NetPacksClient.cpp 27 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/Connection.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CDefObjInfoHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/Mapping/CMap.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "CSoundBase.h"
  19. #include "mapHandler.h"
  20. #include "GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "UIFramework/SDL_Extensions.h"
  23. #include "BattleInterface/CBattleInterface.h"
  24. #include "../lib/Mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/BattleState.h"
  27. #include "../lib/GameConstants.h"
  28. #include "UIFramework/CGuiHandler.h"
  29. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  30. //awaiting variadic templates...
  31. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  32. do \
  33. { \
  34. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  35. ger->function(__VA_ARGS__); \
  36. } while(0)
  37. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  38. do \
  39. { \
  40. if(vstd::contains(cl->playerint,player)) \
  41. cl->playerint[player]->function(__VA_ARGS__); \
  42. }while(0)
  43. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  44. do \
  45. { \
  46. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  47. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  48. } while(0)
  49. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  50. do \
  51. { \
  52. if(vstd::contains(cl->battleints,player)) \
  53. cl->battleints[player]->function(__VA_ARGS__); \
  54. } while (0);
  55. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  56. do \
  57. { \
  58. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  59. ber->function(__VA_ARGS__); \
  60. } while(0)
  61. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  62. do \
  63. { \
  64. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  65. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  66. } while(0)
  67. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  68. #define CALL_IN_ALL_INTERFACES(function, ...) \
  69. do \
  70. { \
  71. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  72. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  73. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  74. } while(0)
  75. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  76. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  77. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  78. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  79. /*
  80. * NetPacksClient.cpp, part of VCMI engine
  81. *
  82. * Authors: listed in file AUTHORS in main folder
  83. *
  84. * License: GNU General Public License v2.0 or later
  85. * Full text of license available in license.txt file, in main folder
  86. *
  87. */
  88. void SetResources::applyCl( CClient *cl )
  89. {
  90. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  91. }
  92. void SetResource::applyCl( CClient *cl )
  93. {
  94. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  95. }
  96. void SetPrimSkill::applyCl( CClient *cl )
  97. {
  98. const CGHeroInstance *h = cl->getHero(id);
  99. if(!h)
  100. {
  101. tlog1 << "Cannot find hero with ID " << id.getNum() << std::endl;
  102. return;
  103. }
  104. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  105. }
  106. void SetSecSkill::applyCl( CClient *cl )
  107. {
  108. const CGHeroInstance *h = cl->getHero(id);
  109. if(!h)
  110. {
  111. tlog1 << "Cannot find hero with ID " << id << std::endl;
  112. return;
  113. }
  114. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  115. }
  116. void HeroVisitCastle::applyCl( CClient *cl )
  117. {
  118. const CGHeroInstance *h = cl->getHero(hid);
  119. if(start())
  120. {
  121. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  122. }
  123. }
  124. void ChangeSpells::applyCl( CClient *cl )
  125. {
  126. //TODO: inform interface?
  127. }
  128. void SetMana::applyCl( CClient *cl )
  129. {
  130. const CGHeroInstance *h = cl->getHero(hid);
  131. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  132. }
  133. void SetMovePoints::applyCl( CClient *cl )
  134. {
  135. const CGHeroInstance *h = cl->getHero(hid);
  136. cl->invalidatePaths(h);
  137. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  138. }
  139. void FoWChange::applyCl( CClient *cl )
  140. {
  141. BOOST_FOREACH(auto &i, cl->playerint)
  142. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  143. {
  144. if(mode)
  145. i.second->tileRevealed(tiles);
  146. else
  147. i.second->tileHidden(tiles);
  148. }
  149. cl->invalidatePaths();
  150. }
  151. void SetAvailableHeroes::applyCl( CClient *cl )
  152. {
  153. //TODO: inform interface?
