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- #include "CBattleInterface.h"
- #include "CGameInfo.h"
- #include "hch/CLodHandler.h"
- #include "SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "AdventureMapButton.h"
- #include "hch/CObjectHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CSpellHandler.h"
- #include "CCursorHandler.h"
- #include "CCallback.h"
- #include "CGameState.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CPreGameTextHandler.h"
- #include "client/CCreatureAnimation.h"
- #include "client/Graphics.h"
- #include "client/CSpellWindow.h"
- #include <queue>
- #include <sstream>
- #include "lib/CondSh.h"
- #include "lib/NetPacks.h"
- #include <boost/assign/list_of.hpp>
- #ifndef __GNUC__
- const double M_PI = 3.14159265358979323846;
- #else
- #define _USE_MATH_DEFINES
- #include <cmath>
- #endif
- extern SDL_Surface * screen;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- extern SDL_Color zwykly;
- class CMP_stack2
- {
- public:
- inline bool operator ()(const CStack& a, const CStack& b)
- {
- return (a.speed())>(b.speed());
- }
- } cmpst2 ;
- CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
- : printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true), printMouseShadow(true), spellDestSelectMode(false), spellToCast(NULL)
- {
- strongInterest = true;
- givenCommand = new CondSh<BattleAction *>(NULL);
- //initializing armies
- this->army1 = army1;
- this->army2 = army2;
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
- for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
- {
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
- creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
- creAnims[b->second.ID]->setType(2);
- creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
- creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
- }
- //preparing menu background and terrain
- std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
- background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
- menu = BitmapHandler::loadBitmap("CBAR.BMP");
- graphics->blueToPlayersAdv(menu, hero1->tempOwner);
- //preparing graphics for displaying amounts of creatures
- amountBasic = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
- CSDL_Ext::alphaTransform(amountNormal);
- for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
- {
- if((amountNormal->format->palette->colors+g)->b != 132 &&
- (amountNormal->format->palette->colors+g)->g != 231 &&
- (amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
- {
- (amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
- (amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
- (amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
- }
- }
- ////blitting menu background and terrain
- blitAt(background, 0, 0);
- blitAt(menu, 0, 556);
- CSDL_Ext::update();
- //preparing buttons and console
- bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o);
- bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s);
- bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r);
- bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a);
- bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c);
- bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w);
- bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d);
- bDefence->assignedKeys.insert(SDLK_SPACE);
- bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP);
- bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN);
- bConsoleDown->bitmapOffset = 2;
- console = new CBattleConsole();
- console->pos.x = 211;
- console->pos.y = 560;
- console->pos.w = 406;
- console->pos.h = 38;
- //loading hero animations
- if(hero1) // attacking hero
- {
- attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
- attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
- }
- else
- {
- attackingHero = NULL;
- }
- if(hero2) // defending hero
- {
- defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
- defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
- }
- else
- {
- defendingHero = NULL;
- }
- //preparing cells and hexes
- cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
- CSDL_Ext::alphaTransform(cellBorder);
- cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
- CSDL_Ext::alphaTransform(cellShade);
- for(int h=0; h<BFIELD_SIZE; ++h)
- {
- bfield[h].myNumber = h;
- int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
- int y = 86 + 42 * (h/BFIELD_WIDTH);
- bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
- bfield[h].accesible = true;
- bfield[h].myInterface = this;
- }
- //locking occupied positions on batlefield
- for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
- {
- bfield[it->second.position].accesible = false;
- }
- //loading projectiles for units
- for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
- {
- if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
- {
- idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
- if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
- {
- for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
- {
- Cimage ci;
- ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
- ci.groupNumber = 0;
- ci.imName = std::string();
- idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
- }
- }
- for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
- {
- CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
- }
- }
- }
- //prepairing graphic with cell borders
- cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
- //copying palette
- for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
- {
- cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
- }
- //palette copied
- for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
- {
- for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
- {
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- for(int cellX = 0; cellX < cellBorder->w; ++cellX)
- {
- for(int cellY = 0; cellY < cellBorder->h; ++cellY)
- {
- if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
- * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
- }
- }
- }
- }
- backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
- }
- CBattleInterface::~CBattleInterface()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(menu);
- SDL_FreeSurface(amountBasic);
- SDL_FreeSurface(amountNormal);
- SDL_FreeSurface(cellBorders);
- SDL_FreeSurface(backgroundWithHexes);
