| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584 | /* * CGCreature.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGCreature.h"#include "../NetPacks.h"#include "../CGeneralTextHandler.h"#include "../CConfigHandler.h"#include "../GameSettings.h"#include "../IGameCallback.h"#include "../serializer/JsonSerializeFormat.h"VCMI_LIB_NAMESPACE_BEGINstd::string CGCreature::getHoverText(PlayerColor player) const{	if(stacks.empty())	{		//should not happen...		logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), subID, id.getNum());		return "INVALID_STACK";	}	std::string hoverName;	MetaString ms;	CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();	int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;	if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())		ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));	else		ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);	ms.appendRawString(" ");	ms.appendLocalString(EMetaText::CRE_PL_NAMES,subID);	hoverName = ms.toString();	return hoverName;}std::string CGCreature::getHoverText(const CGHeroInstance * hero) const{	std::string hoverName;	if(hero->hasVisions(this, 0))	{		MetaString ms;		ms.appendNumber(stacks.begin()->second->count);		ms.appendRawString(" ");		ms.appendLocalString(EMetaText::CRE_PL_NAMES,subID);		ms.appendRawString("\n\n");		int decision = takenAction(hero, true);		switch (decision)		{		case FIGHT:			ms.appendLocalString(EMetaText::GENERAL_TXT,246);			break;		case FLEE:			ms.appendLocalString(EMetaText::GENERAL_TXT,245);			break;		case JOIN_FOR_FREE:			ms.appendLocalString(EMetaText::GENERAL_TXT,243);			break;		default: //decision = cost in gold			ms.appendRawString(boost::str(boost::format(VLC->generaltexth->allTexts[244]) % decision));			break;		}		hoverName = ms.toString();	}	else	{		hoverName = getHoverText(hero->tempOwner);	}	hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");	int choice;	double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());		 if (ratio < 0.1)  choice = 0;	else if (ratio < 0.25) choice = 1;	else if (ratio < 0.6)  choice = 2;	else if (ratio < 0.9)  choice = 3;	else if (ratio < 1.1)  choice = 4;	else if (ratio < 1.3)  choice = 5;	else if (ratio < 1.8)  choice = 6;	else if (ratio < 2.5)  choice = 7;	else if (ratio < 4)    choice = 8;	else if (ratio < 8)    choice = 9;	else if (ratio < 20)   choice = 10;	else                   choice = 11;	hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));	return hoverName;}void CGCreature::onHeroVisit( const CGHeroInstance * h ) const{	//show message	if(!message.empty())	{		InfoWindow iw;		iw.player = h->tempOwner;		iw.text = message;		iw.type = EInfoWindowMode::MODAL;		cb->showInfoDialog(&iw);	}		int action = takenAction(h);	switch( action ) //decide what we do...	{	case FIGHT:		fight(h);		break;	case FLEE:		{			flee(h);			break;		}	case JOIN_FOR_FREE: //join for free		{			BlockingDialog ynd(true,false);			ynd.player = h->tempOwner;			ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);			ynd.text.replaceLocalString(EMetaText::CRE_PL_NAMES, subID);			cb->showBlockingDialog(&ynd);			break;		}	default: //join for gold		{			assert(action > 0);			//ask if player agrees to pay gold			BlockingDialog ynd(true,false);			ynd.player = h->tempOwner;			std::string tmp = VLC->generaltexth->advobtxt[90];			boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));			boost::algorithm::replace_first(tmp, "%d", std::to_string(action));			boost::algorithm::replace_first(tmp,"%s",VLC->creh->objects[subID]->getNamePluralTranslated());			ynd.text.appendRawString(tmp);			cb->showBlockingDialog(&ynd);			break;		}	}}void CGCreature::initObj(CRandomGenerator & rand){	blockVisit = true;	switch(character)	{	case 0:		character = -4;		break;	case 1:		character = rand.nextInt(1, 7);		break;	case 2:		character = rand.nextInt(1, 10);		break;	case 3:		character = rand.nextInt(4, 10);		break;	case 4:		character = 10;		break;	}	stacks[SlotID(0)]->setType(CreatureID(subID));	TQuantity &amount = stacks[SlotID(0)]->count;	CCreature &c = *VLC->creh->objects[subID];	if(amount == 0)	{		amount = rand.nextInt(c.ammMin, c.ammMax);		if(amount == 0) //armies with 0 creatures are illegal		{			logGlobal->warn("Stack %s cannot have 0 creatures. Check properties of %s", nodeName(), c.nodeName());			amount = 1;		}	}	temppower = stacks[SlotID(0)]->count * static_cast<ui64>(1000);	refusedJoining = false;}void CGCreature::newTurn(CRandomGenerator & rand) const{//Works only for stacks of single type of size up to 2 millions	if (!notGrowingTeam)	{		