  154. }
  155. void ChangeStackCount::applyCl( CClient *cl )
  156. {
  157. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  158. }
  159. void SetStackType::applyCl( CClient *cl )
  160. {
  161. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  162. }
  163. void EraseStack::applyCl( CClient *cl )
  164. {
  165. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  166. }
  167. void SwapStacks::applyCl( CClient *cl )
  168. {
  169. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  170. if(sl1.army->tempOwner != sl2.army->tempOwner)
  171. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  172. }
  173. void InsertNewStack::applyCl( CClient *cl )
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  176. }
  177. void RebalanceStacks::applyCl( CClient *cl )
  178. {
  179. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  180. if(src.army->tempOwner != dst.army->tempOwner)
  181. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  182. }
  183. void PutArtifact::applyCl( CClient *cl )
  184. {
  185. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  186. }
  187. void EraseArtifact::applyCl( CClient *cl )
  188. {
  189. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  190. }
  191. void MoveArtifact::applyCl( CClient *cl )
  192. {
  193. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  194. if(src.owningPlayer() != dst.owningPlayer())
  195. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  196. }
  197. void AssembledArtifact::applyCl( CClient *cl )
  198. {
  199. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  200. }
  201. void DisassembledArtifact::applyCl( CClient *cl )
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  204. }
  205. void HeroVisit::applyCl( CClient *cl )
  206. {
  207. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  208. }
  209. void NewTurn::applyCl( CClient *cl )
  210. {
  211. cl->invalidatePaths();
  212. }
  213. void GiveBonus::applyCl( CClient *cl )
  214. {
  215. cl->invalidatePaths();
  216. switch(who)
  217. {
  218. case HERO:
  219. {
  220. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  221. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  222. }
  223. break;
  224. case PLAYER:
  225. {
  226. const PlayerState *p = GS(cl)->getPlayer(id);
  227. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  228. }
  229. break;
  230. }
  231. }
  232. void ChangeObjPos::applyFirstCl( CClient *cl )
  233. {
  234. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  235. if(flags & 1)
  236. CGI->mh->hideObject(obj);
  237. }
  238. void ChangeObjPos::applyCl( CClient *cl )
  239. {
  240. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  241. if(flags & 1)
  242. CGI->mh->printObject(obj);
  243. cl->invalidatePaths();
  244. }
  245. void PlayerEndsGame::applyCl( CClient *cl )
  246. {
  247. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  248. }
  249. void RemoveBonus::applyCl( CClient *cl )
  250. {
  251. cl->invalidatePaths();
  252. switch(who)
  253. {
  254. case HERO:
  255. {
  256. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  257. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  258. }
  259. break;
  260. case PLAYER:
  261. {
  262. //const PlayerState *p = GS(cl)->getPlayer(id);
  263. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  264. }
  265. break;
  266. }
  267. }
  268. void UpdateCampaignState::applyCl( CClient *cl )
  269. {
  270. cl->stopConnection();
  271. if(camp->mapsRemaining.size())
  272. cl->proposeNextMission(camp);
  273. else
  274. cl->finishCampaign(camp);
  275. }
  276. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  277. {
  278. cl->serv->prepareForSendingHeroes();
  279. }
  280. void RemoveObject::applyFirstCl( CClient *cl )
  281. {
  282. const CGObjectInstance *o = cl->getObj(id);
  283. CGI->mh->hideObject(o);
  284. int3 pos = o->visitablePos();
  285. //notify interfaces about removal
  286. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  287. {
  288. if(GS(cl)->isVisible(o, i->first))
  289. i->second->objectRemoved(o);
  290. }
  291. }
  292. void RemoveObject::applyCl( CClient *cl )
  293. {
  294. cl->invalidatePaths();
  295. }
  296. void TryMoveHero::applyFirstCl( CClient *cl )
  297. {
  298. CGHeroInstance *h = GS(cl)->getHero(id);
  299. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  300. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  301. {
  302. if(i->first >= GameConstants::PLAYER_LIMIT)
  303. continue;
