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							- #include "../stdafx.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_ttf.h"
 
- #include "CGameInfo.h"
 
- #include <iostream>
 
- #include <utility>
 
- #include <algorithm>
 
- #include "CMessage.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include "CDefHandler.h"
 
- #include <map>
 
- #include "Graphics.h"
 
- #include "GUIBase.h"
 
- /*
 
-  * SDL_Extensions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b);
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	switch (A)
 
- 	{
 
- 	case 255:
 
- 		ptr += bpp * incrementPtr;
 
- 		return;
 
- 	case 0:
 
- 		PutColor(ptr, R, G, B);
 
- 		return;
 
- 	case 128:  // optimized
 
- 		PutColor(ptr,	((Uint16)R + (Uint16)ptr[2]) >> 1, 
 
- 			((Uint16)G + (Uint16)ptr[1]) >> 1, 
 
- 			((Uint16)B + (Uint16)ptr[0]) >> 1);
 
- 		return;
 
- 	default:
 
- 		PutColor(ptr, R, G, B, A);
 
- 		return;
 
- 	}
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	PutColor(ptr, ((((Uint32)ptr[2]-(Uint32)R)*(Uint32)A) >> 8 ) + (Uint32)R, 
 
- 	              ((((Uint32)ptr[1]-(Uint32)G)*(Uint32)A) >> 8 ) + (Uint32)G, 
 
- 	              ((((Uint32)ptr[0]-(Uint32)B)*(Uint32)A) >> 8 ) + (Uint32)B);
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
 
- {
 
- 	if(incrementPtr == 0)
 
- 	{
 
- 		ptr[0] = B;
 
- 		ptr[1] = G;
 
- 		ptr[2] = R;
 
- 	}
 
- 	else if(incrementPtr == 1)
 
- 	{
 
- 		*ptr++ = B;
 
- 		*ptr++ = G;
 
- 		*ptr++ = R;
 
- 		if(bpp == 4)
 
- 			*ptr++ = 0;
 
- 	}
 
- 	else if(incrementPtr == -1)
 
- 	{
 
- 		if(bpp == 4)
 
- 			*(--ptr) = 0;
 
- 		*(--ptr) = R;
 
- 		*(--ptr) = G;
 
- 		*(--ptr) = B;
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(0);
 
- 	}
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
 
- {
 
- 	Uint32 pixel = ((Uint32)Color.b << 0 ) + ((Uint32)Color.g << 8) + ((Uint32)Color.r << 16);
 
- 	
 
- 	for (size_t i=0; i<count; i++)
 
- 	{
 
- 		memcpy(ptr, &pixel, bpp);
 
- 		if(incrementPtr == -1)
 
- 			ptr -= bpp;
 
- 		if(incrementPtr == 1)
 
- 			ptr += bpp;
 
- 	}
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
 
- {
 
- 	if(incrementPtr == -1)
 
- 		ptr -= 2;
 
- 	Uint16 * const px = (Uint16*)ptr;
 
- 	*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
 
- 	if(incrementPtr == 1)
 
- 		ptr += 2; //bpp
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	switch (A)
 
- 	{
 
- 	case 255:
 
- 		ptr += 2 * incrementPtr;
 
- 		return;
 
- 	case 0:
 
- 		PutColor(ptr, R, G, B);
 
- 		return;
 
- 	default:
 
- 		PutColor(ptr, R, G, B, A);
 
- 		return;
 
- 	}
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	const int rbit = 5, gbit = 6, bbit = 5; //bits per color
 
- 	const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
 
- 	const int rshift = 11, gshift = 5, bshift = 0;
 
- 	const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
 
- 		b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
 
- 		g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
 
- 	const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
 
- 		g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
 
- 		b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
 
- 	PutColor(ptr, 
 
- 		(((r8-R)*A) >> 8) + R,
 
- 		(((g8-G)*A) >> 8) + G,
 
- 		(((b8-B)*A) >> 8) + B);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
 
- {
 
- 	//drop least significant bits of 24 bpp encoded color
 
- 	Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
 
- 	
 
- 	for (size_t i=0; i<count; i++)
 
