CMusicHandler.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include <boost/bimap.hpp>
  3. #include <SDL_mixer.h>
  4. #include "CMusicHandler.h"
  5. #include "../lib/CCreatureHandler.h"
  6. #include "../lib/CSpellHandler.h"
  7. #include "../client/CGameInfo.h"
  8. #include "../lib/JsonNode.h"
  9. #include "../lib/GameConstants.h"
  10. #include "../lib/Filesystem/CResourceLoader.h"
  11. /*
  12. * CMusicHandler.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. using namespace boost::assign;
  21. static boost::bimap<soundBase::soundID, std::string> sounds;
  22. // Not pretty, but there's only one music handler object in the game.
  23. static void soundFinishedCallbackC(int channel)
  24. {
  25. CCS->soundh->soundFinishedCallback(channel);
  26. }
  27. static void musicFinishedCallbackC(void)
  28. {
  29. CCS->musich->musicFinishedCallback();
  30. }
  31. void CAudioBase::init()
  32. {
  33. if (initialized)
  34. return;
  35. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  36. {
  37. tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
  38. return;
  39. }
  40. initialized = true;
  41. }
  42. void CAudioBase::release()
  43. {
  44. if (initialized)
  45. {
  46. Mix_CloseAudio();
  47. initialized = false;
  48. }
  49. }
  50. void CAudioBase::setVolume(ui32 percent)
  51. {
  52. if (percent > 100)
  53. percent = 100;
  54. volume = percent;
  55. }
  56. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  57. {
  58. setVolume(volumeNode.Float());
  59. }
  60. CSoundHandler::CSoundHandler():
  61. listener(settings.listen["general"]["sound"])
  62. {
  63. listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
  64. // Map sound names
  65. #define VCMI_SOUND_NAME(x) ( soundBase::x,
  66. #define VCMI_SOUND_FILE(y) #y )
  67. sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
  68. VCMI_SOUND_LIST;
  69. #undef VCMI_SOUND_NAME
  70. #undef VCMI_SOUND_FILE
  71. // Vectors for helper(s)
  72. pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
  73. soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
  74. horseSounds += // must be the same order as terrains (see ETerrainType);
  75. soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
  76. soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
  77. soundBase::horseSubterranean, soundBase::horseLava,
  78. soundBase::horseWater, soundBase::horseRock;
  79. battleIntroSounds += soundBase::battle00, soundBase::battle01,
  80. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  81. soundBase::battle05, soundBase::battle06, soundBase::battle07;
  82. };
  83. void CSoundHandler::init()
  84. {
  85. CAudioBase::init();
  86. if (initialized)
  87. {
  88. // Load sounds
  89. Mix_ChannelFinished(soundFinishedCallbackC);
  90. }
  91. }
  92. void CSoundHandler::release()
  93. {
  94. if (initialized)
  95. {
  96. Mix_HaltChannel(-1);
  97. std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
  98. for (it=soundChunks.begin(); it != soundChunks.end(); it++)
  99. {
  100. if (it->second)
  101. Mix_FreeChunk(it->second);
  102. }
  103. }
  104. CAudioBase::release();
  105. }
  106. // Allocate an SDL chunk and cache it.