  304. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  305. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  306. && GS(cl)->getPlayer(i->first)->human)
  307. humanKnows = true;
  308. }
  309. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  310. CGI->mh->removeObject(h);
  311. if(result == DISEMBARK)
  312. CGI->mh->printObject(h->boat);
  313. }
  314. void TryMoveHero::applyCl( CClient *cl )
  315. {
  316. const CGHeroInstance *h = cl->getHero(id);
  317. cl->invalidatePaths();
  318. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  319. {
  320. CGI->mh->printObject(h);
  321. }
  322. if(result == EMBARK)
  323. CGI->mh->hideObject(h->boat);
  324. int player = h->tempOwner;
  325. BOOST_FOREACH(auto &i, cl->playerint)
  326. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  327. i.second->tileRevealed(fowRevealed);
  328. //notify interfaces about move
  329. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  330. {
  331. if(i->first >= GameConstants::PLAYER_LIMIT) continue;
  332. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  333. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  334. {
  335. i->second->heroMoved(*this);
  336. }
  337. }
  338. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  339. { //TODO: restructure nicely
  340. CGI->mh->printObject(h);
  341. }
  342. }
  343. void NewStructures::applyCl( CClient *cl )
  344. {
  345. CGTownInstance *town = GS(cl)->getTown(tid);
  346. BOOST_FOREACH(const auto & id, bid)
  347. {
  348. if(id == BuildingID::CAPITOL) //fort or capitol
  349. {
  350. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->capitols[town->subID].get());
  351. }
  352. if(id == BuildingID::FORT)
  353. {
  354. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  355. }
  356. if(vstd::contains(cl->playerint,town->tempOwner))
  357. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  358. }
  359. }
  360. void RazeStructures::applyCl (CClient *cl)
  361. {
  362. CGTownInstance *town = GS(cl)->getTown(tid);
  363. BOOST_FOREACH(const auto & id, bid)
  364. {
  365. if (id == BuildingID::CAPITOL) //fort or capitol
  366. {
  367. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  368. }
  369. if(vstd::contains (cl->playerint,town->tempOwner))
  370. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  371. }
  372. }
  373. void SetAvailableCreatures::applyCl( CClient *cl )
  374. {
  375. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  376. //inform order about the change
  377. int p = -1;
  378. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  379. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  380. else
  381. p = dw->tempOwner;
  382. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  383. }
  384. void SetHeroesInTown::applyCl( CClient *cl )
  385. {
  386. CGTownInstance *t = GS(cl)->getTown(tid);
  387. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  388. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  389. std::set<TPlayerColor> playersToNotify;
  390. if(vstd::contains(cl->playerint,t->tempOwner)) // our town
  391. playersToNotify.insert(t->tempOwner);
  392. if (hGarr && vstd::contains(cl->playerint, hGarr->tempOwner))
  393. playersToNotify.insert(hGarr->tempOwner);
  394. if (hVisit && vstd::contains(cl->playerint, hVisit->tempOwner))
  395. playersToNotify.insert(hVisit->tempOwner);
  396. BOOST_FOREACH(auto playerID, playersToNotify)
  397. cl->playerint[playerID]->heroInGarrisonChange(t);
  398. }
  399. // void SetHeroArtifacts::applyCl( CClient *cl )
  400. // {
  401. // tlog1 << "SetHeroArtifacts :(\n";
  402. // //
  403. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  404. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  405. // // if(!player)
  406. // // return;
  407. //
  408. // //h->recreateArtBonuses();
  409. // //player->heroArtifactSetChanged(h);
  410. //
  411. // // BOOST_FOREACH(Bonus bonus, gained)
  412. // // {
  413. // // player->heroBonusChanged(h,bonus,true);
  414. // // }
  415. // // BOOST_FOREACH(Bonus bonus, lost)
  416. // // {
  417. // // player->heroBonusChanged(h,bonus,false);
  418. // // }
  419. // }
  420. void HeroRecruited::applyCl( CClient *cl )
  421. {
  422. CGHeroInstance *h = GS(cl)->map->heroes.back();
  423. if(h->subID != hid)
  424. {
  425. tlog1 << "Something wrong with hero recruited!\n";
  426. }
  427. CGI->mh->initHeroDef(h);
  428. CGI->mh->printObject(h);
  429. if(vstd::contains(cl->playerint,h->tempOwner))
  430. {
