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- /*
- * CServerHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CServerHandler.h"
- #include "Client.h"
- #include "CGameInfo.h"
- #include "CPlayerInterface.h"
- #include "gui/CGuiHandler.h"
- #include "lobby/CSelectionBase.h"
- #include "lobby/CLobbyScreen.h"
- #include "mainmenu/CMainMenu.h"
- #ifndef VCMI_ANDROID
- #include "../lib/Interprocess.h"
- #else
- #include "../lib/CAndroidVMHelper.h"
- #endif
- #include "../lib/CConfigHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/NetPacks.h"
- #include "../lib/StartInfo.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMapInfo.h"
- #include "../lib/mapObjects/MiscObjects.h"
- #include "../lib/rmg/CMapGenOptions.h"
- #include "../lib/registerTypes/RegisterTypes.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/serializer/CMemorySerializer.h"
- #include <boost/uuid/uuid.hpp>
- #include <boost/uuid/uuid_io.hpp>
- #include <boost/uuid/uuid_generators.hpp>
- template<typename T> class CApplyOnLobby;
- #ifdef VCMI_ANDROID
- extern std::atomic_bool androidTestServerReadyFlag;
- #endif
- class CBaseForLobbyApply
- {
- public:
- virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
- virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
- virtual ~CBaseForLobbyApply(){};
- template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
- {
- return new CApplyOnLobby<U>();
- }
- };
- template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
- {
- public:
- bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
- {
- T * ptr = static_cast<T *>(pack);
- logNetwork->trace("\tImmidiately apply on lobby: %s", typeList.getTypeInfo(ptr)->name());
- return ptr->applyOnLobbyHandler(handler);
- }
- void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
- {
- T * ptr = static_cast<T *>(pack);
- logNetwork->trace("\tApply on lobby from queue: %s", typeList.getTypeInfo(ptr)->name());
- ptr->applyOnLobbyScreen(lobby, handler);
- }
- };
- template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
- {
- public:
- bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
- {
- logGlobal->error("Cannot apply plain CPack!");
- assert(0);
- return false;
- }
- void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
- {
- logGlobal->error("Cannot apply plain CPack!");
- assert(0);
- }
- };
- extern std::string NAME;
- CServerHandler::CServerHandler()
- : state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr)
- {
- uuid = boost::uuids::to_string(boost::uuids::random_generator()());
- applier = std::make_shared<CApplier<CBaseForLobbyApply>>();
- registerTypesLobbyPacks(*applier);
- }
- void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names)
- {
- hostClientId = -1;
- state = EClientState::NONE;
- th = make_unique<CStopWatch>();
- packsForLobbyScreen.clear();
- c.reset();
- si = std::make_shared<StartInfo>();
- playerNames.clear();
- si->difficulty = 1;
- si->mode = mode;
- myNames.clear();
- if(names && !names->empty()) //if have custom set of player names - use it
- myNames = *names;
- else
- myNames.push_back(settings["general"]["playerName"].String());
- #ifndef VCMI_ANDROID
- shm.reset();
- if(!settings["session"]["disable-shm"].Bool())
- {
- std::string sharedMemoryName = "vcmi_memory";
- if(settings["session"]["enable-shm-uuid"].Bool())
- {
- //used or automated testing when multiple clients start simultaneously
- sharedMemoryName += "_" + uuid;
- }
- try
- {
- shm = std::make_shared<SharedMemory>(sharedMemoryName, true);
- }
- catch(...)
- {
- shm.reset();
- logNetwork->error("Cannot open interprocess memory. Continue without it...");
- }
- }
- #endif
- }
- void CServerHandler::startLocalServerAndConnect()
- {
- if(threadRunLocalServer)
- threadRunLocalServer->join();
- th->update();
- #ifdef VCMI_ANDROID
- {
- CAndroidVMHelper envHelper;
- envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
- }
- #else
- threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
- #endif
- logNetwork->trace("Setting up thread calling server: %d ms", th->getDiff());
- th->update();
- #ifndef VCMI_ANDROID
- if(shm)
- shm->sr->waitTillReady();
- #else
- logNetwork->info("waiting for server");
- while(!androidTestServerReadyFlag.load())
- {
- logNetwork->info("still waiting...");
- boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
- }
- logNetwork->info("waiting for server finished...");
- androidTestServerReadyFlag = false;
- #endif
- logNetwork->trace("Waiting for server: %d ms", th->getDiff());
- th->update(); //put breakpoint here to attach to server before it does something stupid
- #ifndef VCMI_ANDROID
- justConnectToServer(settings["server"]["server"].String(), shm ? shm->sr->port : 0);
- #else
- justConnectToServer(settings["server"]["server"].String());
- #endif
- logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
- }
- void CServerHandler::justConnectToServer(const std::string & addr, const ui16 port)
- {
- state = EClientState::CONNECTING;
- while(!c && state != EClientState::CONNECTION_CANCELLED)
- {
- try
- {
- logNetwork->info("Establishing connection...");
- c = std::make_shared<CConnection>(
- addr.size() ? addr : settings["server"]["server"].String(),
- port ? port : getDefaultPort(),
- NAME, uuid);
- }
- catch(...)