if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)		{			ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);			cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount			cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower		}	}	if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))		cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose}void CGCreature::setPropertyDer(ui8 what, ui32 val){	switch (what)	{		case ObjProperty::MONSTER_COUNT:			stacks[SlotID(0)]->count = val;			break;		case ObjProperty::MONSTER_POWER:			temppower = val;			break;		case ObjProperty::MONSTER_EXP:			giveStackExp(val);			break;		case ObjProperty::MONSTER_RESTORE_TYPE:			formation.basicType = val;			break;		case ObjProperty::MONSTER_REFUSED_JOIN:			refusedJoining = val;			break;	}}int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const{	//calculate relative strength of hero and creatures armies	double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();	int powerFactor;	if(relStrength >= 7)		powerFactor = 11;	else if(relStrength >= 1)		powerFactor = static_cast<int>(2 * (relStrength - 1));	else if(relStrength >= 0.5)		powerFactor = -1;	else if(relStrength >= 0.333)		powerFactor = -2;	else		powerFactor = -3;	std::set<CreatureID> myKindCres; //what creatures are the same kind as we	const CCreature * myCreature = VLC->creh->objects[subID];	myKindCres.insert(myCreature->getId()); //we	myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades	for(ConstTransitivePtr<CCreature> &crea : VLC->creh->objects)	{		if(vstd::contains(crea->upgrades, myCreature->getId())) //it's our base creatures			myKindCres.insert(crea->getId());	}	int count = 0; //how many creatures of similar kind has hero	int totalCount = 0;	for(const auto & elem : h->Slots())	{		if(vstd::contains(myKindCres,elem.second->type->getId()))			count += elem.second->count;		totalCount += elem.second->count;	}	int sympathy = 0; // 0 if hero have no similar creatures	if(count)		sympathy++; // 1 - if hero have at least 1 similar creature	if(count*2 > totalCount)		sympathy++; // 2 - hero have similar creatures more that 50%	int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);	int charisma = powerFactor + diplomacy + sympathy;	if(charisma < character)		return FIGHT;	if (allowJoin)	{		if(diplomacy + sympathy + 1 >= character)			return JOIN_FOR_FREE;		else if(diplomacy * 2  +  sympathy  +  1 >= character)			return VLC->creatures()->getByIndex(subID)->getRecruitCost(EGameResID::GOLD) * getStackCount(SlotID(0)); //join for gold	}	//we are still here - creatures have not joined hero, flee or fight	if (charisma > character && !neverFlees)		return FLEE;	else		return FIGHT;}void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const{	if(refusedJoining)		cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);	if(pursue)	{		fight(h);	}	else	{		cb->removeObject(this, h->getOwner());	}}void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const{	if(!accept)	{		if(takenAction(h,false) == FLEE)		{			cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);			flee(h);		}		else //they fight		{			h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!			fight(h);		}	}	else //accepted	{		if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!		{			InfoWindow iw;			iw.player = h->tempOwner;			iw.text.appendLocalString(EMetaText::GENERAL_TXT,29);  //You don't have enough gold			cb->showInfoDialog(&iw);			//act as if player refused			joinDecision(h,cost,false);			return;		}		//take gold		if(cost)			cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);		giveReward(h);		cb->tryJoiningArmy(this, h, true, true);	}}void CGCreature::fight( const CGHeroInstance *h ) const{	//split stacks	//TODO: multiple creature types in a stack?	int basicType = stacks.begin()->second->type->getId();	cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack	int stacksCount = getNumberOfStacks(h);	//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus	int amount = getStackCount(SlotID(0));	int m = amount / stacksCount;	int b = stacksCount * (m + 1) - amount;	int a = stacksCount - b;	SlotID sourceSlot = stacks.begin()->first;	for (int slotID = 1; slotID < a; ++slotID)	{		int stackSize = m + 1;		cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);	}	for (int slotID = a; slotID < stacksCount; ++slotID)	{		int stackSize = m;		if (slotID) //don't do this when a = 0 -> stack is single			cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);	}	if (stacksCount > 1)	{		if (containsUpgradedStack()) //upgrade		{			SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));			const