GameConstants.h 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873
  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.91c";
  15. /*
  16. * DATA_DIR contains the game data (Data/, MP3/, ...).
  17. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  18. * LIB_DIR is where the AI libraries reside (linux only)
  19. */
  20. #if defined(_WIN32)
  21. const std::string DATA_DIR = ".";
  22. const std::string BIN_DIR = ".";
  23. const std::string LIB_DIR = ".";
  24. const std::string SERVER_NAME = "VCMI_server.exe";
  25. const std::string LIB_EXT = "dll";
  26. const std::string PATH_SEPARATOR = "\\";
  27. #elif defined(__APPLE__)
  28. const std::string DATA_DIR = "../Data";
  29. const std::string BIN_DIR = ".";
  30. const std::string LIB_DIR = ".";
  31. const std::string SERVER_NAME = "./vcmiserver";
  32. const std::string LIB_EXT = "dylib";
  33. const std::string PATH_SEPARATOR = "/";
  34. #else
  35. #ifndef M_DATA_DIR
  36. #error M_DATA_DIR undefined.
  37. #else
  38. const std::string DATA_DIR = M_DATA_DIR;
  39. #endif
  40. #ifndef M_BIN_DIR
  41. #error M_BIN_DIR undefined.
  42. #else
  43. const std::string BIN_DIR = M_BIN_DIR;
  44. #endif
  45. #ifndef M_LIB_DIR
  46. #error M_LIB_DIR undefined.
  47. #else
  48. const std::string LIB_DIR = M_LIB_DIR;
  49. #endif
  50. const std::string SERVER_NAME = "vcmiserver";
  51. const std::string LIB_EXT = "so";
  52. const std::string PATH_SEPARATOR = "/";
  53. #endif
  54. const int BFIELD_WIDTH = 17;
  55. const int BFIELD_HEIGHT = 11;
  56. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  57. const int ARMY_SIZE = 7;
  58. const int CREATURES_COUNT = 197;
  59. const int CRE_LEVELS = 10;
  60. const int F_NUMBER = 9; //factions (town types) quantity
  61. const int PLAYER_LIMIT = 8; //player limit per map
  62. const int MAX_HEROES_PER_PLAYER = 8;
  63. const int ALL_PLAYERS = 255; //bitfield
  64. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  65. const int SKILL_QUANTITY=28;
  66. const int SKILL_PER_HERO=8;
  67. const int ARTIFACTS_QUANTITY=171;
  68. const int HEROES_QUANTITY=156;
  69. const int SPELLS_QUANTITY=70;
  70. const int PRIMARY_SKILLS=4;
  71. const int UNFLAGGABLE_PLAYER = 254; //254 - neutral objects (pandora, banks)
  72. const int NEUTRAL_PLAYER=255;
  73. const int NAMES_PER_TOWN=16;
  74. const int CREATURES_PER_TOWN = 7; //without upgrades
  75. const int SPELL_LEVELS = 5;
  76. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  77. const int SPELLBOOK_GOLD_COST = 500;
  78. const int PUZZLE_MAP_PIECES = 48;
  79. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  80. const ui16 BACKPACK_START = 19;
  81. const int TERRAIN_TYPES=10;
  82. const int RESOURCE_QUANTITY=8;
  83. }
  84. class CArtifact;
  85. class CArtifactInstance;
  86. class CGDefInfo;
  87. class CCreature;
  88. class CSpell;
  89. class CGameInfoCallback;
  90. class CNonConstInfoCallback;
  91. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  92. CLASS_NAME(const CLASS_NAME & other) \
  93. { \
  94. num = other.num; \
  95. } \
  96. CLASS_NAME & operator=(const CLASS_NAME & other) \
  97. { \
  98. num = other.num; \
  99. return *this; \
  100. } \
  101. explicit CLASS_NAME(si32 id) \
  102. : num(static_cast<ENUM_NAME>(id)) \
  103. {} \
  104. operator ENUM_NAME() const \
  105. { \
  106. return num; \
  107. } \
  108. ENUM_NAME toEnum() const \
  109. { \
  110. return num; \
  111. } \
  112. template <typename Handler> void serialize(Handler &h, const int version) \
  113. { \
  114. h & num; \
  115. } \
  116. CLASS_NAME & advance(int i) \
  117. { \
  118. num = (ENUM_NAME)((int)num + i); \
  119. return *this; \
  120. }
  121. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  122. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  123. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  124. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  125. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  126. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  127. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  128. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  129. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  130. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  131. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  132. #define OP_DECL_INT(CLASS_NAME, OP) \
  133. bool operator OP (const CLASS_NAME & b) const \
  134. { \
  135. return num OP b.num; \
  136. }
  137. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME) \
  138. public: \