- 	{
 
- 		memcpy(ptr, &pixel, 2);
 
- 		if(incrementPtr == -1)
 
- 			ptr -= 2;
 
- 		if(incrementPtr == 1)
 
- 			ptr += 2;
 
- 	}
 
- }
 
- SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
 
- {
 
- 	return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
 
- }
 
- SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
 
- {
 
- 	//return SDL_DisplayFormat(mod);
 
- 	return SDL_ConvertSurface(mod, mod->format, mod->flags);
 
- }
 
- bool isItIn(const SDL_Rect * rect, int x, int y)
 
- {
 
- 	return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
 
- }
 
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 
- {
 
- 	if(!dst) dst = screen;
 
- 	SDL_Rect pom = genRect(src->h,src->w,x,y);
 
- 	CSDL_Ext::blitSurface(src,NULL,dst,&pom);
 
- }
 
- void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
 
- {
 
- 	blitAt(src,pos.x,pos.y,dst);
 
- }
 
- SDL_Color genRGB(int r, int g, int b, int a=0)
 
- {
 
- 	SDL_Color ret;
 
- 	ret.b=b;
 
- 	ret.g=g;
 
- 	ret.r=r;
 
- 	ret.unused=a;
 
- 	return ret;
 
- }
 
- void updateRect (SDL_Rect * rect, SDL_Surface * scr)
 
- {
 
- 	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
 
- }
 
- void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	std::vector<std::string> ws = CMessage::breakText(text,charpr);
 
- 	std::vector<SDL_Surface*> wesu;
 
- 	wesu.resize(ws.size());
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor);
 
- 	}
 
- 	int tox=0, toy=0;
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		toy+=wesu[i]->h;
 
- 		if (tox < wesu[i]->w)
 
- 			tox=wesu[i]->w;
 
- 	}
 
- 	int evx, evy = y - (toy/2);
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
 
- 		blitAt(wesu[i],evx,evy,dst);
 
- 		evy+=wesu[i]->h;
 
- 	}
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		SDL_FreeSurface(wesu[i]);
 
- }
 
- void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	std::vector<std::string> ws = CMessage::breakText(text,charpr);
 
- 	std::vector<SDL_Surface*> wesu;
 
- 	wesu.resize(ws.size());
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor);
 
- 	int evy = y;
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		blitAt(wesu[i],x,evy,dst);
 
- 		evy+=wesu[i]->h;
 
- 	}
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		SDL_FreeSurface(wesu[i]);
 
- }
 
- void CSDL_Ext::printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	if (graphics->fontsTrueType[font])
 
- 	{
 
- 		printAtWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst);
 
- 		return;
 
- 	}
 
- 	const Font *f = graphics->fonts[font];
 
- 	std::vector<std::string> ws = CMessage::breakText(text,charpr);
 
- 	int cury = y;
 
- 	for (size_t i=0; i < ws.size(); ++i)
 
- 	{
 
- 		printAt(ws[i], x, cury, font, kolor, dst);
 
- 		cury += f->height;
 
- 	}
 
- }
 
- void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor/*=tytulowy*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	if (graphics->fontsTrueType[font])
 
- 	{
 
- 		printAtMiddleWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst);
 
- 		return;
 
- 	}
 
- 	const Font *f = graphics->fonts[font];
 
- 	std::vector<std::string> ws = CMessage::breakText(text,charpr);
 
- 	int totalHeight = ws.size() * f->height;
 
- 	int cury = y - totalHeight/2;
 
- 	for (size_t i=0; i < ws.size(); ++i)
 
- 	{
 
- 		printAt(ws[i], x - f->getWidth(ws[i].c_str())/2, cury, font, kolor, dst);
 
- 		cury += f->height;
 
- 	}
 
- }
 
- void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2)
 
- {
 
- 	if(text.length()==0) return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_Rect dstRect = genRect(temp->h, temp->w, x-(temp->w/2), y-(temp->h/2));
 
- 	CSDL_Ext::blitSurface(temp, NULL, dst, &dstRect);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	if (graphics->fontsTrueType[font])
 
- 	{
 
- 		printAtMiddle(text,x, y, graphics->fontsTrueType[font], kolor, dst);
 