  431. cl->playerint[h->tempOwner]->heroCreated(h);
  432. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  433. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  434. }
  435. }
  436. void GiveHero::applyCl( CClient *cl )
  437. {
  438. CGHeroInstance *h = GS(cl)->getHero(id);
  439. CGI->mh->initHeroDef(h);
  440. CGI->mh->printObject(h);
  441. cl->playerint[h->tempOwner]->heroCreated(h);
  442. }
  443. void GiveHero::applyFirstCl( CClient *cl )
  444. {
  445. CGI->mh->hideObject(GS(cl)->getHero(id));
  446. }
  447. void InfoWindow::applyCl( CClient *cl )
  448. {
  449. std::vector<Component*> comps;
  450. for(size_t i=0;i<components.size();i++)
  451. {
  452. comps.push_back(&components[i]);
  453. }
  454. std::string str;
  455. text.toString(str);
  456. if(vstd::contains(cl->playerint,player))
  457. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  458. else
  459. tlog2 << "We received InfoWindow for not our player...\n";
  460. }
  461. void SetObjectProperty::applyCl( CClient *cl )
  462. {
  463. //inform all players that see this object
  464. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  465. {
  466. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  467. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  468. }
  469. }
  470. void HeroLevelUp::applyCl( CClient *cl )
  471. {
  472. const CGHeroInstance *h = cl->getHero(heroid);
  473. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  474. if(vstd::contains(cl->playerint,h->tempOwner))
  475. {
  476. cl->playerint[h->tempOwner]->heroGotLevel(h, primskill, skills, queryID);
  477. }
  478. //else
  479. // cb->selectionMade(0, queryID);
  480. }
  481. void CommanderLevelUp::applyCl( CClient *cl )
  482. {
  483. CCommanderInstance * commander = GS(cl)->getHero(heroid)->commander;
  484. assert (commander);
  485. ui8 player = commander->armyObj->tempOwner;
  486. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  487. {
  488. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  489. }
  490. }
  491. void BlockingDialog::applyCl( CClient *cl )
  492. {
  493. std::string str;
  494. text.toString(str);
  495. if(vstd::contains(cl->playerint,player))
  496. cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  497. else
  498. tlog2 << "We received YesNoDialog for not our player...\n";
  499. }
  500. void GarrisonDialog::applyCl(CClient *cl)
  501. {
  502. const CGHeroInstance *h = cl->getHero(hid);
  503. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  504. if(!vstd::contains(cl->playerint,h->getOwner()))
  505. return;
  506. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
  507. }
  508. void BattleStart::applyCl( CClient *cl )
  509. {
  510. cl->battleStarted(info);
  511. }
  512. void BattleNextRound::applyFirstCl(CClient *cl)
  513. {
  514. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  515. }
  516. void BattleNextRound::applyCl( CClient *cl )
  517. {
  518. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  519. }
  520. void BattleSetActiveStack::applyCl( CClient *cl )
  521. {
  522. if(!askPlayerInterface)
  523. return;
  524. const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
  525. int playerToCall = -1; //player that will move activated stack
  526. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  527. {
  528. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  529. }
  530. else
  531. {
  532. playerToCall = activated->owner;
  533. }
  534. if( vstd::contains(cl->battleints, playerToCall) )
  535. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  536. }
  537. void BattleTriggerEffect::applyCl(CClient * cl)
  538. {
  539. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  540. }
  541. void BattleObstaclePlaced::applyCl(CClient * cl)
  542. {
  543. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  544. }
  545. void BattleResult::applyFirstCl( CClient *cl )
  546. {
  547. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  548. cl->battleFinished();
  549. }
  550. void BattleStackMoved::applyFirstCl( CClient *cl )
  551. {
  552. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  553. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  554. }
  555. //void BattleStackAttacked::( CClient *cl )
  556. void BattleStackAttacked::applyFirstCl( CClient *cl )
  557. {
  558. std::vector<BattleStackAttacked> bsa;
  559. bsa.push_back(*this);
  560. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  561. }
  562. void BattleAttack::applyFirstCl( CClient *cl )
  563. {
