BattleSpellMechanics.cpp 25 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. const bool resurrect = (healLevel != EHealLevel::HEAL);
  25. for(auto & attackedCre : ctx.attackedCres)
  26. {
  27. StacksHealedOrResurrected::HealInfo hi;
  28. hi.stackID = (attackedCre)->ID;
  29. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  30. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  31. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  32. shr.healedStacks.push_back(hi);
  33. }
  34. if(!shr.healedStacks.empty())
  35. env->sendAndApply(&shr);
  36. }
  37. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  38. {
  39. return parameters.getEffectValue();
  40. }
  41. ///AntimagicMechanics
  42. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  43. {
  44. DefaultSpellMechanics::applyBattle(battle, packet);
  45. doDispell(battle, packet, [this](const Bonus * b) -> bool
  46. {
  47. if(b->source == Bonus::SPELL_EFFECT)
  48. {
  49. return b->sid != owner->id; //effect from this spell
  50. }
  51. return false; //not a spell effect
  52. });
  53. }
  54. ///ChainLightningMechanics
  55. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  56. {
  57. std::vector<const CStack *> res;
  58. std::set<BattleHex> possibleHexes;
  59. for(auto stack : cb->battleGetAllStacks())
  60. {
  61. if(stack->isValidTarget())
  62. {
  63. for(auto hex : stack->getHexes())
  64. {
  65. possibleHexes.insert (hex);
  66. }
  67. }
  68. }
  69. int targetsOnLevel[4] = {4, 4, 5, 5};
  70. BattleHex lightningHex = ctx.destination;
  71. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  72. {
  73. auto stack = cb->battleGetStackByPos(lightningHex, true);
  74. if(!stack)
  75. break;
  76. res.push_back(stack);
  77. for(auto hex : stack->getHexes())
  78. {
  79. possibleHexes.erase(hex); //can't hit same stack twice
  80. }
  81. if(possibleHexes.empty()) //not enough targets
  82. break;
  83. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  84. }
  85. return res;
  86. }
  87. ///CloneMechanics
  88. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  89. {
  90. const CStack * clonedStack = nullptr;
  91. if(ctx.attackedCres.size())
  92. clonedStack = *ctx.attackedCres.begin();
  93. if(!clonedStack)
  94. {
  95. env->complain ("No target stack to clone!");
  96. return;
  97. }
  98. const int attacker = !(bool)parameters.casterSide;
  99. BattleStackAdded bsa;
  100. bsa.creID = clonedStack->type->idNumber;
  101. bsa.attacker = attacker;
  102. bsa.summoned = true;
  103. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  104. bsa.amount = clonedStack->count;
  105. env->sendAndApply(&bsa);
  106. BattleSetStackProperty ssp;
  107. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  108. ssp.which = BattleSetStackProperty::CLONED;
  109. ssp.val = 0;
  110. ssp.absolute = 1;
  111. env->sendAndApply(&ssp);
  112. ssp.stackID = clonedStack->ID;
  113. ssp.which = BattleSetStackProperty::HAS_CLONE;
  114. ssp.val = bsa.newStackID;
  115. ssp.absolute = 1;
  116. env->sendAndApply(&ssp);
  117. SetStackEffect sse;
  118. sse.stacks.push_back(bsa.newStackID);
  119. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  120. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  121. sse.effect.push_back(lifeTimeMarker);
  122. env->sendAndApply(&sse);
  123. }
  124. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  125. {
  126. //can't clone already cloned creature
  127. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  128. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  129. if(obj->cloneID != -1)
  130. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  131. ui8 schoolLevel;
  132. if(caster)
  133. {
  134. schoolLevel = caster->getEffectLevel(owner);
  135. }
  136. else
  137. {
  138. schoolLevel = 3;//todo: remove
  139. }
  140. if(schoolLevel < 3)
  141. {
  142. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  143. int creLevel = obj->getCreature()->level;
  144. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  145. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  146. }
  147. //use default algorithm only if there is no mechanics-related problem
  148. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  149. }
  150. ///CureMechanics
  151. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  152. {
  153. DefaultSpellMechanics::applyBattle(battle, packet);
  154. doDispell(battle, packet, dispellSelector);
  155. }
  156. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  157. {
  158. return EHealLevel::HEAL;
  159. }
  160. bool CureMechanics::dispellSelector(const Bonus * b)
  161. {
  162. if(b->source == Bonus::SPELL_EFFECT)
  163. {
  164. CSpell * sp = SpellID(b->sid).toSpell();
  165. return sp->isNegative();
  166. }