- 		return;
 
- 	}
 
- 	const Font *f = graphics->fonts[font];
 
- 	int nx = x - f->getWidth(text.c_str())/2,
 
- 		ny = y - f->height/2;
 
- 	printAt(text, nx, ny, font, kolor, dst);
 
- }
 
- void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2, bool refresh=false)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_Rect dstRect = genRect(temp->h,temp->w,x,y);
 
- 	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
 
- 	if(refresh)
 
- 		SDL_UpdateRect(dst,x,y,temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printAt( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	if(!text.size())
 
- 		return;
 
- 	if (graphics->fontsTrueType[font])
 
- 	{
 
- 		printAt(text,x, y, graphics->fontsTrueType[font], kolor, dst);
 
- 		return;
 
- 	}
 
- 	assert(dst);
 
- 	assert(font < Graphics::FONTS_NUMBER);
 
- 	//assume BGR dst surface, TODO - make it general in a tidy way
 
- 	assert(dst->format->Rshift > dst->format->Gshift);
 
- 	assert(dst->format->Gshift > dst->format->Bshift);
 
- 	const Font *f = graphics->fonts[font];
 
- 	const Uint8 bpp = dst->format->BytesPerPixel;
 
- 	Uint8 *px = NULL;
 
- 	Uint8 *src = NULL;
 
- 	TColorPutter colorPutter = getPutterFor(dst, false);
 
- 	//if text is in {} braces, we'll ommit them
 
- 	const int first = (text[0] == '{' ? 1 : 0);
 
- 	const int beyondEnd = (text[text.size()-1] == '}' ? text.size()-1 : text.size());
 
- 	for(int txti = first; txti < beyondEnd; txti++)
 
- 	{
 
- 		const unsigned char c = text[txti];
 
- 		x += f->chars[c].unknown1;
 
- 		for(int i = std::max(0, -y); i < f->height  &&  (y + i) < (dst->h - 1); i++)
 
- 		{
 
- 			px = (Uint8*)dst->pixels;
 
- 			px +=  (y+i) * dst->pitch  +  x * bpp;
 
- 	 		src = f->chars[c].pixels;
 
- 			src += i * f->chars[c].width;//if we have reached end of surface in previous line
 
- 			for(int j = std::max(0, -x); j < f->chars[c].width  &&  (j + x) < (dst->w - 1); j++)
 
- 			{
 
- 				switch(*src)
 
- 				{
 
- 				case 1: //black "shadow"
 
- 					memset(px, 0, bpp);
 
- 					break;
 
- 				case 255: //text colour
 
- 					colorPutter(px, kolor.r, kolor.g, kolor.b);
 
- 					break;
 
- 				}
 
- 				src++;
 
- 				px += bpp;
 
- 			}
 
- 		}
 
- 		x += f->chars[c].width;
 
- 		x += f->chars[c].unknown2;
 
- 	}
 
- }
 
- void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);
 
- 	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
 
- 	SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	if (graphics->fontsTrueType[font])
 
- 	{
 
- 		printTo(text,x, y, graphics->fontsTrueType[font], kolor, dst);
 
- 		return;
 
- 	}
 
- 	const Font *f = graphics->fonts[font];
 
- 	printAt(text, x - f->getWidth(text.c_str()), y - f->height, font, kolor, dst);
 
- }
 
- void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);
 
- 	CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- // Vertical flip
 
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	const int bpl = ret->pitch;
 
- 	const int bpp = ret->format->BytesPerPixel;
 
- 	for(int i=0; i<ret->h; i++) {
 
- 		char *src = (char *)toRot->pixels + i*bpl;
 
- 		char *dst = (char *)ret->pixels + i*bpl;
 
- 		for(int j=0; j<ret->w; j++) {
 
- 			for (int k=0; k<bpp; k++) {
 
- 				dst[j*bpp + k] = src[(ret->w-j-1)*bpp + k];
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- // Horizontal flip
 
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	int bpl = ret->pitch;
 
- 	for(int i=0; i<ret->h; i++) {
 
- 		memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl);
 
