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							- #include "AdventureMapButton.h"
 
- #include "CAnimation.h"
 
- //#include "CAdvmapInterface.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- //#include "../lib/CGeneralTextHandler.h"
 
- //#include "../lib/CTownHandler.h"
 
- #include "../CCallback.h"
 
- #include "CConfigHandler.h"
 
- //#include "Graphics.h"
 
- #include "CBattleInterface.h"
 
- #include "CPlayerInterface.h"
 
- #include "CMessage.h"
 
- #include "CMusicHandler.h"
 
- #include "GUIClasses.h"
 
- /*
 
-  * AdventureMapButton.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CButtonBase::CButtonBase()
 
- {
 
- 	swappedImages = keepFrame = false;
 
- 	bitmapOffset = 0;
 
- 	state=NORMAL;
 
- 	image = NULL;
 
- 	text = NULL;
 
- }
 
- CButtonBase::~CButtonBase()
 
- {
 
- 	
 
- }
 
- void CButtonBase::update()
 
- {
 
- 	if (text)
 
- 	{
 
- 		if (state == PRESSED)
 
- 			text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
 
- 		else
 
- 			text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
 
- 	}
 
- 	
 
- 	size_t newPos = (int)state + bitmapOffset;
 
- 	if (state == HIGHLIGHTED && image->size() < 4)
 
- 		newPos = image->size()-1;
 
- 	if (swappedImages)
 
- 	{
 
- 		     if (newPos == 0) newPos = 1;
 
- 		else if (newPos == 1) newPos = 0;
 
- 	}
 
- 	if (!keepFrame)
 
- 	{
 
- 		image->setFrame(newPos);
 
- 	}
 
- 	
 
- 	if (active)
 
- 	{
 
- 		if (parent)
 
- 			parent->redraw();
 
- 		else
 
- 			redraw();
 
- 	}
 
- }
 
- void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	delChild(text);
 
- 	text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
 
- 	update();
 
- }
 
- void CButtonBase::setOffset(int newOffset)
 
- {
 
- 	if (bitmapOffset == newOffset)
 
- 		return;
 
- 	bitmapOffset = newOffset;
 
- 	update();
 
- }
 
- void CButtonBase::setState(ButtonState newState)
 
- {
 
- 	if (state == newState)
 
- 		return;
 
- 	state = newState;
 
- 	update();
 
- }
 
- CButtonBase::ButtonState CButtonBase::getState()
 
- {
 
- 	return state;
 
- }
 
- bool CButtonBase::isBlocked()
 
- {
 
- 	return state == BLOCKED;
 
- }
 
- bool CButtonBase::isHighlighted()
 
- {
 
- 	return state == HIGHLIGHTED;
 
- }
 
- void CButtonBase::block(bool on)
 
- {
 
- 	setState(on?BLOCKED:NORMAL);
 
- }
 
- AdventureMapButton::AdventureMapButton ()
 
- {
 
- 	hoverable = actOnDown = borderEnabled = soundDisabled = false;
 
- 	borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
 
- 	used = LCLICK | RCLICK | HOVER | KEYBOARD;
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y,  const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = help.first;
 
- 	init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
 
- }
 
- void AdventureMapButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (down) 
 
- 	{
 
- 		if (!soundDisabled)
 
- 			CCS->soundh->playSound(soundBase::button);
 
- 		setState(PRESSED);
 
- 	} 
 
- 	else if(hoverable && hovered)
 
- 		setState(HIGHLIGHTED);
 
- 	else
 
- 		setState(NORMAL);
 
- 	if (actOnDown && down)
 
- 	{
 
- 		callback();
 
- 	}
 
- 	else if (!actOnDown && previousState && (down==false))
 
- 	{
 
- 		callback();
 
- 	}
 
- }
 
- void AdventureMapButton::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && helpBox.size()) //there is no point to show window with nothing inside...
 