  139. CLASS_NAME() : BaseForID<CLASS_NAME>(-1) {} \
  140. CLASS_NAME(const CLASS_NAME & other): \
  141. BaseForID<CLASS_NAME>(other) \
  142. { \
  143. } \
  144. CLASS_NAME & operator=(const CLASS_NAME & other) \
  145. { \
  146. num = other.num; \
  147. return *this; \
  148. } \
  149. explicit CLASS_NAME(si32 id) \
  150. : BaseForID<CLASS_NAME>(id) \
  151. {}
  152. template < typename Derived>
  153. class BaseForID
  154. {
  155. protected:
  156. si32 num;
  157. public:
  158. si32 getNum() const
  159. {
  160. return num;
  161. }
  162. template <typename Handler> void serialize(Handler &h, const int version)
  163. {
  164. h & num;
  165. }
  166. explicit BaseForID(si32 _num = -1)
  167. {
  168. num = _num;
  169. }
  170. OP_DECL_INT(BaseForID<Derived>, ==)
  171. OP_DECL_INT(BaseForID<Derived>, !=)
  172. OP_DECL_INT(BaseForID<Derived>, <)
  173. OP_DECL_INT(BaseForID<Derived>, >)
  174. OP_DECL_INT(BaseForID<Derived>, <=)
  175. OP_DECL_INT(BaseForID<Derived>, >=)
  176. };
  177. template<typename Der>
  178. std::ostream & operator << (std::ostream & os, BaseForID<Der> id);
  179. template<typename Der>
  180. std::ostream & operator << (std::ostream & os, BaseForID<Der> id)
  181. {
  182. return os << id.getNum();
  183. }
  184. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID>
  185. {
  186. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID)
  187. friend class CGameInfoCallback;
  188. friend class CNonConstInfoCallback;
  189. };
  190. class ObjectInstanceID : public BaseForID<ObjectInstanceID>
  191. {
  192. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID)
  193. friend class CGameInfoCallback;
  194. friend class CNonConstInfoCallback;
  195. };
  196. class SlotID : public BaseForID<SlotID>
  197. {
  198. INSTID_LIKE_CLASS_COMMON(SlotID)
  199. friend class CGameInfoCallback;
  200. friend class CNonConstInfoCallback;
  201. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  202. bool validSlot() const
  203. {
  204. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  205. }
  206. };
  207. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  208. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  209. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  210. // #endif
  211. // Enum declarations
  212. namespace PrimarySkill
  213. {
  214. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  215. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  216. }
  217. class SecondarySkill
  218. {
  219. public:
  220. enum ESecondarySkill
  221. {
  222. WRONG = -2,
  223. DEFAULT = -1,
  224. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  225. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  226. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  227. FIRST_AID
  228. };
  229. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  230. {}
  231. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  232. ESecondarySkill num;
  233. };
  234. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  235. namespace EVictoryConditionType
  236. {
  237. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  238. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  239. }
  240. namespace ELossConditionType
  241. {
  242. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  243. }
  244. namespace EAlignment
  245. {
  246. enum EAlignment { GOOD, EVIL, NEUTRAL };
  247. }
  248. namespace ETownType
  249. {
  250. enum ETownType
  251. {
  252. ANY = -1,
  253. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  254. };
  255. }
  256. class BuildingID
  257. {
  258. public:
  259. //Quite useful as long as most of building mechanics hardcoded
  260. // NOTE: all building with completely configurable mechanics will be removed from list
  261. enum EBuildingID
  262. {
  263. DEFAULT = -50,
  264. NONE = -1,
  265. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  266. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  267. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  268. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  269. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  270. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  271. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  272. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  273. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  274. DWELL_LVL_1 = DWELL_FIRST,
  275. DWELL_LVL_7 = DWELL_LAST,
  276. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  277. DWELL_LVL_7_UP = DWELL_UP_LAST,
  278. //Special buildings for towns.