- delete bOptions;
- delete bSurrender;
- delete bFlee;
- delete bAutofight;
- delete bSpell;
- delete bWait;
- delete bDefence;
- delete bConsoleUp;
- delete bConsoleDown;
- delete console;
- delete resWindow;
- delete givenCommand;
- delete attackingHero;
- delete defendingHero;
- SDL_FreeSurface(cellBorder);
- SDL_FreeSurface(cellShade);
- for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
- delete g->second;
- for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
- delete g->second;
- }
- void CBattleInterface::setPrintCellBorders(bool set)
- {
- printCellBorders = set;
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::setPrintStackRange(bool set)
- {
- printStackRange = set;
- redrawBackgroundWithHexes(activeStack);
- }
- void CBattleInterface::setPrintMouseShadow(bool set)
- {
- printMouseShadow = set;
- }
- void CBattleInterface::activate()
- {
- KeyInterested::activate();
- MotionInterested::activate();
- subInt = NULL;
- bOptions->activate();
- bSurrender->activate();
- bFlee->activate();
- bAutofight->activate();
- bSpell->activate();
- bWait->activate();
- bDefence->activate();
- bConsoleUp->activate();
- bConsoleDown->activate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].activate();
- }
- if(attackingHero)
- attackingHero->activate();
- if(defendingHero)
- defendingHero->activate();
- }
- void CBattleInterface::deactivate()
- {
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- bOptions->deactivate();
- bSurrender->deactivate();
- bFlee->deactivate();
- bAutofight->deactivate();
- bSpell->deactivate();
- bWait->deactivate();
- bDefence->deactivate();
- bConsoleUp->deactivate();
- bConsoleDown->deactivate();
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- bfield[b].deactivate();
- }
- if(attackingHero)
- attackingHero->deactivate();
- if(defendingHero)
- defendingHero->deactivate();
- }
- void CBattleInterface::show(SDL_Surface * to)
- {
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
- ++animCount;
- if(!to) //"evaluating" to
- to = screen;
-
- //printing background and hexes
- if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
- {
- blitAt(backgroundWithHexes, 0, 0, to);
- }
- else
- {
- //showing background
- blitAt(background, 0, 0, to);
- if(printCellBorders)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
- }
- }
- //printing hovered cell
- if(printMouseShadow)
- {
- for(int b=0; b<BFIELD_SIZE; ++b)
- {
- if(bfield[b].strictHovered && bfield[b].hovered)
- {
- int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH);
- int y = 86 + 42 * (b/BFIELD_WIDTH);
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- //showing menu background and console
- blitAt(menu, 0, 556, to);
- console->show(to);
- //showing buttons
- bOptions->show(to);
- bSurrender->show(to);
- bFlee->show(to);
- bAutofight->show(to);
- bSpell->show(to);
- bWait->show(to);
- bDefence->show(to);
- bConsoleUp->show(to);
- bConsoleDown->show(to);
- //showing hero animations
- if(attackingHero)
- attackingHero->show(to);
- if(defendingHero)
- defendingHero->show(to);
- ////showing units //a lot of work...
- std::vector<int> stackAliveByHex[BFIELD_SIZE];
- //double loop because dead stacks should be printed first
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(j->second.alive())
- stackAliveByHex[j->second.position].push_back(j->second.ID);
- }
- std::vector<int> stackDeadByHex[BFIELD_SIZE];
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
- {
- if(!j->second.alive())
- stackDeadByHex[j->second.position].push_back(j->second.ID);
- }
- attackingShowHelper(); // handle attack animation
- for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
- {
- for(int v=0; v<stackDeadByHex[b].size(); ++v)
- {
- creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], (animCount%(4/animSpeed)==0) && creAnims[stackDeadByHex[b][v]]->getType()!=5, stackDeadByHex[b][v]==activeStack); //increment always when moving, never if stack died
- //printing amount
- if(stacks[stackDeadByHex[b][v]].amount > 0) //don't print if stack is not alive
- {
- int xAdd = stacks[stackDeadByHex[b][v]].attackerOwned ? 220 : 202;
- CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackDeadByHex[b][v]]->pos.x + xAdd, creAnims[stackDeadByHex[b][v]]->pos.y + 260));
- std::stringstream ss;
- ss<<stacks[stackDeadByHex[b][v]].amount;
- CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackDeadByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackDeadByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
- }
- }
- }
- for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
- {
- for(int v=0; v<stackAliveByHex[b].size(); ++v)
- {
- creAnims[stackAliveByHex[b][v]]->nextFrame(to, creAnims[stackAliveByHex[b][v]]->pos.x, creAnims[stackAliveByHex[b][v]]->pos.y, creDir[stackAliveByHex[b][v]], (animCount%(4/animSpeed)==0) && creAnims[stackAliveByHex[b][v]]->getType()!=0 && creAnims[stackAliveByHex[b][v]]->getType()!=5 && creAnims[stackAliveByHex[b][v]]->getType()!=20 && creAnims[stackAliveByHex[b][v]]->getType()!=21, stackAliveByHex[b][v]==activeStack); //increment always when moving, never if stack died
- //printing amount
- if(stacks[stackAliveByHex[b][v]].amount > 0) //don't print if stack is not alive
- {
- int xAdd = stacks[stackAliveByHex[b][v]].attackerOwned ? 220 : 202;
- CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackAliveByHex[b][v]]->pos.x + xAdd, creAnims[stackAliveByHex[b][v]]->pos.y + 260));
- std::stringstream ss;
- ss<<stacks[stackAliveByHex[b][v]].amount;
- CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackAliveByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackAliveByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
- }
- }
- }
- //units shown
- projectileShowHelper(to);//showing projectiles
- //showing spell effects
- std::vector< std::list<SBattleEffect>::iterator > toErase;
- for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
- {
- blitAt(it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap, it->x, it->y, to);
- ++(it->frame);
- if(it->frame == it->maxFrame)
- toErase.push_back(it);
- }
-
- for(int b=0; b<toErase.size(); ++b)
- {
- delete toErase[b]->anim;
- battleEffects.erase(toErase[b]);
- }
- //showing queue of stacks
- if(showStackQueue)
- {
- int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
- int yPos = 10;