- 	}
 
- 	return ret;
 
- };
 
- ///**************/
 
- ///Rotates toRot surface by 90 degrees left
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
 
- /*
 
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 					SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
 
- #else
 
- */
 
- 					SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
 
- //#endif
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- ///*************/
 
- ///Rotates toRot surface by 180 degrees
 
- ///*************/
 
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(ret->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
 
- /*
 
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 						SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2], 0);
 
- #else
 
- */
 
- 						SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);
 
- //#endif
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 				(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
 
- {
 
-     int bpp = surface->format->BytesPerPixel;
 
-     /* Here p is the address to the pixel we want to retrieve */
 
-     Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
 
-     switch(bpp)
 
- 	{
 
-     case 1:
 
- 		if(colorByte)
 
- 		{
 
- 			return colorToUint32(surface->format->palette->colors+(*p));
 
- 		}
 
- 		else
 
- 			return *p;
 
-     case 2:
 
-         return *(Uint16 *)p;
 
-     case 3:
 
- /*
 
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
-             return p[0] << 16 | p[1] << 8 | p[2];
 
- #else
 
- */
 
-             return p[0] | p[1] << 8 | p[2] << 16;
 
- //#endif
 
-     case 4:
 
-         return *(Uint32 *)p;
 
-     default:
 
-         return 0;       // shouldn't happen, but avoids warnings
 
-     }
 
- }
 
- void CSDL_Ext::alphaTransform(SDL_Surface *src)
 
- {
 
- 	assert(src->format->BitsPerPixel == 8);
 
- 	SDL_Color colors[] = {{0,0,0,255}, {0,0,0,214}, {0,0,0,164}, {0,0,0,82}, {0,0,0,128},
 
- 						{255,0,0,0}, {255,0,0,0}, {255,0,0,0}, {0,0,0,192}, {0,0,0,192}};
 
- 	SDL_SetColors(src, colors, 0, ARRAY_COUNT(colors));
 
- 	SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGBA(src->format, 0, 0, 0, 255));
 
- }
 
- //	<=>
 
- static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect)
 
- {
 
- 	const int xoffset = std::max(clip_rect.x - dst->x, 0),
 
- 		yoffset = std::max(clip_rect.y - dst->y, 0);
 
- 	src->x += xoffset;
 
- 	src->y += yoffset;
 
- 	dst->x += xoffset;
 
- 	dst->y += yoffset;
 
- 	src->w = dst->w = std::max(0,std::min(dst->w - xoffset, clip_rect.x + clip_rect.w - dst->x));
 
- 	src->h = dst->h = std::max(0,std::min(dst->h - yoffset, clip_rect.y + clip_rect.h - dst->y));
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1<bpp>, blitWithRotate2<bpp>, blitWithRotate3<bpp>};
 
- 	if(!rotation)
 
- 	{
 
- 		CSDL_Ext::blitSurface(src, srcRect, dst, dstRect);
 
- 	}
 
- 	else
 
- 	{
 
- 		prepareOutRect(srcRect, dstRect, dst->clip_rect);
 
- 		blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
 
- 	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotateClipVal( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
 
- {
 
- 	blitWithRotateClip<bpp>(src, &srcRect, dst, &dstRect, rotation);
 
- }
 
- template<int bpp> 
 
- void CSDL_Ext::blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1WithAlpha<bpp>, blitWithRotate2WithAlpha<bpp>, blitWithRotate3WithAlpha<bpp>};
 
- 	if(!rotation)
 
- 	{
 
- 		blit8bppAlphaTo24bpp(src, srcRect, dst, dstRect);
 
- 	}
 
- 	else
 
- 	{
 
- 		prepareOutRect(srcRect, dstRect, dst->clip_rect);
 
- 		blitWithRotate[rotation-1](src, srcRect, dst, dstRect);
 
- 	}
 
- }
 
- template<int bpp> 
 
- void CSDL_Ext::blitWithRotateClipValWithAlpha( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation )
 
- {
 
- 	blitWithRotateClipWithAlpha<bpp>(src, &srcRect, dst, &dstRect, rotation);
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
- 	Uint8 *sp = getPxPtr(src, src->w - srcRect->w - srcRect->x, srcRect->y);
 