  167. return false; //not a spell effect
  168. }
  169. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  170. {
  171. //Selector method name is ok as cashing string. --AVS
  172. if(!obj->canBeHealed() && !obj->hasBonus(dispellSelector, "CureMechanics::dispellSelector"))
  173. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  174. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  175. }
  176. ///DispellMechanics
  177. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  178. {
  179. DefaultSpellMechanics::applyBattle(battle, packet);
  180. doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
  181. }
  182. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  183. {
  184. {
  185. //just in case
  186. if(!obj->alive())
  187. return ESpellCastProblem::WRONG_SPELL_TARGET;
  188. }
  189. //DISPELL ignores all immunities, except specific absolute immunity
  190. {
  191. //SPELL_IMMUNITY absolute case
  192. std::stringstream cachingStr;
  193. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  194. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  195. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  196. }
  197. {
  198. std::stringstream cachingStr;
  199. cachingStr << "source_" << Bonus::SPELL_EFFECT;
  200. if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
  201. {
  202. return ESpellCastProblem::OK;
  203. }
  204. }
  205. return ESpellCastProblem::WRONG_SPELL_TARGET;
  206. //any other immunities are ignored - do not execute default algorithm
  207. }
  208. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  209. {
  210. if(parameters.spellLvl > 2)
  211. {
  212. //expert DISPELL also removes spell-created obstacles
  213. ObstaclesRemoved packet;
  214. for(const auto obstacle : parameters.cb->obstacles)
  215. {
  216. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  217. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  218. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  219. packet.obstacles.insert(obstacle->uniqueID);
  220. }
  221. if(!packet.obstacles.empty())
  222. env->sendAndApply(&packet);
  223. }
  224. }
  225. ///EarthquakeMechanics
  226. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  227. {
  228. if(nullptr == parameters.cb->battleGetDefendedTown())
  229. {
  230. env->complain("EarthquakeMechanics: not town siege");
  231. return;
  232. }
  233. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  234. {
  235. env->complain("EarthquakeMechanics: town has no fort");
  236. return;
  237. }
  238. //start with all destructible parts
  239. std::set<EWallPart::EWallPart> possibleTargets =
  240. {
  241. EWallPart::KEEP,
  242. EWallPart::BOTTOM_TOWER,
  243. EWallPart::BOTTOM_WALL,
  244. EWallPart::BELOW_GATE,
  245. EWallPart::OVER_GATE,
  246. EWallPart::UPPER_WALL,
  247. EWallPart::UPPER_TOWER,
  248. EWallPart::GATE
  249. };
  250. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  251. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  252. CatapultAttack ca;
  253. ca.attacker = -1;
  254. for(int i = 0; i < targetsToAttack; i++)
  255. {
  256. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  257. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  258. auto & currentHP = parameters.cb->si.wallState;
  259. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  260. continue;
  261. CatapultAttack::AttackInfo attackInfo;
  262. attackInfo.damageDealt = 1;
  263. attackInfo.attackedPart = target;
  264. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  265. ca.attackedParts.push_back(attackInfo);
  266. //removing creatures in turrets / keep if one is destroyed
  267. BattleHex posRemove;
  268. switch(target)
  269. {
  270. case EWallPart::KEEP:
  271. posRemove = -2;
  272. break;
  273. case EWallPart::BOTTOM_TOWER:
  274. posRemove = -3;
  275. break;
  276. case EWallPart::UPPER_TOWER:
  277. posRemove = -4;
  278. break;
  279. }
  280. if(posRemove != BattleHex::INVALID)
  281. {
  282. BattleStacksRemoved bsr;
  283. for(auto & elem : parameters.cb->stacks)
  284. {
  285. if(elem->position == posRemove)
  286. {
  287. bsr.stackIDs.insert(elem->ID);
  288. break;
  289. }
  290. }
  291. if(bsr.stackIDs.size() > 0)
  292. env->sendAndApply(&bsr);
  293. }
  294. };
  295. env->sendAndApply(&ca);
  296. }
  297. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  298. {
  299. if(nullptr == cb->battleGetDefendedTown())
  300. {
  301. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  302. }
  303. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  304. {
  305. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  306. }
  307. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  308. if(ti.smart)
  309. {
  310. //if spell targeting is smart, then only attacker can use it