- std::vector<CStack> stacksSorted;
- for(int v=0; v<stacks.size(); ++v)
- {
- if(stacks[v].alive()) //we don't want dead stacks to be there
- stacksSorted.push_back(stacks[v]);
- }
- std::stable_sort(stacksSorted.begin(), stacksSorted.end(), cmpst2);
- int startFrom = -1;
- for(int n=0; n<stacksSorted.size(); ++n)
- {
- if(stacksSorted[n].ID == activeStack)
- {
- startFrom = n;
- break;
- }
- }
- if(startFrom != -1)
- {
- for(int b=startFrom; b<stacksSorted.size()+startFrom; ++b)
- {
- SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
- //printing colored border
- for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
- {
- for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
- {
- if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
- {
- SDL_Color pc;
- if(stacksSorted[b % stacksSorted.size()].owner != 255)
- {
- pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
- }
- else
- {
- pc = *graphics->neutralColor;
- }
- CSDL_Ext::SDL_PutPixel(to, xFrom, yFrom, pc.r, pc.g, pc.b);
- }
- }
- }
- //colored border printed
- SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
- xPos += 37;
- }
- }
- }
- //showing window with result of battle
- if(resWindow)
- {
- resWindow->show(to);
- }
- }
- void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_q)
- showStackQueue = key.state==SDL_PRESSED;
- }
- void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(activeStack>=0 && !spellDestSelectMode)
- {
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 6);
- }
- else
- {
- if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
- {
- CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
- if(shere)
- {
- if(shere->owner == LOCPLINT->playerID) //our stack
- CGI->curh->changeGraphic(1,5);
- else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
- CGI->curh->changeGraphic(1,3);
- else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
- {
- int fromHex = -1;
- for(int b=0; b<BFIELD_SIZE; ++b)
- if(bfield[b].hovered && !bfield[b].strictHovered)
- {
- fromHex = b;
- break;
- }
- if(fromHex!=-1 && fromHex%17!=0 && fromHex%17!=16 && vstd::contains(shadedHexes, fromHex))
- {
- switch(BattleInfo::mutualPosition(fromHex, myNumber))
- {
- case 0:
- CGI->curh->changeGraphic(1,12);
- break;
- case 1:
- CGI->curh->changeGraphic(1,7);
- break;
- case 2:
- CGI->curh->changeGraphic(1,8);
- break;
- case 3:
- CGI->curh->changeGraphic(1,9);
- break;
- case 4:
- CGI->curh->changeGraphic(1,10);
- break;
- case 5:
- CGI->curh->changeGraphic(1,11);
- break;
- }
- }
- }
- else //unavailable enemy
- CGI->curh->changeGraphic(1,0);
- }
- else //empty unavailable tile
- CGI->curh->changeGraphic(1,0);
- }
- else //available tile
- {
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
- CGI->curh->changeGraphic(1,2);
- else
- CGI->curh->changeGraphic(1,1);
- }
- }
- }
- else if(spellDestSelectMode)
- {
- int myNumber = -1; //number of hovered tile
- for(int g=0; g<BFIELD_SIZE; ++g)
- {
- if(bfield[g].hovered && bfield[g].strictHovered)
- {
- myNumber = g;
- break;
- }
- }
- if(myNumber == -1)
- {
- CGI->curh->changeGraphic(1, 0);
- }
- else
- {
- switch(spellSelMode)
- {
- case 0:
- CGI->curh->changeGraphic(3, 0);
- break;
- case 1:
- if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
- CGI->curh->changeGraphic(3, 0);
- else
- CGI->curh->changeGraphic(1, 0);
- break;
- case 2:
- if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
- CGI->curh->changeGraphic(3, 0);
- else
- CGI->curh->changeGraphic(1, 0);
- break;
- case 3:
- if(LOCPLINT->cb->battleGetStackByPos(myNumber))
- CGI->curh->changeGraphic(3, 0);
- else
- CGI->curh->changeGraphic(1, 0);
- break;
- case 4: //TODO: implement this case
- break;
- }
- }
- }
- }
- bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
- {
- if(creAnims[number]==NULL)
- return false; //there is no such creature
- creAnims[number]->setType(8);
- int firstFrame = creAnims[number]->getFrame();
- for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- creDir[number] = !creDir[number];
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
- creAnims[number]->pos.x = coords.first;
- //creAnims[number]->pos.y = coords.second;
- if(wideTrick && curs.creature->isDoubleWide())
- {
- if(curs.attackerOwned)
- {
- if(!creDir[number])
- creAnims[number]->pos.x -= 44;
- }
- else
- {
- if(creDir[number])
- creAnims[number]->pos.x += 44;
- }
- }
- creAnims[number]->setType(7);
- firstFrame = creAnims[number]->getFrame();
- for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- creAnims[number]->setType(2);
- return true;
- }
- void CBattleInterface::bOptionsf()
- {
- CGI->curh->changeGraphic(0,0);
- deactivate();
- SDL_Rect temp_rect = genRect(431, 481, 160, 84);
- CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
- optionsWin->activate();
- LOCPLINT->objsToBlit.push_back(optionsWin);
- }
- void CBattleInterface::bSurrenderf()
- {
- }
- void CBattleInterface::bFleef()
- {
- CFunctionList<void()> ony = boost::bind(&CBattleInterface::activate,this);
- ony += boost::bind(&CBattleInterface::reallyFlee,this);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, boost::bind(&CBattleInterface::activate,this), true, false);
- }
- void CBattleInterface::reallyFlee()
- {
- giveCommand(4,0,0);
- CGI->curh->changeGraphic(0, 0);
- }
- void CBattleInterface::bAutofightf()
- {
- }
- void CBattleInterface::bSpellf()
- {
- CGI->curh->changeGraphic(0,0);
- deactivate();
- const CGHeroInstance * chi = NULL;
- if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
- chi = attackingHeroInstance;
- else
- chi = defendingHeroInstance;
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), chi);
- spellWindow->activate();
- LOCPLINT->objsToBlit.push_back(spellWindow);
- }
- void CBattleInterface::bWaitf()
- {
- }
- void CBattleInterface::bDefencef()
- {
- giveCommand(3,0,activeStack);
- }
- void CBattleInterface::bConsoleUpf()
- {
- console->scrollUp();
- }
- void CBattleInterface::bConsoleDownf()
- {
- console->scrollDown();
- }
- void CBattleInterface::newStack(CStack stack)
- {
- creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
- creAnims[stack.ID]->setType(2);
- creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
- }
- void CBattleInterface::stackRemoved(CStack stack)
- {
- delete creAnims[stack.ID];
- creAnims.erase(stack.ID);
- }
- void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool byShooting)