- 	Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
 
- 	const SDL_Color * const colors = src->format->palette->colors;
 
- 	for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
 
- 	{
 
- 		Uint8 *dp = dporg;
 
- 		for(int j=dstRect->w; j>0; j--, sp++)
 
- 			ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
- 	Uint8 *sp = getPxPtr(src, srcRect->x, src->h - srcRect->h - srcRect->y);
 
- 	Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
 
- 	const SDL_Color * const colors = src->format->palette->colors;
 
- 	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
 
- 	{
 
- 		Uint8 *dp = dporg;
 
- 		for(int j=dstRect->w; j>0; j--, sp++)
 
- 			ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
-  	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
 
-  	Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
 
-  	const SDL_Color * const colors = src->format->palette->colors;
 
-  
 
-  	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
 
-  	{
 
-  		Uint8 *dp = dporg;
 
-  		for(int j=dstRect->w; j>0; j--, sp++)
 
- 			ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
 
- 		
 
- 		sp += src->w - dstRect->w;
 
-  	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
- 	Uint8 *sp = (Uint8 *)src->pixels + srcRect->y*src->pitch + (src->w - srcRect->w - srcRect->x);
 
- 	Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp;
 
- 	const SDL_Color * const colors = src->format->palette->colors;
 
- 	for(int i=dstRect->h; i>0; i--, dporg += dst->pitch)
 
- 	{
 
- 		Uint8 *dp = dporg;
 
- 		for(int j=dstRect->w; j>0; j--, sp++)
 
- 		{
 
- 			if(*sp)
 
- 				ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
 
- 			else
 
- 				dp -= bpp;
 
- 		}
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
- 	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + srcRect->x;
 
- 	Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp;
 
- 	const SDL_Color * const colors = src->format->palette->colors;
 
- 	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
 
- 	{
 
- 		Uint8 *dp = dporg;
 
- 		for(int j=dstRect->w; j>0; j--, sp++)
 
- 		{
 
- 			if(*sp)
 
- 				ColorPutter<bpp, 1>::PutColor(dp, colors[*sp]);
 
- 			else
 
- 				dp += bpp;
 
- 		}
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- template<int bpp>
 
- void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests
 
- {
 
- 	Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x);
 
- 	Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp;
 
- 	const SDL_Color * const colors = src->format->palette->colors;
 
- 	for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch)
 
- 	{
 
- 		Uint8 *dp = dporg;
 
- 		for(int j=dstRect->w; j>0; j--, sp++)
 
- 		{
 
- 			if(*sp)
 
- 				ColorPutter<bpp, -1>::PutColor(dp, colors[*sp]);
 
- 			else
 
- 				dp -= bpp;
 
- 		}
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- template<int bpp>
 
- int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
 
- {
 
- 	if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
 
- 	{
 
- 		SDL_Rect fulldst;
 
- 		int srcx, srcy, w, h;
 
- 		/* Make sure the surfaces aren't locked */
 
- 		if ( ! src || ! dst )
 
- 		{
 
- 			SDL_SetError("SDL_UpperBlit: passed a NULL surface");
 
- 			return -1;
 
- 		}
 
- 		if ( src->locked || dst->locked )
 
- 		{
 
- 			SDL_SetError("Surfaces must not be locked during blit");
 
- 			return -1;
 
- 		}
 
- 		/* If the destination rectangle is NULL, use the entire dest surface */
 
- 		if ( dstRect == NULL )
 
- 		{
 
- 			fulldst.x = fulldst.y = 0;
 
- 			dstRect = &fulldst;
 
- 		}
 
- 		/* clip the source rectangle to the source surface */
 
- 		if(srcRect)
 
- 		{
 
- 			int maxw, maxh;
 
- 			srcx = srcRect->x;
 
- 			w = srcRect->w;
 
- 			if(srcx < 0)
 
- 			{
 
- 				w += srcx;
 
- 				dstRect->x -= srcx;
 
- 				srcx = 0;
 
- 			}
 
- 			maxw = src->w - srcx;
 
- 			if(maxw < w)
 
