InputSourceTouch.cpp 9.9 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../globalLobby/GlobalLobbyClient.h"
  22. #if defined(VCMI_ANDROID)
  23. #include "../../lib/CAndroidVMHelper.h"
  24. #elif defined(VCMI_IOS)
  25. #include "../ios/utils.h"
  26. #endif
  27. #include <SDL_events.h>
  28. #include <SDL_hints.h>
  29. #include <SDL_timer.h>
  30. InputSourceTouch::InputSourceTouch()
  31. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0), numTouchFingers(0)
  32. {
  33. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  34. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  35. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  36. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  37. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  38. if (params.useRelativeMode)
  39. state = TouchState::RELATIVE_MODE;
  40. else
  41. state = TouchState::IDLE;
  42. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  43. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  44. #else
  45. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  46. #endif
  47. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  48. }
  49. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  50. {
  51. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  52. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  53. switch(state)
  54. {
  55. case TouchState::RELATIVE_MODE:
  56. {
  57. Point screenSize = GH.screenDimensions();
  58. Point moveDistance {
  59. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  60. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  61. };
  62. GH.input().moveCursorPosition(moveDistance);
  63. if (CCS && CCS->curh)
  64. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  65. break;
  66. }
  67. case TouchState::IDLE:
  68. {
  69. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  70. break;
  71. }
  72. case TouchState::TAP_DOWN_SHORT:
  73. case TouchState::TAP_DOWN_LONG_AWAIT:
  74. {
  75. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  76. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  77. {
  78. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  79. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  80. }
  81. break;
  82. }
  83. case TouchState::TAP_DOWN_PANNING:
  84. case TouchState::TAP_DOWN_PANNING_POPUP:
  85. {
  86. emitPanningEvent(tfinger);
  87. break;
  88. }
  89. case TouchState::TAP_DOWN_DOUBLE:
  90. {
  91. emitPinchEvent(tfinger);
  92. break;
  93. }
  94. case TouchState::TAP_DOWN_LONG:
  95. {
  96. // no-op
  97. break;
  98. }
  99. }
  100. }
  101. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  102. {
  103. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  104. // FIXME: better place to update potentially changed settings?
  105. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  106. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  107. lastTapTimeTicks = tfinger.timestamp;
  108. switch(state)
  109. {
  110. case TouchState::RELATIVE_MODE:
  111. {
  112. if(tfinger.x > 0.5)
  113. {
  114. if (tfinger.y < 0.5)
  115. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  116. else
  117. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  118. }
  119. break;
  120. }
  121. case TouchState::IDLE:
  122. {
  123. lastTapPosition = convertTouchToMouse(tfinger);
  124. GH.input().setCursorPosition(lastTapPosition);
  125. state = TouchState::TAP_DOWN_SHORT;
  126. break;
  127. }
  128. case TouchState::TAP_DOWN_SHORT:
  129. {
  130. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  131. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  132. state = TouchState::TAP_DOWN_DOUBLE;
  133. break;
  134. }
  135. case TouchState::TAP_DOWN_PANNING:
  136. {
  137. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  138. state = TouchState::TAP_DOWN_DOUBLE;
  139. break;
  140. }
  141. case TouchState::TAP_DOWN_DOUBLE:
  142. {
  143. CSH->getGlobalLobby().activateInterface();
  144. break;
  145. }
  146. case TouchState::TAP_DOWN_LONG_AWAIT:
  147. lastTapPosition = convertTouchToMouse(tfinger);
  148. break;
  149. case TouchState::TAP_DOWN_LONG:
  150. case TouchState::TAP_DOWN_PANNING_POPUP:
  151. {
  152. // no-op
  153. break;
  154. }
  155. }
  156. }
  157. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  158. {
  159. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  160. switch(state)
  161. {
  162. case TouchState::RELATIVE_MODE:
  163. {
  164. if(tfinger.x > 0.5)
  165. {
  166. if (tfinger.y < 0.5)
  167. GH.events().dispatchClosePopup(GH.getCursorPosition());
  168. else
  169. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  170. }