- {
- if(creAnims[ID]->getType() != 2)
- {
- return; //something went wrong
- }
- if(byShooting) //delay hit animation
- {
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
- while(true)
- {
- bool found = false;
- for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->creID == attacker.creature->idNumber)
- {
- found = true;
- break;
- }
- }
- if(!found)
- break;
- else
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- }
- }
- creAnims[ID]->setType(5); //death
- //int firstFrame = creAnims[ID]->getFrame();
- int increments = 0;
- while(increments < creAnims[ID]->framesInGroup(5)-1)
- {
- if((animCount%(4/animSpeed))==0)
- {
- creAnims[ID]->incrementFrame();
- ++increments;
- }
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- if(IDby!=-1)
- printConsoleAttacked(ID, dmg, killed, IDby);
- }
- void CBattleInterface::stackActivated(int number)
- {
- //givenCommand = NULL;
- activeStack = number;
- myTurn = true;
- redrawBackgroundWithHexes(number);
- }
- void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
- {
- bool startMoving = creAnims[number]->type==20;
- //a few useful variables
- int curStackPos = LOCPLINT->cb->battleGetPos(number);
- int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
- int hexWbase = 44, hexHbase = 42;
- bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
- if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
- {
- CGI->curh->hide();
- for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- if((animCount+1)%(4/animSpeed)==0)
- creAnims[number]->incrementFrame();
- }
- }
- int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
- {
- switch(mutPos) //reverse unit if necessary
- {
- case 0: case 4: case 5:
- if(creDir[number] == true)
- reverseCreature(number, curStackPos, twoTiles);
- break;
- case 1: case 2: case 3:
- if(creDir[number] == false)
- reverseCreature(number, curStackPos, twoTiles);
- break;
- }
- //moving instructions
- creAnims[number]->setType(0);
- float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
- for(int i=0; i<steps; ++i)
- {
- switch(mutPos)
- {
- case 0:
- posX -= ((float)hexWbase)/(2.0f*steps);
- creAnims[number]->pos.x = posX;
- posY -= ((float)hexHbase)/((float)steps);
- creAnims[number]->pos.y = posY;
- break;
- case 1:
- posX += ((float)hexWbase)/(2.0f*steps);
- creAnims[number]->pos.x = posX;
- posY -= ((float)hexHbase)/((float)steps);
- creAnims[number]->pos.y = posY;
- break;
- case 2:
- posX += ((float)hexWbase)/((float)steps);
- creAnims[number]->pos.x = posX;
- break;
- case 3:
- posX += ((float)hexWbase)/(2.0f*steps);
- creAnims[number]->pos.x = posX;
- posY += ((float)hexHbase)/((float)steps);
- creAnims[number]->pos.y = posY;
- break;
- case 4:
- posX -= ((float)hexWbase)/(2.0f*steps);
- creAnims[number]->pos.x = posX;
- posY += ((float)hexHbase)/((float)steps);
- creAnims[number]->pos.y = posY;
- break;
- case 5:
- posX -= ((float)hexWbase)/((float)steps);
- creAnims[number]->pos.x = posX;
- break;
- }
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- if((animCount+1)%(4/animSpeed)==0)
- creAnims[number]->incrementFrame();
- }
- }
- if(endMoving) //animation of ending move
- {
- if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
- {
- creAnims[number]->setType(21);
- for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- if((animCount+1)%(4/animSpeed)==0)
- creAnims[number]->incrementFrame();
- }
- }
- creAnims[number]->setType(2); //resetting to default
- CGI->curh->show();
- }
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
- if(endMoving) //resetting to default
- {
- if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
- reverseCreature(number, destHex, twoTiles);
- }
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
- creAnims[number]->pos.x = coords.first;
- if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
- creAnims[number]->pos.x -= 44;
- creAnims[number]->pos.y = coords.second;
- }
- void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting)
- {
- while(creAnims[ID]->getType() != 2 || (attackingInfo && attackingInfo->IDby == IDby))
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- if(byShooting) //delay hit animation
- {
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
- while(true)
- {
- bool found = false;
- for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->creID == attacker.creature->idNumber)
- {
- found = true;
- break;
- }
- }
- if(!found)
- break;
- else
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- }
- }
- creAnims[ID]->setType(3); //getting hit
- int firstFrame = creAnims[ID]->getFrame();
- for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(3) + firstFrame - 1; ++i)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- /*if((animCount+1)%(4/animSpeed)==0)
- creAnims[ID]->incrementFrame();*/
- }
- creAnims[ID]->setType(2);
- if(IDby!=-1)
- printConsoleAttacked(ID, dmg, killed, IDby);
- }
- void CBattleInterface::stackAttacking(int ID, int dest)
- {
- while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
- {
- show();
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
- int reversedShift = 0; //shift of attacking stack's position due to reversing
- if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(ID, aStack.position, true);
- reversedShift = (aStack.attackerOwned ? -1 : 1);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- else //if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- reverseCreature(ID, aStack.position, true);
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(ID, aStack.position, true);
- reversedShift = (aStack.attackerOwned ? -1 : 1);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- reverseCreature(ID, aStack.position, true);
- break;
- case 2:
- reverseCreature(ID, aStack.position, true);
- break;
- case 3:
- reverseCreature(ID, aStack.position, true);
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- attackingInfo = new CAttHelper;
- attackingInfo->dest = dest;
- attackingInfo->frame = 0;
- attackingInfo->hitCount = 0;
- attackingInfo->ID = ID;
- attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
- attackingInfo->reversing = false;
- attackingInfo->posShiftDueToDist = reversedShift;
- attackingInfo->shooting = false;
- switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
- {
- case 0:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