- 				w = maxw;
 
- 			srcy = srcRect->y;
 
- 			h = srcRect->h;
 
- 			if(srcy < 0)
 
- 			{
 
- 					h += srcy;
 
- 				dstRect->y -= srcy;
 
- 				srcy = 0;
 
- 			}
 
- 			maxh = src->h - srcy;
 
- 			if(maxh < h)
 
- 				h = maxh;
 
- 		}
 
- 		else
 
- 		{
 
- 			srcx = srcy = 0;
 
- 			w = src->w;
 
- 			h = src->h;
 
- 		}
 
- 		/* clip the destination rectangle against the clip rectangle */
 
- 		{
 
- 			SDL_Rect *clip = &dst->clip_rect;
 
- 			int dx, dy;
 
- 			dx = clip->x - dstRect->x;
 
- 			if(dx > 0)
 
- 			{
 
- 				w -= dx;
 
- 				dstRect->x += dx;
 
- 				srcx += dx;
 
- 			}
 
- 			dx = dstRect->x + w - clip->x - clip->w;
 
- 			if(dx > 0)
 
- 				w -= dx;
 
- 			dy = clip->y - dstRect->y;
 
- 			if(dy > 0)
 
- 			{
 
- 				h -= dy;
 
- 				dstRect->y += dy;
 
- 				srcy += dy;
 
- 			}
 
- 			dy = dstRect->y + h - clip->y - clip->h;
 
- 			if(dy > 0)
 
- 				h -= dy;
 
- 		}
 
- 		if(w > 0 && h > 0)
 
- 		{
 
- 			dstRect->w = w;
 
- 			dstRect->h = h;
 
- 			if(SDL_LockSurface(dst))
 
- 				return -1; //if we cannot lock the surface
 
- 			const SDL_Color *colors = src->format->palette->colors;
 
- 			Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
 
- 			Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
 
- 			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
 
- 			{
 
- 				Uint8 *color = colory;
 
- 				Uint8 *p = py;
 
- 				for(int x = w; x; x--)
 
- 				{
 
- 					const SDL_Color &tbc = colors[*color++]; //color to blit
 
- 					ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);
 
- 				}
 
- 			}
 
- 			SDL_UnlockSurface(dst);
 
- 		}
 
- 	}
 
- 	return 0;
 
- }
 
- int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
 
- {
 
- 	switch(dst->format->BytesPerPixel)
 
- 	{
 
- 	case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
 
- 	case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
 
- 	case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
 
- 	default:
 
- 		tlog1 << (int)dst->format->BitsPerPixel << " bpp is not supported!!!\n";
 
- 		return -1;
 
- 	}
 
- }
 
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
 
- {
 
- 	Uint32 ret = 0;
 
- 	ret+=color->unused;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->b;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->g;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->r;
 
- 	return ret;
 
- }
 
- void CSDL_Ext::update(SDL_Surface * what)
 
- {
 
- 	if(what)
 
- 		SDL_UpdateRect(what, 0, 0, what->w, what->h);
 
- }
 
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
 
- {
 
- 	for(int i = 0; i < w; i++)
 
- 	{
 
- 		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
 
- 		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
 
- 	}
 
- 	for(int i = 0; i < h; i++)
 
- 	{
 
- 		SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
 
- 		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
 
- 	}
 
- }
 
- void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
 
- {
 
- 	drawBorder(sur, r.x, r.y, r.w, r.h, color);
 
- }
 
- void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
 
- {
 
- 	const int y1 = r.y, y2 = r.y + r.h-1;
 
- 	for (int i=0; i<r.w; i++)
 
- 	{
 
- 		const int x = r.x + i;
 
- 		if (i%4 || (i==0))
 
- 		{
 
- 			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
 
- 			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
 
- 		}
 
- 	}
 
- 	const int x1 = r.x, x2 = r.x + r.w-1;
 
- 	for (int i=0; i<r.h; i++)
 
- 	{
 
- 		const int y = r.y + i;
 
- 		if ((i%4) || (i==0))
 
- 		{
 
- 			SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
 
- 			SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
 
- {
 
- 	if(player==254)
 