  279. LIGHTHOUSE = SPECIAL_1,
  280. STABLES = SPECIAL_2, //Castle
  281. BROTHERHOOD = SPECIAL_3,
  282. MYSTIC_POND = SPECIAL_1,
  283. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  284. TREASURY = SPECIAL_4,
  285. ARTIFACT_MERCHANT = SPECIAL_1,
  286. LOOKOUT_TOWER = SPECIAL_2, //Tower
  287. LIBRARY = SPECIAL_3,
  288. WALL_OF_KNOWLEDGE = SPECIAL_4,
  289. STORMCLOUDS = SPECIAL_2,
  290. CASTLE_GATE = SPECIAL_3, //Inferno
  291. ORDER_OF_FIRE = SPECIAL_4,
  292. COVER_OF_DARKNESS = SPECIAL_1,
  293. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  294. SKELETON_TRANSFORMER = SPECIAL_3,
  295. //ARTIFACT_MERCHANT - same ID as in tower
  296. MANA_VORTEX = SPECIAL_2,
  297. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  298. BATTLE_ACADEMY = SPECIAL_4,
  299. ESCAPE_TUNNEL = SPECIAL_1,
  300. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  301. BALLISTA_YARD = SPECIAL_3,
  302. HALL_OF_VALHALLA = SPECIAL_4,
  303. CAGE_OF_WARLORDS = SPECIAL_1,
  304. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  305. BLOOD_OBELISK = SPECIAL_3,
  306. //ARTIFACT_MERCHANT - same ID as in tower
  307. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  308. };
  309. BuildingID(EBuildingID _num = NONE) : num(_num)
  310. {}
  311. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  312. EBuildingID num;
  313. };
  314. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  315. namespace EBuildingState
  316. {
  317. enum EBuildingState
  318. {
  319. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  320. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
  321. };
  322. }
  323. namespace ESpellCastProblem
  324. {
  325. enum ESpellCastProblem
  326. {
  327. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  328. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  329. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  330. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  331. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  332. INVALID
  333. };
  334. }
  335. namespace ECastingMode
  336. {
  337. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  338. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  339. }
  340. namespace EMarketMode
  341. {
  342. enum EMarketMode
  343. {
  344. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  345. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  346. MARTKET_AFTER_LAST_PLACEHOLDER
  347. };
  348. }
  349. namespace EBattleStackState
  350. {
  351. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  352. DRAINED_MANA /*remember to drain mana only once per turn*/};
  353. }
  354. namespace ECommander
  355. {
  356. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  357. const int MAX_SKILL_LEVEL = 5;
  358. }
  359. namespace EWallParts
  360. {
  361. enum EWallParts
  362. {
  363. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  364. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  365. PARTS_COUNT
  366. };
  367. }
  368. namespace EWallState
  369. {
  370. enum EWallState
  371. {
  372. NONE, //no wall
  373. INTACT,
  374. DAMAGED,
  375. DESTROYED
  376. };
  377. }
  378. class Obj
  379. {
  380. public:
  381. enum EObj
  382. {
  383. NO_OBJ = -1,
  384. ALTAR_OF_SACRIFICE = 2,
  385. ANCHOR_POINT = 3,
  386. ARENA = 4,
  387. ARTIFACT = 5,
  388. PANDORAS_BOX = 6,
  389. BLACK_MARKET = 7,
  390. BOAT = 8,
  391. BORDERGUARD = 9,
  392. KEYMASTER = 10,