- break;
- case 1:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
- break;
- case 2:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
- break;
- case 3:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
- break;
- case 4:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
- break;
- case 5:
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
- break;
- default:
- tlog1<<"Critical Error! Wrong dest in stackAttacking!"<<std::endl;
- }
- }
- void CBattleInterface::newRound(int number)
- {
- console->addText(CGI->generaltexth->allTexts[412]);
- }
- void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
- {
- BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
- ba->actionType = action;
- ba->destinationTile = tile;
- ba->stackNumber = stack;
- ba->additionalInfo = additional;
- givenCommand->setn(ba);
- myTurn = false;
- activeStack = -1;
- }
- bool CBattleInterface::isTileAttackable(const int & number) const
- {
- for(int b=0; b<shadedHexes.size(); ++b)
- {
- if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
- return true;
- }
- return false;
- }
- void CBattleInterface::hexLclicked(int whichOne)
- {
- if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
- {
- if(!myTurn)
- return; //we are not permit to do anything
- if(spellDestSelectMode)
- {
- //checking destination
- bool allowCasting = true;
- switch(spellSelMode)
- {
- case 1:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
- allowCasting = false;
- break;
- case 2:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
- allowCasting = false;
- break;
- case 3:
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
- allowCasting = false;
- break;
- case 4: //TODO: implement this case
- break;
- }
- //destination checked
- if(allowCasting)
- {
- spellToCast->destinationTile = whichOne;
- LOCPLINT->cb->battleMakeAction(spellToCast);
- delete spellToCast;
- spellToCast = NULL;
- spellDestSelectMode = false;
- CGI->curh->changeGraphic(1, 6);
- }
- }
- else
- {
- CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
- if(!dest || !dest->alive()) //no creature at that tile
- {
- if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- giveCommand(2,whichOne,activeStack);
- }
- }
- else if(dest->owner != attackingHeroInstance->tempOwner
- && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
- {
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- giveCommand(7,whichOne,activeStack);
- }
- else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
- {
- switch(CGI->curh->number)
- {
- case 12:
- giveCommand(6,whichOne + ( (whichOne/17)%2 ? 17 : 18 ),activeStack,whichOne);
- break;
- case 7:
- giveCommand(6,whichOne + ( (whichOne/17)%2 ? 16 : 17 ),activeStack,whichOne);
- break;
- case 8:
- giveCommand(6,whichOne - 1,activeStack,whichOne);
- break;
- case 9:
- giveCommand(6,whichOne - ( (whichOne/17)%2 ? 18 : 17 ),activeStack,whichOne);
- break;
- case 10:
- giveCommand(6,whichOne - ( (whichOne/17)%2 ? 17 : 16 ),activeStack,whichOne);
- break;
- case 11:
- giveCommand(6,whichOne + 1,activeStack,whichOne);
- break;
- }
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
- }
- }
- }
- }
- void CBattleInterface::stackIsShooting(int ID, int dest)
- {
- if(attackingInfo != NULL)
- {
- return; //something went wrong
- }
- //projectile
- float projectileAngle; //in radians; if positive, projectiles goes up
- float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
- int fromHex = LOCPLINT->cb->battleGetPos(ID);
- projectileAngle = atan2(float(abs(dest - fromHex)/17), float(abs(dest - fromHex)%17));
- if(fromHex < dest)
- projectileAngle = -projectileAngle;
- SProjectileInfo spi;
- spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
- spi.step = 0;
- spi.frameNum = 0;
- spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
- std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID));
- destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
- if(projectileAngle > straightAngle) //upper shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
- spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
- }
- else if(projectileAngle < -straightAngle) //lower shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
- spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
- }
- else //straight shot
- {
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
- spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
- }
- spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
- if(spi.lastStep == 0)
- spi.lastStep = 1;
- spi.dx = (destcoord.first - spi.x) / spi.lastStep;
- spi.dy = (destcoord.second - spi.y) / spi.lastStep;
- //set starting frame
- if(spi.spin)
- {
- spi.frameNum = 0;
- }
- else
- {
- spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
- }
- //set delay
- spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
- projectiles.push_back(spi);
- //attack aniamtion
- attackingInfo = new CAttHelper;
- attackingInfo->dest = dest;
- attackingInfo->frame = 0;
- attackingInfo->hitCount = 0;
- attackingInfo->ID = ID;
- attackingInfo->reversing = false;
- attackingInfo->posShiftDueToDist = 0;
- attackingInfo->shooting = true;
- if(projectileAngle > straightAngle) //upper shot
- attackingInfo->shootingGroup = 14;
- else if(projectileAngle < -straightAngle) //lower shot
- attackingInfo->shootingGroup = 16;
- else //straight shot
- attackingInfo->shootingGroup = 15;
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
- }
- void CBattleInterface::battleFinished(const BattleResult& br)
- {
- deactivate();
- CGI->curh->changeGraphic(0,0);
-
- SDL_Rect temp_rect = genRect(561, 470, 165, 19);
- resWindow = new CBattleReslutWindow(br, temp_rect, this);
- resWindow->activate();
- }
- void CBattleInterface::spellCasted(SpellCasted * sc)
- {
- std::vector< std::string > anims; //for magic arrow and ice bolt
- switch(sc->id)
- {
- case 15: //magic arrow
- {
- //initialization of anims
- anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
- }
- case 16: //ice bolt
- {
- if(anims.size() == 0) //initialiaztion of anims
- {
- anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
- }
- } //end of ice bolt only part
- { //common ice bolt and magic arrow part
- //initial variables
- std::string animToDisplay;
- std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
- destcoord.first += 250; destcoord.second += 240;
