CMusicHandler.cpp 4.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. #include "../stdafx.h"
  2. #include "CMusicHandler.h"
  3. void CMusicHandler::initMusics()
  4. {
  5. if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096)==-1)
  6. {
  7. printf("Mix_OpenAudio error: %s!!!\n", Mix_GetError());
  8. //exit(2);
  9. sndh = NULL;
  10. return;
  11. }
  12. atexit(Mix_CloseAudio);
  13. //AITheme0 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "AITheme0.mp3");
  14. //AITheme1 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "AITHEME1.mp3");
  15. //AITheme2 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "AITHEME2.mp3");
  16. //buildTown = Mix_LoadWAV("MP3" PATHSEPARATOR "BUILDTWN.wav");
  17. //combat1 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "COMBAT01.mp3");
  18. //combat2 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "COMBAT02.mp3");
  19. //combat3 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "COMBAT03.mp3");
  20. //combat4 = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "COMBAT04.mp3");
  21. //castleTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "CstleTown.mp3");
  22. //defendCastle = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Defend Castle.mp3");
  23. //dirt = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "DIRT.mp3");
  24. //dungeon = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "DUNGEON.mp3");
  25. //elemTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "ElemTown.mp3");
  26. //evilTheme = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "EvilTheme.mp3");
  27. //fortressTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "FortressTown.mp3");
  28. //goodTheme = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "GoodTheme.mp3");
  29. //grass = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "GRASS.mp3");
  30. //infernoTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "InfernoTown.mp3");
  31. //lava = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "LAVA.mp3");
  32. //loopLepr = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "LoopLepr.mp3");
  33. //loseCampain = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Lose Campain.mp3");
  34. //loseCastle = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "LoseCastle.mp3");
  35. //loseCombat = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "LoseCombat.mp3");
  36. //mainMenu = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "MAINMENU.mp3");
  37. //mainMenuWoG = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "MainMenuWoG.mp3");
  38. //necroTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "necroTown.mp3");
  39. //neutralTheme = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "NeutralTheme.mp3");
  40. //rampart = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "RAMPART.mp3");
  41. //retreatBattle = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Retreat Battle.mp3");
  42. //rough = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "ROUGH.mp3");
  43. //sand = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "SAND.mp3");
  44. //secretTheme = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "SecretTheme.mp3");
  45. //snow = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "SNOW.mp3");
  46. //stronghold = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "StrongHold.mp3");
  47. //surrenderBattle = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Surrender Battle.mp3");
  48. //swamp = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "SWAMP.mp3");
  49. //towerTown = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "TowerTown.mp3");
  50. //ultimateLose = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "UltimateLose.mp3");
  51. //underground = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Underground.mp3");
  52. //water = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "WATER.mp3");
  53. //winBattle = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Win Battle.mp3");
  54. //winScenario = Mix_LoadMUS(DATA_DIR "MP3" PATHSEPARATOR "Win Scenario.mp3");
  55. click = Mix_LoadWAV(DATA_DIR "MP3" PATHSEPARATOR "snd1.wav");
  56. click->volume = 30;
  57. this->sndh = new CSndHandler(std::string(DATA_DIR "Data" PATHSEPARATOR "Heroes3.snd"));
  58. }
  59. void CMusicHandler::playClick()
  60. {
  61. if(!sndh) return;
  62. int channel;
  63. channel = Mix_PlayChannel(-1, click, 0);
  64. if(channel == -1)
  65. {
  66. fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
  67. }
  68. }
  69. void CMusicHandler::playLodSnd(std::string sndname)
  70. {
  71. if(!sndh) return;
  72. int size;
  73. unsigned char *data;
  74. SDL_RWops *ops;
  75. Mix_Chunk *chunk;
  76. int channel;
  77. if ((data = sndh->extract(sndname, size)) == NULL)
  78. return;
  79. ops = SDL_RWFromConstMem(data, size);
  80. chunk = Mix_LoadWAV_RW(ops, 1);
  81. channel = Mix_PlayChannel(-1, chunk, 0);
  82. if(channel == -1)
  83. {
  84. fprintf(stderr, "Unable to play WAV file("DATA_DIR "Data" PATHSEPARATOR "Heroes3.wav::%s): %s\n",
  85. sndname.c_str(),Mix_GetError());
  86. }
  87. ops->close(ops);
  88. }