  393. BUOY = 11,
  394. CAMPFIRE = 12,
  395. CARTOGRAPHER = 13,
  396. SWAN_POND = 14,
  397. COVER_OF_DARKNESS = 15,
  398. CREATURE_BANK = 16,
  399. CREATURE_GENERATOR1 = 17,
  400. CREATURE_GENERATOR2 = 18,
  401. CREATURE_GENERATOR3 = 19,
  402. CREATURE_GENERATOR4 = 20,
  403. CURSED_GROUND1 = 21,
  404. CORPSE = 22,
  405. MARLETTO_TOWER = 23,
  406. DERELICT_SHIP = 24,
  407. DRAGON_UTOPIA = 25,
  408. EVENT = 26,
  409. EYE_OF_MAGI = 27,
  410. FAERIE_RING = 28,
  411. FLOTSAM = 29,
  412. FOUNTAIN_OF_FORTUNE = 30,
  413. FOUNTAIN_OF_YOUTH = 31,
  414. GARDEN_OF_REVELATION = 32,
  415. GARRISON = 33,
  416. HERO = 34,
  417. HILL_FORT = 35,
  418. GRAIL = 36,
  419. HUT_OF_MAGI = 37,
  420. IDOL_OF_FORTUNE = 38,
  421. LEAN_TO = 39,
  422. LIBRARY_OF_ENLIGHTENMENT = 41,
  423. LIGHTHOUSE = 42,
  424. MONOLITH1 = 43,
  425. MONOLITH2 = 44,
  426. MONOLITH3 = 45,
  427. MAGIC_PLAINS1 = 46,
  428. SCHOOL_OF_MAGIC = 47,
  429. MAGIC_SPRING = 48,
  430. MAGIC_WELL = 49,
  431. MERCENARY_CAMP = 51,
  432. MERMAID = 52,
  433. MINE = 53,
  434. MONSTER = 54,
  435. MYSTICAL_GARDEN = 55,
  436. OASIS = 56,
  437. OBELISK = 57,
  438. REDWOOD_OBSERVATORY = 58,
  439. OCEAN_BOTTLE = 59,
  440. PILLAR_OF_FIRE = 60,
  441. STAR_AXIS = 61,
  442. PRISON = 62,
  443. PYRAMID = 63,//subtype 0
  444. WOG_OBJECT = 63,//subtype > 0
  445. RALLY_FLAG = 64,
  446. RANDOM_ART = 65,
  447. RANDOM_TREASURE_ART = 66,
  448. RANDOM_MINOR_ART = 67,
  449. RANDOM_MAJOR_ART = 68,
  450. RANDOM_RELIC_ART = 69,
  451. RANDOM_HERO = 70,
  452. RANDOM_MONSTER = 71,
  453. RANDOM_MONSTER_L1 = 72,
  454. RANDOM_MONSTER_L2 = 73,
  455. RANDOM_MONSTER_L3 = 74,
  456. RANDOM_MONSTER_L4 = 75,
  457. RANDOM_RESOURCE = 76,
  458. RANDOM_TOWN = 77,
  459. REFUGEE_CAMP = 78,
  460. RESOURCE = 79,
  461. SANCTUARY = 80,
  462. SCHOLAR = 81,
  463. SEA_CHEST = 82,
  464. SEER_HUT = 83,
  465. CRYPT = 84,
  466. SHIPWRECK = 85,
  467. SHIPWRECK_SURVIVOR = 86,
  468. SHIPYARD = 87,
  469. SHRINE_OF_MAGIC_INCANTATION = 88,
  470. SHRINE_OF_MAGIC_GESTURE = 89,
  471. SHRINE_OF_MAGIC_THOUGHT = 90,
  472. SIGN = 91,
  473. SIRENS = 92,
  474. SPELL_SCROLL = 93,
  475. STABLES = 94,
  476. TAVERN = 95,
  477. TEMPLE = 96,
  478. DEN_OF_THIEVES = 97,
  479. TOWN = 98,
  480. TRADING_POST = 99,
  481. LEARNING_STONE = 100,
  482. TREASURE_CHEST = 101,
  483. TREE_OF_KNOWLEDGE = 102,
  484. SUBTERRANEAN_GATE = 103,
  485. UNIVERSITY = 104,
  486. WAGON = 105,
  487. WAR_MACHINE_FACTORY = 106,
  488. SCHOOL_OF_WAR = 107,
  489. WARRIORS_TOMB = 108,
  490. WATER_WHEEL = 109,
  491. WATERING_HOLE = 110,
  492. WHIRLPOOL = 111,
  493. WINDMILL = 112,
  494. WITCH_HUT = 113,
  495. HOLE = 124,
  496. RANDOM_MONSTER_L5 = 162,
  497. RANDOM_MONSTER_L6 = 163,
  498. RANDOM_MONSTER_L7 = 164,
  499. BORDER_GATE = 212,
  500. FREELANCERS_GUILD = 213,
  501. HERO_PLACEHOLDER = 214,
  502. QUEST_GUARD = 215,
  503. RANDOM_DWELLING = 216,
  504. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  505. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  506. GARRISON2 = 219,
  507. ABANDONED_MINE = 220,
  508. TRADING_POST_SNOW = 221,
  509. CLOVER_FIELD = 222,
  510. CURSED_GROUND2 = 223,
  511. EVIL_FOG = 224,
  512. FAVORABLE_WINDS = 225,
  513. FIERY_FIELDS = 226,
  514. HOLY_GROUNDS = 227,
  515. LUCID_POOLS = 228,
  516. MAGIC_CLOUDS = 229,
  517. MAGIC_PLAINS2 = 230,
  518. ROCKLANDS = 231,
  519. };
  520. Obj(EObj _num = NO_OBJ) : num(_num)