  107. Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
  108. {
  109. // Find its name
  110. boost::bimap<soundBase::soundID, std::string>::left_iterator it;
  111. it = sounds.left.find(soundID);
  112. if (it == sounds.left.end())
  113. return nullptr;
  114. // Load and insert
  115. try
  116. {
  117. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + it->second, EResType::SOUND));
  118. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  119. Mix_Chunk *chunk;
  120. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  121. soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
  122. return chunk;
  123. }
  124. catch(std::exception &e)
  125. {
  126. tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
  127. return nullptr;
  128. }
  129. }
  130. Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
  131. {
  132. if (sound.empty())
  133. return nullptr;
  134. // Load and insert
  135. try
  136. {
  137. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
  138. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  139. Mix_Chunk *chunk;
  140. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  141. return chunk;
  142. }
  143. catch(std::exception &e)
  144. {
  145. tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
  146. return nullptr;
  147. }
  148. }
  149. // Get a soundID given a filename
  150. soundBase::soundID CSoundHandler::getSoundID(const std::string &fileName)
  151. {
  152. boost::bimap<soundBase::soundID, std::string>::right_iterator it;
  153. it = sounds.right.find(fileName);
  154. if (it == sounds.right.end())
  155. return soundBase::invalid;
  156. else
  157. return it->second;
  158. }
  159. void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
  160. {
  161. const JsonNode config(ResourceID("config/sp_sounds.json"));
  162. if (!config["spell_sounds"].isNull())
  163. {
  164. BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector())
  165. {
  166. int spellid = node["id"].Float();
  167. const CSpell *s = CGI->spellh->spells[spellid];
  168. if (vstd::contains(spellSounds, s))
  169. tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
  170. soundBase::soundID sound = getSoundID(node["soundfile"].String());
  171. if (sound == soundBase::invalid)
  172. tlog0 << "Error: invalid sound for id "<< spellid << "\n";
  173. spellSounds[s] = sound;
  174. }
  175. }
  176. }
  177. // Plays a sound, and return its channel so we can fade it out later
  178. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  179. {
  180. if (!initialized)
  181. return -1;
  182. int channel;
  183. Mix_Chunk *chunk = GetSoundChunk(soundID);
  184. if (chunk)
  185. {
  186. channel = Mix_PlayChannel(-1, chunk, repeats);
  187. if (channel == -1)
  188. tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
  189. else
  190. callbacks[channel];//insert empty callback
  191. }
  192. else
  193. {
  194. channel = -1;
  195. }
  196. return channel;
  197. }
  198. int CSoundHandler::playSound(std::string sound, int repeats)
  199. {
  200. if (!initialized)
  201. return -1;
  202. int channel;
  203. Mix_Chunk *chunk = GetSoundChunk(sound);
  204. if (chunk)
  205. {
  206. channel = Mix_PlayChannel(-1, chunk, repeats);
  207. if (channel == -1)
  208. tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
  209. else
  210. callbacks[channel];//insert empty callback
  211. }
  212. else
  213. {
  214. channel = -1;
  215. }
  216. return channel;
  217. }
  218. // Helper. Randomly select a sound from an array and play it
  219. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  220. {
  221. return playSound(sound_vec[rand() % sound_vec.size()]);
  222. }
  223. void CSoundHandler::stopSound( int handler )
  224. {
  225. if (initialized && handler != -1)
  226. Mix_HaltChannel(handler);
  227. }
  228. // Sets the sound volume, from 0 (mute) to 100
  229. void CSoundHandler::setVolume(ui32 percent)
  230. {
  231. CAudioBase::setVolume(percent);
  232. if (initialized)
  233. Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
  234. }
  235. void CSoundHandler::setCallback(int channel, boost::function<void()> function)
  236. {
  237. std::map<int, boost::function<void()> >::iterator iter;
  238. iter = callbacks.find(channel);
  239. //channel not found. It may have finished so fire callback now
  240. if(iter == callbacks.end())
  241. function();
  242. else
  243. iter->second = function;
  244. }
  245. void CSoundHandler::soundFinishedCallback(int channel)
  246. {
  247. std::map<int, boost::function<void()> >::iterator iter;
  248. iter = callbacks.find(channel);
  249. assert(iter != callbacks.end());
  250. if (iter->second)
  251. iter->second();
  252. callbacks.erase(iter);
  253. }
  254. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  255. {
  256. setVolume(volumeNode.Float());
  257. }
  258. CMusicHandler::CMusicHandler():
  259. listener(settings.listen["general"]["music"])
  260. {
  261. listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
  262. // Map music IDs
  263. // Vectors for helper
  264. const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
  265. const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
  266. const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
  267. auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
  268. {