- //animation angle
- float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
- //choosing animation by angle
- if(angle > 1.50)
- animToDisplay = anims[0];
- else if(angle > 1.20)
- animToDisplay = anims[1];
- else if(angle > 0.90)
- animToDisplay = anims[2];
- else if(angle > 0.60)
- animToDisplay = anims[3];
- else
- animToDisplay = anims[4];
- //displaying animation
- int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
- if(steps <= 0)
- steps = 1;
- CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
- int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
- for(int g=0; g<steps; ++g)
- {
- show();
- SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
- SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
- SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
- CSDL_Ext::update();
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
- }
- int b=0;
- break; //for 15 and 16 cases
- }
- case 17: //lightning bolt
- {
- displayEffect(1, sc->tile);
- break;
- }
- case 18: //implosion
- {
- displayEffect(10, sc->tile);
- break;
- }
- case 53: //haste
- {
- displayEffect(31, sc->tile);
- break;
- }
- case 54: //slow
- {
- displayEffect(19, sc->tile);
- break;
- }
- }
- }
- void CBattleInterface::castThisSpell(int spellID)
- {
- BattleAction * ba = new BattleAction;
- ba->actionType = 1;
- ba->additionalInfo = spellID; //spell number
- ba->destinationTile = -1;
- ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
- spellToCast = ba;
- spellDestSelectMode = true;
- //choosing possible tragets
- const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
- spellSelMode = 0;
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos)
- {
- spellSelMode = 3;
- }
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos)
- {
- if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
- spellSelMode = 3;
- else //TODO: no destination chould apply in this case
- {
- }
- }
- CGI->curh->changeGraphic(3, 0);
- }
- void CBattleInterface::displayEffect(ui32 effect, int destTile)
- {
- if(graphics->battleACToDef[effect].size() != 0)
- {
- SBattleEffect be;
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
- be.frame = 0;
- be.maxFrame = be.anim->ourImages.size();
- be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
- be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
- if(effect != 1)
- {
- be.x -= be.anim->ourImages[0].bitmap->w/2;
- be.y -= be.anim->ourImages[0].bitmap->h/2;
- }
- else if(effect == 1)
- {
- be.x -= be.anim->ourImages[0].bitmap->w;
- be.y -= be.anim->ourImages[0].bitmap->h;
- }
- battleEffects.push_back(be);
- }
- //battleEffects
- }
- void CBattleInterface::setAnimSpeed(int set)
- {
- animSpeed = set;
- }
- int CBattleInterface::getAnimSpeed() const
- {
- return animSpeed;
- }
- float CBattleInterface::getAnimSpeedMultiplier() const
- {
- switch(animSpeed)
- {
- case 1:
- return 3.5f;
- case 2:
- return 2.2f;
- case 4:
- return 1.0f;
- default:
- return 0.0f;
- }
- }
- void CBattleInterface::attackingShowHelper()
- {
- if(attackingInfo && !attackingInfo->reversing)
- {
- if(attackingInfo->frame == 0)
- {
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
- if(attackingInfo->shooting)
- {
- creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
- }
- else
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
- {
- case 0:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 1:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 2:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- case 3:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 4:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 5:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 1:
- creAnims[attackingInfo->ID]->setType(11);
- break;
- case 2:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- case 3:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 4:
- creAnims[attackingInfo->ID]->setType(13);
- break;
- case 5:
- creAnims[attackingInfo->ID]->setType(12);
- break;
- }
- }
- }
- }
- else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
- {
- attackingInfo->reversing = true;
- CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
- if(aStackp == NULL)
- return;
- CStack aStack = *aStackp;
- if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case -1:
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(attackingInfo->ID, aStack.position, true);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 5:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- }
- }
- }
- else //if(aStack.attackerOwned)
- {
- if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- break;
- case 2:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 3:
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- case -1:
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
- {
- reverseCreature(attackingInfo->ID, aStack.position, true);
- }
- break;
- }
- }
- else //else for if(aStack.creature->isDoubleWide())
- {
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
- {
- case 0:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 1:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 2:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 3:
- reverseCreature(attackingInfo->ID, aStack.position, true);
- break;
- case 4:
- //reverseCreature(ID, aStack.position, true);
- break;
- case 5:
- //reverseCreature(ID, aStack.position, true);
- break;
- }
- }
- }
- attackingInfo->reversing = false;
- creAnims[attackingInfo->ID]->setType(2);
- delete attackingInfo;
- attackingInfo = NULL;
- }
- if(attackingInfo)
- {
- attackingInfo->hitCount++;
- if(attackingInfo->hitCount%(4/animSpeed) == 0)
- attackingInfo->frame++;
- }
- }
- }
- void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
- {
- shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack);
- //preparating background graphic with hexes and shaded hexes
- blitAt(background, 0, 0, backgroundWithHexes);
- if(printCellBorders)
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
- if(printStackRange)
- {
- for(int m=0; m<shadedHexes.size(); ++m) //rows
- {
- int i = shadedHexes[m]/17; //row
- int j = shadedHexes[m]%17-1; //column
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
- int y = 86 + 42 * i;
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
- }
- }
- }
- void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
- {
- char tabh[200];