- {
- logNetwork->error("\nCannot establish connection! Retrying within 1 second");
- boost::this_thread::sleep(boost::posix_time::seconds(1));
- }
- }
- if(state == EClientState::CONNECTION_CANCELLED)
- logNetwork->info("Connection aborted by player!");
- else
- c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
- }
- void CServerHandler::applyPacksOnLobbyScreen()
- {
- if(!c || !c->handler)
- return;
- boost::unique_lock<boost::recursive_mutex> lock(*mx);
- while(!packsForLobbyScreen.empty())
- {
- CPackForLobby * pack = packsForLobbyScreen.front();
- packsForLobbyScreen.pop_front();
- CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
- apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
- GH.totalRedraw();
- delete pack;
- }
- }
- void CServerHandler::stopServerConnection()
- {
- if(c->handler)
- {
- while(!c->handler->timed_join(boost::posix_time::milliseconds(50)))
- applyPacksOnLobbyScreen();
- c->handler->join();
- }
- }
- std::set<PlayerColor> CServerHandler::getHumanColors()
- {
- return clientHumanColors(c->connectionID);
- }
- PlayerColor CServerHandler::myFirstColor() const
- {
- return clientFirstColor(c->connectionID);
- }
- bool CServerHandler::isMyColor(PlayerColor color) const
- {
- return isClientColor(c->connectionID, color);
- }
- ui8 CServerHandler::myFirstId() const
- {
- return clientFirstId(c->connectionID);
- }
- bool CServerHandler::isServerLocal() const
- {
- if(threadRunLocalServer)
- return true;
- return false;
- }
- bool CServerHandler::isHost() const
- {
- return c && hostClientId == c->connectionID;
- }
- bool CServerHandler::isGuest() const
- {
- return !c || hostClientId != c->connectionID;
- }
- ui16 CServerHandler::getDefaultPort()
- {
- if(settings["session"]["serverport"].Integer())
- return settings["session"]["serverport"].Integer();
- else
- return settings["server"]["port"].Integer();
- }
- std::string CServerHandler::getDefaultPortStr()
- {
- return boost::lexical_cast<std::string>(getDefaultPort());
- }
- void CServerHandler::sendClientConnecting() const
- {
- LobbyClientConnected lcc;
- lcc.uuid = uuid;
- lcc.names = myNames;
- lcc.mode = si->mode;
- sendLobbyPack(lcc);
- }
- void CServerHandler::sendClientDisconnecting()
- {
- // FIXME: This is workaround needed to make sure client not trying to sent anything to non existed server
- if(state == EClientState::DISCONNECTING)
- return;
- state = EClientState::DISCONNECTING;
- LobbyClientDisconnected lcd;
- lcd.clientId = c->connectionID;
- logNetwork->info("Connection has been requested to be closed.");
- if(isServerLocal())
- {
- lcd.shutdownServer = true;
- logNetwork->info("Sent closing signal to the server");
- }
- else
- {
- logNetwork->info("Sent leaving signal to the server");
- }
- sendLobbyPack(lcd);
- }
- void CServerHandler::setCampaignState(std::shared_ptr<CCampaignState> newCampaign)
- {
- state = EClientState::LOBBY_CAMPAIGN;
- LobbySetCampaign lsc;
- lsc.ourCampaign = newCampaign;
- sendLobbyPack(lsc);
- }
- void CServerHandler::setCampaignMap(int mapId) const
- {
- if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
- return;
- LobbySetCampaignMap lscm;
- lscm.mapId = mapId;
- sendLobbyPack(lscm);
- }
- void CServerHandler::setCampaignBonus(int bonusId) const
- {
- if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
- return;
- LobbySetCampaignBonus lscb;
- lscb.bonusId = bonusId;
- sendLobbyPack(lscb);
- }
- void CServerHandler::setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts) const
- {
- LobbySetMap lsm;
- lsm.mapInfo = to;
- lsm.mapGenOpts = mapGenOpts;
- sendLobbyPack(lsm);
- }
- void CServerHandler::setPlayer(PlayerColor color) const
- {
- LobbySetPlayer lsp;
- lsp.clickedColor = color;
- sendLobbyPack(lsp);
- }
- void CServerHandler::setPlayerOption(ui8 what, ui8 dir, PlayerColor player) const
