InputSourceTouch.cpp 9.2 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. switch(state)
  53. {
  54. case TouchState::RELATIVE_MODE:
  55. {
  56. Point screenSize = GH.screenDimensions();
  57. Point moveDistance {
  58. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  59. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  60. };
  61. GH.input().moveCursorPosition(moveDistance);
  62. if (CCS && CCS->curh)
  63. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  64. break;
  65. }
  66. case TouchState::IDLE:
  67. {
  68. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  69. break;
  70. }
  71. case TouchState::TAP_DOWN_SHORT:
  72. {
  73. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  74. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  75. {
  76. state = TouchState::TAP_DOWN_PANNING;
  77. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  78. }
  79. break;
  80. }
  81. case TouchState::TAP_DOWN_PANNING:
  82. {
  83. emitPanningEvent(tfinger);
  84. break;
  85. }
  86. case TouchState::TAP_DOWN_DOUBLE:
  87. {
  88. emitPinchEvent(tfinger);
  89. break;
  90. }
  91. case TouchState::TAP_DOWN_LONG:
  92. case TouchState::TAP_DOWN_LONG_AWAIT:
  93. {
  94. // no-op
  95. break;
  96. }
  97. }
  98. }
  99. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  100. {
  101. // FIXME: better place to update potentially changed settings?
  102. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  103. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  104. lastTapTimeTicks = tfinger.timestamp;
  105. switch(state)
  106. {
  107. case TouchState::RELATIVE_MODE:
  108. {
  109. if(tfinger.x > 0.5)
  110. {
  111. if (tfinger.y < 0.5)
  112. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  113. else
  114. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  115. }
  116. break;
  117. }
  118. case TouchState::IDLE:
  119. {
  120. lastTapPosition = convertTouchToMouse(tfinger);
  121. GH.input().setCursorPosition(lastTapPosition);
  122. state = TouchState::TAP_DOWN_SHORT;
  123. break;
  124. }
  125. case TouchState::TAP_DOWN_SHORT:
  126. {
  127. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  128. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  129. state = TouchState::TAP_DOWN_DOUBLE;
  130. break;
  131. }
  132. case TouchState::TAP_DOWN_PANNING:
  133. {
  134. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  135. state = TouchState::TAP_DOWN_DOUBLE;
  136. break;
  137. }
  138. case TouchState::TAP_DOWN_DOUBLE:
  139. {
  140. CSH->getGlobalLobby().activateInterface();
  141. break;
  142. }
  143. case TouchState::TAP_DOWN_LONG:
  144. case TouchState::TAP_DOWN_LONG_AWAIT:
  145. {
  146. // no-op
  147. break;
  148. }
  149. }
  150. }
  151. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  152. {
  153. switch(state)
  154. {
  155. case TouchState::RELATIVE_MODE:
  156. {
  157. if(tfinger.x > 0.5)
  158. {
  159. if (tfinger.y < 0.5)
  160. GH.events().dispatchClosePopup(GH.getCursorPosition());
  161. else
  162. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  163. }
  164. break;
  165. }
  166. case TouchState::IDLE:
  167. {
  168. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  169. break;
  170. }
  171. case TouchState::TAP_DOWN_SHORT:
  172. {
  173. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  174. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  175. {
  176. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  177. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  178. }
  179. else
  180. {
  181. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  182. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  183. lastLeftClickTimeTicks = tfinger.timestamp;
  184. lastLeftClickPosition = convertTouchToMouse(tfinger);
  185. }
  186. state = TouchState::IDLE;
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_PANNING:
  190. {
  191. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  192. state = TouchState::IDLE;
  193. break;
  194. }
  195. case TouchState::TAP_DOWN_DOUBLE:
  196. {
  197. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  198. state = TouchState::TAP_DOWN_PANNING;
  199. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  200. {
  201. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  202. state = TouchState::IDLE;
  203. }
  204. break;
  205. }
  206. case TouchState::TAP_DOWN_LONG:
  207. {
  208. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  209. {
  210. state = TouchState::TAP_DOWN_LONG_AWAIT;
  211. }
  212. break;
  213. }
  214. case TouchState::TAP_DOWN_LONG_AWAIT:
  215. {
  216. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  217. {
  218. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  219. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  220. state = TouchState::IDLE;
  221. }
  222. break;
  223. }
  224. }
  225. }
  226. void InputSourceTouch::handleUpdate()
  227. {
  228. if ( state == TouchState::TAP_DOWN_SHORT)
  229. {
  230. uint32_t currentTime = SDL_GetTicks();
  231. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  232. {
  233. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  234. if (GH.windows().isTopWindowPopup())
  235. {
  236. hapticFeedback();
  237. state = TouchState::TAP_DOWN_LONG;
  238. }
  239. }
  240. }
  241. }
  242. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  243. {
  244. return convertTouchToMouse(tfinger.x, tfinger.y);
  245. }
  246. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  247. {
  248. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  249. }
  250. bool InputSourceTouch::hasTouchInputDevice() const
  251. {
  252. return SDL_GetNumTouchDevices() > 0;
  253. }
  254. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  255. {
  256. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  257. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  258. }
  259. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  260. {
  261. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  262. if (fingers < 2)
  263. return;
  264. bool otherFingerFound = false;
  265. double otherX;
  266. double otherY;
  267. for (int i = 0; i < fingers; ++i)
  268. {
  269. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  270. if (finger && finger->id != tfinger.fingerId)
  271. {
  272. otherX = finger->x * GH.screenDimensions().x;
  273. otherY = finger->y * GH.screenDimensions().y;
  274. otherFingerFound = true;
  275. break;
  276. }
  277. }
  278. if (!otherFingerFound)
  279. return; // should be impossible, but better to avoid weird edge cases
  280. float thisX = tfinger.x * GH.screenDimensions().x;
  281. float thisY = tfinger.y * GH.screenDimensions().y;
  282. float deltaX = tfinger.dx * GH.screenDimensions().x;
  283. float deltaY = tfinger.dy * GH.screenDimensions().y;
  284. float oldX = thisX - deltaX - otherX;
  285. float oldY = thisY - deltaY - otherY;
  286. float newX = thisX - otherX;
  287. float newY = thisY - otherY;
  288. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  289. double distanceNew = std::sqrt(newX * newX + newY + newY);
  290. if (distanceOld > params.pinchSensitivityThreshold)
  291. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  292. }
  293. void InputSourceTouch::hapticFeedback() {
  294. if(params.hapticFeedbackEnabled) {
  295. #if defined(VCMI_ANDROID)
  296. CAndroidVMHelper vmHelper;
  297. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  298. #elif defined(VCMI_IOS)
  299. iOS_utils::hapticFeedback();
  300. #endif
  301. }
  302. }