- 		CRClickPopup::createAndPush(helpBox);
 
- }
 
- void AdventureMapButton::hover (bool on)
 
- {
 
- 	if(hoverable)
 
- 	{
 
- 		if(on)
 
- 			setState(HIGHLIGHTED);
 
- 		else
 
- 			setState(NORMAL);
 
- 	}
 
- 	if(pressedL && on)
 
- 		setState(PRESSED);
 
- 	std::string *name = (vstd::contains(hoverTexts,getState())) 
 
- 							? (&hoverTexts[getState()]) 
 
- 							: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
 
- 	if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
 
- 	{
 
- 		if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
 
- 		{
 
- 			if(on && LOCPLINT->battleInt->console->alterTxt == "")
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = *name;
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 1;
 
- 			}
 
- 			else if (LOCPLINT->battleInt->console->alterTxt == *name)
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = "";
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 0;
 
- 			}
 
- 		}
 
- 		else if(GH.statusbar) //for other buttons
 
- 		{
 
- 			if (on)
 
- 				GH.statusbar->print(*name);
 
- 			else if ( GH.statusbar->getCurrent()==(*name) )
 
- 				GH.statusbar->clear();
 
- 		}
 
- 	}
 
- }
 
- void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
 
- {
 
- 	currentImage = -1;
 
- 	used = LCLICK | RCLICK | HOVER | KEYBOARD;
 
- 	callback = Callback;
 
- 	hoverable = actOnDown = borderEnabled = soundDisabled = false;
 
- 	borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
 
- 	assignedKeys.insert(key);
 
- 	hoverTexts = Name;
 
- 	helpBox=HelpBox;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if (!defName.empty())
 
- 		imageNames.push_back(defName);
 
- 	if (add)
 
- 		for (size_t i=0; i<add->size();i++ )
 
- 			imageNames.push_back(add->at(i));
 
- 	setIndex(0, playerColoredButton);
 
- }
 
- void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
 
- {
 
- 	if (index == currentImage || index>=imageNames.size())
 
- 		return;
 
- 	currentImage = index;
 
- 	setImage(new CAnimation(imageNames[index]), playerColoredButton);
 
- }
 
- void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	
 
- 	if (image && active)
 
- 		image->deactivate();
 
- 	delChild(image);
 
- 	image = new CAnimImage(anim, getState());
 
- 	if (active)
 
- 		image->activate();
 
- 	if (playerColoredButton)
 
- 		image->playerColored(LOCPLINT->playerID);
 
- 	pos.w = image->pos.w;
 
- 	pos.h = image->pos.h;
 
- }
 
- void AdventureMapButton::setPlayerColor(int player)
 
- {
 
- 	if (image)
 
- 	image->playerColored(player);
 
- }
 
- void AdventureMapButton::showAll(SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (borderEnabled && borderColor.unused == 0)
 
- 		CSDL_Ext::drawBorder(to, pos.x - 1, pos.y - 1, pos.w + 2, pos.h + 2, int3(borderColor.r, borderColor.g, borderColor.b));
 
- }
 
- void CHighlightableButton::select(bool on)
 
- {
 
- 	selected = on;
 
- 	if (on)
 
- 	{
 
- 		setState(HIGHLIGHTED);
 
- 		callback();
 
- 		borderEnabled = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		setState(NORMAL);
 
- 		callback2();
 
- 		borderEnabled = false;
 
- 	}
 
- 	
 
- 	if(hoverTexts.size()>1)
 
- 	{
 
- 		hover(false);
 
- 		hover(true);
 
- 	}
 
- }
 
- void CHighlightableButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(isBlocked())
 
- 		return;
 
- 	if (down && !(onlyOn && isHighlighted()))
 
- 	{
 
- 		CCS->soundh->playSound(soundBase::button);
 
- 		setState(PRESSED);
 
- 	}
 
- 	if(previousState  &&  down == false && getState() == PRESSED)
 
- 	{
 
- 		//if(!onlyOn || !isHighlighted())
 
- 			select(!selected);
 
- 	}
 
- }
 
- CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
 
- : onlyOn(false), selected(false), callback2(onDeselect)
 
- {
 
- 	init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
 
- }
 
- CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- : onlyOn(false), selected(false) // TODO: callback2(???)
 
- {
 
- 	ID = myid;
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = help.first;
 
- 	init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
 
- }
 
- CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- : onlyOn(false), selected(false) // TODO: callback2(???)
 