- {
- LobbyChangePlayerOption lcpo;
- lcpo.what = what;
- lcpo.direction = dir;
- lcpo.color = player;
- sendLobbyPack(lcpo);
- }
- void CServerHandler::setDifficulty(int to) const
- {
- LobbySetDifficulty lsd;
- lsd.difficulty = to;
- sendLobbyPack(lsd);
- }
- void CServerHandler::setTurnLength(int npos) const
- {
- vstd::amin(npos, GameConstants::POSSIBLE_TURNTIME.size() - 1);
- LobbySetTurnTime lstt;
- lstt.turnTime = GameConstants::POSSIBLE_TURNTIME[npos];
- sendLobbyPack(lstt);
- }
- void CServerHandler::sendMessage(const std::string & txt) const
- {
- std::istringstream readed;
- readed.str(txt);
- std::string command;
- readed >> command;
- if(command == "!passhost")
- {
- std::string id;
- readed >> id;
- if(id.length())
- {
- LobbyChangeHost lch;
- lch.newHostConnectionId = boost::lexical_cast<int>(id);
- sendLobbyPack(lch);
- }
- }
- else if(command == "!forcep")
- {
- std::string connectedId, playerColorId;
- readed >> connectedId;
- readed >> playerColorId;
- if(connectedId.length(), playerColorId.length())
- {
- ui8 connected = boost::lexical_cast<int>(connectedId);
- auto color = PlayerColor(boost::lexical_cast<int>(playerColorId));
- if(color.isValidPlayer() && playerNames.find(connected) != playerNames.end())
- {
- LobbyForceSetPlayer lfsp;
- lfsp.targetConnectedPlayer = connected;
- lfsp.targetPlayerColor = color;
- sendLobbyPack(lfsp);
- }
- }
- }
- else
- {
- LobbyChatMessage lcm;
- lcm.message = txt;
- lcm.playerName = playerNames.find(myFirstId())->second.name;
- sendLobbyPack(lcm);
- }
- }
- void CServerHandler::sendGuiAction(ui8 action) const
- {
- LobbyGuiAction lga;
- lga.action = static_cast<LobbyGuiAction::EAction>(action);
- sendLobbyPack(lga);
- }
- void CServerHandler::sendStartGame(bool allowOnlyAI) const
- {
- verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
- LobbyStartGame lsg;
- sendLobbyPack(lsg);
- }
- void CServerHandler::startGameplay()
- {
- if(CMM)
- CMM->disable();
- client = new CClient();
- switch(si->mode)
- {
- case StartInfo::NEW_GAME:
- client->newGame();
- break;
- case StartInfo::CAMPAIGN:
- client->newGame();
- break;
- case StartInfo::LOAD_GAME:
- client->loadGame();
- break;
- default:
- throw std::runtime_error("Invalid mode");
- }
- // After everything initialized we can accept CPackToClient netpacks
- c->enterGameplayConnectionMode(client->gameState());
- state = EClientState::GAMEPLAY;
- }
- void CServerHandler::endGameplay(bool closeConnection, bool restart)
- {
- client->endGame();
- vstd::clear_pointer(client);
- if(closeConnection)
- {
- // Game is ending
- // Tell the network thread to reach a stable state
- CSH->sendClientDisconnecting();
- logNetwork->info("Closed connection.");
- }
- if(!restart)
- {
- if(CMM)
- {
- GH.curInt = CMM.get();
- CMM->enable();
- }
- else
- {
- GH.curInt = CMainMenu::create().get();
- }
- }
- }
- void CServerHandler::startCampaignScenario(std::shared_ptr<CCampaignState> cs)
- {
- SDL_Event event;
- event.type = SDL_USEREVENT;
- event.user.code = EUserEvent::CAMPAIGN_START_SCENARIO;
- if(cs)
- event.user.data1 = CMemorySerializer::deepCopy(*cs.get()).release();
- else
- event.user.data1 = CMemorySerializer::deepCopy(*si->campState.get()).release();
- SDL_PushEvent(&event);
- }
- int CServerHandler::howManyPlayerInterfaces()
- {
- int playerInts = 0;
- for(auto pint : client->playerint)
- {
- if(dynamic_cast<CPlayerInterface *>(pint.second.get()))
- playerInts++;
- }
- return playerInts;
- }
- ui8 CServerHandler::getLoadMode()
- {
- if(state == EClientState::GAMEPLAY)
- {
- if(si->campState)
- return ELoadMode::CAMPAIGN;
- for(auto pn : playerNames)
- {
- if(pn.second.connection != c->connectionID)
- return ELoadMode::MULTI;
- }
- return ELoadMode::SINGLE;
- }
- return loadMode;
- }
- void CServerHandler::debugStartTest(std::string filename, bool save)