  564. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  565. for (int g=0; g<bsa.size(); ++g)
  566. {
  567. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  568. {
  569. bsa[g].healedStacks[z].applyCl(cl);
  570. }
  571. }
  572. }
  573. void BattleAttack::applyCl( CClient *cl )
  574. {
  575. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  576. }
  577. void StartAction::applyFirstCl( CClient *cl )
  578. {
  579. cl->curbaction = new BattleAction(ba);
  580. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  581. }
  582. void BattleSpellCast::applyCl( CClient *cl )
  583. {
  584. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  585. }
  586. void SetStackEffect::applyCl( CClient *cl )
  587. {
  588. //informing about effects
  589. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  590. }
  591. void StacksInjured::applyCl( CClient *cl )
  592. {
  593. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  594. }
  595. void BattleResultsApplied::applyCl( CClient *cl )
  596. {
  597. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  598. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  599. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  600. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  601. {
  602. cl->terminate = true;
  603. CloseServer cs;
  604. *cl->serv << &cs;
  605. }
  606. }
  607. void StacksHealedOrResurrected::applyCl( CClient *cl )
  608. {
  609. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  610. for(int v=0; v<healedStacks.size(); ++v)
  611. {
  612. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  613. }
  614. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  615. }
  616. void ObstaclesRemoved::applyCl( CClient *cl )
  617. {
  618. //inform interfaces about removed obstacles
  619. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  620. }
  621. void CatapultAttack::applyCl( CClient *cl )
  622. {
  623. //inform interfaces about catapult attack
  624. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  625. }
  626. void BattleStacksRemoved::applyCl( CClient *cl )
  627. {
  628. //inform interfaces about removed stacks
  629. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  630. }
  631. void BattleStackAdded::applyCl( CClient *cl )
  632. {
  633. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  634. }
  635. CGameState* CPackForClient::GS( CClient *cl )
  636. {
  637. return cl->gs;
  638. }
  639. void EndAction::applyCl( CClient *cl )
  640. {
  641. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  642. delete cl->curbaction;
  643. cl->curbaction = NULL;
  644. }
  645. void PackageApplied::applyCl( CClient *cl )
  646. {
  647. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  648. if(!cl->waitingRequest.tryRemovingElement(requestID))
  649. tlog3 << "Surprising server message!\n";
  650. }
  651. void SystemMessage::applyCl( CClient *cl )
  652. {
  653. std::ostringstream str;
  654. str << "System message: " << text;
  655. tlog4 << str.str() << std::endl;
  656. if(LOCPLINT)
  657. LOCPLINT->cingconsole->print(str.str());
  658. }
  659. void PlayerBlocked::applyCl( CClient *cl )
  660. {
  661. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  662. }
  663. void YourTurn::applyCl( CClient *cl )
  664. {
  665. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  666. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  667. }
  668. void SaveGame::applyCl(CClient *cl)
  669. {
  670. CFileInfo info(fname);
  671. CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
  672. //FIXME: Workaround for a file that was created by server and in future should be used only by server
  673. CResourceHandler::get()->createResource(info.getStem() + ".vsgm1");
  674. try
  675. {
  676. CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
  677. cl->saveCommonState(save);
  678. save << *cl;
  679. }
  680. catch(std::exception &e)
  681. {
  682. tlog1 << "Failed to save game:" << e.what() << std::endl;
  683. }
  684. // try
  685. // {
  686. // auto clientPart = CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME));
  687. // auto libPart = CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME));
  688. // CLoadIntegrityValidator checker(clientPart, libPart);
  689. //
  690. // CMapHeader mh;
  691. // StartInfo *si;
  692. // LibClasses *lib;
  693. // CGameState *game;
  694. //
  695. // checker.checkMagicBytes(SAVEGAME_MAGIC);
  696. // checker >> mh >> si >> lib >> game;
  697. // }
  698. // catch(...)