  521. {}
  522. ID_LIKE_CLASS_COMMON(Obj, EObj)
  523. bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  524. EObj num;
  525. };
  526. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  527. namespace SecSkillLevel
  528. {
  529. enum SecSkillLevel
  530. {
  531. NONE,
  532. BASIC,
  533. ADVANCED,
  534. EXPERT
  535. };
  536. }
  537. //follows ERM BI (battle image) format
  538. namespace BattlefieldBI
  539. {
  540. enum BattlefieldBI
  541. {
  542. NONE = -1,
  543. COASTAL,
  544. CURSED_GROUND,
  545. MAGIC_PLAINS,
  546. HOLY_GROUND,
  547. EVIL_FOG,
  548. CLOVER_FIELD,
  549. LUCID_POOLS,
  550. FIERY_FIELDS,
  551. ROCKLANDS,
  552. MAGIC_CLOUDS,
  553. };
  554. }
  555. namespace Date
  556. {
  557. enum EDateType
  558. {
  559. DAY = 0,
  560. DAY_OF_WEEK = 1,
  561. WEEK = 2,
  562. MONTH = 3,
  563. DAY_OF_MONTH
  564. };
  565. }
  566. namespace Battle
  567. {
  568. enum ActionType
  569. {
  570. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  571. STACK_HEAL, DAEMON_SUMMONING
  572. };
  573. }
  574. class ETerrainType
  575. {
  576. public:
  577. enum EETerrainType
  578. {
  579. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  580. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  581. };
  582. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  583. {}
  584. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  585. EETerrainType num;
  586. };
  587. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  588. class BFieldType
  589. {
  590. public:
  591. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  592. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  593. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  594. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  595. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  596. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  597. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  598. ROUGH, SHIP_TO_SHIP, SHIP
  599. };
  600. BFieldType(EBFieldType _num = NONE) : num(_num)
  601. {}
  602. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  603. EBFieldType num;
  604. };
  605. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  606. namespace EPlayerStatus
  607. {
  608. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  609. }
  610. namespace PlayerRelations
  611. {
  612. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  613. }
  614. class ArtifactPosition
  615. {
  616. public:
  617. enum EArtifactPosition
  618. {
  619. FIRST_AVAILABLE = -2,
  620. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  621. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  622. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  623. AFTER_LAST,
  624. //cres
  625. CREATURE_SLOT = 0,
  626. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  627. };
  628. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  629. {}
  630. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  631. EArtifactPosition num;
  632. };
  633. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  634. class ArtifactID
  635. {
  636. public:
  637. enum EArtifactID
  638. {
  639. NONE = -1,
  640. SPELLBOOK = 0,
  641. SPELL_SCROLL = 1,
  642. GRAIL = 2,
  643. CATAPULT = 3,
  644. BALLISTA = 4,
  645. AMMO_CART = 5,
  646. FIRST_AID_TENT = 6,
  647. CENTAUR_AXE = 7,
  648. BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  649. CORNUCOPIA = 140,
