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- /*
- * BattleQueries.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CQuery.h"
- #include "../../lib/NetPacks.h"
- class CBattleQuery : public CGhQuery
- {
- public:
- std::array<const CArmedInstance *,2> belligerents;
- std::array<int, 2> initialHeroMana;
- const BattleInfo *bi;
- std::optional<BattleResult> result;
- CBattleQuery(CGameHandler * owner);
- CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- virtual bool blocksPack(const CPack *pack) const override;
- virtual void onRemoval(PlayerColor color) override;
- };
- class CBattleDialogQuery : public CDialogQuery
- {
- public:
- CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi);
- const BattleInfo * bi;
- virtual void onRemoval(PlayerColor color) override;
- };
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