(decodeZoneId(idAndZone.first));
  623. zone->serializeJson(handler);
  624. zones[zone->getId()] = zone;
  625. }
  626. }
  627. }
  628. }
  629. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  630. {
  631. if (iteration >= 50)
  632. {
  633. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  634. return std::set<TerrainId>();
  635. }
  636. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  637. {
  638. iteration++;
  639. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  640. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  641. }
  642. return zone->getTerrainTypes();
  643. }
  644. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  645. {
  646. if (iteration >= 50)
  647. {
  648. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  649. return std::map<TResource, ui16>();
  650. }
  651. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  652. {
  653. iteration++;
  654. const auto otherZone = zones.at(zone->getMinesLikeZone());
  655. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  656. }
  657. return zone->getMinesInfo();
  658. }
  659. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  660. {
  661. if (iteration >= 50)
  662. {
  663. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  664. return std::vector<CTreasureInfo>();
  665. }
  666. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  667. {
  668. iteration++;
  669. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  670. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  671. }
  672. return zone->getTreasureInfo();
  673. }
  674. void CRmgTemplate::afterLoad()
  675. {
  676. for(auto & idAndZone : zones)
  677. {
  678. auto zone = idAndZone.second;
  679. //Inherit properties recursively.
  680. inheritTerrainType(zone);
  681. inheritMineTypes(zone);
  682. inheritTreasureInfo(zone);
  683. //TODO: Inherit monster types as well
  684. auto monsterTypes = zone->getMonsterTypes();
  685. if (monsterTypes.empty())
  686. {
  687. zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
  688. }
  689. }
  690. for(const auto & connection : connectedZoneIds)
  691. {
  692. auto id1 = connection.getZoneA();
  693. auto id2 = connection.getZoneB();
  694. auto zone1 = zones.at(id1);
  695. auto zone2 = zones.at(id2);
  696. zone1->addConnection(connection);
  697. zone2->addConnection(connection);
  698. }
  699. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  700. {
  701. allowedWaterContent.insert(EWaterContent::NONE);
  702. allowedWaterContent.insert(EWaterContent::NORMAL);
  703. allowedWaterContent.insert(EWaterContent::ISLANDS);
  704. }
  705. allowedWaterContent.erase(EWaterContent::RANDOM);
  706. }
  707. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  708. {
  709. static const std::map<std::string, int3> sizeMapping =
  710. {
  711. {"s", { 36, 36, 1}},
  712. {"s+u", { 36, 36, 2}},
  713. {"m", { 72, 72, 1}},
  714. {"m+u", { 72, 72, 2}},
  715. {"l", {108, 108, 1}},
  716. {"l+u", {108, 108, 2}},
  717. {"xl", {144, 144, 1}},
  718. {"xl+u", {144, 144, 2}},
  719. {"h", {180, 180, 1}},
  720. {"h+u", {180, 180, 2}},
  721. {"xh", {216, 216, 1}},
  722. {"xh+u", {216, 216, 2}},
  723. {"g", {252, 252, 1}},
  724. {"g+u", {252, 252, 2}}
  725. };
  726. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  727. std::string encodedValue;
  728. if(handler.saving)
  729. {
  730. auto iter = sizeReverseMapping.find(value);
  731. if(iter == sizeReverseMapping.end())
  732. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  733. else
  734. encodedValue = iter->second;
  735. }
  736. handler.serializeString(fieldName, encodedValue);
  737. if(!handler.saving)
  738. {
  739. auto iter = sizeMapping.find(encodedValue);
  740. if(iter == sizeMapping.end())
  741. {
  742. std::vector<std::string> parts;
  743. boost::split(parts, encodedValue, boost::is_any_of("x"));
  744. value.x = (boost::lexical_cast<int>(parts.at(0)));
  745. value.y = (boost::lexical_cast<int>(parts.at(1)));
  746. value.z = (boost::lexical_cast<int>(parts.at(2)));
  747. }
  748. else
  749. {
  750. value = iter->second;
  751. }
  752. }
  753. }
  754. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  755. {
  756. std::string encodedValue;
  757. if(handler.saving)
  758. encodedValue = value.toString();
  759. handler.serializeString(fieldName, encodedValue);
  760. if(!handler.saving)
  761. value.fromString(encodedValue);
  762. }
  763. VCMI_LIB_NAMESPACE_END