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
- CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
- int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
- (attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
- dmg);
- if(killed > 0)
- {
- if(killed > 1)
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
- }
- else //killed == 1
- {
- sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
- }
- }
- console->addText(std::string(tabh));
- }
- void CBattleInterface::projectileShowHelper(SDL_Surface * to)
- {
- if(to == NULL)
- to = screen;
- std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
- for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
- {
- if(it->animStartDelay>0)
- {
- --(it->animStartDelay);
- continue;
- }
- SDL_Rect dst;
- dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
- dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
- dst.x = it->x;
- dst.y = it->y;
- CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
- //actualizing projectile
- ++it->step;
- if(it->step == it->lastStep)
- {
- toBeDeleted.insert(toBeDeleted.end(), it);
- }
- else
- {
- it->x += it->dx;
- it->y += it->dy;
- if(it->spin)
- {
- ++(it->frameNum);
- it->frameNum %= idToProjectile[it->creID]->ourImages.size();
- }
- }
- }
- for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
- {
- projectiles.erase(*it);
- }
- }
- void CBattleHero::show(SDL_Surface *to)
- {
- //animation of flag
- if(flip)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
- }
- ++flagAnimCount;
- if(flagAnimCount%4==0)
- {
- ++flagAnim;
- flagAnim %= flag->ourImages.size();
- }
- //animation of hero
- int tick=-1;
- for(int i=0; i<dh->ourImages.size(); ++i)
- {
- if(dh->ourImages[i].groupNumber==phase)
- ++tick;
- if(tick==image)
- {
- SDL_Rect posb = pos;
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
- ++image;
- if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
- {
- image = 0;
- }
- break;
- }
- }
- }
- void CBattleHero::activate()
- {
- ClickableL::activate();
- }
- void CBattleHero::deactivate()
- {
- ClickableL::deactivate();
- }
- void CBattleHero::setPhase(int newPhase)
- {
- phase = newPhase;
- image = 0;
- }
- void CBattleHero::clickLeft(boost::logic::tribool down)
- {
- if(!down && myHero)
- {
- for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
- return;
- }
- CGI->curh->changeGraphic(0,0);
- LOCPLINT->curint->deactivate();
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), myHero);
- spellWindow->activate();
- LOCPLINT->objsToBlit.push_back(spellWindow);
- }
- }
- CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero), myOwner(owner)
- {
- dh = CDefHandler::giveDef( defName );
- for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
- {
- if(flip)
- {
- SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
- SDL_FreeSurface(dh->ourImages[i].bitmap);
- dh->ourImages[i].bitmap = hlp;
- }
- dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
- }
- dh->alphaTransformed = true;
- if(flip)
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
- else
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
- //coloring flag and adding transparency
- for(int i=0; i<flag->ourImages.size(); ++i)
- {
- flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
- graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
- }
- }
- CBattleHero::~CBattleHero()
- {
- delete dh;
- delete flag;
- }
- std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
- {
- std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
- ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
- //counting x
- if(attacker)
- {
- ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- else
- {
- ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
- }
- //shifting position for double - hex creatures
- if(creature && creature->isDoubleWide())
- {
- if(attacker)
- {
- ret.first -= 42;
- }
- else
- {
- ret.first += 42;
- }
- }
- //returning
- return ret;
- }
- void CBattleHex::activate()
- {
- Hoverable::activate();
- MotionInterested::activate();
- ClickableL::activate();
- ClickableR::activate();
- }
- void CBattleHex::deactivate()
- {
- Hoverable::deactivate();
- MotionInterested::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- }
- void CBattleHex::hover(bool on)
- {
- hovered = on;
- Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
- {
- }
- void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
- LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
- {
- char tabh[160];
- CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
- const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
- sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
- myInterface->console->alterTxt = std::string(tabh);
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CBattleHex::clickLeft(boost::logic::tribool down)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CBattleHex::clickRight(boost::logic::tribool down)
- {
- int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
- if(hovered && strictHovered && stID!=-1)
- {
- CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
- if(!myst.alive()) return;
- StackState *pom = NULL;
- if(down)
- {
- pom = new StackState();
- const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
- if(h)
- {
- pom->attackBonus = h->getPrimSkillLevel(0);
- pom->defenseBonus = h->getPrimSkillLevel(1);
- pom->luck = h->getCurrentLuck();
- pom->morale = h->getCurrentMorale();
- pom->shotsLeft = myst.shots;
- }
- pom->currentHealth = myst.firstHPleft;
- (new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,boost::function<void()>(),boost::function<void()>(),NULL))
- ->activate();
- }
- delete pom;
- }
- }
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
- {
- }
- CBattleConsole::~CBattleConsole()
- {
- texts.clear();
- }
- void CBattleConsole::show(SDL_Surface * to)
- {
- if(alterTxt.size())
- {
- CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- }
- else
- {
- CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
- CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(int i=0; i<text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = texts.size()-1;
- return true;
- }
- void CBattleConsole::eraseText(unsigned int pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(unsigned int by)
- {
- if(lastShown > by)