  650. ART_SELECTION = 144,
  651. ART_LOCK = 145,
  652. AXE_OF_SMASHING = 146,
  653. MITHRIL_MAIL = 147,
  654. SWORD_OF_SHARPNESS = 148,
  655. HELM_OF_IMMORTALITY = 149,
  656. PENDANT_OF_SORCERY = 150,
  657. BOOTS_OF_HASTE = 151,
  658. BOW_OF_SEEKING = 152,
  659. DRAGON_EYE_RING = 153,
  660. HARDENED_SHIELD = 154,
  661. SLAVAS_RING_OF_POWER = 155
  662. };
  663. ArtifactID(EArtifactID _num = NONE) : num(_num)
  664. {}
  665. DLL_LINKAGE CArtifact * toArtifact() const;
  666. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  667. EArtifactID num;
  668. };
  669. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  670. class CreatureID
  671. {
  672. public:
  673. enum ECreatureID
  674. {
  675. NONE = -1,
  676. CAVALIER = 10,
  677. CHAMPION = 11,
  678. STONE_GOLEM = 32,
  679. IRON_GOLEM = 33,
  680. IMP = 42,
  681. SKELETON = 56,
  682. WALKING_DEAD = 58,
  683. WIGHTS = 60,
  684. LICHES = 64,
  685. TROGLODYTES = 70,
  686. AIR_ELEMENTAL = 112,
  687. EARTH_ELEMENTAL = 113,
  688. FIRE_ELEMENTAL = 114,
  689. WATER_ELEMENTAL = 115,
  690. GOLD_GOLEM = 116,
  691. DIAMOND_GOLEM = 117,
  692. CATAPULT = 145,
  693. BALLISTA = 146,
  694. FIRST_AID_TENT = 147,
  695. AMMO_CART = 148,
  696. ARROW_TOWERS = 149
  697. };
  698. CreatureID(ECreatureID _num = NONE) : num(_num)
  699. {}
  700. DLL_LINKAGE CCreature * toCreature() const;
  701. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  702. ECreatureID num;
  703. };
  704. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  705. class SpellID
  706. {
  707. public:
  708. enum ESpellID
  709. {
  710. PRESET = -2,
  711. NONE = -1,
  712. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  713. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  714. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  715. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  716. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  717. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  718. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  719. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  720. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  721. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  722. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  723. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  724. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  725. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  726. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  727. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  728. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  729. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  730. };
  731. SpellID(ESpellID _num = NONE) : num(_num)
  732. {}
  733. //TODO: should this be const?
  734. DLL_LINKAGE CSpell * toSpell() const;
  735. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  736. ESpellID num;
  737. };
  738. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  739. // Typedef declarations
  740. typedef si8 TFaction;
  741. typedef si64 TExpType;
  742. typedef std::pair<ui32, ui32> TDmgRange;
  743. typedef si32 TBonusSubtype;
  744. typedef si32 TQuantity;
  745. typedef ui8 TPlayerColor;
  746. typedef ui8 TTeamID;
  747. #undef ID_LIKE_CLASS_COMMON
  748. #undef ID_LIKE_OPERATORS_DECLS
  749. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  750. #undef INSTID_LIKE_CLASS_COMMON
  751. #undef OP_DECL_INT