- {
 
- 	ID = myid;
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
 
- {
 
- 	if (bt->parent)
 
- 		bt->parent->removeChild(bt);
 
- 	addChild(bt);
 
- 	bt->recActions = defActions;//FIXME: not needed?
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	bt->onlyOn = true;
 
- 	buttons.push_back(bt);
 
- }
 
- void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
 
- 	if(musicLike)
 
- 	{
 
- 		bt->setOffset(buttons.size() - 3);
 
- 	}
 
- 	bt->ID = uid;
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	bt->onlyOn = true;
 
- 	buttons.push_back(bt);
 
- }	
 
- CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
 
- : onChange(OnChange), musicLike(musicLikeButtons)
 
- {}
 
- CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
 
- {
 
- 	
 
- }
 
- void CHighlightableButtonsGroup::select(int id, bool mode)
 
- {
 
- 	CHighlightableButton *bt = NULL;
 
- 	if(mode)
 
- 	{
 
- 		for(size_t i=0;i<buttons.size() && !bt; ++i)
 
- 			if (buttons[i]->ID == id)
 
- 				bt = buttons[i];
 
- 	}
 
- 	else
 
- 	{
 
- 		bt = buttons[id];
 
- 	}
 
- 	bt->select(true);
 
- 	selectionChanged(bt->ID);
 
- }
 
- void CHighlightableButtonsGroup::selectionChanged(int to)
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i)
 
- 		if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
 
- 			buttons[i]->select(false);
 
- 	onChange(to);
 
- }
 
- void CHighlightableButtonsGroup::show(SDL_Surface * to )
 
- {
 
- 	if (musicLike)
 
- 	{
 
- 		for(size_t i=0;i<buttons.size(); ++i)
 
- 			if(buttons[i]->isHighlighted())
 
- 				buttons[i]->show(to);
 
- 	}
 
- 	else
 
- 		CIntObject::show(to);
 
- }
 
- void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
 
- {
 
- 	if (musicLike)
 
- 	{
 
- 		for(size_t i=0;i<buttons.size(); ++i)
 
- 			if(buttons[i]->isHighlighted())
 
- 				buttons[i]->showAll(to);
 
- 	}
 
- 	else
 
- 		CIntObject::showAll(to);
 
- }
 
- void CHighlightableButtonsGroup::block( ui8 on )
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i) 
 
- 	{
 
- 		buttons[i]->block(on);
 
- 	}
 
- }
 
- void CSlider::sliderClicked()
 
- {
 
- 	if(!(active & MOVE))
 
- 	{
 
- 		activateMouseMove();
 
- 		used |= MOVE;
 
- 	}
 
- }
 
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	float v = 0;
 
- 	if(horizontal)
 
- 	{
 
- 		if(	std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40  ||  std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2  ) 
 
- 			return;
 
- 		v = sEvent.x - pos.x - 24;
 
- 		v *= positions;
 
- 		v /= (pos.w - 48);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40  ||  std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2  ) 
 
- 			return;
 
- 		v = sEvent.y - pos.y - 24;
 
- 		v *= positions;
 
- 		v /= (pos.h - 48);
 
- 	}
 
- 	v += 0.5f;
 
- 	if(v!=value)
 
- 	{
 
- 		moveTo(v);
 
- 		redrawSlider();
 
- 	}
 
- }
 
- void CSlider::redrawSlider()
 
- {
 
- 	//slider->show(screenBuf);
 
- }
 
- void CSlider::moveLeft()
 
- {
 
- 	moveTo(value-1);
 
- }
 
- void CSlider::moveRight()
 
- {
 
- 	moveTo(value+1);
 
- }
 
- void CSlider::moveTo(int to)
 
- {
 
- 	amax(to, 0);
 
- 	amin(to, positions);
 
- 	//same, old position?
 
- 	if(value == to)
 
- 		return;
 
- 	value = to;
 
- 	if(horizontal)
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			float part = (float)to/positions;
 
- 			part*=(pos.w-48);
 
- 			int newPos = part + pos.x + 16 - slider->pos.x;
 
- 			slider->moveBy(Point(newPos, 0));
 
- 		}
 
- 		else
 
- 			slider->moveTo(Point(pos.x+16, pos.y));
 
- 	}
 
- 	else
 
- 	{
 
- 		if(positions)
 
- 		{
 
- 			float part = (float)to/positions;
 
- 			part*=(pos.h-48);
 
- 			int newPos = part + pos.y + 16 - slider->pos.y;
 
- 			slider->moveBy(Point(0, newPos));
 
- 		}
 
- 		else
 
- 			slider->moveTo(Point(pos.x, pos.y+16));
 
- 	}
 
- 	if(moved)
 
- 		moved(to);
 
- }
 
- void CSlider::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down && !slider->isBlocked())
 
- 	{
 
- 		float pw = 0;
 
- 		float rw = 0;
 
- 		if(horizontal)
 
- 		{
 
- 			pw = GH.current->motion.x-pos.x-25;
 
- 			rw = pw / ((float)(pos.w-48));
 