  311. if(cb->playerToSide(caster->getOwner()) != 0)
  312. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  313. }
  314. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  315. if(attackableBattleHexes.empty())
  316. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  317. return ESpellCastProblem::OK;
  318. }
  319. bool EarthquakeMechanics::requiresCreatureTarget() const
  320. {
  321. return false;
  322. }
  323. ///HypnotizeMechanics
  324. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  325. {
  326. //todo: maybe do not resist on passive cast
  327. if(nullptr != caster)
  328. {
  329. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  330. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  331. //apply 'damage' bonus for hypnotize, including hero specialty
  332. ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  333. if (subjectHealth > maxHealth)
  334. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  335. }
  336. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  337. }
  338. ///ObstacleMechanics
  339. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  340. {
  341. if(ctx.ti.clearAffected)
  342. {
  343. ui8 side = cb->playerToSide(ctx.caster->getOwner());
  344. bool hexesOutsideBattlefield = false;
  345. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  346. for(BattleHex hex : tilesThatMustBeClear)
  347. {
  348. if(cb->battleGetStackByPos(hex, true) || !!cb->battleGetObstacleOnPos(hex, false) || !hex.isAvailable())
  349. {
  350. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  351. }
  352. }
  353. if(hexesOutsideBattlefield)
  354. {
  355. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  356. }
  357. }
  358. return ESpellCastProblem::OK;
  359. }
  360. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  361. {
  362. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  363. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  364. setupObstacle(obstacle.get());
  365. obstacle->pos = pos;
  366. obstacle->casterSide = parameters.casterSide;
  367. obstacle->ID = owner->id;
  368. obstacle->spellLevel = parameters.effectLevel;
  369. obstacle->casterSpellPower = parameters.effectPower;
  370. obstacle->uniqueID = obstacleIdToGive;
  371. BattleObstaclePlaced bop;
  372. bop.obstacle = obstacle;
  373. env->sendAndApply(&bop);
  374. }
  375. ///PatchObstacleMechanics
  376. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  377. {
  378. std::vector<BattleHex> availableTiles;
  379. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  380. {
  381. BattleHex hex = i;
  382. if(hex.getX() > 0 && hex.getX() < 16 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  383. availableTiles.push_back(hex);
  384. }
  385. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  386. const int patchesForSkill[] = {4, 4, 6, 8};
  387. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  388. //land mines or quicksand patches are handled as spell created obstacles
  389. for (int i = 0; i < patchesToPut; i++)
  390. placeObstacle(env, parameters, availableTiles.at(i));
  391. }
  392. ///LandMineMechanics
  393. bool LandMineMechanics::requiresCreatureTarget() const
  394. {
  395. return true;
  396. }
  397. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  398. {
  399. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  400. obstacle->turnsRemaining = -1;
  401. obstacle->visibleForAnotherSide = false;
  402. }
  403. ///QuicksandMechanics
  404. bool QuicksandMechanics::requiresCreatureTarget() const
  405. {
  406. return false;
  407. }
  408. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  409. {
  410. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  411. obstacle->turnsRemaining = -1;
  412. obstacle->visibleForAnotherSide = false;
  413. }
  414. ///WallMechanics
  415. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  416. {
  417. std::vector<BattleHex> ret;
  418. //Special case - shape of obstacle depends on caster's side
  419. //TODO make it possible through spell config
  420. BattleHex::EDir firstStep, secondStep;
  421. if(side)
  422. {
  423. firstStep = BattleHex::TOP_LEFT;
  424. secondStep = BattleHex::TOP_RIGHT;
  425. }
  426. else
  427. {
  428. firstStep = BattleHex::TOP_RIGHT;
  429. secondStep = BattleHex::TOP_LEFT;
  430. }
  431. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  432. auto addIfValid = [&](BattleHex hex)
  433. {
  434. if(hex.isValid())
  435. ret.push_back(hex);
  436. else if(outDroppedHexes)
  437. *outDroppedHexes = true;
  438. };
  439. ret.push_back(centralHex);
  440. addIfValid(centralHex.moveInDir(firstStep, false));
  441. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  442. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  443. return ret;
  444. }
  445. ///FireWallMechanics