- 		return;
 
- 	if(sur->format->BitsPerPixel==8)
 
- 	{
 
- 		SDL_Color *color = (player == 255 
 
- 							? graphics->neutralColor
 
- 							: &graphics->playerColors[player]);
 
- 		SDL_SetColors(sur, color, 5, 1);
 
- 	}
 
- 	else
 
- 		tlog3 << "Warning, setPlayerColor called on not 8bpp surface!\n";
 
- }
 
- int readNormalNr (std::istream &in, int bytCon)
 
- {
 
- 	int ret=0;
 
- 	int amp=1;
 
- 	unsigned char byte;
 
- 	if (in.good())
 
- 	{
 
- 		for (int i=0; i<bytCon; i++)
 
- 		{
 
- 			in.read((char*)&byte,1);
 
- 			ret+=byte*amp;
 
- 			amp<<=8;
 
- 		}
 
- 	}
 
- 	else return -1;
 
- 	return ret;
 
- }
 
- const TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
 
- {
 
- #define CASE_BPP(BytesPerPixel)							\
 
- case BytesPerPixel:									\
 
- 	if(incrementing > 0)								\
 
- 		return ColorPutter<BytesPerPixel, 1>::PutColor;	\
 
- 	else if(incrementing == 0)							\
 
- 		return ColorPutter<BytesPerPixel, 0>::PutColor;	\
 
- 	else												\
 
- 		return ColorPutter<BytesPerPixel, -1>::PutColor;\
 
- 	break;
 
- 	switch(dest->format->BytesPerPixel)
 
- 	{
 
- 		CASE_BPP(2)
 
- 		CASE_BPP(3)
 
- 		CASE_BPP(4)
 
- 	default:
 
- 		tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
 
- 		return NULL;
 
- 	}
 
- }
 
- const TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
 
- {
 
- 	switch(dest->format->BytesPerPixel)
 
- 	{
 
- 		CASE_BPP(2)
 
- 		CASE_BPP(3)
 
- 		CASE_BPP(4)
 
- 	default:
 
- 		tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
 
- 		return NULL;
 
- 	}
 
- #undef CASE_BPP
 
- }
 
- Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y)
 
- {
 
- 	return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
 
- }
 
- std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
 
- {
 
- 	for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
 
- 	{
 
- 		boost::replace_first(str,"%s",tor[i]);
 
- 	}
 
- 	return str;
 
- }
 
- bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
 
- {
 
- 	if(srf->format->BytesPerPixel == 1)
 
- 	{
 
- 		return ((ui8*)srf->pixels)[x + srf->pitch * y]  == 0;
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(!"isTransparent called with non-8bpp surface!");
 
- 	}
 
- 	return false;
 
- }
 
- void CSDL_Ext::VflipSurf(SDL_Surface * surf)
 
- {
 
- 	char buf[4]; //buffer
 
- 	int bpp = surf->format->BytesPerPixel;
 
- 	for (int y=0; y<surf->h; ++y)
 
- 	{
 
- 		char * base = (char*)surf->pixels + y * surf->pitch;
 
- 		for (int x=0; x<surf->w/2; ++x)
 
- 		{
 
- 			memcpy(buf, base  + x * bpp, bpp);
 
- 			memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
 
- 			memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
 
- {
 
- 	Uint8 *p = getPxPtr(ekran, x, y);
 
- 	getPutterFor(ekran, false)(p, R, G, B);
 
- 	//needed?
 
- 	if(ekran->format->BytesPerPixel==4)
 
- 		p[3] = A;
 
- }
 
- void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/)
 
- {
 
- 	if(x >= 0  &&  x < ekran->w  &&  y >= 0  &&  y < ekran->h)
 
- 		SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
 
- }
 
- BlitterWithRotationVal CSDL_Ext::getBlitterWithRotation(SDL_Surface *dest)
 
- {
 
- 	switch(dest->format->BytesPerPixel)
 
- 	{
 
- 	case 2: return blitWithRotateClipVal<2>;
 
- 	case 3: return blitWithRotateClipVal<3>;
 
- 	case 4: return blitWithRotateClipVal<4>;
 