- {
- logGlobal->info("Starting debug test with file: %s", filename);
- auto mapInfo = std::make_shared<CMapInfo>();
- if(save)
- {
- resetStateForLobby(StartInfo::LOAD_GAME);
- mapInfo->saveInit(ResourceID(filename, EResType::CLIENT_SAVEGAME));
- screenType = ESelectionScreen::loadGame;
- }
- else
- {
- resetStateForLobby(StartInfo::NEW_GAME);
- mapInfo->mapInit(filename);
- screenType = ESelectionScreen::newGame;
- }
- if(settings["session"]["donotstartserver"].Bool())
- justConnectToServer("127.0.0.1", 3030);
- else
- startLocalServerAndConnect();
- while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.topInt().get()))
- boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
- {
- setMapInfo(mapInfo);
- boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- }
- // "Click" on color to remove us from it
- setPlayer(myFirstColor());
- while(myFirstColor() != PlayerColor::CANNOT_DETERMINE)
- boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- while(true)
- {
- try
- {
- sendStartGame();
- break;
- }
- catch(...)
- {
- }
- boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- }
- }
- void CServerHandler::threadHandleConnection()
- {
- setThreadName("CServerHandler::threadHandleConnection");
- c->enterLobbyConnectionMode();
- try
- {
- sendClientConnecting();
- while(c->connected)
- {
- while(state == EClientState::STARTING)
- boost::this_thread::sleep(boost::posix_time::milliseconds(10));
- CPack * pack = c->retrievePack();
- if(state == EClientState::DISCONNECTING)
- {
- // FIXME: server shouldn't really send netpacks after it's tells client to disconnect
- // Though currently they'll be delivered and might cause crash.
- vstd::clear_pointer(pack);
- }
- else if(auto lobbyPack = dynamic_cast<CPackForLobby *>(pack))
- {
- if(applier->getApplier(typeList.getTypeID(pack))->applyOnLobbyHandler(this, pack))
- {
- if(!settings["session"]["headless"].Bool())
- {
- boost::unique_lock<boost::recursive_mutex> lock(*mx);
- packsForLobbyScreen.push_back(lobbyPack);
- }
- }
- }
- else if(auto clientPack = dynamic_cast<CPackForClient *>(pack))
- {
- client->handlePack(clientPack);
- }
- }
- }
- //catch only asio exceptions
- catch(const boost::system::system_error & e)
- {
- if(state == EClientState::DISCONNECTING)
- {
- logNetwork->info("Successfully closed connection to server, ending listening thread!");
- }
- else
- {
- logNetwork->error("Lost connection to server, ending listening thread!");
- logNetwork->error(e.what());
- if(client)
- {
- CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU);
- }
- else
- {
- auto lcd = new LobbyClientDisconnected();
- lcd->clientId = c->connectionID;
- boost::unique_lock<boost::recursive_mutex> lock(*mx);
- packsForLobbyScreen.push_back(lcd);
- }
- }
- }
- catch(...)
- {
- handleException();
- throw;
- }
- }
- void CServerHandler::threadRunServer()
- {
- #ifndef VCMI_ANDROID
- setThreadName("CServerHandler::threadRunServer");
- const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
- std::string comm = VCMIDirs::get().serverPath().string()
- + " --port=" + getDefaultPortStr()
- + " --run-by-client"
- + " --uuid=" + uuid;
- if(shm)
- {
- comm += " --enable-shm";
- if(settings["session"]["enable-shm-uuid"].Bool())
- comm += " --enable-shm-uuid";
- }
- comm += " > \"" + logName + '\"';
- int result = std::system(comm.c_str());
- if (result == 0)
- {
- logNetwork->info("Server closed correctly");
- }
- else
- {
- logNetwork->error("Error: server failed to close correctly or crashed!");
- logNetwork->error("Check %s for more info", logName);
- }
- threadRunLocalServer.reset();
- #endif
- }
- void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
- {
- if(state != EClientState::STARTING)
- c->sendPack(&pack);
- }
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