  446. bool FireWallMechanics::requiresCreatureTarget() const
  447. {
  448. return true;
  449. }
  450. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  451. {
  452. const BattleHex destination = parameters.getFirstDestinationHex();
  453. if(!destination.isValid())
  454. {
  455. env->complain("Invalid destination for FIRE_WALL");
  456. return;
  457. }
  458. //firewall is build from multiple obstacles - one fire piece for each affected hex
  459. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  460. for(BattleHex hex : affectedHexes)
  461. placeObstacle(env, parameters, hex);
  462. }
  463. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  464. {
  465. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  466. obstacle->turnsRemaining = 2;
  467. obstacle->visibleForAnotherSide = true;
  468. }
  469. ///ForceFieldMechanics
  470. bool ForceFieldMechanics::requiresCreatureTarget() const
  471. {
  472. return false;
  473. }
  474. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  475. {
  476. const BattleHex destination = parameters.getFirstDestinationHex();
  477. if(!destination.isValid())
  478. {
  479. env->complain("Invalid destination for FORCE_FIELD");
  480. return;
  481. }
  482. placeObstacle(env, parameters, destination);
  483. }
  484. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  485. {
  486. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  487. obstacle->turnsRemaining = 2;
  488. obstacle->visibleForAnotherSide = true;
  489. }
  490. ///RemoveObstacleMechanics
  491. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  492. {
  493. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  494. {
  495. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  496. {
  497. ObstaclesRemoved obr;
  498. obr.obstacles.insert(obstacleToRemove->uniqueID);
  499. env->sendAndApply(&obr);
  500. }
  501. else
  502. {
  503. env->complain("Cant remove this obstacle!");
  504. }
  505. }
  506. else
  507. env->complain("There's no obstacle to remove!");
  508. }
  509. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  510. {
  511. const int spellLevel = caster->getSpellSchoolLevel(owner);
  512. for(auto obstacle : cb->battleGetAllObstacles())
  513. if(canRemove(obstacle.get(), spellLevel))
  514. return ESpellCastProblem::OK;
  515. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  516. }
  517. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  518. {
  519. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  520. if(canRemove(obstacle.get(), ctx.schoolLvl))
  521. return ESpellCastProblem::OK;
  522. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  523. }
  524. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  525. {
  526. switch (obstacle->obstacleType)
  527. {
  528. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  529. case CObstacleInstance::MOAT:
  530. return false;
  531. case CObstacleInstance::USUAL:
  532. return true;
  533. case CObstacleInstance::FIRE_WALL:
  534. if(spellLevel >= 2)
  535. return true;
  536. break;
  537. case CObstacleInstance::QUICKSAND:
  538. case CObstacleInstance::LAND_MINE:
  539. case CObstacleInstance::FORCE_FIELD:
  540. if(spellLevel >= 3)
  541. return true;
  542. break;
  543. default:
  544. break;
  545. }
  546. return false;
  547. }
  548. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  549. {
  550. return false;
  551. }
  552. ///RisingSpellMechanics
  553. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  554. {
  555. //this may be even distinct class
  556. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  557. return EHealLevel::RESURRECT;
  558. return EHealLevel::TRUE_RESURRECT;
  559. }
  560. ///SacrificeMechanics
  561. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  562. {
  563. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  564. bool targetExists = false;
  565. bool targetToSacrificeExists = false;
  566. for(const CStack * stack : cb->battleGetAllStacks())
  567. {
  568. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  569. //therefore we do not need to check caster and casting mode
  570. //TODO: check that we really should check immunity for both stacks
  571. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  572. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  573. const bool casterStack = stack->owner == caster->getOwner();
  574. if(!immune && casterStack)
  575. {
  576. if(stack->alive())
  577. targetToSacrificeExists = true;
  578. else
  579. targetExists = true;
  580. if(targetExists && targetToSacrificeExists)
  581. break;
  582. }
  583. }
  584. if(targetExists && targetToSacrificeExists)
  585. return ESpellCastProblem::OK;
  586. else
  587. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  588. }