- 		}
 
- 		else
 
- 		{
 
- 			pw = GH.current->motion.y-pos.y-24;
 
- 			rw = pw / ((float)(pos.h-48));
 
- 		}
 
- 		if(pw < -8  ||  pw > (horizontal ? pos.w : pos.h) - 40)
 
- 			return;
 
- // 		if (rw>1) return;
 
- // 		if (rw<0) return;
 
- 		slider->clickLeft(true, slider->pressedL);
 
- 		moveTo(rw * positions  +  0.5f);
 
- 		return;
 
- 	}
 
- 	if(active & MOVE)
 
- 	{
 
- 		deactivateMouseMove();
 
- 		used &= ~MOVE;
 
- 	}
 
- }
 
- CSlider::~CSlider()
 
- {
 
- 	
 
- }
 
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
 
- :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	setAmount(amount);
 
- 	used = LCLICK;
 
- 	strongInterest = true;
 
- 	left = new AdventureMapButton();
 
- 	right = new AdventureMapButton();
 
- 	slider = new AdventureMapButton();
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(horizontal)
 
- 	{
 
- 		left->pos.y = slider->pos.y = right->pos.y = pos.y;
 
- 		left->pos.x = pos.x;
 
- 		right->pos.x = pos.x + totalw - 16;
 
- 	}
 
- 	else 
 
- 	{
 
- 		left->pos.x = slider->pos.x = right->pos.x = pos.x;
 
- 		left->pos.y = pos.y;
 
- 		right->pos.y = pos.y + totalw - 16;
 
- 	}
 
- 	left->callback = boost::bind(&CSlider::moveLeft,this);
 
- 	right->callback = boost::bind(&CSlider::moveRight,this);
 
- 	slider->callback = boost::bind(&CSlider::sliderClicked,this);
 
- 	left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
 
- 	if(horizontal)
 
- 	{
 
- 		pos.h = 16;
 
- 		pos.w = totalw;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 16;
 
- 		pos.h = totalw;
 
- 	}
 
- 	if(style == 0)
 
- 	{
 
- 		std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
 
- 		CAnimation *animLeft = new CAnimation(name);
 
- 		left->setImage(animLeft);
 
- 		left->setOffset(0);
 
- 		CAnimation *animRight = new CAnimation(name);
 
- 		right->setImage(animRight);
 
- 		right->setOffset(2);
 
- 		CAnimation *animSlider = new CAnimation(name);
 
- 		slider->setImage(animSlider);
 
- 		slider->setOffset(4);
 
- 	}
 
- 	else
 
- 	{
 
- 		left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
 
- 		right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
 
- 		slider->setImage(new CAnimation("SCNRBSL.DEF"));
 
- 	}
 
- 	slider->actOnDown = true;
 
- 	slider->soundDisabled = true;
 
- 	left->soundDisabled = true;
 
- 	right->soundDisabled = true;
 
- 	value = -1;
 
- 	moveTo(Value);
 
- }
 
- void CSlider::block( bool on )
 
- {
 
- 	left->block(on);
 
- 	right->block(on);
 
- 	slider->block(on);
 
- }
 
- void CSlider::setAmount( int to )
 
- {
 
- 	amount = to;
 
- 	positions = to - capacity;
 
- 	amax(positions, 0);
 
- }
 
- void CSlider::showAll(SDL_Surface * to)
 
- {
 
- 	CSDL_Ext::fillRect(to, &pos, 0);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CSlider::wheelScrolled(bool down, bool in)
 
- {
 
- 	moveTo(value + 3 * (down ? +1 : -1));
 
- }
 
- void CSlider::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED) return;
 
- 	int moveDest = 0;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:
 
- 		moveDest = value - 1;
 
- 		break;
 
- 	case SDLK_DOWN:
 
- 		moveDest = value + 1;
 
- 		break;
 
- 	case SDLK_PAGEUP:
 
- 		moveDest = value - capacity + 1;
 
- 		break;
 
- 	case SDLK_PAGEDOWN:
 
- 		moveDest = value + capacity - 1;
 
- 		break;
 
- 	case SDLK_HOME:
 
- 		moveDest = 0;
 
- 		break;
 
- 	case SDLK_END:
 
- 		moveDest = amount - capacity;
 
- 		break;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	moveTo(moveDest); 
 
- }
 
- void CSlider::moveToMax()
 
- {
 
- 	moveTo(amount);
 
- }
 
 
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