  171. break;
  172. }
  173. case TouchState::IDLE:
  174. {
  175. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  176. break;
  177. }
  178. case TouchState::TAP_DOWN_SHORT:
  179. {
  180. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  181. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  182. {
  183. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  184. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  185. }
  186. else
  187. {
  188. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  189. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  190. lastLeftClickTimeTicks = tfinger.timestamp;
  191. lastLeftClickPosition = convertTouchToMouse(tfinger);
  192. }
  193. state = TouchState::IDLE;
  194. break;
  195. }
  196. case TouchState::TAP_DOWN_PANNING:
  197. case TouchState::TAP_DOWN_PANNING_POPUP:
  198. {
  199. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  200. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  201. break;
  202. }
  203. case TouchState::TAP_DOWN_DOUBLE:
  204. {
  205. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  206. state = TouchState::TAP_DOWN_PANNING;
  207. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  208. {
  209. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  210. state = TouchState::IDLE;
  211. }
  212. break;
  213. }
  214. case TouchState::TAP_DOWN_LONG:
  215. {
  216. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  217. {
  218. state = TouchState::TAP_DOWN_LONG_AWAIT;
  219. }
  220. break;
  221. }
  222. case TouchState::TAP_DOWN_LONG_AWAIT:
  223. {
  224. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  225. {
  226. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  227. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  228. state = TouchState::IDLE;
  229. }
  230. break;
  231. }
  232. }
  233. }
  234. void InputSourceTouch::handleUpdate()
  235. {
  236. if ( state == TouchState::TAP_DOWN_SHORT)
  237. {
  238. uint32_t currentTime = SDL_GetTicks();
  239. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  240. {
  241. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  242. if (GH.windows().isTopWindowPopup())
  243. {
  244. hapticFeedback();
  245. state = TouchState::TAP_DOWN_LONG;
  246. }
  247. }
  248. }
  249. }
  250. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  251. {
  252. return convertTouchToMouse(tfinger.x, tfinger.y);
  253. }
  254. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  255. {
  256. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  257. }
  258. bool InputSourceTouch::hasTouchInputDevice() const
  259. {
  260. return SDL_GetNumTouchDevices() > 0;
  261. }
  262. int InputSourceTouch::getNumTouchFingers() const
  263. {
  264. return numTouchFingers;
  265. }
  266. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  267. {
  268. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  269. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  270. }
  271. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  272. {
  273. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  274. if (fingers < 2)
  275. return;
  276. bool otherFingerFound = false;
  277. double otherX;
  278. double otherY;
  279. for (int i = 0; i < fingers; ++i)
  280. {
  281. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  282. if (finger && finger->id != tfinger.fingerId)
  283. {
  284. otherX = finger->x * GH.screenDimensions().x;
  285. otherY = finger->y * GH.screenDimensions().y;
  286. otherFingerFound = true;
  287. break;
  288. }
  289. }
  290. if (!otherFingerFound)
  291. return; // should be impossible, but better to avoid weird edge cases
  292. float thisX = tfinger.x * GH.screenDimensions().x;
  293. float thisY = tfinger.y * GH.screenDimensions().y;
  294. float deltaX = tfinger.dx * GH.screenDimensions().x;
  295. float deltaY = tfinger.dy * GH.screenDimensions().y;
  296. float oldX = thisX - deltaX - otherX;
  297. float oldY = thisY - deltaY - otherY;
  298. float newX = thisX - otherX;
  299. float newY = thisY - otherY;
  300. double distanceOld = std::sqrt(oldX * oldX + oldY * oldY);
  301. double distanceNew = std::sqrt(newX * newX + newY * newY);
  302. if (distanceOld > params.pinchSensitivityThreshold)
  303. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  304. }
  305. void InputSourceTouch::hapticFeedback() {
  306. if(params.hapticFeedbackEnabled) {
  307. #if defined(VCMI_ANDROID)
  308. CAndroidVMHelper vmHelper;
  309. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  310. #elif defined(VCMI_IOS)
  311. iOS_utils::hapticFeedback();
  312. #endif
  313. }
  314. }