InputSourceTouch.cpp 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339
  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  53. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  54. switch(state)
  55. {
  56. case TouchState::RELATIVE_MODE:
  57. {
  58. Point screenSize = GH.screenDimensions();
  59. Point moveDistance {
  60. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  61. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  62. };
  63. GH.input().moveCursorPosition(moveDistance);
  64. if (CCS && CCS->curh)
  65. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  66. break;
  67. }
  68. case TouchState::IDLE:
  69. {
  70. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  71. break;
  72. }
  73. case TouchState::TAP_DOWN_SHORT:
  74. {
  75. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  76. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  77. {
  78. state = TouchState::TAP_DOWN_PANNING;
  79. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  80. }
  81. break;
  82. }
  83. case TouchState::TAP_DOWN_PANNING:
  84. {
  85. emitPanningEvent(tfinger);
  86. break;
  87. }
  88. case TouchState::TAP_DOWN_DOUBLE:
  89. {
  90. emitPinchEvent(tfinger);
  91. break;
  92. }
  93. case TouchState::TAP_DOWN_LONG:
  94. case TouchState::TAP_DOWN_LONG_AWAIT:
  95. {
  96. // no-op
  97. break;
  98. }
  99. }
  100. }
  101. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  102. {
  103. // FIXME: better place to update potentially changed settings?
  104. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  105. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  106. lastTapTimeTicks = tfinger.timestamp;
  107. switch(state)
  108. {
  109. case TouchState::RELATIVE_MODE:
  110. {
  111. if(tfinger.x > 0.5)
  112. {
  113. if (tfinger.y < 0.5)
  114. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  115. else
  116. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  117. }
  118. break;
  119. }
  120. case TouchState::IDLE:
  121. {
  122. lastTapPosition = convertTouchToMouse(tfinger);
  123. GH.input().setCursorPosition(lastTapPosition);
  124. state = TouchState::TAP_DOWN_SHORT;
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_SHORT:
  128. {
  129. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  130. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  131. state = TouchState::TAP_DOWN_DOUBLE;
  132. break;
  133. }
  134. case TouchState::TAP_DOWN_PANNING:
  135. {
  136. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  137. state = TouchState::TAP_DOWN_DOUBLE;
  138. break;
  139. }
  140. case TouchState::TAP_DOWN_DOUBLE:
  141. {
  142. CSH->getGlobalLobby().activateInterface();
  143. break;
  144. }
  145. case TouchState::TAP_DOWN_LONG:
  146. case TouchState::TAP_DOWN_LONG_AWAIT:
  147. {
  148. // no-op
  149. break;
  150. }
  151. }
  152. }
  153. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  154. {
  155. switch(state)
  156. {
  157. case TouchState::RELATIVE_MODE:
  158. {
  159. if(tfinger.x > 0.5)
  160. {
  161. if (tfinger.y < 0.5)
  162. GH.events().dispatchClosePopup(GH.getCursorPosition());
  163. else
  164. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  165. }
  166. break;
  167. }
  168. case TouchState::IDLE:
  169. {
  170. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  171. break;
  172. }
  173. case TouchState::TAP_DOWN_SHORT:
  174. {
  175. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  176. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  177. {
  178. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  179. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  180. }
  181. else
  182. {
  183. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  184. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  185. lastLeftClickTimeTicks = tfinger.timestamp;
  186. lastLeftClickPosition = convertTouchToMouse(tfinger);
  187. }
  188. state = TouchState::IDLE;
  189. break;
  190. }
  191. case TouchState::TAP_DOWN_PANNING:
  192. {
  193. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  194. state = TouchState::IDLE;
  195. break;
  196. }
  197. case TouchState::TAP_DOWN_DOUBLE:
  198. {
  199. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  200. state = TouchState::TAP_DOWN_PANNING;
  201. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  202. {
  203. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  204. state = TouchState::IDLE;
  205. }
  206. break;
  207. }
  208. case TouchState::TAP_DOWN_LONG:
  209. {
  210. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  211. {
  212. state = TouchState::TAP_DOWN_LONG_AWAIT;
  213. }
  214. break;
  215. }
  216. case TouchState::TAP_DOWN_LONG_AWAIT:
  217. {
  218. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  219. {
  220. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  221. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  222. state = TouchState::IDLE;
  223. }
  224. break;
  225. }
  226. }
  227. }
  228. void InputSourceTouch::handleUpdate()
  229. {
  230. if ( state == TouchState::TAP_DOWN_SHORT)
  231. {
  232. uint32_t currentTime = SDL_GetTicks();
  233. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  234. {
  235. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  236. if (GH.windows().isTopWindowPopup())
  237. {
  238. hapticFeedback();
  239. state = TouchState::TAP_DOWN_LONG;
  240. }
  241. }
  242. }
  243. }
  244. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  245. {
  246. return convertTouchToMouse(tfinger.x, tfinger.y);
  247. }
  248. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  249. {
  250. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  251. }
  252. bool InputSourceTouch::hasTouchInputDevice() const
  253. {
  254. return SDL_GetNumTouchDevices() > 0;
  255. }
  256. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  257. {
  258. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  259. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  260. }
  261. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  262. {
  263. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  264. if (fingers < 2)
  265. return;
  266. bool otherFingerFound = false;
  267. double otherX;
  268. double otherY;
  269. for (int i = 0; i < fingers; ++i)
  270. {
  271. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  272. if (finger && finger->id != tfinger.fingerId)
  273. {
  274. otherX = finger->x * GH.screenDimensions().x;
  275. otherY = finger->y * GH.screenDimensions().y;
  276. otherFingerFound = true;
  277. break;
  278. }
  279. }
  280. if (!otherFingerFound)
  281. return; // should be impossible, but better to avoid weird edge cases
  282. float thisX = tfinger.x * GH.screenDimensions().x;
  283. float thisY = tfinger.y * GH.screenDimensions().y;
  284. float deltaX = tfinger.dx * GH.screenDimensions().x;
  285. float deltaY = tfinger.dy * GH.screenDimensions().y;
  286. float oldX = thisX - deltaX - otherX;
  287. float oldY = thisY - deltaY - otherY;
  288. float newX = thisX - otherX;
  289. float newY = thisY - otherY;
  290. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  291. double distanceNew = std::sqrt(newX * newX + newY + newY);
  292. if (distanceOld > params.pinchSensitivityThreshold)
  293. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  294. }
  295. void InputSourceTouch::hapticFeedback() {
  296. if(params.hapticFeedbackEnabled) {
  297. #if defined(VCMI_ANDROID)
  298. CAndroidVMHelper vmHelper;
  299. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  300. #elif defined(VCMI_IOS)
  301. iOS_utils::hapticFeedback();
  302. #endif
  303. }
  304. }