  269. for (size_t i=0; i < amount; i++)
  270. addEntryToSet(setName, i, std::string("music/") + list[i]);
  271. };
  272. fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
  273. fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
  274. fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
  275. }
  276. void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
  277. {
  278. musicsSet[set][musicID] = musicURI;
  279. }
  280. void CMusicHandler::init()
  281. {
  282. CAudioBase::init();
  283. if (initialized)
  284. Mix_HookMusicFinished(musicFinishedCallbackC);
  285. }
  286. void CMusicHandler::release()
  287. {
  288. if (initialized)
  289. {
  290. boost::mutex::scoped_lock guard(musicMutex);
  291. Mix_HookMusicFinished(NULL);
  292. current.reset();
  293. next.reset();
  294. }
  295. CAudioBase::release();
  296. }
  297. void CMusicHandler::playMusic(std::string musicURI, bool loop)
  298. {
  299. if (current && current->isTrack( musicURI))
  300. return;
  301. queueNext(new MusicEntry(this, "", musicURI, loop));
  302. }
  303. void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
  304. {
  305. auto selectedSet = musicsSet.find(whichSet);
  306. if (selectedSet == musicsSet.end())
  307. {
  308. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  309. return;
  310. }
  311. if (current && current->isSet(whichSet))
  312. return;
  313. queueNext(new MusicEntry(this, whichSet, "", loop));
  314. }
  315. void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
  316. {
  317. auto selectedSet = musicsSet.find(whichSet);
  318. if (selectedSet == musicsSet.end())
  319. {
  320. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  321. return;
  322. }
  323. auto selectedEntry = selectedSet->second.find(entryID);
  324. if (selectedEntry == selectedSet->second.end())
  325. {
  326. tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
  327. return;
  328. }
  329. if (current && current->isTrack( selectedEntry->second))
  330. return;
  331. queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
  332. }
  333. void CMusicHandler::queueNext(MusicEntry *queued)
  334. {
  335. if (!initialized)
  336. return;
  337. boost::mutex::scoped_lock guard(musicMutex);
  338. next.reset(queued);
  339. if (current.get() == nullptr || !current->stop(1000))
  340. {
  341. current.reset(next.release());
  342. current->play();
  343. }
  344. }
  345. void CMusicHandler::stopMusic(int fade_ms)
  346. {
  347. if (!initialized)
  348. return;
  349. boost::mutex::scoped_lock guard(musicMutex);
  350. if (current.get() != NULL)
  351. current->stop(fade_ms);
  352. next.reset();
  353. }
  354. void CMusicHandler::setVolume(ui32 percent)
  355. {
  356. CAudioBase::setVolume(percent);
  357. if (initialized)
  358. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  359. }
  360. void CMusicHandler::musicFinishedCallback(void)
  361. {
  362. boost::mutex::scoped_lock guard(musicMutex);
  363. if (current.get() != NULL)
  364. {
  365. //return if current music still not finished
  366. if (current->play())
  367. return;
  368. else
  369. current.reset();
  370. }
  371. if (current.get() == NULL && next.get() != NULL)
  372. {
  373. current.reset(next.release());
  374. current->play();
  375. }
  376. }
  377. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
  378. owner(owner),
  379. music(nullptr),
  380. loop(looped ? -1 : 1),
  381. setName(setName)
  382. {
  383. if (!musicURI.empty())
  384. load(musicURI);
  385. }
  386. MusicEntry::~MusicEntry()
  387. {
  388. tlog5<<"Del-ing music file "<<currentName<<"\n";
  389. if (music)
  390. Mix_FreeMusic(music);
  391. }
  392. void MusicEntry::load(std::string musicURI)
  393. {
  394. if (music)
  395. {
  396. tlog5<<"Del-ing music file "<<currentName<<"\n";
  397. Mix_FreeMusic(music);
  398. }
  399. currentName = musicURI;
  400. tlog5<<"Loading music file "<<musicURI<<"\n";
  401. music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
  402. if(!music)
  403. {
  404. tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
  405. return;
  406. }
  407. #ifdef _WIN32
  408. //The assertion will fail if old MSVC libraries pack .dll is used
  409. assert(Mix_GetMusicType(music) != MUS_MP3);
  410. #endif
  411. }
  412. bool MusicEntry::play()
  413. {
  414. if (!(loop--) && music) //already played once - return
  415. return false;
  416. if (!setName.empty())
  417. {
  418. auto set = owner->musicsSet[setName];
  419. size_t entryID = rand() % set.size();
  420. auto iterator = set.begin();
  421. std::advance(iterator, entryID);
  422. load(iterator->second);
  423. }
  424. tlog5<<"Playing music file "<<currentName<<"\n";
  425. if(Mix_PlayMusic(music, 1) == -1)
  426. {
  427. tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
  428. return false;
  429. }
  430. return true;
  431. }
  432. bool MusicEntry::stop(int fade_ms)
  433. {
  434. if (Mix_PlayingMusic())
  435. {
  436. tlog5<<"Stoping music file "<<currentName<<"\n";
  437. loop = 0;
  438. Mix_FadeOutMusic(fade_ms);
  439. return true;
  440. }
  441. return false;
  442. }
  443. bool MusicEntry::isSet(std::string set)
  444. {
  445. return !setName.empty() && set == setName;
  446. }
  447. bool MusicEntry::isTrack(std::string track)
  448. {
  449. return setName.empty() && track == currentName;
  450. }