  699. // {
  700. // tlog1 << "Desync!!!\n";
  701. // }
  702. }
  703. void PlayerMessage::applyCl(CClient *cl)
  704. {
  705. std::ostringstream str;
  706. str << "Player "<<(int)player<<" sends a message: " << text;
  707. tlog4 << str.str() << std::endl;
  708. if(LOCPLINT)
  709. LOCPLINT->cingconsole->print(str.str());
  710. }
  711. void SetSelection::applyCl(CClient *cl)
  712. {
  713. const CGHeroInstance *h = cl->getHero(id);
  714. if(!h)
  715. return;
  716. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  717. }
  718. void ShowInInfobox::applyCl(CClient *cl)
  719. {
  720. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  721. }
  722. void AdvmapSpellCast::applyCl(CClient *cl)
  723. {
  724. cl->invalidatePaths();
  725. //consider notifying other interfaces that see hero?
  726. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  727. }
  728. void OpenWindow::applyCl(CClient *cl)
  729. {
  730. switch(window)
  731. {
  732. case EXCHANGE_WINDOW:
  733. {
  734. const CGHeroInstance *h = cl->getHero(ObjectInstanceID(id1));
  735. const CGObjectInstance *h2 = cl->getHero(ObjectInstanceID(id2));
  736. assert(h && h2);
  737. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, ObjectInstanceID(id1), ObjectInstanceID(id2));
  738. }
  739. break;
  740. case RECRUITMENT_FIRST:
  741. case RECRUITMENT_ALL:
  742. {
  743. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  744. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  745. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  746. }
  747. break;
  748. case SHIPYARD_WINDOW:
  749. {
  750. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  751. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  752. }
  753. break;
  754. case THIEVES_GUILD:
  755. {
  756. //displays Thieves' Guild window (when hero enters Den of Thieves)
  757. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  758. INTERFACE_CALL_IF_PRESENT(id1, showThievesGuildWindow, obj);
  759. }
  760. break;
  761. case UNIVERSITY_WINDOW:
  762. {
  763. //displays University window (when hero enters University on adventure map)
  764. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  765. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  766. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  767. }
  768. break;
  769. case MARKET_WINDOW:
  770. {
  771. //displays Thieves' Guild window (when hero enters Den of Thieves)
  772. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  773. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  774. const IMarket *market = IMarket::castFrom(obj);
  775. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  776. }
  777. break;
  778. case HILL_FORT_WINDOW:
  779. {
  780. //displays Hill fort window
  781. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  782. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  783. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  784. }
  785. break;
  786. case PUZZLE_MAP:
  787. {
  788. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  789. }
  790. break;
  791. case TAVERN_WINDOW:
  792. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  793. *obj2 = cl->getObj(ObjectInstanceID(id2));
  794. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  795. break;
  796. }
  797. }
  798. void CenterView::applyCl(CClient *cl)
  799. {
  800. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  801. }
  802. void NewObject::applyCl(CClient *cl)
  803. {
  804. cl->updatePaths();
  805. const CGObjectInstance *obj = cl->getObj(id);
  806. CGI->mh->printObject(obj);
  807. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  808. {
  809. if(GS(cl)->isVisible(obj, i->first))
  810. i->second->newObject(obj);
  811. }
  812. }
  813. void SetAvailableArtifacts::applyCl(CClient *cl)
  814. {
  815. if(id < 0) //artifact merchants globally
  816. {
  817. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  818. i->second->availableArtifactsChanged(NULL);
  819. }
  820. else
  821. {
  822. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  823. assert(bm);
  824. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  825. }
  826. }
  827. void TradeComponents::applyCl(CClient *cl)
  828. {///Shop handler
  829. switch (CGI->mh->map->objects[objectid]->ID)
  830. {
  831. case Obj::BLACK_MARKET:
  832. break;
  833. case Obj::TAVERN:
  834. break;
  835. case Obj::DEN_OF_THIEVES:
  836. break;
  837. case Obj::TRADING_POST_SNOW:
  838. break;
  839. default:
  840. tlog2 << "Shop type not supported! \n";
  841. }
  842. }