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(unsigned int by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
- {
- this->pos = pos;
- background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
- SDL_FreeSurface(background);
- background = pom;
- exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 549, 524, "iok6432.def", SDLK_RETURN);
- if(br.winner==0) //attacker won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
- }
- else //if(br.winner==1)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
- }
-
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
- std::string attackerName, defenderName;
- if(owner->attackingHeroInstance) //a hero attacked
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = owner->attackingHeroInstance->name;
- }
- else //a monster attacked
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->first].AIValue;
- bestMonsterID = it->first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
- //setting attackerName
- attackerName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- if(owner->defendingHeroInstance) //a hero defended
- {
- SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = owner->defendingHeroInstance->name;
- }
- else //a monster defended
- {
- int bestMonsterID = -1;
- int bestPower = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
- {
- if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
- {
- bestPower = CGI->creh->creatures[it->second.first].AIValue;
- bestMonsterID = it->second.first;
- }
- }
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
- //setting defenderName
- defenderName = CGI->creh->creatures[bestMonsterID].namePl;
- }
- //printing attacker and defender's names
- CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
- CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
- //printing casualities
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
- }
- else
- {
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step*97;
- for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
- {
- blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
- std::stringstream amount;
- amount<<it->second;
- CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
- switch(br.result)
- {
- case 0: //normal victory
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 1: //flee
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
- }
- break;
- case 2: //surrender
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
- }
- else
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
- }
- break;
- }
- }
- CBattleReslutWindow::~CBattleReslutWindow()
- {
- SDL_FreeSurface(background);
- }
- void CBattleReslutWindow::activate()
- {
- LOCPLINT->showingDialog->set(true);
- exit->activate();
- }
- void CBattleReslutWindow::deactivate()
- {
- exit->deactivate();
- }
- void CBattleReslutWindow::show(SDL_Surface *to)
- {
- //evaluating to
- if(!to)
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- exit->show(to);
- }
- void CBattleReslutWindow::bExitf()
- {
- LOCPLINT->battleResultQuited();
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
- {
- pos = position;
- background = BitmapHandler::loadBitmap("comopbck.bmp", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[427].first)(3,CGI->preth->zelp[427].first), CGI->preth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
- viewGrid->select(owner->printCellBorders);
- movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[428].first)(3,CGI->preth->zelp[428].first), CGI->preth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
- movementShadow->select(owner->printStackRange);
- mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[429].first)(3,CGI->preth->zelp[429].first), CGI->preth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
- mouseShadow->select(owner->printMouseShadow);
- animSpeeds = new CHighlightableButtonsGroup(0);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[422].first),CGI->preth->zelp[422].second, "sysopb9.def",188, 309, 1);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[423].first),CGI->preth->zelp[423].second, "sysob10.def",252, 309, 2);
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[424].first),CGI->preth->zelp[424].second, "sysob11.def",315, 309, 4);
- animSpeeds->select(owner->getAnimSpeed(), 1);
- animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
- setToDefault = new AdventureMapButton (CGI->preth->zelp[392].first, CGI->preth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
- std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
- exit = new AdventureMapButton (CGI->preth->zelp[393].first, CGI->preth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
- std::swap(exit->imgs[0][0], exit->imgs[0][1]);
- //printing texts to background
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
- //auto - combat options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
- //creature info
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
-
- //general options
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
- //texts printed
- }
- CBattleOptionsWindow::~CBattleOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete setToDefault;
- delete exit;
- delete viewGrid;
- delete movementShadow;
- delete animSpeeds;
- delete mouseShadow;
- }
- void CBattleOptionsWindow::activate()
- {
- setToDefault->activate();
- exit->activate();
- viewGrid->activate();
- movementShadow->activate();
- animSpeeds->activate();
- mouseShadow->activate();
- }
- void CBattleOptionsWindow::deactivate()
- {
- setToDefault->deactivate();
- exit->deactivate();
- viewGrid->deactivate();
- movementShadow->deactivate();
- animSpeeds->deactivate();
- mouseShadow->deactivate();
- }
- void CBattleOptionsWindow::show(SDL_Surface *to)
- {
- if(!to) //"evaluating" to
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- setToDefault->show(to);
- exit->show(to);
- viewGrid->show(to);
- movementShadow->show(to);
- animSpeeds->show(to);
- mouseShadow->show(to);
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- }
- void CBattleOptionsWindow::bExitf()
- {
- deactivate();
- for(int g=0; g<LOCPLINT->objsToBlit.size(); ++g)
- {
- if(dynamic_cast<CBattleOptionsWindow*>(LOCPLINT->objsToBlit[g]))
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
- break;
- }
- }
- delete this;
- LOCPLINT->curint->activate();
- }
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