  589. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  590. {
  591. const CStack * victim = nullptr;
  592. if(parameters.destinations.size() == 2)
  593. {
  594. victim = parameters.destinations[1].stackValue;
  595. }
  596. if(nullptr == victim)
  597. {
  598. env->complain("SacrificeMechanics: No stack to sacrifice");
  599. return;
  600. }
  601. //resurrect target after basic checks
  602. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  603. //it is safe to remove even active stack
  604. BattleStacksRemoved bsr;
  605. bsr.stackIDs.insert(victim->ID);
  606. env->sendAndApply(&bsr);
  607. }
  608. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  609. {
  610. const CStack * victim = nullptr;
  611. if(parameters.destinations.size() == 2)
  612. {
  613. victim = parameters.destinations[1].stackValue;
  614. }
  615. if(nullptr == victim)
  616. {
  617. env->complain("SacrificeMechanics: No stack to sacrifice");
  618. return 0;
  619. }
  620. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  621. }
  622. bool SacrificeMechanics::requiresCreatureTarget() const
  623. {
  624. return false;//canBeCast do all target existence checks
  625. }
  626. ///SpecialRisingSpellMechanics
  627. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  628. {
  629. const CStack * stack = cb->getStackIf([ctx](const CStack * s)
  630. {
  631. const bool ownerMatches = !ctx.ti.smart || s->getOwner() == ctx.caster->getOwner();
  632. return ownerMatches && s->isValidTarget(!ctx.ti.onlyAlive) && s->coversPos(ctx.destination);
  633. });
  634. if(nullptr == stack)
  635. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  636. return ESpellCastProblem::OK;
  637. }
  638. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  639. {
  640. // following does apply to resurrect and animate dead(?) only
  641. // for sacrifice health calculation and health limit check don't matter
  642. if(obj->count >= obj->baseAmount)
  643. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  644. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  645. // if(caster)
  646. // {
  647. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  648. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  649. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  650. // }
  651. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  652. }
  653. ///SummonMechanics
  654. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  655. {
  656. //check if there are summoned elementals of other type
  657. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  658. {
  659. return (st->owner == caster->getOwner())
  660. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  661. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  662. && (st->getCreature()->idNumber != creatureToSummon);
  663. });
  664. if(!otherSummoned.empty())
  665. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  666. return ESpellCastProblem::OK;
  667. }
  668. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  669. {
  670. BattleStackAdded bsa;
  671. bsa.creID = creatureToSummon;
  672. bsa.attacker = !(bool)parameters.casterSide;
  673. bsa.summoned = true;
  674. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  675. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  676. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  677. bsa.amount = parameters.effectPower
  678. * owner->getPower(parameters.spellLvl)
  679. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  680. if(bsa.amount)
  681. env->sendAndApply(&bsa);
  682. else
  683. env->complain("Summoning didn't summon any!");
  684. }
  685. bool SummonMechanics::requiresCreatureTarget() const
  686. {
  687. return false;
  688. }
  689. ///TeleportMechanics
  690. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  691. {
  692. //todo: check legal teleport
  693. if(parameters.destinations.size() == 2)
  694. {
  695. //first destination hex to move to
  696. const BattleHex destination = parameters.destinations[0].hexValue;
  697. if(!destination.isValid())
  698. {
  699. env->complain("TeleportMechanics: invalid teleport destination");
  700. return;
  701. }
  702. //second destination creature to move
  703. const CStack * target = parameters.destinations[1].stackValue;
  704. if(nullptr == target)
  705. {
  706. env->complain("TeleportMechanics: no stack to teleport");
  707. return;
  708. }
  709. BattleStackMoved bsm;
  710. bsm.distance = -1;
  711. bsm.stack = target->ID;
  712. std::vector<BattleHex> tiles;
  713. tiles.push_back(destination);
  714. bsm.tilesToMove = tiles;
  715. bsm.teleporting = true;
  716. env->sendAndApply(&bsm);
  717. }
  718. else
  719. {
  720. env->complain("TeleportMechanics: 2 destinations required.");
  721. return;
  722. }
  723. }