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- /*
- * CObjectHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class int3;
- /// function object which can be used to find an object with an specific sub ID
- class CGObjectInstanceBySubIdFinder
- {
- public:
- CGObjectInstanceBySubIdFinder(CGObjectInstance * obj);
- bool operator()(CGObjectInstance * obj) const;
- private:
- CGObjectInstance * obj;
- };
- class DLL_LINKAGE CObjectHandler
- {
- public:
- std::vector<ui32> resVals; //default values of resources in gold
- CObjectHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & resVals;
- }
- };
- VCMI_LIB_NAMESPACE_END
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