auto & upgrades = getStack(slotID).type->upgrades;			if(!upgrades.empty())			{				auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());				cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);			}		}	}	cb->startBattleI(h, this);}void CGCreature::flee( const CGHeroInstance * h ) const{	BlockingDialog ynd(true,false);	ynd.player = h->tempOwner;	ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);	ynd.text.replaceLocalString(EMetaText::CRE_PL_NAMES, subID);	cb->showBlockingDialog(&ynd);}void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0)	{		giveReward(hero);		cb->removeObject(this, hero->getOwner());	}	else if(result.winner > 1) // draw	{		// guarded reward is lost forever on draw		cb->removeObject(this, hero->getOwner());	}	else	{		//merge stacks into one		TSlots::const_iterator i;		CCreature * cre = VLC->creh->objects[formation.basicType];		for(i = stacks.begin(); i != stacks.end(); i++)		{			if(cre->isMyUpgrade(i->second->type))			{				cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures			}		}		//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack		if(!hasStackAtSlot(SlotID(0)))			cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);		while(stacks.size() > 1) //hopefully that's enough		{			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)			i = stacks.end();			i--;			SlotID slot = getSlotFor(i->second->type);			if(slot == i->first) //no reason to move stack to its own slot				break;			else				cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);		}		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties	}}void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	auto action = takenAction(hero);	if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price		joinDecision(hero, action, answer);	else if(action != FIGHT)		fleeDecision(hero, answer);	else		assert(0);}bool CGCreature::containsUpgradedStack() const{	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus	float a = 2992.911117f;	float b = 14174.264968f;	float c = 5325.181015f;	float d = 32788.727920f;	int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));	return ((val % 32768) % 100) < 50;}int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const{	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus	double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();	int split = 1;	if (strengthRatio < 0.5f)		split = 7;	else if (strengthRatio < 0.67f)		split = 6;	else if (strengthRatio < 1)		split = 5;	else if (strengthRatio < 1.5f)		split = 4;	else if (strengthRatio < 2)		split = 3;	else		split = 2;	ui32 a = 1550811371u;	ui32 b = 3359066809u;	ui32 c = 1943276003u;	ui32 d = 3174620878u;	ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;	ui32 R2 = (R1 >> 16) & 0x7fff;	int R4 = R2 % 100 + 1;	if (R4 <= 20)		split -= 1;	else if (R4 >= 80)		split += 1;	vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total	vstd::amin(split, 7); //can't have more than 7 stacks	return split;}void CGCreature::giveReward(const CGHeroInstance * h) const{	InfoWindow iw;	iw.player = h->tempOwner;	if(!resources.empty())	{		cb->giveResources(h->tempOwner, resources);		for(int i = 0; i < resources.size(); i++)		{			if(resources[i] > 0)				iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);		}	}	if(gainedArtifact != ArtifactID::NONE)	{		cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);		iw.components.emplace_back(Component::EComponentType::ARTIFACT, gainedArtifact, 0, 0);	}	if(!iw.components.empty())	{		iw.type = EInfoWindowMode::AUTO;		iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure		iw.text.replaceRawString(h->getNameTranslated());		cb->showInfoDialog(&iw);	}}static const std::vector<std::string> CHARACTER_JSON  ={	"compliant", "friendly", "aggressive", "hostile", "savage"};void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler){	handler.serializeEnum("character", character, CHARACTER_JSON);	if(handler.saving)	{		if(hasStackAtSlot(SlotID(0)))		{			si32 amount = getStack(SlotID(0)).count;			handler.serializeInt("amount", amount, 0);		}	}	else	{		si32 amount = 0;		handler.serializeInt("amount", amount);		auto * hlp = new CStackInstance();		hlp->count = amount;		//type will be set during initialization		putStack(SlotID(0), hlp);	}	resources.serializeJson(handler, "rewardResources");	handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));	handler.serializeBool("noGrowing", notGrowingTeam);	handler.serializeBool("neverFlees", neverFlees);	handler.serializeStruct("rewardMessage", message);}VCMI_LIB_NAMESPACE_END
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