- 	default:
 
- 		tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";
 
- 		break;
 
- 	}
 
- 	assert(0);
 
- 	return NULL;
 
- }
 
- BlitterWithRotationVal CSDL_Ext::getBlitterWithRotationAndAlpha(SDL_Surface *dest)
 
- {
 
- 	switch(dest->format->BytesPerPixel)
 
- 	{
 
- 	case 2: return blitWithRotateClipValWithAlpha<2>;
 
- 	case 3: return blitWithRotateClipValWithAlpha<3>;
 
- 	case 4: return blitWithRotateClipValWithAlpha<4>;
 
- 	default:
 
- 		tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";
 
- 		break;
 
- 	}
 
- 	assert(0);
 
- 	return NULL;
 
- }
 
- void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0: //sepia
 
- 		{
 
- 			const int sepiaDepth = 20;
 
- 			const int sepiaIntensity = 30;
 
- 			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
 
- 			{
 
- 				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
 
- 				{
 
- 					unsigned char * pixels = (unsigned char*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
 
- 					int b = pixels[0]; 
 
- 					int g = pixels[1]; 
 
- 					int r = pixels[2]; 
 
- 					int gry = (r + g + b) / 3;
 
- 					r = g = b = gry; 
 
- 					r = r + (sepiaDepth * 2); 
 
- 					g = g + sepiaDepth; 
 
- 					if (r>255) r=255; 
 
- 					if (g>255) g=255; 
 
- 					if (b>255) b=255; 
 
- 					// Darken blue color to increase sepia effect 
 
- 					b -= sepiaIntensity; 
 
- 					// normalize if out of bounds 
 
- 					if (b<0) b=0; 
 
- 					if (b>255) b=255; 
 
- 					pixels[0] = b; 
 
- 					pixels[1] = g; 
 
- 					pixels[2] = r; 
 
- 				}
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 1: //grayscale
 
- 		{
 
- 			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
 
- 			{
 
- 				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
 
- 				{
 
- 					unsigned char * pixels = (unsigned char*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
 
- 					int b = pixels[0]; 
 
- 					int g = pixels[1]; 
 
- 					int r = pixels[2]; 
 
- 					int gry = (r + g + b) / 3;
 
- 					pixels[0] = pixels[1] = pixels[2] = gry;
 
- 				}
 
- 			}
 
- 		}
 
- 		break;
 
- 	default:
 
- 		throw std::string("Unsuppoerted efftct!");
 
- 	}
 
- }
 
- void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
 
- {
 
- 	if (dst != screen)
 
- 	{
 
- 		SDL_BlitSurface(src, srcRect, dst, dstRect);
 
- 	}
 
- 	else
 
- 	{
 
- 		SDL_Rect betterDst;
 
- 		if (dstRect)
 
- 		{
 
- 			betterDst = *dstRect;
 
- 		}
 
- 		else
 
- 		{
 
- 			betterDst = Rect(0, 0, dst->w, dst->h);
 
- 		}
 
- 		SDL_BlitSurface(src, srcRect, dst, &betterDst);
 
- 	}
 
- }
 
- void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
 
- {
 
- 	SDL_Rect newRect;
 
- 	if (dstrect)
 
- 	{
 
- 		newRect = *dstrect;
 
- 	}
 
- 	else
 
- 	{
 
- 		newRect = Rect(0, 0, dst->w, dst->h);
 
- 	}
 
- 	SDL_FillRect(dst, &newRect, color);
 
- }
 
- SDL_Surface * CSDL_Ext::std32bppSurface = NULL;
 
- //instantiation of templates used in CAnimation and CCreatureAnimation, required for correct linking
 
- template struct ColorPutter<2,-1>;
 
- template struct ColorPutter<3,-1>;
 
- template struct ColorPutter<4,-1>;
 
- template struct ColorPutter<2, 0>;
 
- template struct ColorPutter<3, 0>;
 
- template struct ColorPutter<4, 0>;
 
- template struct ColorPutter<2, 1>;
 
- template struct ColorPutter<3, 1>;
 
- template struct ColorPutter<4, 1>;
 
 
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